void doTransform( TransformInfo & t ) { glTranslatefv( t.vTranslate ); glRotatefv( t.vRotate ); glScalefv( t.vScale ); // finally set color glColorfv( t.vColor ); }
// Filling up background with stars. void stars() { glColor3f(1.0, 1.0, 1.0); for (GLint i = 0; i < 25; i++) { glPushMatrix(); glTranslatefv(starloc[i]); glutSolidSphere(0.03, 15, 20); glPopMatrix(); } }