Beispiel #1
0
//--------------------------------------------------------------
void ofShader::setAttribute2d(GLint location, double v1, double v2)  const{
	if(bLoaded)
		glVertexAttrib2d(location, v1, v2);
}
Beispiel #2
0
void shader_gl3::attribute(const char* name, const double& arg1, const double& arg2) const {
	A2E_CHECK_ATTRIBUTE_EXISTENCE(name);
	A2E_CHECK_ATTRIBUTE_TYPE(name, GL_FLOAT_VEC2);
	glVertexAttrib2d(A2E_SHADER_GET_ATTRIBUTE_POSITION(name), arg1, arg2);
}
void ShaderProgram::setAttribute(GLint index, GLdouble v1, GLdouble v2)
{
	glVertexAttrib2d(index, v1, v2);
}
Beispiel #4
0
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL20_nglVertexAttrib2d(JNIEnv *env, jclass clazz, jint index, jdouble x, jdouble y, jlong function_pointer) {
	glVertexAttrib2dPROC glVertexAttrib2d = (glVertexAttrib2dPROC)((intptr_t)function_pointer);
	glVertexAttrib2d(index, x, y);
}