Beispiel #1
0
static bta_t *_bta_read_loops(FILE *fp)
{
	bta_loop_t	*l;
	uint32_t	nloops, ncells;
	uint32_t	lnum, cnum;
	bta_t	*rval;

	debug("ftell(fp) = %x\n", ftell(fp));
	lnum = ftell(fp);

	nloops = fp_read32le(fp);
	debug("nloops = %d\n", nloops);

	rval = bta_new(nloops);
	
	for (lnum = 0; lnum < nloops; lnum++) {

		ncells = fp_read32le(fp);

		l = bta_loop_new(rval, lnum, ncells);
		for (cnum = 0; cnum < ncells; cnum++) {
			gl_list_set_at(l->cellData, cnum, 
				_bta_read_cell(fp));
		}

	}

	return rval;
}
Beispiel #2
0
int
main (int argc, char *argv[])
{
  gl_list_t list1, list2;

  set_program_name (argv[0]);

  /* Allow the user to provide a non-default random seed on the command line.  */
  if (argc > 1)
    srand (atoi (argv[1]));

  {
    size_t initial_size = RANDOM (50);
    const void **contents =
      (const void **) malloc (initial_size * sizeof (const void *));
    size_t i;
    unsigned int repeat;

    for (i = 0; i < initial_size; i++)
      contents[i] = RANDOM_OBJECT ();

    /* Create list1.  */
    list1 = gl_list_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
                            initial_size, contents);
    /* Create list2.  */
    list2 = gl_list_create_empty (GL_ARRAY_LIST, NULL, NULL, NULL, true);
    for (i = 0; i < initial_size; i++)
      gl_list_add_last (list2, contents[i]);

    check_equals (list1, list2);

    for (repeat = 0; repeat < 10000; repeat++)
      {
        unsigned int operation = RANDOM (16);
        switch (operation)
          {
          case 0:
            if (gl_list_size (list1) > 0)
              {
                size_t index = RANDOM (gl_list_size (list1));
                const char *obj = RANDOM_OBJECT ();
                gl_list_node_t node1, node2;

                node1 = gl_list_set_at (list1, index, obj);
                ASSERT (gl_list_get_at (list1, index) == obj);
                ASSERT (gl_list_node_value (list1, node1) == obj);

                node2 = gl_list_set_at (list2, index, obj);
                ASSERT (gl_list_get_at (list2, index) == obj);
                ASSERT (gl_list_node_value (list2, node2) == obj);

                if (index > 0)
                  {
                    ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
                            == gl_list_get_at (list1, index - 1));
                  }
                if (index + 1 < gl_list_size (list1))
                  {
                    ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
                            == gl_list_get_at (list1, index + 1));
                  }
              }
            break;
          case 1:
            {
              const char *obj = RANDOM_OBJECT ();
              gl_list_node_t node1, node2;
              node1 = gl_list_search (list1, obj);
              node2 = gl_list_search (list2, obj);
              if (node1 == NULL)
                {
                  ASSERT (node2 == NULL);
                }
              else
                {
                  ASSERT (node2 != NULL);
                  ASSERT (gl_list_node_value (list1, node1) == obj);
                  ASSERT (gl_list_node_value (list2, node2) == obj);
                }
            }
            break;
          case 2:
            {
              const char *obj = RANDOM_OBJECT ();
              size_t index1, index2;
              index1 = gl_list_indexof (list1, obj);
              index2 = gl_list_indexof (list2, obj);
              if (index1 == (size_t)(-1))
                {
                  ASSERT (index2 == (size_t)(-1));
                }
              else
                {
                  ASSERT (index2 != (size_t)(-1));
                  ASSERT (gl_list_get_at (list1, index1) == obj);
                  ASSERT (gl_list_get_at (list2, index2) == obj);
                  ASSERT (index2 == index1);
                }
            }
            break;
          case 3: /* add 1 element */
            {
              const char *obj = RANDOM_OBJECT ();
              gl_list_node_t node1, node2;
              node1 = gl_list_add_first (list1, obj);
              node2 = gl_list_add_first (list2, obj);
              ASSERT (gl_list_node_value (list1, node1) == obj);
              ASSERT (gl_list_node_value (list2, node2) == obj);
              ASSERT (gl_list_get_at (list1, 0) == obj);
              ASSERT (gl_list_get_at (list2, 0) == obj);
            }
            break;
          case 4: /* add 1 element */
            {
              const char *obj = RANDOM_OBJECT ();
              gl_list_node_t node1, node2;
              node1 = gl_list_add_last (list1, obj);
              node2 = gl_list_add_last (list2, obj);
              ASSERT (gl_list_node_value (list1, node1) == obj);
              ASSERT (gl_list_node_value (list2, node2) == obj);
              ASSERT (gl_list_get_at (list1, gl_list_size (list1) - 1) == obj);
              ASSERT (gl_list_get_at (list2, gl_list_size (list2) - 1) == obj);
            }
            break;
          case 5: /* add 3 elements */
            {
              const char *obj0 = RANDOM_OBJECT ();
              const char *obj1 = RANDOM_OBJECT ();
              const char *obj2 = RANDOM_OBJECT ();
              gl_list_node_t node1, node2;
              node1 = gl_list_add_first (list1, obj2);
              node1 = gl_list_add_before (list1, node1, obj0);
              node1 = gl_list_add_after (list1, node1, obj1);
              node2 = gl_list_add_first (list2, obj2);
              node2 = gl_list_add_before (list2, node2, obj0);
              node2 = gl_list_add_after (list2, node2, obj1);
              ASSERT (gl_list_node_value (list1, node1) == obj1);
              ASSERT (gl_list_node_value (list2, node2) == obj1);
              ASSERT (gl_list_get_at (list1, 0) == obj0);
              ASSERT (gl_list_get_at (list1, 1) == obj1);
              ASSERT (gl_list_get_at (list1, 2) == obj2);
              ASSERT (gl_list_get_at (list2, 0) == obj0);
              ASSERT (gl_list_get_at (list2, 1) == obj1);
              ASSERT (gl_list_get_at (list2, 2) == obj2);
            }
            break;
          case 6: /* add 1 element */
            {
              size_t index = RANDOM (gl_list_size (list1) + 1);
              const char *obj = RANDOM_OBJECT ();
              gl_list_node_t node1, node2;
              node1 = gl_list_add_at (list1, index, obj);
              node2 = gl_list_add_at (list2, index, obj);
              ASSERT (gl_list_get_at (list1, index) == obj);
              ASSERT (gl_list_node_value (list1, node1) == obj);
              ASSERT (gl_list_get_at (list2, index) == obj);
              ASSERT (gl_list_node_value (list2, node2) == obj);
              if (index > 0)
                {
                  ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
                          == gl_list_get_at (list1, index - 1));
                }
              if (index + 1 < gl_list_size (list1))
                {
                  ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
                          == gl_list_get_at (list1, index + 1));
                }
            }
            break;
          case 7: case 8: /* remove 1 element */
            if (gl_list_size (list1) > 0)
              {
                size_t n = gl_list_size (list1);
                const char *obj = gl_list_get_at (list1, RANDOM (n));
                gl_list_node_t node1, node2;
                node1 = gl_list_search (list1, obj);
                node2 = gl_list_search (list2, obj);
                ASSERT (node1 != NULL);
                ASSERT (node2 != NULL);
                ASSERT (gl_list_remove_node (list1, node1));
                ASSERT (gl_list_remove_node (list2, node2));
                ASSERT (gl_list_size (list1) == n - 1);
              }
            break;
          case 9: case 10: /* remove 1 element */
            if (gl_list_size (list1) > 0)
              {
                size_t n = gl_list_size (list1);
                size_t index = RANDOM (n);
                ASSERT (gl_list_remove_at (list1, index));
                ASSERT (gl_list_remove_at (list2, index));
                ASSERT (gl_list_size (list1) == n - 1);
              }
            break;
          case 11: case 12: /* remove 1 element */
            if (gl_list_size (list1) > 0)
              {
                size_t n = gl_list_size (list1);
                const char *obj = gl_list_get_at (list1, RANDOM (n));
                ASSERT (gl_list_remove (list1, obj));
                ASSERT (gl_list_remove (list2, obj));
                ASSERT (gl_list_size (list1) == n - 1);
              }
            break;
          case 13:
            if (gl_list_size (list1) > 0)
              {
                size_t n = gl_list_size (list1);
                const char *obj = "xyzzy";
                ASSERT (!gl_list_remove (list1, obj));
                ASSERT (!gl_list_remove (list2, obj));
                ASSERT (gl_list_size (list1) == n);
              }
            break;
          case 14:
            {
              size_t n = gl_list_size (list1);
              gl_list_iterator_t iter1, iter2;
              const void *elt;
              iter1 = gl_list_iterator (list1);
              iter2 = gl_list_iterator (list2);
              for (i = 0; i < n; i++)
                {
                  ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
                  ASSERT (gl_list_get_at (list1, i) == elt);
                  ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
                  ASSERT (gl_list_get_at (list2, i) == elt);
                }
              ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
              ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
              gl_list_iterator_free (&iter1);
              gl_list_iterator_free (&iter2);
            }
            break;
          case 15:
            {
              size_t end = RANDOM (gl_list_size (list1) + 1);
              size_t start = RANDOM (end + 1);
              gl_list_iterator_t iter1, iter2;
              const void *elt;
              iter1 = gl_list_iterator_from_to (list1, start, end);
              iter2 = gl_list_iterator_from_to (list2, start, end);
              for (i = start; i < end; i++)
                {
                  ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
                  ASSERT (gl_list_get_at (list1, i) == elt);
                  ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
                  ASSERT (gl_list_get_at (list2, i) == elt);
                }
              ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
              ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
              gl_list_iterator_free (&iter1);
              gl_list_iterator_free (&iter2);
            }
            break;
          }
        check_equals (list1, list2);
      }

    gl_list_free (list1);
    gl_list_free (list2);
    free (contents);
  }

  return 0;
}