Beispiel #1
0
static Bool
_glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
		   int srcx, int srcy, int w, int h, int dstx, int dsty,
		   unsigned long bitPlane, RegionPtr *pRegion, Bool fallback)
{
	if (!fallback 
	    && glamor_ddx_fallback_check_gc(pGC)
	    && glamor_ddx_fallback_check_pixmap(pSrc)
	    && glamor_ddx_fallback_check_pixmap(pDst))
		goto fail;

	if (glamor_prepare_access(pDst, GLAMOR_ACCESS_RW) &&
	    glamor_prepare_access(pSrc, GLAMOR_ACCESS_RO) &&
	    glamor_prepare_access_gc(pGC)) {
	    *pRegion = fbCopyPlane(pSrc, pDst, pGC, srcx, srcy, w, h,
				   dstx, dsty, bitPlane);
	}
	glamor_finish_access_gc(pGC);
	glamor_finish_access(pSrc);
	glamor_finish_access(pDst);
	return TRUE;

 fail:
	return FALSE;
}
Beispiel #2
0
static void
glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc,
			  int x, int y, int w, int h, int left_pad,
			  int image_format, char *bits)
{
	ScreenPtr screen = drawable->pScreen;
	PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
	glamor_screen_private *glamor_priv =
	    glamor_get_screen_private(screen);
	float fg[4], bg[4];
	GLuint tex;
	unsigned int stride = PixmapBytePad(1, w + left_pad);
	RegionPtr clip;
	BoxPtr box;
	int nbox;
	float dest_coords[8];
	const float bitmap_coords[8] = {
		0.0, 0.0,
		1.0, 0.0,
		1.0, 1.0,
		0.0, 1.0,
	};
	GLfloat xscale, yscale;
	glamor_pixmap_private *pixmap_priv;

	pixmap_priv = glamor_get_pixmap_private(pixmap);

	pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);

	glamor_set_normalize_vcoords(xscale, yscale,
				     x, y,
				     x + w, y + h,
				     glamor_priv->yInverted, dest_coords);

	glamor_fallback("glamor_put_image_xybitmap: disabled\n");
	goto fail;

	if (glamor_priv->put_image_xybitmap_prog == 0) {
		ErrorF("no program for xybitmap putimage\n");
		goto fail;
	}

	glamor_set_alu(gc->alu);
	if (!glamor_set_planemask(pixmap, gc->planemask))
		goto fail;

	dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog);

	glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg);
	dispatch->glUniform4fv
	    (glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg);
	glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg);
	dispatch->glUniform4fv
	    (glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg);

	dispatch->glGenTextures(1, &tex);
	dispatch->glActiveTexture(GL_TEXTURE0);
	dispatch->glBindTexture(GL_TEXTURE_2D, tex);
	dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
				  GL_NEAREST);
	dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
				  GL_NEAREST);
	dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
	dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8);
	dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad);
	dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA,
			       w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits);
	dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
	dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);

	/* Now that we've set up our bitmap texture and the shader, shove
	 * the destination rectangle through the cliprects and run the
	 * shader on the resulting fragments.
	 */
	dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords);
	dispatch->glEnableClientState(GL_VERTEX_ARRAY);
	dispatch->glClientActiveTexture(GL_TEXTURE0);
	dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords);
	dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY);

	dispatch->glEnable(GL_SCISSOR_TEST);
	clip = fbGetCompositeClip(gc);
	for (nbox = REGION_NUM_RECTS(clip),
	     box = REGION_RECTS(clip); nbox--; box++) {
		int x1 = x;
		int y1 = y;
		int x2 = x + w;
		int y2 = y + h;

		if (x1 < box->x1)
			x1 = box->x1;
		if (y1 < box->y1)
			y1 = box->y1;
		if (x2 > box->x2)
			x2 = box->x2;
		if (y2 > box->y2)
			y2 = box->y2;
		if (x1 >= x2 || y1 >= y2)
			continue;

		dispatch->glScissor(box->x1,
				    y_flip(pixmap, box->y1),
				    box->x2 - box->x1, box->y2 - box->y1);
		dispatch->glDrawArrays(GL_QUADS, 0, 4);
	}

	dispatch->glDisable(GL_SCISSOR_TEST);
	glamor_set_alu(GXcopy);
	glamor_set_planemask(pixmap, ~0);
	dispatch->glDeleteTextures(1, &tex);
	dispatch->glDisableClientState(GL_VERTEX_ARRAY);
	dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
	return;
	glamor_set_alu(GXcopy);
	glamor_set_planemask(pixmap, ~0);
	glamor_fallback(": to %p (%c)\n",
			drawable, glamor_get_drawable_location(drawable));
fail:
	if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
	    glamor_prepare_access_gc(gc)) {
		fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap,
			   bits);
	}
	glamor_finish_access_gc(gc);
	glamor_finish_access(drawable);
}
Beispiel #3
0
static Bool
_glamor_copy_n_to_n(DrawablePtr src,
		    DrawablePtr dst,
		    GCPtr gc,
		    BoxPtr box,
		    int nbox,
		    int dx,
		    int dy,
		    Bool reverse,
		    Bool upsidedown, Pixel bitplane,
		    void *closure, Bool fallback)
{
	PixmapPtr dst_pixmap, src_pixmap;
	glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
	glamor_screen_private *glamor_priv;
	glamor_gl_dispatch *dispatch;
	BoxPtr extent;
	RegionRec region;
	int src_x_off, src_y_off, dst_x_off, dst_y_off;
	Bool ok = FALSE;
	int force_clip = 0;

	if (nbox == 0)
		return TRUE;
	dst_pixmap = glamor_get_drawable_pixmap(dst);
	dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
	src_pixmap = glamor_get_drawable_pixmap(src);
	src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);

	glamor_priv = glamor_get_screen_private(dst->pScreen);

	DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n",
		box[0].x1, box[0].y1,
		box[0].x2 - box[0].x1, box[0].y2 - box[0].y1,
		dx, dy,
		src_pixmap, dst_pixmap);

	if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
		goto fall_back;

	if (gc) {
		if (!glamor_set_planemask(dst_pixmap, gc->planemask))
			goto fall_back;
		dispatch = glamor_get_dispatch(glamor_priv);
		if (!glamor_set_alu(dispatch, gc->alu)) {
			glamor_put_dispatch(glamor_priv);
			goto fail_noregion;
		}
		glamor_put_dispatch(glamor_priv);
	}

	if (!src_pixmap_priv) {
		glamor_set_pixmap_type(src_pixmap, GLAMOR_MEMORY);
		src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
	}

	glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
				   &src_y_off);
	glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
				   &dst_y_off);

	RegionInitBoxes(&region, box, nbox);
	extent = RegionExtents(&region);

	if (!glamor_check_fbo_size(glamor_priv,
		extent->x2 - extent->x1, extent->y2 - extent->y1)
	   && (src_pixmap_priv->type == GLAMOR_MEMORY
		|| (src_pixmap_priv == dst_pixmap_priv))) {
		force_clip = 1;
	}

	if (force_clip || dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
	    || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
			glamor_pixmap_clipped_regions *clipped_dst_regions;
			int n_dst_region, i, j;
			PixmapPtr temp_source_pixmap;
			glamor_pixmap_private *temp_source_priv = NULL;

			RegionTranslate(&region, dst_x_off, dst_y_off);
			if (!force_clip)
				clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
										     &region, &n_dst_region, 0,
										     reverse, upsidedown);
			else
				clipped_dst_regions = glamor_compute_clipped_regions_ext(dst_pixmap_priv,
										         &region, &n_dst_region,
											 glamor_priv->max_fbo_size,
											 glamor_priv->max_fbo_size,
											 reverse, upsidedown);
			for(i = 0; i < n_dst_region; i++)
			{
				int n_src_region;
				glamor_pixmap_clipped_regions *clipped_src_regions;
				BoxPtr current_boxes;
				int n_current_boxes;

				SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx);

				temp_source_pixmap = NULL;
				if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
					RegionTranslate(clipped_dst_regions[i].region,
							-dst_x_off + src_x_off + dx, -dst_y_off + src_y_off + dy);
					clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv,
											     clipped_dst_regions[i].region,
											     &n_src_region, 0,
											     reverse, upsidedown);
					DEBUGF("Source is large pixmap.\n");
					for (j = 0; j < n_src_region; j++)
					{
						if (src_pixmap_priv != dst_pixmap_priv)
							SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx);
						else if (src_pixmap_priv == dst_pixmap_priv &&
						    clipped_src_regions[j].block_idx != clipped_dst_regions[i].block_idx) {
							/* source and the dest are the same, but need different block_idx.
							 * we create a empty pixmap and fill the required source fbo and box to
							 * it. It's a little hacky, but avoid extra copy. */
							temp_source_pixmap = glamor_create_pixmap(src->pScreen, 0, 0,
												  src->depth, 0);
							if (!temp_source_pixmap) {
								ok = FALSE;
								goto fail;
							}
							src->pScreen->ModifyPixmapHeader(temp_source_pixmap,
										      src_pixmap->drawable.width,
										      src_pixmap->drawable.height,
										      0, 0, src_pixmap->devKind, NULL);
							temp_source_priv = glamor_get_pixmap_private(temp_source_pixmap);
							*temp_source_priv = *src_pixmap_priv;
							temp_source_priv->large.box = src_pixmap_priv->large.box_array[clipped_src_regions[j].block_idx];
							temp_source_priv->base.fbo = src_pixmap_priv->large.fbo_array[clipped_src_regions[j].block_idx];
							temp_source_priv->base.pixmap = temp_source_pixmap;
						}
						assert(temp_source_pixmap || !(src_pixmap_priv == dst_pixmap_priv
							&& (clipped_src_regions[j].block_idx != clipped_dst_regions[i].block_idx)));

						RegionTranslate(clipped_src_regions[j].region,
								-src_x_off - dx,
								-src_y_off - dy);
						current_boxes = RegionRects(clipped_src_regions[j].region);
						n_current_boxes = RegionNumRects(clipped_src_regions[j].region);
						DEBUGF("dst pixmap fbo idx %d src pixmap fbo idx %d \n",
							clipped_dst_regions[i].block_idx,
							clipped_src_regions[j].block_idx);
						DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
							current_boxes[0].x1, current_boxes[0].y1,
							current_boxes[0].x2, current_boxes[0].y2,
							dx, dy, src_pixmap, dst_pixmap);
						if (!temp_source_pixmap)
							ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
										  n_current_boxes, dx, dy, reverse,
										  upsidedown, bitplane, closure);
						else {
							ok = __glamor_copy_n_to_n(&temp_source_pixmap->drawable,
										  dst, gc, current_boxes,
										  n_current_boxes, dx, dy, reverse,
										  upsidedown, bitplane, closure);
							temp_source_priv->type = GLAMOR_MEMORY;
							temp_source_priv->base.fbo = NULL;
							glamor_destroy_pixmap(temp_source_pixmap);
							temp_source_pixmap = NULL;
						}

						RegionDestroy(clipped_src_regions[j].region);
						if (!ok) {
							assert(0);
							goto fail;
						}
					}

					if (n_src_region == 0)
						ok = TRUE;
					free(clipped_src_regions);
				} else {
					RegionTranslate(clipped_dst_regions[i].region,
							- dst_x_off,
							- dst_y_off);
					current_boxes = RegionRects(clipped_dst_regions[i].region);
					n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);

						DEBUGF("dest pixmap fbo idx %d \n",
							clipped_dst_regions[i].block_idx);
						DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
							current_boxes[0].x1, current_boxes[0].y1,
							current_boxes[0].x2, current_boxes[0].y2,
							dx, dy, src_pixmap, dst_pixmap);

					ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
								  n_current_boxes, dx, dy, reverse,
								  upsidedown, bitplane, closure);

				}
				RegionDestroy(clipped_dst_regions[i].region);
			}
		if (n_dst_region == 0)
			ok = TRUE;
		free(clipped_dst_regions);
	} else {
		ok = __glamor_copy_n_to_n(src, dst, gc, box, nbox, dx, dy,
					  reverse, upsidedown, bitplane,
					  closure);
	}

fail:
	RegionUninit(&region);
fail_noregion:
	dispatch = glamor_get_dispatch(glamor_priv);
	glamor_set_alu(dispatch, GXcopy);
	glamor_put_dispatch(glamor_priv);

	if (ok)
		return TRUE;
fall_back:
	if (!fallback
	    && glamor_ddx_fallback_check_pixmap(src)
	    && glamor_ddx_fallback_check_pixmap(dst))
		goto done;

	if (src_pixmap_priv->type == GLAMOR_DRM_ONLY
	    || dst_pixmap_priv->type == GLAMOR_DRM_ONLY) {
		LogMessage(X_WARNING,
			   "Access a DRM only pixmap is not allowed within glamor.\n");
		return TRUE;
	}
	glamor_report_delayed_fallbacks(src->pScreen);
	glamor_report_delayed_fallbacks(dst->pScreen);

	glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
			glamor_get_drawable_location(src),
			glamor_get_drawable_location(dst));

	if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW) &&
	    glamor_prepare_access(src, GLAMOR_ACCESS_RO) &&
	    glamor_prepare_access_gc(gc)) {
		fbCopyNtoN(src, dst, gc, box, nbox,
			   dx, dy, reverse, upsidedown, bitplane, closure);
	}
	glamor_finish_access_gc(gc);
	glamor_finish_access(src);
	glamor_finish_access(dst);
	ok = TRUE;

      done:
	glamor_clear_delayed_fallbacks(src->pScreen);
	glamor_clear_delayed_fallbacks(dst->pScreen);
	return ok;
}
Beispiel #4
0
/** @file glamor_fillspans.c
 *
 * GC fill implementation, based loosely on fb_fill.c
 */
Bool
glamor_fill(DrawablePtr drawable,
            GCPtr gc, int x, int y, int width, int height, Bool fallback)
{
    PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable);
    int off_x, off_y;
    PixmapPtr sub_pixmap = NULL;
    glamor_access_t sub_pixmap_access;
    DrawablePtr saved_drawable = NULL;
    int saved_x = x, saved_y = y;

    glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y);

    switch (gc->fillStyle) {
    case FillSolid:
        if (!glamor_solid(dst_pixmap,
                          x + off_x,
                          y + off_y,
                          width, height, gc->alu, gc->planemask, gc->fgPixel))
            goto fail;
        break;
    case FillStippled:
    case FillOpaqueStippled:
        if (!glamor_stipple(dst_pixmap,
                            gc->stipple,
                            x + off_x,
                            y + off_y,
                            width,
                            height,
                            gc->alu,
                            gc->planemask,
                            gc->fgPixel,
                            gc->bgPixel, gc->patOrg.x, gc->patOrg.y))
            goto fail;
        break;
    case FillTiled:
        if (!glamor_tile(dst_pixmap,
                         gc->tile.pixmap,
                         x + off_x,
                         y + off_y,
                         width,
                         height,
                         gc->alu,
                         gc->planemask,
                         x - drawable->x - gc->patOrg.x,
                         y - drawable->y - gc->patOrg.y))
            goto fail;
        break;
    }
    return TRUE;

 fail:
    if (!fallback) {
        if (glamor_ddx_fallback_check_pixmap(&dst_pixmap->drawable)
            && glamor_ddx_fallback_check_gc(gc))
            return FALSE;
    }
    /* Is it possible to set the access as WO? */

    sub_pixmap_access = GLAMOR_ACCESS_RW;

    sub_pixmap = glamor_get_sub_pixmap(dst_pixmap, x + off_x,
                                       y + off_y, width, height,
                                       sub_pixmap_access);

    if (sub_pixmap != NULL) {
        if (gc->fillStyle != FillSolid) {
            gc->patOrg.x += (drawable->x - x);
            gc->patOrg.y += (drawable->y - y);
        }
        saved_drawable = drawable;
        drawable = &sub_pixmap->drawable;
        saved_x = x;
        saved_y = y;
        x = 0;
        y = 0;
    }
    if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
        if (glamor_prepare_access_gc(gc)) {
            fbFill(drawable, gc, x, y, width, height);
            glamor_finish_access_gc(gc);
        }
        glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
    }

    if (sub_pixmap != NULL) {
        if (gc->fillStyle != FillSolid) {
            gc->patOrg.x -= (saved_drawable->x - saved_x);
            gc->patOrg.y -= (saved_drawable->y - saved_y);
        }

        x = saved_x;
        y = saved_y;

        glamor_put_sub_pixmap(sub_pixmap, dst_pixmap,
                              x + off_x, y + off_y,
                              width, height, sub_pixmap_access);
    }

    return TRUE;
}