Bool xwl_glamor_init(struct xwl_screen *xwl_screen) { ScreenPtr screen = xwl_screen->screen; if (xwl_screen->egl_context == EGL_NO_CONTEXT) { ErrorF("Disabling glamor and dri3, EGL setup failed\n"); return FALSE; } if (!glamor_init(xwl_screen->screen, GLAMOR_USE_EGL_SCREEN)) { ErrorF("Failed to initialize glamor\n"); return FALSE; } if (!dri3_screen_init(xwl_screen->screen, &xwl_dri3_info)) { ErrorF("Failed to initialize dri3\n"); return FALSE; } xwl_screen->CreateScreenResources = screen->CreateScreenResources; screen->CreateScreenResources = xwl_glamor_create_screen_resources; screen->CreatePixmap = xwl_glamor_create_pixmap; screen->DestroyPixmap = xwl_glamor_destroy_pixmap; return TRUE; }
Bool radeon_glamor_init(ScreenPtr screen) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); if (!glamor_init(screen, GLAMOR_INVERTED_Y_AXIS | GLAMOR_USE_EGL_SCREEN | #ifdef GLAMOR_NO_DRI3 GLAMOR_NO_DRI3 | #endif GLAMOR_USE_SCREEN | GLAMOR_USE_PICTURE_SCREEN)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize glamor.\n"); return FALSE; } if (!glamor_egl_init_textured_pixmap(screen)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize textured pixmap of screen for glamor.\n"); return FALSE; } #if HAS_DIXREGISTERPRIVATEKEY if (!dixRegisterPrivateKey(&glamor_pixmap_index, PRIVATE_PIXMAP, 0)) #else if (!dixRequestPrivate(&glamor_pixmap_index, 0)) #endif return FALSE; screen->CreatePixmap = radeon_glamor_create_pixmap; screen->DestroyPixmap = radeon_glamor_destroy_pixmap; #ifdef RADEON_PIXMAP_SHARING screen->SharePixmapBacking = radeon_glamor_share_pixmap_backing; screen->SetSharedPixmapBacking = radeon_glamor_set_shared_pixmap_backing; #endif xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n"); return TRUE; }
Bool radeon_glamor_init(ScreenPtr screen) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); RADEONInfoPtr info = RADEONPTR(scrn); #ifdef RENDER #ifdef HAVE_FBGLYPHS UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL; #endif PictureScreenPtr ps = NULL; if (info->shadow_primary) { ps = GetPictureScreenIfSet(screen); if (ps) { #ifdef HAVE_FBGLYPHS SavedUnrealizeGlyph = ps->UnrealizeGlyph; #endif info->glamor.SavedGlyphs = ps->Glyphs; info->glamor.SavedTriangles = ps->Triangles; info->glamor.SavedTrapezoids = ps->Trapezoids; } } #endif /* RENDER */ if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN | GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS | GLAMOR_NO_DRI3)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize glamor.\n"); return FALSE; } if (!glamor_egl_init_textured_pixmap(screen)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize textured pixmap of screen for glamor.\n"); return FALSE; } #if HAS_DIXREGISTERPRIVATEKEY if (!dixRegisterPrivateKey(&glamor_pixmap_index, PRIVATE_PIXMAP, 0)) #else if (!dixRequestPrivate(&glamor_pixmap_index, 0)) #endif return FALSE; if (info->shadow_primary) radeon_glamor_screen_init(screen); #if defined(RENDER) && defined(HAVE_FBGLYPHS) /* For ShadowPrimary, we need fbUnrealizeGlyph instead of * glamor_unrealize_glyph */ if (ps) ps->UnrealizeGlyph = SavedUnrealizeGlyph; #endif screen->CreatePixmap = radeon_glamor_create_pixmap; screen->DestroyPixmap = radeon_glamor_destroy_pixmap; #ifdef RADEON_PIXMAP_SHARING screen->SharePixmapBacking = radeon_glamor_share_pixmap_backing; screen->SetSharedPixmapBacking = radeon_glamor_set_shared_pixmap_backing; #endif xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n"); return TRUE; }