Beispiel #1
0
bool getPointAtLengthOfSVGPathByteStream(SVGPathByteStream* stream, float length, SVGPoint& point)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::Action::VectorAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    auto source = std::make_unique<SVGPathByteStreamSource>(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    point = builder->currentPoint();
    parser->cleanup();
    return ok;
}
Beispiel #2
0
bool getSVGPathSegAtLengthFromSVGPathByteStream(SVGPathByteStream* stream, float length, unsigned& pathSeg)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::Action::SegmentAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    auto source = std::make_unique<SVGPathByteStreamSource>(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    pathSeg = builder->pathSegmentIndex();
    parser->cleanup();
    return ok;
}
Beispiel #3
0
bool getTotalLengthOfSVGPathByteStream(SVGPathByteStream* stream, float& totalLength)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::Action::TotalLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, 0);

    auto source = std::make_unique<SVGPathByteStreamSource>(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    totalLength = builder->totalLength();
    parser->cleanup();
    return ok;
}
Beispiel #4
0
bool SVGPathParserFactory::getSVGPathSegAtLengthFromSVGPathSegList(SVGPathSegList* pathSegList, float length, unsigned long& pathSeg)
{
    ASSERT(pathSegList);
    if (!pathSegList->numberOfItems())
        return false; 

    PathTraversalState traversalState(PathTraversalState::TraversalSegmentAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    OwnPtr<SVGPathSegListSource> source = SVGPathSegListSource::create(pathSegList);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    pathSeg = builder->pathSegmentIndex();
    parser->cleanup();
    return ok;
}
bool getPointAtLengthOfSVGPathByteStream(SVGPathByteStream* stream, float length, FloatPoint& point)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::TraversalPointAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    OwnPtr<SVGPathByteStreamSource> source = SVGPathByteStreamSource::create(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    point = builder->currentPoint();
    parser->cleanup();
    return ok;
}
bool SVGPathParserFactory::getTotalLengthOfSVGPathByteStream(SVGPathByteStream* stream, float& totalLength)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::TraversalTotalLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, 0);

    OwnPtr<SVGPathByteStreamSource> source = SVGPathByteStreamSource::create(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    totalLength = builder->totalLength();
    parser->cleanup();
    return ok;
}
bool SVGPathParserFactory::getSVGPathSegAtLengthFromSVGPathByteStream(SVGPathByteStream* stream, float length, unsigned& pathSeg)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::TraversalSegmentAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    OwnPtr<SVGPathByteStreamSource> source = SVGPathByteStreamSource::create(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    pathSeg = builder->pathSegmentIndex();
    parser->cleanup();
    return ok;
}
Beispiel #8
0
bool getTotalLengthOfSVGPathByteStream(const SVGPathByteStream* stream, float& totalLength)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::TraversalTotalLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, 0);

    SVGPathByteStreamSource source(stream);
    SVGPathParser* parser = globalSVGPathParser(&source, builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    totalLength = builder->totalLength();
    parser->cleanup();
    return ok;
}