Beispiel #1
0
int main(int argc, char** argv)
{
    
    std::cout <<"'W'moves up          'S' moves down \n";
    std::cout <<"'a' move left,        'd' moves right \n";
    std::cout <<"If you hit the rocks, the program will shut down";
    std::cout <<"Press L to turn on the light\n";
    std::cout <<"Have fun .\n";
	glutInit(&argc, argv);
    
    /*---------------------------------Main Window---------------------------------------*/
	glutInitWindowSize(600, 600);
	glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
	glutCreateWindow("Space Helicoptor PRO");
    
    
	glEnable(GL_DEPTH_TEST);
    
    speed += 0.1;
	//setup the initial view
	// change to projection matrix mode, set the extents of our viewing volume
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	//glOrtho(-2.5, 2.5, -2.5, 2.5, -2.5, 2.5);
	gluPerspective (75,1,2,5000);
    
	//set clear colour to white
	//glClearColor(1, 1, 1, 0);
    
	//register glut callbacks for keyboard and display function
	glutKeyboardFunc(kbd);
    //  glutSpecialFunc(special);
	glutSpecialFunc(pressKey);
    
	// here are the new entries
	glutIgnoreKeyRepeat(1);
	glutSpecialUpFunc(releaseKey);
    	glutTimerFunc(25, motion, 0);
    
	glutDisplayFunc(display);
    

    
    
    
    
	glutMainLoop();
    
	return 0;
}
Beispiel #2
0
void
menu(int value)
{
  switch(value) {
  case 1:
    glutIgnoreKeyRepeat(1);
    break;
  case 2:
    glutIgnoreKeyRepeat(0);
    break;
  case 3:
    glutKeyboardFunc(NULL);
    break;
  case 4:
    glutKeyboardFunc(key);
    break;
  case 5:
    glutKeyboardUpFunc(NULL);
    break;
  case 6:
    glutKeyboardUpFunc(keyup);
    break;
  case 7:
    glutSpecialFunc(NULL);
    break;
  case 8:
    glutSpecialFunc(special);
    break;
  case 9:
    glutSpecialUpFunc(NULL);
    break;
  case 10:
    glutSpecialUpFunc(specialup);
    break;
  }
}
/***************************************************************************//**
 * @author Daniel Andrus, Johnny Ackerman
 * 
 * @par Description: Begins running the program. Initializes OpenGL, registers
 *		events, instantiates objects, and runs the game. Beware when
 *		calling this function, as it enters the OpenGL main loop, only
 *		to return at end of program execution.
 *
 * @returns Status code of the program. 0 means no problems.
*******************************************************************************/
int Fractals::run( int argc, char *argv[] )
{
	window_width = (int) view_width;
	window_height = (int) view_height;

	// perform various OpenGL initializations
    glutInit( &argc, argv );

	// Put window in center of screen
	int w = glutGet(GLUT_SCREEN_WIDTH);
	int h = glutGet(GLUT_SCREEN_HEIGHT);
	if (w != 0 && h != 0)
	{
		w = w / 2 - window_width / 2;
		h = h / 2 - window_height / 2;
	}

	// Initialize glut with 32-bit graphics, double buffering, and anti-aliasing
    glutInitDisplayMode( GLUT_RGBA /*| GLUT_DOUBLE*/ | GLUT_MULTISAMPLE );
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	// Set up the program window
    glutInitWindowSize( window_width, window_height);    // initial window size
    glutInitWindowPosition( w, h );                  // initial window position
    glutCreateWindow( window_name.c_str() );         // window title

	// Always clear screen to black
	glClearColor( 1.0, 1.0, 1.0, 1.0 );

	glutIgnoreKeyRepeat(1);

    // Register callbacks
    glutDisplayFunc( *::display );
    glutReshapeFunc( *::reshape );
    glutMouseFunc( *::mouseclick );
	glutMotionFunc( *::mousedrag );
	glutPassiveMotionFunc( *::mousemove );
	
	tabs[0]->active = true;
	switchView("Fractal");

    // Go into OpenGL/GLUT main loop
    glutMainLoop();

    return 0;

}
Beispiel #4
0
int main(int argc, char **argv) {

	// Use a custom memory allocator
	FbxSetMallocHandler(MyMemoryAllocator::MyMalloc);
	FbxSetReallocHandler(MyMemoryAllocator::MyRealloc);
	FbxSetFreeHandler(MyMemoryAllocator::MyFree);
	FbxSetCallocHandler(MyMemoryAllocator::MyCalloc);

	// init GLUT and create window
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
	glutInitWindowPosition(100,100);
	glutInitWindowSize(800,600);
	glutCreateWindow("FBX Loading");

	// Initialize OpenGL.
	const bool lSupportVBO = InitializeOpenGL();

//	FbxString lFilePath("zombii.FBX");
//	FbxString lFilePath("soldier.FBX");
	FbxString lFilePath("Anteater_FBX.fbx");
//    FbxString lFilePath("Turtle_FBX.fbx");
    
	gSceneContext = new FBXLoader(lFilePath, 800, 600);

	init();
	// register callbacks
	glutDisplayFunc(renderScene);
	glutReshapeFunc(changeSize);
	glutIdleFunc(renderScene);

	glutIgnoreKeyRepeat(1);
	glutKeyboardFunc(processNormalKeys);
	glutSpecialFunc(pressKey);
	glutSpecialUpFunc(releaseKey);

	// here are the two new functions
	glutMouseFunc(mouseButton);
	glutMotionFunc(mouseMove);

	// OpenGL init
	glEnable(GL_DEPTH_TEST);

	// enter GLUT event processing cycle
	glutMainLoop();

	return 1;
}
/*
 * void main(int argc, char **argv);
 *
 * Simply sets up the OpenGL framework, calls functions to set up and begin
 * the animation.
 */
int main(int argc, char **argv) {
     glutInit(&argc,argv);
     glutInitWindowSize(1600,900);
     glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
     
	 window = glutCreateWindow("Sphere Collisions"); //window title
     glutDisplayFunc(display);
     glutIdleFunc(animate);	// call animate() when idle
 	glutIgnoreKeyRepeat(1);
	 glutKeyboardFunc(keystroke);	//handles user input
	 glutKeyboardUpFunc(key_release);
	 glutMouseFunc(mouse_button);
	 glutMotionFunc(mouse_move);
	 gfxinit();
     glutMainLoop(); // start the animation
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Proyecto");
	glutDisplayFunc(Display);
	glutReshapeFunc(Reshape);
	glutKeyboardFunc(keyboard);
	glutKeyboardUpFunc(keyboardup);
	glutIgnoreKeyRepeat(1);
	Init();
	glutMainLoop();
	return 0;        
	
}
Beispiel #7
0
/*
 * General main function. 
 */
int main(int argc, char **argv)
{
    isJumping = 0;
    falling = 0;
    base = eye[1];
    max = base + JUMP_HEIGHT;
    srand(time(NULL));

    //Randomizes the locations of the trees
    for (int i = 0; i < TREE_COUNT; ++i)
    {
        tree_x[i] = rand()%1152/24.0 - 24.0;
    }

    for (int i = 0; i < TREE_COUNT; ++i)
    {
        tree_z[i] = rand()%1152/24.0 - 24.0;
    }

    // Randomizes the color of the tree's leaves
    for (int i = 0; i < TREE_COUNT; ++i)
    {
        tree_c[i] = 0.15 + rand()%7500/7500.0;
    }

    glutInit(&argc, argv);
    
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    
        glutInitWindowSize(WINDOW_SIZE, WINDOW_SIZE);
        glutCreateWindow("Assignment #5 - Forest");
    
        //callBacks
        glutKeyboardFunc(myKeyboard);
        glutKeyboardUpFunc(myKeyboardUp);
        glutReshapeFunc(myReshape);
        glutDisplayFunc(display);
        glutIdleFunc(idle);

        glutIgnoreKeyRepeat(1);

    glEnable(GL_DEPTH_TEST);

    glutMainLoop();

    return 0;
}
Beispiel #8
0
/******************************************************************************
* Function: main( int argc, char *argv[] )
* Authors: Ian Carlson, Christopher Smith
* Description: Start of the Pong game that creates the limits for all objects
* ****************************************************************************/
int main( int argc, char *argv[] )
{
    //limits for all game objects so they stay on screen
    left_paddle.set_limits(0,TOTAL_WIDTH/2.0,BOTTOM_COURT_EDGE, TOP_COURT_EDGE);
    right_paddle.set_limits(TOTAL_WIDTH/2.0,TOTAL_WIDTH,BOTTOM_COURT_EDGE, TOP_COURT_EDGE);
    ball.set_limits(-ball.get_radius(),TOTAL_WIDTH+ball.get_radius(),BOTTOM_COURT_EDGE,TOP_COURT_EDGE);
    // perform various OpenGL initializations
    glutInit( &argc, argv );
    initOpenGL();
    glutIgnoreKeyRepeat(1);//ignore auto repeats from held keys

    // go into OpenGL/GLUT main loop, never to return
    glutMainLoop();

    // yeah I know, but it keeps compilers from bitching
    return 0;
}
Beispiel #9
0
int main(int argc, char** argv)
{
    glutInit(&argc, argv);

    // couches du framebuffer utilisees par l'application
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH );

    // position et taille de la fenetre
    glutInitWindowPosition(20, 80);
    glutInitWindowSize(W_fen,H_fen);
    glutCreateWindow(argv[0]);

	// Windows only exposes OpenGL 1.1 functions.
	// To call more modern functions, we need to load GLEW.
	#if defined(_WIN32)
		GLenum err = glewInit();
		(GLEW_OK != err) ? printf("GLEW init failed!\n") : printf("GLEW init complete\n");
	#endif

    init( );
	
    // Initialize viewpoint
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glTranslatef(0,0,-4);
    tbInitTransform();     
    tbHelp();

	// cablage des callback
    glutReshapeFunc(reshape);
	glutIgnoreKeyRepeat(1); 
    glutKeyboardFunc(keyboard); //call *once* on keydown
	glutKeyboardUpFunc(keyboardUp);
    glutDisplayFunc(displayInternal); 
	glutMouseFunc(mouse);
	glutMotionFunc(mouseMotion);  // traqueboule utilise la souris
	glutPassiveMotionFunc(mousePassiveMotion);
    glutIdleFunc(animate);
	glutTimerFunc(firstEnemySpawnDelay, spawnEnemy, 0);
	glutTimerFunc(bossSpawnDelay, spawnBoss, 0);

    // lancement de la boucle principale
    glutMainLoop();
    
    return 0;  // instruction jamais exécutée
}
Beispiel #10
0
void initGLUT(int* argc, char** argv) {
	glutInit(argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);

	glutInitWindowPosition(WINDOW_X, WINDOW_Y);
	glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
	glutCreateWindow("Test");

	glutDisplayFunc(displayFrame);
	glutIdleFunc(nextFrame);
	glutReshapeFunc(changeSize);

	glutSpecialFunc(keypressWrapper);
	glutSpecialUpFunc(keypressUpWrapper);
	glutKeyboardFunc(keypressWrapper);
	glutIgnoreKeyRepeat(1);
}
Beispiel #11
0
int main(
	int argc,
	char **argv
)
{
	int f=1;

	if(argc != 2) {
		printf(MSG_USAGE);
		f=0;
	} else if(f && readLorenzDataFile(argv[1],&lorenzData) == ERRORISDGL) {
		if(DEBUG)
			printf(MSG_ERROR_IO);
		showErrorGL(MSG_ERROR_IO);
		f=0;
	}

	if(!f)
		defaultLorenzValues(&lorenzData);

	maxiters = lorenzData.maxiters;
	scheme   = lorenzData.scheme;
	style    = lorenzData.style;
	points = malloc(sizeof(Point)*maxiters);

	glutInit(&argc,argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(width,height);
	glutInitWindowPosition(POSITION_X,POSITION_Y);
	windowID = glutCreateWindow(WINDOW_TITLE);
	glutGameModeString("1280x800:32@60");
	glutEnterGameMode();
	initializeGL();

	glutIgnoreKeyRepeat(1);
	glutKeyboardFunc(&keyPressedGL);
	glutSpecialFunc(&specialKeyPressedGL);
	glutSpecialUpFunc(releaseKeyGL);

	glutDisplayFunc(drawGL);
	glutReshapeFunc(reshapeGL);
	glutTimerFunc(20, timerGL, 1);
	glutMainLoop();
	return EXIT_SUCCESS;
}
Beispiel #12
0
int main(int argc, char **argv){
  forceField = FALSE;
  initShip();
  initCenario();
  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
  glutInitWindowSize(900, 900); 
  glutCreateWindow("Nave");
  init();
  
  glutDisplayFunc(draw);
  glutTimerFunc(100, timeStep, 1);
  glutIgnoreKeyRepeat(TRUE);
  glutKeyboardFunc(keydown);
  glutKeyboardUpFunc(keyup);
  glutMainLoop();
  return 0;   
}
Beispiel #13
0
void init()
{

    glutKeyboardFunc(normalKeyboard);
    glutSpecialFunc(specialKeyboard);

    glutIgnoreKeyRepeat(0);
    glutSpecialUpFunc(releaseKey);

    glutMouseFunc(mouseClick);
    glutMotionFunc(mouseActive);
    //glutPassiveMotionFunc(mousePassive);

    // init Menus
	createPopupMenus();

    glEnable(GL_DEPTH_TEST);
    glEnable(GL_CULL_FACE);
}
Beispiel #14
0
int main( int argc, char** argv )
{
    // Initialize glut
    glutInit(&argc,argv);
    // Initialize display (RGBA has alpha channel
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH );
    // -1 -1 automatic positioning
    glutInitWindowPosition(0, 0); // Window position (from top corner), and size (width and hieght)
    // i want 16:9 "cinema" like
    glutInitWindowSize( 1600, 900);
    // window name
    glutCreateWindow("SVDRV_as02");
    // Initialize OpenGL
    initRendering();
    // Inizialize Model and Inizialize Texture ###MUST BE AFTER INIT RENDERING!!!###
    initModel();

    // Set up callback

    // Handles "normal" ascii symbols
    glutKeyboardFunc(handleKeypress);
    // Handles other key (not used)
    // glutSpecialFunc(handleSpecialKeypress);
    glutIgnoreKeyRepeat(GL_TRUE);
    glutSpecialFunc(pressKey);
    glutSpecialUpFunc(releaseKey);

    // mouse handling
    glutMouseFunc(mouseButton);
    glutMotionFunc(mouseMove);
    // called in case of resize
    glutReshapeFunc(changeSize);
    // call this whenever window needs redrawing
    glutDisplayFunc(drawScene);
    // call function during execution (to not use glutPostRedisplay();)
    glutIdleFunc(idleScene);

    // start main loop
    fprintf(stdout, "Press esc to exit\n");
    glutMainLoop();

    return(0);	// This line is never reached.
}
Beispiel #15
0
//----------------------------------------------------------------//
void _AKUOpenWindowFunc ( const char* title, int width, int height ) {

	
	sWinX = 180;
	sWinY = 100;
	sWinWidth = width;
	sWinHeight = height;
	
	sWinWidth = width;
	sWinHeight = height;
	
	if ( !sHasWindow ) {
		glutInitDisplayMode ( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
		glutInitWindowSize ( sWinWidth, sWinHeight );
		glutInitWindowPosition ( sWinX, sWinY );
		glutCreateWindow ( title );
		sHasWindow = true;
	}

	glutIgnoreKeyRepeat ( 1 );

	glutKeyboardFunc ( _onKeyDown );
	glutKeyboardUpFunc ( _onKeyUp );
	glutSpecialFunc ( _onSpecialDown );
	glutSpecialUpFunc ( _onSpecialUp );
	
	glutMouseFunc ( _onMouseButton );
	glutMotionFunc ( _onMouseDrag );
	glutPassiveMotionFunc ( _onMouseMove );
	
	glutDisplayFunc ( _onPaint );
	glutReshapeFunc ( _onReshape );
	
	AKUDetectGfxContext ();
	AKUSetScreenSize ( width, height );

#ifdef __APPLE__
	GLint sync = 1;
	CGLContextObj ctx = CGLGetCurrentContext();
	CGLSetParameter (ctx, kCGLCPSwapInterval, &sync);
#endif
}
int main(int argc, char *argv[]){
	const char* windowTitle = "DEI - Editor";
	WS.reset();
	KP.reset();
	MOUSE_DIFF.z=0;MOUSE_DIFF.x=0;MOUSE_DIFF._prevX=-1;MOUSE_DIFF._prevZ=-1;MOUSE_DIFF._numberEvents=0;
	
	OBSERVER.position.init(0,200,200);
	OBSERVER.lookingAt.init(0,0,0);
	OBSERVER.up.init(0,1,0);
	
	EDITOR_OBJECTS = allocateEditorObject();
	EDITOR_OBJECT_NUMBER_OBJECTS = loadEditorObjectFileWithFileName(EDITOR_OBJECTS,EDITOR_FILE_NAME);
	if(EDITOR_OBJECT_NUMBER_OBJECTS!=-1){
		printf("Loaded %d editor objects\n",EDITOR_OBJECT_NUMBER_OBJECTS);	
	}else{
		printf("Error loading editor objects %s\n",EDITOR_FILE_NAME);	
	}
    
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
    glutInitWindowPosition(WS.xInitialWindowPosition,WS.yInitialWindowPosition);
    glutInitWindowSize(WS.screenWidth,WS.screenHeight);
    glutCreateWindow(windowTitle);

	glutDisplayFunc(mainDisplayLoopCallback);
    glutReshapeFunc(resizeWindowCallback);
    glutIgnoreKeyRepeat(1);
    glutKeyboardFunc(keyboardDownCallback);
    glutKeyboardUpFunc(keyboardUpCallback);
    glutSpecialFunc(keyboardSpecialDownCallback);
    glutSpecialUpFunc(keyboardSpecialUpCallback);
    glutMotionFunc(mouseMotionCallback);
    glutMouseFunc(mouseCallback);
    glutPassiveMotionFunc(mousePassiveCallback);

    glClearColor(0.1,0.1,0,0);

    glutMainLoop();

	return 0;
}
Beispiel #17
0
///////////////////////////////////////////////////////////////////////////////
// entry point
int main(int argc, char **argv)
{
	// init GLUT
	glutInit(&argc, argv);
	// use depth buffer, double buffering and standard RGBA mode
	glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
	glutInitWindowPosition(200,200);
	// standard resolution:
	glutInitWindowSize(640, 480);
	// title:
	glutCreateWindow("<add title>");

	// set callbacks:
	glutIgnoreKeyRepeat(1);
	glutKeyboardFunc(ProcessNormalKeys);
	glutSpecialFunc(PressSpecialKey);
	glutSpecialUpFunc(ReleaseSpecialKey);
	glutMouseFunc(ProcessMouse);
	glutMotionFunc(ProcessMouseMotion);
	glutDisplayFunc(RenderScene);
	glutIdleFunc(Idle);
	glutReshapeFunc(ChangeSize);
	
	// init OpenGL extensions (like shader support, framebuffer object, etc)
	if (utInitOpenGL20() == false) return 1;

	// init whole application:
	if (InitApp() == false)
	{
		utLOG_ERROR("cannot init application...");
		return 1;
	}

	// start rendering and animation:
	glutMainLoop();

	// finish:
	CleanUp();

	return(0);
}
int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
   glutInitWindowSize (500, 500); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   glutFullScreen();
   init ();
   glutDisplayFunc(display); 
   glutReshapeFunc(reshape);
   glutSpecialFunc(pressKey);

	// here are the new entries
	glutIgnoreKeyRepeat(1);
	glutSpecialUpFunc(releaseKey);
   glutKeyboardFunc(keyboard);
   glutIdleFunc(display);
   glutMainLoop();
   return 0;
}
Beispiel #19
0
/**
 * The main function.
 */
int main(int argc, char *argv[]) {
   //Set up the window
   glutInit(&argc, argv);
   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
   GW = 1080; GH = 720;
   glutInitWindowSize(GW, GH);
   glutInitWindowPosition(300, 50);
   glutCreateWindow("Particle System");
   glClearColor(0.0, 0.0, 0.0, 1.0);

   glutPassiveMotionFunc( mouseMove );
   glutDisplayFunc( display );
   glutReshapeFunc( reshape );
   glutKeyboardFunc ( keyboard );
   glutKeyboardUpFunc ( keyboardUp );
   glutIgnoreKeyRepeat(1);

   initScene();

   glutMainLoop();
}
Beispiel #20
0
void
initWindow(void)
{
  glutIgnoreKeyRepeat(1);

  glutDisplayFunc(display);
  glutVisibilityFunc(visible);
  glutKeyboardFunc(key);
  glutKeyboardUpFunc(keyup);
  glutSpecialFunc(special);
  glutSpecialUpFunc(specialup);
  glutJoystickFunc(joystick, 100);

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho(0, MAX_X, 0, MAX_Y, 0, MAX_Y);
  glMatrixMode(GL_MODELVIEW); 
  glPointSize(3.0);

  currentWindow = glutGetWindow();
}
Beispiel #21
0
int main(int argc,char*args[]) {

	glutInit(&argc,args);
	glutInitDisplayMode(GLUT_DEPTH|GLUT_DOUBLE|GLUT_RGBA);
	glutInitWindowPosition(100,100);
	glutInitWindowSize(SCREEN_WIDTH,SCREEN_HEIGHT);
	glutCreateWindow("GLUT Starter - by Philip R Simonson");

	glutDisplayFunc(&display);
	glutIdleFunc(&update);
	glutReshapeFunc(&resizeDisplay);

	glutIgnoreKeyRepeat(1);
	glutKeyboardFunc(&processKeys);
	glutSpecialFunc(&processSpecial);
	glutSpecialUpFunc(&processSpecialUp);

	glutMainLoop();

	return 1;

}
void initializeGLWindow(int argc, char **argv, int _w, int _h) {
	glutInit(&argc, argv); // Initializes glut

	// Sets up a double buffer with RGBA components and a depth component
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA | GLUT_MULTISAMPLE
#ifdef __APPLE__
	 | GLUT_3_2_CORE_PROFILE
#endif
	);

	glutInitWindowSize(w = _w, h = _h);

	// Sets the window position to the upper left
	glutInitWindowPosition(0, 0);

	// Creates a window using internal glut functionality
	glutCreateWindow("Flightsim");

#ifdef __linux__
	glewExperimental = GL_TRUE;
	glewInit();
#endif

#ifdef __MINGW32__
	glewExperimental = GL_TRUE;
	glewInit();
#endif

	std::printf("%s\n%s\n",
		glGetString(GL_RENDERER),  // e.g. Intel HD Graphics 3000 OpenGL Engine
		glGetString(GL_VERSION)    // e.g. 3.2 INTEL-8.0.61
		);

	// passes reshape and display functions to the OpenGL machine for callback
	glutReshapeFunc(reshape);

	glutIgnoreKeyRepeat(1);
	glutSetCursor(GLUT_CURSOR_NONE);
}
/**
 * Register the GLUT-Callback-routines.
 */
void registerCallBacks (void)
{

    glutMotionFunc(cbMouseMotion);
    glutMouseFunc (cbMouseButton);

    /* Timer-Callback */
    glutTimerFunc (1000 / TIMER_CALLS_PS,
                 cbTimer,
                 glutGet (GLUT_ELAPSED_TIME));


    glutReshapeFunc (cbReshape);
    glutDisplayFunc (cbDisplay);

    glutKeyboardFunc (cbKeyboard);
    glutSpecialFunc (cbSpecial);

    glutIgnoreKeyRepeat (1);


}
Beispiel #24
0
int main(int argc,char** argv)
{
	glutInit(&argc,argv);

	init();
    glutDisplayFunc(display);
	glutKeyboardFunc(keyboard);
	glutKeyboardUpFunc(KeyUp);
	glutSpecialFunc(SpecialFunction);
	glutIgnoreKeyRepeat(true);

	Timer->start();
	last_time=Timer->time();
	walkTimer = Timer->time();

    LoadImages(); 
    CreateObjects();
	CreateWorld();

	glutMainLoop();
	return 0;
}
Beispiel #25
0
int main(int argc, char *argv[])
{
	//FreeConsole();
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
    glutInitWindowSize(512, 288);
 
	//glutGameModeString( "1366x768:32@60" );
	//glutEnterGameMode();
    glutCreateWindow("let's start");
    glutIgnoreKeyRepeat(true);
    Init();
	//glutFullScreen();
    glutDisplayFunc(Display);
    glutReshapeFunc(Reshape);
    glutKeyboardFunc(KeyboardDown);
    glutKeyboardUpFunc(KeyboarUp);
    glutMouseFunc(Mouse);
    glutMotionFunc(MouseMotion);
    glutTimerFunc(50,Time,0);
    glutMainLoop();
}
Beispiel #26
0
Game::Game() : univers(), simulator(&univers)
{
        glClearColor(BACKGROUND_COLOR);

#ifdef FULLSCREEN
                glutFullScreen();
#endif
        
        
        setSimulator(&simulator);
        setUnivers(&univers);
        
	Vvector pos(0, 0, 0);
	Vvector addx(10, 0, 0);
	Vvector addy(0, 10, 0);
	
	for (int i = 0; i < 48; i++) {
	for (int j = 0; j < 48; j++) {
		this->univers.addPlanet("Torus", pos);
		pos += addx;
	}
		pos = Vvector(0, pos.y() + addy.y(), pos.z());
	}
	
	
        {
                glutIgnoreKeyRepeat(GLUT_KEY_REPEAT_DEFAULT);
                glutTimerFunc(KEY_REPEAT_PERIOD, keyboard, 0);
        }
        {
                glutReshapeFunc(windowResizingHandler);
                glutWindowStatusFunc(windowStatusHandler);
#ifdef __APPLE__
                glutWMCloseFunc(windowClosingHandler);
#endif
                glutDisplayFunc(displayHandler);
        }
}
Beispiel #27
0
int main(int argc, char **argv) {
  glutInit(&argc, argv);
  glutInitWindowPosition(100, 100);
  glutInitWindowSize(960, 600);
  glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);

  glutCreateWindow("Blasteroids");
  glutDisplayFunc(renderScene);
  glutReshapeFunc(changeSize);

  glutIgnoreKeyRepeat(1);
  glutKeyboardFunc(processNormalKeys);
  glutSpecialFunc(processSpecialKeys);
  glutSpecialUpFunc(processSpecialUpKeys);

  srand(time(NULL));
  setup_data();
  r = random_roid();
  CURRENT_TIME = glutGet(GLUT_ELAPSED_TIME);
  glutMainLoop();

  return 0;
}
Beispiel #28
0
int main(int argc, char **argv)
{

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
    glutInitWindowPosition(100,100);
    glutInitWindowSize(320,320);
    glutCreateWindow("OpenGL Lab 02-2");
    glutDisplayFunc(renderScene);
    glutReshapeFunc(changeSize);
    glutIdleFunc(renderScene);

    glutIgnoreKeyRepeat(1);
    glutKeyboardFunc(processNormalKeys);
    glutSpecialFunc(pressKey);
    glutSpecialUpFunc(releaseKey);
    glutMouseFunc(mouseButton);
    glutMotionFunc(mouseMove);
    glEnable(GL_DEPTH_TEST);
    glutMainLoop();

    return 0;
}
Beispiel #29
0
/*
 * General main function. 
 */
int main(int argc, char **argv)
{

    // Initalizes the states for each of the lights
    // to be true so they all start on.
    state_1 = 1;
    state_2 = 1;
    state_3 = 1;
    state_4 = 1;
    state_5 = 1;

    glutInit(&argc, argv);
    
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    
        glutInitWindowSize(WINDOW_SIZE, WINDOW_SIZE);
        glutCreateWindow("Assignment #6 - Lighting with Wormy");
    
        //callBacks
        glutKeyboardFunc(myKeyboard);
        glutReshapeFunc(myReshape);
        glutDisplayFunc(display);
        glutIdleFunc(idle);
        glutKeyboardUpFunc(myKeyboardUp);

        glutIgnoreKeyRepeat(1);

    //Sets up light and locations
    light_setup();


    glEnable(GL_DEPTH_TEST);

    glutMainLoop();

    return 0;
}
Beispiel #30
0
void init(const char *title)
{
	int argc = 0;

	glutInit(&argc, NULL);
	glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
	glutInitWindowPosition(-1, -1);
	glutInitWindowSize(w, h);
	glutCreateWindow(title);
	glutSetCursor(GLUT_CURSOR_INHERIT);
	glutIgnoreKeyRepeat(1);

	initFramebuffer();
	initProgram();

	glutDisplayFunc(display);
	glutReshapeFunc(reshape);
	glutKeyboardFunc(goKeyboard);
	glutKeyboardUpFunc(goKeyboardUp);
	glutSpecialFunc(goSpecial);
	glutSpecialUpFunc(goSpecialUp);
	glutMotionFunc(goMotion);
	glutPassiveMotionFunc(goMotion);
	glutMouseFunc(goMouse);
	glutEntryFunc(goEntry);
	glutVisibilityFunc(visible);

	glClearColor(1.0f, 1.0f, 1.0f, 0.0f);

	goReady();

	glutMainLoop();

	glDeleteTextures(1, &fbo_texture);
	glDeleteFramebuffers(1, &fbo);
	glDeleteProgram(program);
}