void glx_ctx_push_thread_local(VdpDeviceData *deviceData) { glx_ctx_lock(); Display *dpy = deviceData->display; const Window wnd = deviceData->root; thread_id_t thread_id = get_current_thread_id(); ctx_stack.dpy = glXGetCurrentDisplay(); if (!ctx_stack.dpy) ctx_stack.dpy = dpy; ctx_stack.wnd = glXGetCurrentDrawable(); ctx_stack.glc = glXGetCurrentContext(); ctx_stack.element_count ++; struct val_s *val = g_hash_table_lookup(glc_hash_table, GSIZE_TO_POINTER(thread_id)); if (!val) { GLXContext glc = glXCreateContext(dpy, root_vi, root_glc, GL_TRUE); assert(glc); val = make_val(dpy, glc); g_hash_table_insert(glc_hash_table, GSIZE_TO_POINTER(thread_id), val); // try cleanup expired entries g_hash_table_foreach_remove(glc_hash_table, is_thread_expired, NULL); } assert(val->dpy == dpy); glXMakeCurrent(dpy, wnd, val->glc); }
void glx_ctx_unref_glc_hash_table(Display *dpy) { glx_ctx_lock(); glc_hash_table_ref_count --; if (0 == glc_hash_table_ref_count) { g_hash_table_unref(glc_hash_table); glc_hash_table = NULL; glXDestroyContext(dpy, root_glc); XFree(root_vi); } glx_ctx_unlock(); }
void glx_ctx_push_global(Display *dpy, Drawable wnd, GLXContext glc) { glx_ctx_lock(); assert(0 == ctx_stack.element_count); ctx_stack.dpy = glXGetCurrentDisplay(); if (!ctx_stack.dpy) ctx_stack.dpy = dpy; ctx_stack.wnd = glXGetCurrentDrawable(); ctx_stack.glc = glXGetCurrentContext(); ctx_stack.element_count ++; glXMakeCurrent(dpy, wnd, glc); }
void glx_ctx_ref_glc_hash_table(Display *dpy, int screen) { glx_ctx_lock(); if (0 == glc_hash_table_ref_count) { glc_hash_table = g_hash_table_new_full(g_direct_hash, g_direct_equal, NULL, value_destroy_func); glc_hash_table_ref_count = 1; GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None }; root_vi = glXChooseVisual(dpy, screen, att); if (NULL == root_vi) { traceError("error (%s): glXChooseVisual failed\n", __func__); glx_ctx_unlock(); return; } root_glc = glXCreateContext(dpy, root_vi, NULL, GL_TRUE); } else { glc_hash_table_ref_count ++; } glx_ctx_unlock(); }
VdpStatus vdpDeviceDestroy(VdpDevice device) { VdpStatus err_code; VdpDeviceData *data = handle_acquire(device, HANDLETYPE_DEVICE); if (NULL == data) return VDP_STATUS_INVALID_HANDLE; if (0 != data->refcount) { // Buggy client forgot to destroy dependend objects or decided that destroying // VdpDevice destroys all child object. Let's try to mitigate and prevent leakage. traceError("warning (%s): non-zero reference count (%d). Trying to free child objects.\n", __func__, data->refcount); void *parent_object = data; handle_execute_for_all(destroy_child_objects, parent_object); } if (0 != data->refcount) { traceError("error (%s): still non-zero reference count (%d)\n", __func__, data->refcount); traceError("Here is the list of objects:\n"); struct { int cnt; int total_cnt; VdpDeviceData *deviceData; } state = { .cnt = 0, .total_cnt = 0, .deviceData = data }; handle_execute_for_all(print_handle_type, &state); traceError("Objects leaked: %d\n", state.cnt); traceError("Objects visited during scan: %d\n", state.total_cnt); err_code = VDP_STATUS_ERROR; goto quit; } // cleaup libva if (data->va_available) vaTerminate(data->va_dpy); glx_ctx_push_thread_local(data); glDeleteTextures(1, &data->watermark_tex_id); glBindFramebuffer(GL_FRAMEBUFFER, 0); destroy_shaders(data); glx_ctx_pop(); glx_ctx_lock(); glXMakeCurrent(data->display, None, NULL); glx_ctx_unlock(); glx_ctx_unref_glc_hash_table(data->display); handle_xdpy_unref(data->display_orig); handle_expunge(device); pthread_mutex_destroy(&data->refcount_mutex); free(data); GLenum gl_error = glGetError(); if (GL_NO_ERROR != gl_error) { traceError("error (%s): gl error %d\n", __func__, gl_error); err_code = VDP_STATUS_ERROR; goto quit_skip_release; } return VDP_STATUS_OK; quit: handle_release(device); quit_skip_release: return err_code; }
VdpStatus vdpDeviceCreateX11(Display *display_orig, int screen, VdpDevice *device, VdpGetProcAddress **get_proc_address) { if (!display_orig || !device) return VDP_STATUS_INVALID_POINTER; // Let's get own connection to the X server Display *display = handle_xdpy_ref(display_orig); if (NULL == display) return VDP_STATUS_ERROR; if (global.quirks.buggy_XCloseDisplay) { // XCloseDisplay could segfault on fglrx. To avoid calling XCloseDisplay, // make one more reference to xdpy copy. handle_xdpy_ref(display_orig); } VdpDeviceData *data = calloc(1, sizeof(VdpDeviceData)); if (NULL == data) return VDP_STATUS_RESOURCES; glx_ctx_lock(); // use glx lock to serialize X calls data->type = HANDLETYPE_DEVICE; data->display = display; data->display_orig = display_orig; // save supplied pointer too data->screen = screen; data->refcount = 0; pthread_mutex_init(&data->refcount_mutex, NULL); data->root = DefaultRootWindow(display); XWindowAttributes wnd_attrs; XGetWindowAttributes(display, data->root, &wnd_attrs); data->color_depth = wnd_attrs.depth; data->fn.glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((GLubyte *)"glXBindTexImageEXT"); data->fn.glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((GLubyte *)"glXReleaseTexImageEXT"); glx_ctx_unlock(); if (!data->fn.glXBindTexImageEXT || !data->fn.glXReleaseTexImageEXT) { traceError("error (%s): can't get glXBindTexImageEXT address\n"); free(data); return VDP_STATUS_RESOURCES; } // create master GLX context to share data between further created ones glx_ctx_ref_glc_hash_table(display, screen); data->root_glc = glx_ctx_get_root_context(); glx_ctx_push_thread_local(data); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // initialize VAAPI if (global.quirks.avoid_va) { // pretend there is no VA-API available data->va_available = 0; } else { data->va_dpy = vaGetDisplay(display); data->va_available = 0; VAStatus status = vaInitialize(data->va_dpy, &data->va_version_major, &data->va_version_minor); if (VA_STATUS_SUCCESS == status) { data->va_available = 1; traceInfo("libva (version %d.%d) library initialized\n", data->va_version_major, data->va_version_minor); } else { data->va_available = 0; traceInfo("warning: failed to initialize libva. " "No video decode acceleration available.\n"); } } compile_shaders(data); glGenTextures(1, &data->watermark_tex_id); glBindTexture(GL_TEXTURE_2D, data->watermark_tex_id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, watermark_width, watermark_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, watermark_data); glFinish(); *device = handle_insert(data); if (get_proc_address) *get_proc_address = &vdpGetProcAddress; GLenum gl_error = glGetError(); glx_ctx_pop(); if (GL_NO_ERROR != gl_error) { traceError("error (%s): gl error %d\n", __func__, gl_error); return VDP_STATUS_ERROR; } return VDP_STATUS_OK; }