Beispiel #1
0
void
display_board_position(display_board_function *func)
{
  int  ch;
  int  i;
  int  j;
  int  board[MAX_BOARD][MAX_BOARD];
  int  boardsize;

  gnugo_get_board(board);
  boardsize = gnugo_get_boardsize();
  
  for (i = 0; i < boardsize; ++i)
    for (j = 0; j < boardsize; ++j) {
      switch (board[i][j]) {
      case EMPTY: ch = '.'; break;
      case BLACK: ch = 'X'; break;
      case WHITE: ch = 'O'; break;
      default:    ch = '?'; break;
      }
      mvwaddch(board_window, i+1, 2*j+1, ch);
    }

  if (func)
    func(display_cur_row(), display_cur_col());

  display_board_cursor();
}
void
play_solo(Gameinfo *gameinfo, int moves)
{
  SGFTree sgftree;
  int passes = 0; /* num. consecutive passes */
  int move_val;
  double t1, t2;
  int save_moves = moves;
  int boardsize = gnugo_get_boardsize();

  struct stats_data totalstats;
  int total_owl_count = 0;

  /* It tends not to be very imaginative in the opening,
   * so we scatter a few stones randomly to start with.
   * We add two random numbers to reduce the probability
   * of playing stones near the edge.
   */
  
  int n = 6 + 2*gg_rand()%5;
  int i, j;

  gnugo_set_komi(5.5);

  sgftree_clear(&sgftree);
  sgftreeCreateHeaderNode(&sgftree, gnugo_get_boardsize(), gnugo_get_komi());
  sgf_write_header(sgftree.root, 1, random_seed, 5.5, level, chinese_rules);
 
  /* Generate some random moves. */
  if (boardsize > 6) {
    do {
      do {
	i = (gg_rand() % 4) + (gg_rand() % (boardsize - 4));
	j = (gg_rand() % 4) + (gg_rand() % (boardsize - 4));
      } while (!gnugo_is_legal(i, j, gameinfo->to_move));

      gnugo_play_move(i, j, gameinfo->to_move);
      sgftreeAddPlay(&sgftree, gameinfo->to_move, i, j);
      sgftreeAddComment(&sgftree, "random move");
      gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
    } while (--n > 0);
  }
  
  t1 = gg_cputime();
  memset(&totalstats, '\0', sizeof(totalstats));
  while (passes < 2 && --moves >= 0) {
    reset_owl_node_counter();
    move_val = gnugo_genmove(&i, &j, gameinfo->to_move);

    gnugo_play_move(i, j, gameinfo->to_move);
    sgffile_add_debuginfo(sgftree.lastnode, move_val);
    sgftreeAddPlay(&sgftree, gameinfo->to_move, i, j);
    sgffile_output(&sgftree);
    gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);

    if (move_val < 0) {
      ++passes;
      printf("%s(%d): Pass\n", gameinfo->to_move == BLACK ? "Black" : "White",
	     movenum);
    }
    else {
      passes = 0;
      gprintf("%s(%d): %m\n", gameinfo->to_move == BLACK ? "Black" : "White",
	      movenum, i, j);
    }

    totalstats.nodes               += stats.nodes;
    totalstats.position_entered    += stats.position_entered;
    totalstats.position_hits       += stats.position_hits;
    totalstats.read_result_entered += stats.read_result_entered;
    totalstats.hash_collisions     += stats.hash_collisions;
    total_owl_count                += get_owl_node_counter();
  }
  t2 = gg_cputime();
  
  /* Two passes and it's over. (EMPTY == BOTH) */
  gnugo_who_wins(EMPTY, stdout);

  score = gnugo_estimate_score(&lower_bound, &upper_bound);
  sgfWriteResult(sgftree.root, score, 1);
  sgffile_output(&sgftree);

#if 0
  if (t2 == t1)
    printf("%.3f moves played\n", (double) (save_moves-moves));
  else
    printf("%.3f moves/sec\n", (save_moves-moves)/(t2-t1));
#else
  printf("%10d moves played in %0.3f seconds\n", save_moves-moves, t2-t1);
  if (save_moves != moves)
    printf("%10.3f seconds/move\n", (t2-t1)/(save_moves-moves));
  printf("%10d nodes\n", totalstats.nodes);
  printf("%10d positions entered\n", totalstats.position_entered);
  printf("%10d position hits\n", totalstats.position_hits);
  printf("%10d read results entered\n", totalstats.read_result_entered);
  printf("%10d hash collisions\n", totalstats.hash_collisions);
  printf("%10d owl nodes\n", total_owl_count);
#endif
}