Beispiel #1
0
/* Add a new, or restrict an existing, standard attribute from cnf file */
int
cnf_attribute_access(char *attrname, char *opts)
{
  ATTR *a;
  privbits flags = 0;

  upcasestr(attrname);
  if (!good_atr_name(attrname))
    return 0;

  if (strcasecmp(opts, "none")) {
    flags = list_to_privs(attr_privs_set, opts, 0);
    if (!flags)
      return 0;
  }

  a = (ATTR *) ptab_find_exact(&ptab_attrib, attrname);
  if (a) {
    if (AF_Internal(a))
      return 0;
  } else {
    a = (ATTR *) mush_malloc(sizeof(ATTR), "ATTR");
    if (!a)
      return 0;
    AL_NAME(a) = strdup(attrname);
    a->data = NULL_CHUNK_REFERENCE;
    ptab_insert_one(&ptab_attrib, attrname, a);
  }
  AL_FLAGS(a) = flags;
  AL_CREATOR(a) = GOD;
  return 1;
}
Beispiel #2
0
/** Add a new attribute. Called from db.c to add new attributes
 * to older databases which have their own attr table.
 * \param name name of attr to add
 * \param flags attribute flags (AF_*)
 */
void
add_new_attr(char *name, uint32_t flags)
{
  ATTR *ap;
  ap = (ATTR *) ptab_find_exact(&ptab_attrib, name);
  if (ap || !good_atr_name(name))
    return;

  ap = (ATTR *) mush_malloc(sizeof(ATTR), "ATTR");
  if (!ap) {
    do_log(LT_ERR, 0, 0, "add_new_attr: unable to malloc ATTR");
    return;
  }
  AL_NAME(ap) = strdup(name);
  ap->data = NULL_CHUNK_REFERENCE;
  AL_FLAGS(ap) = flags;
  AL_CREATOR(ap) = 0;
  ptab_insert_one(&ptab_attrib, name, ap);

}
Beispiel #3
0
/** Rename an attribute in the attribute table.
 * \verbatim
 * Top-level function for @attrib/rename.
 * \endverbatim
 * \param player the enactor.
 * \param old the name of the attribute to rename.
 * \param newname the new name (surprise!)
 */
void
do_attribute_rename(dbref player, char *old, char *newname)
{
  ATTR *ap;
  if (!old || !*old || !newname || !*newname) {
    notify(player, T("Which attributes do you mean?"));
    return;
  }
  upcasestr(old);
  upcasestr(newname);
  /* Is the new name valid? */
  if (!good_atr_name(newname)) {
    notify(player, T("Invalid attribute name."));
    return;
  }
  /* Is the new name already in use? */
  ap = (ATTR *) ptab_find_exact(&ptab_attrib, newname);
  if (ap) {
    notify_format(player,
                  T("The name %s is already used in the attribute table."),
                  newname);
    return;
  }
  /* Is the old name a real attribute? */
  ap = (ATTR *) ptab_find_exact(&ptab_attrib, old);
  if (!ap) {
    notify(player, T("That attribute isn't in the attribute table"));
    return;
  }
  /* Ok, take it out and put it back under the new name */
  ptab_delete(&ptab_attrib, old);
  /*  This causes a slight memory leak if you rename an attribute
     added via /access. But that doesn't happen often. Will fix
     someday.  */
  AL_NAME(ap) = strdup(newname);
  ptab_insert_one(&ptab_attrib, newname, ap);
  notify_format(player,
                T("Renamed %s to %s in attribute table."), old, newname);
  return;
}
Beispiel #4
0
/** Check to see that the lock type is a valid type.
 * If it's not in our lock table, it's not valid,
 * unless it begins with 'user:'******'t allow '|' in lock names because it
 * will confuse our db-reading routines.
 *
 * Might destructively modify name.
 *
 * \param player the enactor, for notification.
 * \param thing object on which to check the lock.
 * \param name name of lock type.
 * \return lock type, or NULL.
 */
static lock_type
check_lock_type(dbref player, dbref thing, lock_type name)
{
  lock_type ll;
  char *sp;
  /* Special-case for basic locks. */
  if (!name || !*name)
    return Basic_Lock;

  /* Normal locks. */
  ll = match_lock(name);
  if (ll != NULL)
    return ll;

  /* If the lock is set, it's allowed, whether it exists normally or not. */
  if (getlock(thing, name) != TRUE_BOOLEXP)
    return name;
  /* Check to see if it's a well-formed user-defined lock. */
  sp = strchr(name, ':');
  if (!sp) {
    notify(player, T("Unknown lock type."));
    return NULL;
  }
  *sp++ = '\0';

  if (!string_prefix("User", name)) {
    notify(player, T("Unknown lock type."));
    return NULL;
  }
  if (strchr(sp, '|')) {
    notify(player, T("The character \'|\' may not be used in lock names."));
    return NULL;
  }
  if (!good_atr_name(sp)) {
    notify(player, T("That is not a valid lock name."));
    return NULL;
  }

  return sp;
}
Beispiel #5
0
/** Check to see that the lock type is a valid type.
 * If it's not in our lock table, it's not valid,
 * unless it begins with 'user:'******'t allow '|' in lock names because it
 * will confuse our db-reading routines.
 *
 *
 * \param player the enactor, for notification.
 * \param thing object on which to check the lock.
 * \param name name of lock type.
 * \return lock type, or NULL.
 */
static lock_type
check_lock_type(dbref player, dbref thing, lock_type name)
{
  lock_type ll;
  char user_name[BUFFER_LEN];
  char *colon;

  /* Special-case for basic locks. */
  if (!name || !*name)
    return Basic_Lock;

  /* Normal locks. */
  ll = match_lock(name);
  if (ll != NULL)
    return ll;

  /* If the lock is set, it's allowed, whether it exists normally or not. */
  if (getlock(thing, name) != TRUE_BOOLEXP)
    return name;

  /* Check to see if it's a well-formed user-defined lock. */
  if (!string_prefix(name, "User:"******"Unknown lock type."));
    return NULL;
  }
  if (strchr(name, '|')) {
    notify(player, T("The character \'|\' may not be used in lock names."));
    return NULL;
  }
  colon = strchr(name, ':') + 1;
  mush_strncpy(user_name, colon, BUFFER_LEN);

  if (!good_atr_name(user_name)) {
    notify(player, T("That is not a valid lock name."));
    return NULL;
  }

  return colon;
}
Beispiel #6
0
/** Add new standard attributes, or change permissions on them.
 * \verbatim
 * Given the name and permission string for an attribute, add it to
 * the attribute table (or modify the permissions if it's already
 * there). Permissions may be changed retroactively, which modifies
 * permissions on any copies of that attribute set on objects in the
 * database. This is the top-level code for @attribute/access.
 * \endverbatim
 * \param player the enactor.
 * \param name the attribute name.
 * \param perms a string of attribute permissions, space-separated.
 * \param retroactive if true, apply the permissions retroactively.
 */
void
do_attribute_access(dbref player, char *name, char *perms, int retroactive)
{
  ATTR *ap, *ap2;
  privbits flags = 0;
  int i;
  int insert = 0;

  /* Parse name and perms */
  if (!name || !*name) {
    notify(player, T("Which attribute do you mean?"));
    return;
  }
  if (strcasecmp(perms, "none")) {
    flags = list_to_privs(attr_privs_set, perms, 0);
    if (!flags) {
      notify(player, T("I don't understand those permissions."));
      return;
    }
  }
  upcasestr(name);
  /* Is this attribute already in the table? */
  ap = (ATTR *) ptab_find_exact(&ptab_attrib, name);
  if (ap) {
    if (AF_Internal(ap)) {
      /* Don't muck with internal attributes */
      notify(player, T("That attribute's permissions can not be changed."));
      return;
    }
  } else {
    /* Create fresh if the name is ok */
    if (!good_atr_name(name)) {
      notify(player, T("Invalid attribute name."));
      return;
    }
    insert = 1;
    ap = (ATTR *) mush_malloc(sizeof(ATTR), "ATTR");
    if (!ap) {
      notify(player, T("Critical memory failure - Alert God!"));
      do_log(LT_ERR, 0, 0, "do_attribute_access: unable to malloc ATTR");
      return;
    }
    AL_NAME(ap) = strdup(name);
    ap->data = NULL_CHUNK_REFERENCE;
  }
  AL_FLAGS(ap) = flags;
  AL_CREATOR(ap) = player;

  /* Only insert when it's not already in the table */
  if (insert) {
    ptab_insert_one(&ptab_attrib, name, ap);
  }

  /* Ok, now we need to see if there are any attributes of this name
   * set on objects in the db. If so, and if we're retroactive, set
   * perms/creator
   */
  if (retroactive) {
    for (i = 0; i < db_top; i++) {
      if ((ap2 = atr_get_noparent(i, name))) {
        if (AL_FLAGS(ap2) & AF_ROOT)
          AL_FLAGS(ap2) = flags | AF_ROOT;
        else
          AL_FLAGS(ap2) = flags;
        AL_CREATOR(ap2) = player;
      }
    }
  }

  notify_format(player, T("%s -- Attribute permissions now: %s"), name,
                privs_to_string(attr_privs_view, flags));
}
Beispiel #7
0
void
attr_read_all(PENNFILE *f)
{
  ATTR *a;
  int c, found, count = 0;
  char alias[BUFFER_LEN];

  /* Clear existing attributes */
  ptab_free(&ptab_attrib);

  ptab_start_inserts(&ptab_attrib);

  db_read_this_labeled_int(f, "attrcount", &count);
  for (found = 0;;) {

    c = penn_fgetc(f);
    penn_ungetc(c, f);

    if (c != ' ')
      break;

    found++;

    if ((a = attr_read(f)))
      ptab_insert(&ptab_attrib, a->name, a);
  }

  ptab_end_inserts(&ptab_attrib);

  if (found != count)
    do_rawlog(LT_ERR,
              "WARNING: Actual number of attrs (%d) different than expected count (%d).",
              found, count);

  /* Assumes we'll always have at least one alias */
  db_read_this_labeled_int(f, "attraliascount", &count);
  for (found = 0;;) {
    c = penn_fgetc(f);
    penn_ungetc(c, f);

    if (c != ' ')
      break;

    found++;

    if ((a = attr_alias_read(f, alias))) {
      upcasestr(alias);
      if (!good_atr_name(alias)) {
        do_rawlog(LT_ERR, "Bad attribute name on alias '%s' in db.", alias);
      } else if (aname_find_exact(strupper(alias))) {
        do_rawlog(LT_ERR,
                  "Unable to alias attribute '%s' to '%s' in db: alias already in use.",
                  AL_NAME(a), alias);
      } else if (!alias_attribute(AL_NAME(a), alias)) {
        do_rawlog(LT_ERR, "Unable to alias attribute '%s' to '%s' in db.",
                  AL_NAME(a), alias);
      }
    }
  }
  if (found != count)
    do_rawlog(LT_ERR,
              "WARNING: Actual number of attr aliases (%d) different than expected count (%d).",
              found, count);

  return;
}
Beispiel #8
0
static ATTR *
attr_read(PENNFILE *f)
{
  ATTR *a;
  char *tmp;
  dbref d = GOD;
  privbits flags = 0;

  a = (ATTR *) mush_malloc(sizeof(ATTR), "ATTR");
  if (!a) {
    mush_panic("Not enough memory to add attribute in attr_read()!");
    return NULL;
  }
  AL_NAME(a) = NULL;
  a->data = NULL_CHUNK_REFERENCE;
  AL_FLAGS(a) = 0;
  AL_CREATOR(a) = GOD;
  a->next = NULL;

  db_read_this_labeled_string(f, "name", &tmp);

  if (!good_atr_name(tmp)) {
    do_rawlog(LT_ERR, "Invalid attribute name '%s' in db.", tmp);
    (void) getstring_noalloc(f);        /* flags */
    (void) getstring_noalloc(f);        /* creator */
    (void) getstring_noalloc(f);        /* data */
    free_standard_attr(a, 0);
    return NULL;
  }

  AL_NAME(a) = strdup(tmp);
  db_read_this_labeled_string(f, "flags", &tmp);
  if (tmp && *tmp && strcasecmp(tmp, "none")) {
    flags = list_to_privs(attr_privs_db, tmp, 0);
    if (!flags) {
      do_rawlog(LT_ERR, "Invalid attribute flags for '%s' in db.", AL_NAME(a));
      free((char *) AL_NAME(a));
      (void) getstring_noalloc(f);      /* creator */
      (void) getstring_noalloc(f);      /* data */
      free_standard_attr(a, 0);
      return NULL;
    }
  }
  AL_FLAGS(a) = flags;

  db_read_this_labeled_dbref(f, "creator", &d);
  AL_CREATOR(a) = d;

  db_read_this_labeled_string(f, "data", &tmp);
  if (!tmp || !*tmp || !(AL_FLAGS(a) & (AF_ENUM | AF_RLIMIT))) {
    a->data = NULL_CHUNK_REFERENCE;
  } else if (AL_FLAGS(a) & AF_ENUM) {
    /* Store string as it is */
    char *t = compress(tmp);
    a->data = chunk_create(t, strlen(t), 0);
    free(t);
  } else if (AL_FLAGS(a) & AF_RLIMIT) {
    /* Need to validate regexp */
    char *t;
    pcre *re;
    const char *errptr;
    int erroffset;

    re = pcre_compile(tmp, PCRE_CASELESS, &errptr, &erroffset, tables);
    if (!re) {
      do_rawlog(LT_ERR, "Invalid regexp in limit for attribute '%s' in db.",
                AL_NAME(a));
      free_standard_attr(a, 0);
      return NULL;
    }
    pcre_free(re);              /* don't need it, just needed to check it */

    t = compress(tmp);
    a->data = chunk_create(t, strlen(t), 0);
    free(t);
  }

  return a;
}