Beispiel #1
0
static void game_list_view(int *pos) {

	int i;
	int view_pos;
	int aux_pos=0;
	int screen_y = 45;
	int screen_x = 38;

	/* Draw background image */
	load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

	/* Check Limits */
	if (*pos<0)
		*pos=game_num_avail-1;
	if (*pos>(game_num_avail-1))
		*pos=0;
					   
	/* Set View Pos */
	if (*pos<10) {
		view_pos=0;
	} else {
		if (*pos>game_num_avail-11) {
			view_pos=game_num_avail-21;
			view_pos=(view_pos<0?0:view_pos);
		} else {
			view_pos=*pos-10;
		}
	}

	/* Show List */
	for (i=0;i<NUMGAMES;i++) {
		if (_drivers[i].available==1) {
			if (aux_pos>=view_pos && aux_pos<=view_pos+20) {
				gp2x_gamelist_text_out( screen_x, screen_y, _drivers[i].description);
				if (aux_pos==*pos) {
					gp2x_gamelist_text_out( screen_x-10, screen_y,">" );
					gp2x_gamelist_text_out( screen_x-13, screen_y-1,"-" );
				}
				screen_y+=8;
			}
			aux_pos++;
		}
	}

	if (game_num_avail==0)
	{
		gp2x_gamelist_text_out(35, 110, "NO AVAILABLE GAMES FOUND");
	}

	gp2x_gamelist_text_out( 8*6, (29*8)-6,"iMAME4all v1.4 by D.Valdeita");
}
Beispiel #2
0
static void game_list_view(int *pos) {

	int i;
	int view_pos;
	int aux_pos=0;
	int screen_y = 45;
	int screen_x = 38;

	/* Draw background image */
	load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

	/* Check Limits */
	if (*pos<0)
		*pos=game_num_avail-1;
	if (*pos>(game_num_avail-1))
		*pos=0;
					   
	/* Set View Pos */
	if (*pos<10) {
		view_pos=0;
	} else {
		if (*pos>game_num_avail-11) {
			view_pos=game_num_avail-21;
			view_pos=(view_pos<0?0:view_pos);
		} else {
			view_pos=*pos-10;
		}
	}

	/* Show List */
	for (i=0;i<game_num;i++) {
		if (game_avail[i]==1) {
			if (aux_pos>=view_pos && aux_pos<=view_pos+20) {
				gp2x_gamelist_text_out( screen_x, screen_y, (char *)drivers[i]->description );
				if (aux_pos==*pos) {
					gp2x_gamelist_text_out( screen_x-10, screen_y,">" );
					gp2x_gamelist_text_out( screen_x-13, screen_y-1,"-" );
				}
				screen_y+=8;
			}
			aux_pos++;
		}
	}

}
Beispiel #3
0
void gp2x_gamelist_text_out_fmt(int x, int y, char* fmt, ...)
{
	char strOut[128];
	va_list marker;
	
	va_start(marker, fmt);
	vsprintf(strOut, fmt, marker);
	va_end(marker);	

	gp2x_gamelist_text_out(x, y, strOut, 255);
}
Beispiel #4
0
int main (int argc, char **argv)
{
	FILE *f;

	/* GP2X Initialization */
	gp2x_init(1000,8,22050,16,0,60);

	/* Show intro screen */
	gp2x_intro_screen();

	/* Initialize list of available games */
	game_list_init(argc);
	if (game_num_avail==0)
	{
		gp2x_gamelist_text_out(35, 110, "ERROR: NO AVAILABLE GAMES FOUND");
		gp2x_video_flip();
		gp2x_joystick_press(0);
		gp2x_exit();
	}

	/* Read default configuration */
	f=fopen("frontend/mame.cfg","r");
	if (f) {
		fscanf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&gp2x_freq,&gp2x_video_depth,&gp2x_video_aspect,&gp2x_video_sync,
		&gp2x_frameskip,&gp2x_sound,&gp2x_clock_cpu,&gp2x_clock_sound,&gp2x_cpu_cores,&gp2x_ramtweaks,&last_game_selected,&gp2x_cheat,&gp2x_volume);
		fclose(f);
	}
	
	/* Select Game */
	select_game(playemu,playgame); 

	/* Write default configuration */
	f=fopen("frontend/mame.cfg","w");
	if (f) {
		fprintf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",gp2x_freq,gp2x_video_depth,gp2x_video_aspect,gp2x_video_sync,
		gp2x_frameskip,gp2x_sound,gp2x_clock_cpu,gp2x_clock_sound,gp2x_cpu_cores,gp2x_ramtweaks,last_game_selected,gp2x_cheat,gp2x_volume);
		fclose(f);
		sync();
	}
	
	/* Execute Game */
	execute_game (playemu,playgame);
	
	exit (0);
}
Beispiel #5
0
void frontend_gui (char *gamename, int first_run)
{
	FILE *f;

	/* GP2X Initialization */
	gp2x_frontend_init();

	gp2xmenu_bmp = (unsigned short*)calloc(1, 1000000);
	gp2xsplash_bmp = (unsigned short*)calloc(1, 1000000);

	/* Show load bitmaps and show intro screen */
    gp2x_intro_screen(first_run);

	/* Initialize list of available games */
	game_list_init(1);
	if (game_num_avail==0)
	{
		/* Draw background image */
    	load_bmp_16bpp(gp2x_screen15,gp2xmenu_bmp);
		gp2x_gamelist_text_out(35, 110, "ERROR: NO AVAILABLE GAMES FOUND",gp2x_color15(255,255,255));
		FE_DisplayScreen();
		sleep(5);
		gp2x_exit();
	}

	/* Read default configuration */
	f=fopen("frontend/mame.cfg","r");
	if (f) {
		fscanf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&gp2x_freq,&gp2x_video_depth,&gp2x_video_aspect,&gp2x_video_sync,
		&gp2x_frameskip,&gp2x_sound,&gp2x_clock_cpu,&gp2x_clock_sound,&gp2x_cpu_cores,&gp2x_ramtweaks,&last_game_selected,&gp2x_cheat,&gp2x_volume);
		fclose(f);
	}

	//Read joystick configuration
	memset(pi_key, 0, NUMKEYS*2);
	memset(pi_joy, 0, NUMKEYS*2);
	open_config_file();	

	pi_key[START_1] = get_int("frontend", "K_START",    NULL, KEY_ENTER);
	pi_key[SELECT_1] = get_int("frontend", "K_SELECT",    NULL, KEY_5);
	pi_key[LEFT_1] = get_int("frontend", "K_LEFT",    NULL, KEY_LEFT);
	pi_key[RIGHT_1] = get_int("frontend", "K_RIGHT",    NULL, KEY_RIGHT);
	pi_key[UP_1] = get_int("frontend", "K_UP",    NULL, KEY_UP);
	pi_key[DOWN_1] = get_int("frontend", "K_DOWN",    NULL, KEY_DOWN);
	pi_key[A_1] = get_int("frontend", "K_A",    NULL, KEY_LCONTROL);
	pi_key[QUIT] = get_int("frontend", "K_QUIT",    NULL, KEY_ESC);

	pi_joy[START_1] = get_int("frontend", "J_START",    NULL, 9);
	pi_joy[SELECT_1] = get_int("frontend", "J_SELECT",    NULL, 8);
	pi_joy[A_1] = get_int("frontend", "J_A",    NULL, 3);

    //Read joystick axis to use, default to 0 & 1
    joyaxis_LR = get_int("frontend", "AXIS_LR", NULL, 0);
    joyaxis_UD = get_int("frontend", "AXIS_UD", NULL, 1);

	close_config_file();

	
	/* Select Game */
	select_game(playemu,playgame); 

	/* Write default configuration */
	f=fopen("frontend/mame.cfg","w");
	if (f) {
		fprintf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",gp2x_freq,gp2x_video_depth,gp2x_video_aspect,gp2x_video_sync,
		gp2x_frameskip,gp2x_sound,gp2x_clock_cpu,gp2x_clock_sound,gp2x_cpu_cores,gp2x_ramtweaks,last_game_selected,gp2x_cheat,gp2x_volume);
		fclose(f);
		sync();
	}
	
    strcpy(gamename, playgame);
    
    gp2x_frontend_deinit();

	free(gp2xmenu_bmp);
	free(gp2xsplash_bmp);
	
}
Beispiel #6
0
static void game_list_view(int *pos) {

	int i;
	int view_pos;
	int aux_pos=0;
	int screen_y = 45;
	int screen_x = 38;

	/* Draw background image */
	load_bmp_16bpp(gp2x_screen15,gp2xmenu_bmp);

	/* Check Limits */
	if (*pos<0)
		*pos=game_num_avail-1;
	if (*pos>(game_num_avail-1))
		*pos=0;
					   
	/* Set View Pos */
	if (*pos<10) {
		view_pos=0;
	} else {
		if (*pos>game_num_avail-11) {
			view_pos=game_num_avail-21;
			view_pos=(view_pos<0?0:view_pos);
		} else {
			view_pos=*pos-10;
		}
	}

	/* Show List */
	for (i=0;i<NUMGAMES;i++) {
		if (fe_drivers[i].available==1) {
			if (aux_pos>=view_pos && aux_pos<=view_pos+20) {
                //Check if the game is a favorite
                int foundfav=0;
                int counter=0;
                while(true) {
                    if (favarray[counter][0] == '\0') break;    //Null is the array terminator
                    if (strcasecmp(favarray[counter], fe_drivers[i].name) == 0) {
                        foundfav=1;
                        break;
                    }
                    counter++;
                }

				if (aux_pos==*pos) {
					if(foundfav) 
						gp2x_gamelist_text_out( screen_x, screen_y, fe_drivers[i].description, gp2x_color15(50,255,50));
					else
						gp2x_gamelist_text_out( screen_x, screen_y, fe_drivers[i].description, gp2x_color15(0,150,255));
					gp2x_gamelist_text_out( screen_x-10, screen_y,">",gp2x_color15(255,255,255) );
					gp2x_gamelist_text_out( screen_x-13, screen_y-1,"-",gp2x_color15(255,255,255) );
				}
				else {
					if(foundfav) 
						gp2x_gamelist_text_out( screen_x, screen_y, fe_drivers[i].description, gp2x_color15(50,255,50));
					else
						gp2x_gamelist_text_out( screen_x, screen_y, fe_drivers[i].description, gp2x_color15(255,255,255));
				}
				
				screen_y+=8;
			}
			aux_pos++;
		}
	}
}
static int show_options(char *game)
{
	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 43;
	int options_count = 12;
	char text[256];
	FILE *f;
	int i=0;

	while(ExKey=gp2x_joystick_read(0)&0x8c0ff55){
		gp2x_video_flip();
		gp2x_timer_delay(1);
	};

	/* Read game configuration */
	sprintf(text,get_documents_path("frontend/%s_v5.cfg"),game);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&m4all_video_aspect,&m4all_video_rotate,&m4all_video_sync,
		&m4all_frameskip,&m4all_sound,&m4all_buttons,&m4all_clock_cpu,&m4all_clock_sound,&i,&m4all_cheat,&m4all_video_depth,&m4all_waysStick,&m4all_cpu_cores);
		fclose(f);
	}

	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

		/* Draw the options */
		gp2x_gamelist_text_out(x_Pos,y_Pos,"Selected Game:\0");
		strncpy (text,game_list_description(last_game_selected),33);
		text[32]='\0';
		gp2x_gamelist_text_out(x_Pos,y_Pos+10,text);

		/* (1) Video Aspect */
		switch (m4all_video_aspect)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Original"); break;
			/*
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Ratio Not Kept"); break;
			*/
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Cropping 4/3"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Cropping 3/4"); break;

			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 320x240"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 240x320"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 640x480"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 480x640"); break;
		}

		/* (2) Video Rotation */
		switch (m4all_video_rotate)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  No"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  Yes"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  TATE"); break;
		}
		
		/* (3) Video Depth */
		switch (m4all_video_depth)
		{
			case -1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Video Depth   Auto"); break;
			case 8:  gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Video Depth   8 bit"); break;
			case 16: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Video Depth   16 bit"); break;
		}

		/* (4) Video Sync */
		switch (m4all_video_sync)
		{
			case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+60, "Video Sync    Normal"); break;
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+60, "Video Sync    DblBuf"); break;
			case -1: gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    OFF"); break;
		}
		
		/* (5) Frame-Skip */
		if(m4all_frameskip==-1) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70, "Frame-Skip    Auto");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Frame-Skip    %d",m4all_frameskip);
		}

		/* (6) Sound */
		switch(m4all_sound)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","OFF"); break;

			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (11 KHz fast)"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (22 KHz fast)"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (33 KHz fast)"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (44 KHz fast)"); break;

			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (11 KHz)"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (22 KHz)"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (33 KHz)"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (44 KHz)"); break;

			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (11 KHz stereo)"); break;
			case 10: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (22 KHz stereo)"); break;
			case 11: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (33 KHz stereo)"); break;
			case 12: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Sound         %s","ON (44 KHz stereo)"); break;

		}

		/* (7) Landscape Num Buttons */
		switch (m4all_waysStick)
		{
			case 8: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "Stick         8-way"); break;
			case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "Stick         4-way"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "Stick         2-way"); break;
		}

		/* (8) Landscape Num Buttons */
		switch (m4all_buttons)
		{
		    case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   0 Button"); break;
		    case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   1 Button"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   2 Buttons"); break;
			case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   3 Buttons (A=B+X)"); break;
			case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   3 Buttons"); break;
			case 5: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   4 Buttons"); break;
			case 6: gp2x_gamelist_text_out(x_Pos,y_Pos+100, "Num Buttons   All Buttons"); break;
		}

		/* (9) CPU Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+110,"CPU Clock     %d%%",m4all_clock_cpu);

		/* (10) Audio Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+120,"Audio Clock   %d%%",m4all_clock_sound);

		/* (11) CPU ASM Cores */

		if(m4all_ASMCores)
		{
			switch (m4all_cpu_cores)
			{
				case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores None"); break;
				case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores Cyclone"); break;
				case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores DrZ80"); break;
				case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores Cyclone+DrZ80"); break;
				case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores DrZ80(snd)"); break;
				case 5: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores Cyclone+DrZ80(snd)"); break;
				case 6: gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores All"); break;
			}
		}
		else
		{
			gp2x_gamelist_text_out(x_Pos,y_Pos+130, "CPU ASM cores None");
		}

		/* (12) Cheats */
		if (m4all_cheat)
			gp2x_gamelist_text_out(x_Pos,y_Pos+140,"Cheats        ON");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+140,"Cheats        OFF");

	
		gp2x_gamelist_text_out(x_Pos,y_Pos+160,"Press B to confirm, X to return\0");

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*10)+30," >");

		gp2x_video_flip();

		gp2x_timer_delay(150);
		ExKey=gp2x_joystick_read(0)&0x8c0ff55;

		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
		else if(ExKey & GP2X_R || ExKey & GP2X_L || ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT)
		{
			switch(selected_option) {
			case 0:
				if((ExKey & GP2X_R) || (ExKey & GP2X_RIGHT))
				{
					m4all_video_aspect++;
					if (m4all_video_aspect>6)
						m4all_video_aspect=0;
				}
				else
				{

					m4all_video_aspect--;
					if (m4all_video_aspect<0)
						m4all_video_aspect=6;
				}
				break;
			case 1:
				if((ExKey & GP2X_R) || (ExKey & GP2X_RIGHT))
				{
					m4all_video_rotate++;
					if (m4all_video_rotate>2)
						m4all_video_rotate=0;
				}
				else
				{
					m4all_video_rotate--;
					if (m4all_video_rotate<0)
						m4all_video_rotate=2;
				}
				break;
			case 2:
				switch (m4all_video_depth)
				{
					case -1: m4all_video_depth=8; break;
					case 8: m4all_video_depth=16; break;
					case 16: m4all_video_depth=-1; break;
				}
				break;
			case 3:
				m4all_video_sync=m4all_video_sync+1;
				if (m4all_video_sync>1)
					m4all_video_sync=-1;
				break;
			case 4:
				/* "Frame-Skip" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT )
				{
					m4all_frameskip ++;
					if (m4all_frameskip>11)
						m4all_frameskip=-1;
				}
				else
				{
					m4all_frameskip--;
					if (m4all_frameskip<-1)
						m4all_frameskip=11;
				}
				break;
			case 5:
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					m4all_sound ++;
					if (m4all_sound>12)
						m4all_sound=0;
				}
				else
				{
					m4all_sound--;
					if (m4all_sound<0)
						m4all_sound=12;
				}
				break;
			case 6:
				switch (m4all_waysStick)
				{
					case 8: m4all_waysStick=4; break;
					case 4: m4all_waysStick=2; break;
					case 2: m4all_waysStick=8; break;
				}
				break;
			case 7:
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					m4all_buttons ++;
					if (m4all_buttons>6)
						m4all_buttons=0;
				}
				else
				{
					m4all_buttons--;
					if (m4all_buttons<0)
						m4all_buttons=6;
				}
				break;
			case 8:
				/* "CPU Clock" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					m4all_clock_cpu += 10; /* Add 10% */
					if (m4all_clock_cpu > 200) /* 200% is the max */
						m4all_clock_cpu = 200;
				}
				else
				{
					m4all_clock_cpu -= 10; /* Subtract 10% */
					if (m4all_clock_cpu < 10) /* 10% is the min */
						m4all_clock_cpu = 10;
				}
				break;
			case 9:
				/* "Audio Clock" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					m4all_clock_sound += 10; /* Add 10% */
					if (m4all_clock_sound > 200) /* 200% is the max */
						m4all_clock_sound = 200;
				}
				else{
					m4all_clock_sound -= 10; /* Subtract 10% */
					if (m4all_clock_sound < 10) /* 10% is the min */
						m4all_clock_sound = 10;
				}
				break;
			case 10:
				m4all_cpu_cores=(m4all_cpu_cores+1)%7;
				break;
			case 11:
				m4all_cheat=!m4all_cheat;
				break;
			}
		}

		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START))
		{
			/* Write game configuration */
			sprintf(text,get_documents_path("frontend/%s_v5.cfg"),game);
			f=fopen(text,"w");
			if (f) {
				fprintf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",m4all_video_aspect,m4all_video_rotate,m4all_video_sync,
				m4all_frameskip,m4all_sound,m4all_buttons,m4all_clock_cpu,m4all_clock_sound,i,m4all_cheat,m4all_video_depth,m4all_waysStick,m4all_cpu_cores);
				fclose(f);
				sync();
			}

			/* Selected game will be run */
			return 1;
		}
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_Y) || (ExKey & GP2X_SELECT))
		{
			/* Return To Menu */
			return 0;
		}
	}
}
Beispiel #8
0
static void controller_config(void)
{

	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 48;
	int options_count = 18;
	char text[64];
	int i;
	char* options[] = 		{	"FIRE01 Auto    = %s",
						"FIRE02 Auto    = %s",
						"FIRE03 Auto    = %s",
						"FIRE01         = %s",
						"FIRE02         = %s",
						"FIRE03         = %s",
						"FIRE04         = %s",
						"FIRE05         = %s",
						"FIRE06         = %s",
						"FIRE07         = %s",
						"FIRE08         = %s",
						"FIRE09         = %s",
						"FIRE10         = %s",
						"X Sensitivity  = %s",
						"X Reversed     = %s",
						"Y Sensitivity  = %s",
						"Y Reversed     = %s",
						"Back to Default Values"};
	
	while (1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);
		
		/* Draw the options */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+0,options[0],key_settings->JOY_FIRE1_AUTO?"ON\0":"OFF\0");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+8,options[1],key_settings->JOY_FIRE2_AUTO?"ON\0":"OFF\0");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+16,options[2],key_settings->JOY_FIRE3_AUTO?"ON\0":"OFF\0");
		button_text(key_settings->JOY_FIRE1,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+24,options[3],text);
		button_text(key_settings->JOY_FIRE2,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+32,options[4],text);
		button_text(key_settings->JOY_FIRE3,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,options[5],text);
		button_text(key_settings->JOY_FIRE4,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+48,options[6],text);
		button_text(key_settings->JOY_FIRE5,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+56,options[7],text);
		button_text(key_settings->JOY_FIRE6,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+64,options[8],text);
		button_text(key_settings->JOY_FIRE7,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+72,options[9],text);
		button_text(key_settings->JOY_FIRE8,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,options[10],text);
		button_text(key_settings->JOY_FIRE9,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+88,options[11],text);
		button_text(key_settings->JOY_FIRE10,text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+96,options[12],text);
		if (x_sensitivity!=-1)
			sprintf(text,"%d",x_sensitivity);
		else
			strcpy(text,"DEFAULT");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+104,options[13],text);
		if (x_reversed)
			strcpy(text,"ON");
		else
			strcpy(text,"OFF");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+112,options[14],text);
		if (y_sensitivity!=-1)
			sprintf(text,"%d",y_sensitivity);
		else
			strcpy(text,"DEFAULT");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+120,options[15],text);
		if (y_reversed)
			strcpy(text,"ON");
		else
			strcpy(text,"OFF");
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+128,options[16],text);
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+136,options[17]);

#ifdef PSP
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+152,"Press [] or O to confirm");
#else
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+152,"Press A or B to confirm");
#endif
		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*8)," >");

		gp2x_video_flip();
		while(gp2x_joystick_read()&0x8c0ff55) { gp2x_timer_delay(150); }
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55)) { }

		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
#ifdef GP2X
		else if(ExKey & GP2X_R || ExKey & GP2X_L){
#else
		else if(ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT){
#endif
			switch(selected_option) {
				
				case 0: key_settings->JOY_FIRE1_AUTO=key_settings->JOY_FIRE1_AUTO?0:1; break;
				case 1: key_settings->JOY_FIRE2_AUTO=key_settings->JOY_FIRE2_AUTO?0:1; break;
				case 2: key_settings->JOY_FIRE3_AUTO=key_settings->JOY_FIRE3_AUTO?0:1; break;
				case 3: key_settings->JOY_FIRE1=button_next((key_settings->JOY_FIRE1),(ExKey&GP2X_R)); break;
				case 4: key_settings->JOY_FIRE2=button_next((key_settings->JOY_FIRE2),(ExKey&GP2X_R)); break;
				case 5: key_settings->JOY_FIRE3=button_next((key_settings->JOY_FIRE3),(ExKey&GP2X_R)); break;
				case 6: key_settings->JOY_FIRE4=button_next((key_settings->JOY_FIRE4),(ExKey&GP2X_R)); break;
				case 7: key_settings->JOY_FIRE5=button_next((key_settings->JOY_FIRE5),(ExKey&GP2X_R)); break;
				case 8: key_settings->JOY_FIRE6=button_next((key_settings->JOY_FIRE6),(ExKey&GP2X_R)); break;
				case 9: key_settings->JOY_FIRE7=button_next((key_settings->JOY_FIRE7),(ExKey&GP2X_R)); break;
				case 10: key_settings->JOY_FIRE8=button_next((key_settings->JOY_FIRE8),(ExKey&GP2X_R)); break;
				case 11: key_settings->JOY_FIRE9=button_next((key_settings->JOY_FIRE9),(ExKey&GP2X_R)); break;
				case 12: key_settings->JOY_FIRE10=button_next((key_settings->JOY_FIRE10),(ExKey&GP2X_R)); break;
				case 13:
					/* X Sensitivity */
#ifdef GP2X
					if (ExKey & GP2X_R) {
#else
					if (ExKey & GP2X_RIGHT) {
#endif
						if (x_sensitivity!=-1) {
							x_sensitivity+=5;
							if (x_sensitivity>255) x_sensitivity=-1;
						} else
							x_sensitivity=0;
					} else {
						if (x_sensitivity!=-1) {
							x_sensitivity-=5;
							if (x_sensitivity<0) x_sensitivity=-1;
						} else
							x_sensitivity=255;
					}
					break;
				case 14:
					/* X Reversed */
					x_reversed=!x_reversed;
					break;
				case 15:
					/* Y Sensitivity */
#ifdef GP2X
					if (ExKey & GP2X_R) {
#else
					if (ExKey & GP2X_RIGHT) {
#endif
						if (y_sensitivity!=-1) {
							y_sensitivity+=5;
							if (y_sensitivity>255) y_sensitivity=-1;
						} else
							y_sensitivity=0;
					} else {
						if (y_sensitivity!=-1) {
							y_sensitivity-=5;
							if (y_sensitivity<0) y_sensitivity=-1;
						} else
							y_sensitivity=255;
					}
					break;
				case 16:
					/* Y Reversed */
					y_reversed=!y_reversed;
					break;
				case 17:
					/* Default Values */
					key_settings->JOY_FIRE1=GP2X_B;
					key_settings->JOY_FIRE2=GP2X_X;
					key_settings->JOY_FIRE3=GP2X_A;
					key_settings->JOY_FIRE4=GP2X_Y;
					key_settings->JOY_FIRE5=GP2X_L;
					key_settings->JOY_FIRE6=GP2X_R;
					key_settings->JOY_FIRE7=GP2X_VOL_UP;
					key_settings->JOY_FIRE8=GP2X_VOL_DOWN;
					key_settings->JOY_FIRE9=GP2X_PUSH;
					key_settings->JOY_FIRE10=GP2X_START;
					key_settings->JOY_FIRE1_AUTO=0;
					key_settings->JOY_FIRE2_AUTO=0;
					key_settings->JOY_FIRE3_AUTO=0;
					x_sensitivity=-1;
					y_sensitivity=-1;
					x_reversed=0;
					y_reversed=0;
					break;
			}
		}
		
		if ((ExKey & GP2X_A) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) {
			return;
		}
		else if ((ExKey & GP2X_B) || (ExKey & GP2X_SELECT)){
			return;
		}
	}
}

static void dipswitches_config(void)
{
	struct InputPort *inp=NULL;					/* input ports */
	int i;								/* Index into the input ports */
	int x_Pos;							/* Position X in the screen to print */
	int y_Pos;							/* Position Y in the screen to print */
	int index=0;							/* Index into the dipswitches to modify */
	int num_items;							/* Total number of dipswitches */
	const char *name;						/* Name of the dipswitch */
	unsigned long ExKey=0;						/* Key status */
	unsigned short *value_change;					/* Pointer of the value to be changed */
	int value_count;						/* Number of values */
	unsigned short value_range[32];					/* Different values */
	unsigned short value;						/* Current value*/
	unsigned short value_count_m;					/* Fire values count */

	/* Get input ports of the selected game */
	index=0;
	for (i=0;i<game_num;i++) {
		if (game_avail[i]==1) {
			if(index==last_game_selected) {
				inp=drivers[i]->input_ports;
			}
			index++;
		}
	}
	if (!inp) return;

	i=0;
	index=0;
	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);
	
		i=0;
		x_Pos=41;
		y_Pos=48;
		num_items=0;

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(index*8)," >");

		/* Show Dipswitches configuration */	
		while (inp[i].type!= IPT_END)
		{
			/* Dipswitch Name */
			if ( (inp[i].type & ~IPF_MASK) == IPT_DIPSWITCH_NAME && inp[i].name!=0 && (inp[i].type & IPF_UNUSED) == 0 ) {
				name=inp[i].name;
				value=inp[i].default_value;
				if (index==num_items) {
					value_change = &(inp[i].default_value);
					value_count=0;
					value_count_m=1;
				} else
					value_count_m=0;
			}
			/* Cheat Name */
			if ( (inp[i].type & ~IPF_MASK) == (IPT_DIPSWITCH_NAME | IPF_CHEAT) && inp[i].name!=0 && (inp[i].type & IPF_UNUSED) == 0 ) {
				name=inp[i].name;
				value=inp[i].default_value;
				if (index==num_items) {
					value_change = &(inp[i].default_value);
					value_count=0;
					value_count_m=1;
				} else
					value_count_m=0;
			}
			/* Dipswitch Setting */
			if ((inp[i].type & ~IPF_MASK) == IPT_DIPSWITCH_SETTING) {
				if (value_count_m) {
					value_range[value_count]=inp[i].default_value;
					value_count++;
				}
				if (value==inp[i].default_value) {
					/* printf("%s: %s\n",name,inp[i].name); */
					gp2x_gamelist_text_out_fmt(x_Pos,y_Pos,"%s: %s",name,inp[i].name);
					y_Pos+=8;
					num_items++;
				}
			}
			i++;			
		}	

#ifdef PSP
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+8,"Press [] or O to confirm");
#else
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+8,"Press A or B to confirm");
#endif
	
		gp2x_video_flip();

		while(gp2x_joystick_read()&0x8c0ff55) { gp2x_timer_delay(150); }
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55)) { }
		if(ExKey & GP2X_DOWN){
			index++;
			index = index % num_items;
		}
		else if(ExKey & GP2X_UP){
			index--;
			if(index<0)
				index = num_items - 1;
		}
#ifdef GP2X
		else if(ExKey & GP2X_R || ExKey & GP2X_L){
#else
		else if(ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT){
#endif
			/* Modify dipswitch */
			for(i=0;i<value_count;i++) {
				if (value_range[i]==*value_change) break;	
			}
			if (i==value_count-1)
				*value_change=value_range[0];
			if (i<value_count-1)
				*value_change=value_range[i+1];
		}

		if ((ExKey & GP2X_A) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) {
			return;
		}
		else if ((ExKey & GP2X_B) || (ExKey & GP2X_SELECT)){
			return;
		}
	}
}

#ifdef PSP
#define SAVEDATASTRUCTURE "gp2x_freq=%d;gp2x_frameskip=%d;gp2x_frameskip_auto=%d;gp2x_clock_cpu=%d;gp2x_sound_enable=%d;gp2x_clock_sound=%d;key_setting=%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%d,%d,%d,%d;gp2x_double_buffer=%d;gp2x_rotate=%d;gp2x_vsync=%d;gp2x_autofire=%d,%d,%d;\0"
#else
#define SAVEDATASTRUCTURE "gp2x_freq=%d;gp3x_frameskip=%d;gp2x_frameskip_auto=%d;gp2x_clock_cpu=%d;gp2x_sound_enable=%d;gp2x_clock_sound=%d;key_setting=%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%ld,%d,%d,%d,%d;gp2x_double_buffer=%d;gp2x_rotate=%d;gp2x_vsync=%d;gp2x_autofire=%d,%d,%d;\0"
#endif
#define SAVEDATAFILEDEF	"%scfg/mame.cfg\0"
#define SAVEDATAFILECFG "%scfg/%s.cfg\0"
/*static*/ int show_options(char *game)
{
	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 58;
#ifdef PSP
	int options_count = 10;
#else
	int options_count = 9;
#endif
	char text[256];
	FILE *f;

	/* Load Configuration Files */
	gp2x_save_config = 0;
#ifdef PSP
  strcpy(gp2x_path_mame,"");
#endif
	sprintf(text,SAVEDATAFILEDEF, gp2x_path_mame);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,SAVEDATASTRUCTURE,
		&gp2x_freq,&gp2x_frameskip,&gp2x_frameskip_auto,&gp2x_clock_cpu,&gp2x_sound_enable,&gp2x_clock_sound,
		&(key_settings->JOY_FIRE1),&(key_settings->JOY_FIRE2),&(key_settings->JOY_FIRE3),&(key_settings->JOY_FIRE4),
		&(key_settings->JOY_FIRE5),&(key_settings->JOY_FIRE6),&(key_settings->JOY_FIRE7),&(key_settings->JOY_FIRE8),
		&(key_settings->JOY_FIRE9),&(key_settings->JOY_FIRE10),&x_sensitivity,&x_reversed,&y_sensitivity,&y_reversed,
		&gp2x_double_buffer,&gp2x_vsync,&(key_settings->JOY_FIRE1_AUTO),&(key_settings->JOY_FIRE2_AUTO),&(key_settings->JOY_FIRE3_AUTO));
		fclose(f);
	}
	sprintf(text,SAVEDATAFILECFG, gp2x_path_mame, game);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,SAVEDATASTRUCTURE,
		&gp2x_freq,&gp2x_frameskip,&gp2x_frameskip_auto,&gp2x_clock_cpu,&gp2x_sound_enable,&gp2x_clock_sound,
		&(key_settings->JOY_FIRE1),&(key_settings->JOY_FIRE2),&(key_settings->JOY_FIRE3),&(key_settings->JOY_FIRE4),
		&(key_settings->JOY_FIRE5),&(key_settings->JOY_FIRE6),&(key_settings->JOY_FIRE7),&(key_settings->JOY_FIRE8),
		&(key_settings->JOY_FIRE9),&(key_settings->JOY_FIRE10),&x_sensitivity,&x_reversed,&y_sensitivity,&y_reversed,
		&gp2x_double_buffer,&gp2x_vsync,&(key_settings->JOY_FIRE1_AUTO),&(key_settings->JOY_FIRE2_AUTO),&(key_settings->JOY_FIRE3_AUTO));
		fclose(f);
	}


	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

		/* Draw the options */
		gp2x_gamelist_text_out(x_Pos,y_Pos,"Selected Game:\0");
		fast_memcpy (text,game_list_description(last_game_selected),33);
		text[32]='\0';
		gp2x_gamelist_text_out(x_Pos,y_Pos+10,text);
		/*gp2x_gamelist_text_out(x_Pos,y_Pos+10,game_list_description(last_game_selected));*/

#ifdef GP2X
		/* GP2X Clock*/
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30, "GP2X Clock    %d MHz", gp2x_freq);
		
		/* Frame-Skip */
		if(gp2x_frameskip_auto && gp2x_frameskip!=0) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    %s %d %s","<=",gp2x_frameskip, "(Auto-skip)");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    %s %d %s","=",gp2x_frameskip,"");
		}
#else
#ifdef PSP
		switch (gp2x_rotate)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","Fixed"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","Fixed DIV2"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","SW Scaled"); break;
			default: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","SW Streched"); break;
		}
		/* Frame-Skip */
		if(gp2x_frameskip_auto && gp2x_frameskip!=0) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    %s %d %s","<=",gp2x_frameskip, "(Auto-skip)");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    %s %d %s","=",gp2x_frameskip,"");
		}
#else
		switch (gp2x_rotate)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","Fixed"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","Fixed DIV2"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","SW Scaled"); break;
			default: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video         %s","HW Scaled"); break;
		}
		if (gp2x_frameskip_auto)
		{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    Auto");
			gp2x_frameskip=-1;
		}
		else
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Frame-Skip    = %d",gp2x_frameskip);
#endif
#endif

		/* Video Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Video Clock   %d%%",gp2x_clock_cpu);

		/* Video Sync */
#ifdef GP2X
		if (gp2x_double_buffer && gp2x_vsync==1)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    VSync+DblBuf");
		else if (gp2x_double_buffer && gp2x_vsync==0)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    DblBuf");
		else if (!gp2x_double_buffer && gp2x_vsync==1)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    VSync");
		else if (gp2x_vsync==-1)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    Off");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    Normal");
#else
		if (gp2x_vsync)
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    On");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+60,"Video Sync    Off");

#endif
		/* Sound */
		switch(gp2x_sound_enable)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound OFF"); break;
#ifdef GP2X
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (15 KHz)"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (22 KHz)"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (33 KHz)"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (44 KHz)"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON (11 KHz)"); break;
#else
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Sound ON"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Emulated but OFF"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","Accurate and ON"); break;
#ifdef PSP
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","44k 16v"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","44k 8v"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","44k 4v"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","33k 16v"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","33k 8v"); break;
			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","33k 4v"); break;
#endif
#endif
		}

		/* Audio Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Audio Clock   %d%%",gp2x_clock_sound);

		/* Controller Configuration */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+90,"Controller Configuration");

		/* Controller Configuration */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+100,"Dipswitches Configuration");

		/* Save Configuration */
		switch(gp2x_save_config) {
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+110,"No Save Configuration"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+110,"Save Configuration"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+110,"Save as Default"); break;
		}
#ifdef PSP
		/* PSP Clock*/
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+120, "PSP Clock     %d MHz", gp2x_freq);
		gp2x_gamelist_text_out(x_Pos,y_Pos+130,"Press [] to confirm, X return\0");
#else
		gp2x_gamelist_text_out(x_Pos,y_Pos+130,"Press B to confirm, X to return\0");
#endif

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*10)+30," >");

		gp2x_video_flip();
		while(gp2x_joystick_read()&0x8c0ff55) { gp2x_timer_delay(150); }
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55)) { }
		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
#ifdef GP2X
		else if(ExKey & GP2X_R || ExKey & GP2X_L){
#else
		else if(ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT){
#endif
			switch(selected_option) {
			case 0:
#ifdef GP2X
				/* GP2X Clock */
				if(ExKey & GP2X_R){
					switch (gp2x_freq) {
						case  66: gp2x_freq=75;break;
						case  75: gp2x_freq=80;break;
						case  80: gp2x_freq=100;break;
						case 100: gp2x_freq=120;break;
						case 120: gp2x_freq=133;break;
						case 133: gp2x_freq=150;break;
						case 150: gp2x_freq=166;break;
						case 166: gp2x_freq=180;break;
						case 180: gp2x_freq=200;break;
						case 200: gp2x_freq=225;break;
						case 225: gp2x_freq=233;break;
						case 233: gp2x_freq=245;break;
						case 245: gp2x_freq=250;break;
						case 250: gp2x_freq=255;break;
						case 255: gp2x_freq=260;break;
						case 260: gp2x_freq=265;break;
						case 265: gp2x_freq=266;break;
						case 266: gp2x_freq=270;break;
						case 270: gp2x_freq=275;break;
						case 275: gp2x_freq=280;break;
						case 280: gp2x_freq=285;break;
						case 285: gp2x_freq=290;break;
						case 290: gp2x_freq=295;break;
						case 295: gp2x_freq=300;break;
						case 300: gp2x_freq=66;break;
					}
				} else {
					switch (gp2x_freq) {
						case  66: gp2x_freq=300;break;
						case  75: gp2x_freq=66;break;
						case  80: gp2x_freq=75;break;
						case 100: gp2x_freq=80;break;
						case 120: gp2x_freq=100;break;
						case 133: gp2x_freq=120;break;
						case 150: gp2x_freq=133;break;
						case 166: gp2x_freq=150;break;
						case 180: gp2x_freq=166;break;
						case 200: gp2x_freq=180;break;
						case 225: gp2x_freq=200;break;
						case 233: gp2x_freq=225;break;
						case 245: gp2x_freq=233;break;
						case 250: gp2x_freq=245;break;
						case 255: gp2x_freq=250;break;
						case 260: gp2x_freq=255;break;
						case 265: gp2x_freq=260;break;
						case 266: gp2x_freq=265;break;
						case 270: gp2x_freq=266;break;
						case 275: gp2x_freq=270;break;
						case 280: gp2x_freq=275;break;
						case 285: gp2x_freq=280;break;
						case 290: gp2x_freq=285;break;
						case 295: gp2x_freq=290;break;
						case 300: gp2x_freq=295;break;
					}
				}
#else
				if (ExKey & GP2X_RIGHT)
					gp2x_rotate++;
				else
				if (ExKey & GP2X_LEFT)
					gp2x_rotate--;
				if (gp2x_rotate<0)
					gp2x_rotate=3;
				else if (gp2x_rotate>3)
					gp2x_rotate=0;
#ifdef DREAMCAST
				if (gp2x_rotate==3)
					gp2x_vsync=1;
#endif

#endif
				break;
			case 1:
				/* "Frame-Skip" */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_frameskip ++;
					if (!gp2x_frameskip)
						gp2x_frameskip_auto=0;
					else
					if (gp2x_frameskip > 5) {
#ifdef GP2X
						gp2x_frameskip = 0;
						gp2x_frameskip_auto=!gp2x_frameskip_auto; 
#else
#ifdef PSP
						gp2x_frameskip = 0;
						gp2x_frameskip_auto=!gp2x_frameskip_auto;
#else
						gp2x_frameskip = -1;
						gp2x_frameskip_auto = 1;
#endif
#endif
					}
				}
				else{
					gp2x_frameskip--;
#ifdef GP2X
					if (gp2x_frameskip < 0){
						gp2x_frameskip = 5;
						gp2x_frameskip_auto=!gp2x_frameskip_auto; 
					}
#else
#ifdef PSP
					if (gp2x_frameskip < 0){
						gp2x_frameskip = 5;
						gp2x_frameskip_auto=!gp2x_frameskip_auto;
					}
#else
					if (gp2x_frameskip==-1)
						gp2x_frameskip_auto=1;
					else if (gp2x_frameskip<-1)
					{
						gp2x_frameskip = 5;
						gp2x_frameskip_auto = 0;
					}
#endif
#endif
				}
				break;
			case 2:
				/* "Video Clock" */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_clock_cpu += 10; /* Add 10% */
					if (gp2x_clock_cpu > 200) /* 200% is the max */
						gp2x_clock_cpu = 200;
				}
				else{
					gp2x_clock_cpu -= 10; /* Subtract 10% */
					if (gp2x_clock_cpu < 10) /* 10% is the min */
						gp2x_clock_cpu = 10;
				}
				break;
			case 3:
				/* Video Sync */
#ifdef GP2X
				if (!gp2x_double_buffer && gp2x_vsync==0)
				{ gp2x_double_buffer=0; gp2x_vsync=-1; }
				else if (!gp2x_double_buffer && gp2x_vsync==-1)
				{ gp2x_double_buffer=1; gp2x_vsync=0; }
				else if (gp2x_double_buffer && gp2x_vsync==0)
				{ gp2x_double_buffer=0; gp2x_vsync=1; }
				else if (!gp2x_double_buffer && gp2x_vsync==1)				
				{ gp2x_double_buffer=1; gp2x_vsync=1; }	
				else 
				{ gp2x_double_buffer=0; gp2x_vsync=0; }	
#else
				gp2x_vsync=(gp2x_vsync+1)&1;
#endif
				break;

			case 4:
#ifndef NOSOUND
				/* "Sound" */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_sound_enable++;
#ifdef PSP
					if (gp2x_sound_enable>9)
#else
#ifdef GP2X
					if (gp2x_sound_enable>5)
#else
					if (gp2x_sound_enable>3)
#endif
#endif
						gp2x_sound_enable=0;
				}
				else {
					gp2x_sound_enable--;
					if (gp2x_sound_enable<0)
#ifdef PSP
						gp2x_sound_enable=9;
#else
#ifdef GP2X
						gp2x_sound_enable=5;
#else
						gp2x_sound_enable=3;
#endif
#endif
				}
#endif
				break;
			case 5:
				/* "Audio Clock" */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_clock_sound += 10; /* Add 10% */
					if (gp2x_clock_sound > 200) /* 200% is the max */
						gp2x_clock_sound = 200;
				}
				else{
					gp2x_clock_sound -= 10; /* Subtract 10% */
					if (gp2x_clock_sound < 10) /* 10% is the min */
						gp2x_clock_sound = 10;
				}
				break;
			case 6:
				/* Controller Configuration */
				controller_config();
				break;
			case 7:
				/* Dipswitches Configuration */
				dipswitches_config();
				break;
			case 8:
				/* Save Configuration */
#ifdef GP2X
				if(ExKey & GP2X_R){
#else
				if(ExKey & GP2X_RIGHT){
#endif
					gp2x_save_config += 1;
					if (gp2x_save_config > 2)
						gp2x_save_config = 0;
				}
				else{
					gp2x_save_config -= 1;
					if (gp2x_save_config < 0)
						gp2x_save_config = 2;
				}
				break;
#ifdef PSP
			case 9:
				/* PSP Clock */
				if(ExKey & GP2X_RIGHT){
					switch (gp2x_freq) {
						case 133: gp2x_freq=166;break;
						case 166: gp2x_freq=200;break;
						case 200: gp2x_freq=222;break;
						case 222: gp2x_freq=266;break;
						case 266: gp2x_freq=300;break;
						case 300: gp2x_freq=333;break;
						case 333: gp2x_freq=133;break;
					}
				} else {
					switch (gp2x_freq) {
						case 133: gp2x_freq=333;break;
						case 166: gp2x_freq=133;break;
						case 200: gp2x_freq=166;break;
						case 222: gp2x_freq=200;break;
						case 266: gp2x_freq=222;break;
						case 300: gp2x_freq=266;break;
						case 333: gp2x_freq=300;break;
					}
				}
				break;
#endif
			}
		}
#ifndef GP2X
		if ((ExKey & GP2X_A) || (ExKey & GP2X_START)) {
#else
		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) {
#endif

			/* Save Configuration Files */
			if (gp2x_save_config>1) {
				sprintf(text,SAVEDATAFILEDEF, gp2x_path_mame);
				f=fopen(text,"w");
				if (f) {
					fprintf(f,SAVEDATASTRUCTURE,
					gp2x_freq,gp2x_frameskip,gp2x_frameskip_auto,gp2x_clock_cpu,gp2x_sound_enable,gp2x_clock_sound,
					(key_settings->JOY_FIRE1),(key_settings->JOY_FIRE2),(key_settings->JOY_FIRE3),(key_settings->JOY_FIRE4),
					(key_settings->JOY_FIRE5),(key_settings->JOY_FIRE6),(key_settings->JOY_FIRE7),(key_settings->JOY_FIRE8),
					(key_settings->JOY_FIRE9),(key_settings->JOY_FIRE10),x_sensitivity,x_reversed,y_sensitivity,y_reversed,
					gp2x_double_buffer,gp2x_vsync,(key_settings->JOY_FIRE1_AUTO),(key_settings->JOY_FIRE2_AUTO),(key_settings->JOY_FIRE3_AUTO));
					fclose(f);
#ifdef GP2X
					sync();
#endif
				}
			}
			if (gp2x_save_config>0) {
				sprintf(text,SAVEDATAFILECFG, gp2x_path_mame, game);
				f=fopen(text,"w");
				if (f) {
					fprintf(f,SAVEDATASTRUCTURE,
					gp2x_freq,gp2x_frameskip,gp2x_frameskip_auto,gp2x_clock_cpu,gp2x_sound_enable,gp2x_clock_sound,
					(key_settings->JOY_FIRE1),(key_settings->JOY_FIRE2),(key_settings->JOY_FIRE3),(key_settings->JOY_FIRE4),
					(key_settings->JOY_FIRE5),(key_settings->JOY_FIRE6),(key_settings->JOY_FIRE7),(key_settings->JOY_FIRE8),
					(key_settings->JOY_FIRE9),(key_settings->JOY_FIRE10),x_sensitivity,x_reversed,y_sensitivity,y_reversed,
					gp2x_rotate,gp2x_vsync,(key_settings->JOY_FIRE1_AUTO),(key_settings->JOY_FIRE2_AUTO),(key_settings->JOY_FIRE3_AUTO));
					fclose(f);
#ifdef GP2X
					sync();
#endif
				}
			}

			/* Selected game will be run */
			return 1;
		}
#ifndef GP2X
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_SELECT)){
#else
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_Y) || (ExKey & GP2X_SELECT)){
#endif
			/* Return To Menu */
			return 0;
		}
	}
}

void select_game(char *game) {

	unsigned long ExKey;
	int c;

	/* No Selected game */
	strcpy(game,"builtinn");

	/* Clean screen */
	gp2x_video_flip();

	/* enable extra PSP-2000 memory */
#ifdef PSP_2K
	psp2k_mem_init();
#endif
	/* Wait until no key pressed */
	while(gp2x_joystick_read()&0x8c0ff55) 
		gp2x_timer_delay(100);

	/* Available games? */
	if(game_num_avail==0) {
		gp2x_mame_palette();
		gp2x_text_out( 35, 110, "ERROR: NO AVAILABLE GAMES FOUND" );
		gp2x_video_flip();
		while(1) { if (gp2x_joystick_read()&GP2X_A) exit(0);}
	}

#ifdef PSP
	SetGP2XClock(133);
#else
	SetGP2XClock(66);
#endif

	/* Wait until user selects a game */
	while(1) {
		game_list_view(&last_game_selected);
		gp2x_video_flip();

#ifdef GP2X
		if( (gp2x_joystick_read()&0x8c0ff55)) 
			gp2x_timer_delay(100); 
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55)) { if ((ExKey & GP2X_L) && (ExKey & GP2X_R)) exit(0); }
#else
		if( (gp2x_joystick_read()&0x8c0ff55)) 
			gp2x_timer_delay(100); 
		while(!(ExKey=gp2x_joystick_read()&0x8c0ff55))
			gp2x_timer_delay(100); 
#endif

		if (ExKey & GP2X_UP) last_game_selected--;
		if (ExKey & GP2X_DOWN) last_game_selected++;
		if (ExKey & GP2X_L) last_game_selected-=21;
		if (ExKey & GP2X_R) last_game_selected+=21;
		if ((ExKey & GP2X_L) && (ExKey & GP2X_R)) exit(0);

		/* If Button A is pressed, or a rom name was passed to this application */
#ifndef GP2X
		{
#ifdef DREAMCAST
			static int parasalir=0;
			if (ExKey & GP2X_PUSH)
				parasalir++;
			else
				parasalir=0;
			if (parasalir>8)
				gp2x_deinit();
#else
			if (ExKey & GP2X_PUSH)
				gp2x_deinit();
#endif
		}
		if ((ExKey & GP2X_A) || (ExKey & GP2X_START))
#else
		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START))
#endif
		{
			/* Select the game */
			game_list_select(last_game_selected, game);

			/* Emulation Options */
			if(show_options(game))
			{
				/* break out of the while(1) loop */
				break;
			}
		}
	}
	SetGP2XClock(gp2x_freq);
}
static void game_list_view(int *pos) {
   
	int i;
	int view_pos;
	int aux_pos=0;
	int screen_y = 45;
	int screen_x = 38;
    char tempstr[255];

	/* Draw background image */
	load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

	/* Check Limits */
	if (*pos<0)
		*pos=game_num_avail-1;
	if (*pos>(game_num_avail-1))
		*pos=0;
					   
	/* Set View Pos */
	if (*pos<10) {
		view_pos=0;
	} else {
		if (*pos>game_num_avail-11) {
			view_pos=game_num_avail-21;
			view_pos=(view_pos<0?0:view_pos);
		} else {
			view_pos=*pos-10;
		}
	}

	/* Show List */
	for (i=0;i<NUMGAMES;i++) {
		if (_drivers[i].available==1) {
            if (aux_pos>=view_pos && aux_pos<=view_pos+20) {
                //Check if the game is a favorite
                int foundfav=0;
                int counter=0;
                while(true) {
                    if (favarray[counter][0] == '\0') break;	//Null is the array terminator
                    if (strcasecmp(favarray[counter], _drivers[i].name) == 0) {
                        foundfav=1;
                        break;
                    }
                    counter++;
                }           
                if(foundfav) {
                    gp2x_gamelist_text_out_color( screen_x, screen_y, _drivers[i].description, 3); //light blue
                } else {
                    gp2x_gamelist_text_out( screen_x, screen_y, _drivers[i].description);  //white
                }
                if (aux_pos==*pos) {
                    gp2x_gamelist_text_out( screen_x-10, screen_y,">" );
                    gp2x_gamelist_text_out( screen_x-13, screen_y-1,"-" );
                }
                screen_y+=8;
            }
            aux_pos++;
		}
	}

	if (game_num_avail==0)
	{
		gp2x_gamelist_text_out(35, 110, "NO AVAILABLE GAMES FOUND");
	}
    
    //Print the filter on the bottom line if it is set
    if(global_manufacturer || global_category || global_year) {
        char tempstr2[5];
        strcpy(tempstr, "Filter:");
        if (global_year) {
            sprintf(tempstr2, "%d", global_year+1974);
            strcat(tempstr, tempstr2);
            strcat(tempstr, "/");
        }
        if(global_category) {
            strcat(tempstr, category_array[global_category]);
            strcat(tempstr, "/");
        }
        if(global_manufacturer) {
            strcat(tempstr, manufact_array[global_manufacturer]);
            strcat(tempstr, "/");
        }
        tempstr[strlen(tempstr)-1] = '\0';
        gp2x_gamelist_text_out( screen_x-20, (29*8)-6,tempstr);
    } else {
        gp2x_gamelist_text_out( (8*6)-18, (29*8)-6,"iMAME4all v1.11.0d by D.Valdeita");
    }
}
Beispiel #10
0
static int show_options(char *game)
{
	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 58;
	int options_count = 9;
	char text[256];
	FILE *f;
	int i=0;

	if(!safe_render_path)
	  while(ExKey=gp2x_joystick_read(0)&0x8c0ff55){};

	/* Read game configuration */
	sprintf(text,get_documents_path("iOS/%s_v2.cfg"),game);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&iOS_video_aspect,&iOS_video_rotate,&iOS_video_sync,
		&iOS_frameskip,&iOS_sound,&iOS_landscape_buttons,&iOS_clock_cpu,&iOS_clock_sound,&i,&iOS_cheat);
		fclose(f);
	}

	if(!safe_render_path)
	{
	   iOS_video_aspect=3;
	}

	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

		/* Draw the options */
		gp2x_gamelist_text_out(x_Pos,y_Pos,"Selected Game:\0");
		strncpy (text,game_list_description(last_game_selected),33);
		text[32]='\0';
		gp2x_gamelist_text_out(x_Pos,y_Pos+10,text);

		/* (1) Video Aspect */
		switch (iOS_video_aspect)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Original"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Ratio Not Kept"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  With Cropping"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Fixed 320x240"); break;
		}

		/* (2) Video Rotation */
		switch (iOS_video_rotate)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  No"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  Yes"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+40,"Video Rotate  TATE"); break;
		}
		
		/* (3) Video Sync */
		switch (iOS_video_sync)
		{
			case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+50, "Video Sync    Normal"); break;
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+50, "Video Sync    DblBuf"); break;
			case -1: gp2x_gamelist_text_out(x_Pos,y_Pos+50,"Video Sync    OFF"); break;
		}
		
		/* (4) Frame-Skip */
		if(iOS_frameskip==-1) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60, "Frame-Skip    Auto");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Frame-Skip    %d",iOS_frameskip);
		}

		/* (5) Sound */
		switch(iOS_sound)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","OFF"); break;

			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (11 KHz fast)"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (22 KHz fast)"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (33 KHz fast)"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (44 KHz fast)"); break;

			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (11 KHz)"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (22 KHz)"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (33 KHz)"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (44 KHz)"); break;

			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (11 KHz stereo)"); break;
			case 10: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (22 KHz stereo)"); break;
			case 11: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (33 KHz stereo)"); break;
			case 12: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"Sound         %s","ON (44 KHz stereo)"); break;

		}

		/* (6) Landscape Num Buttons */
		switch (iOS_landscape_buttons)
		{
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+80, "Landscape     1 Button"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+80, "Landscape     2 Buttons"); break;
			case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+80, "Landscape     3 Buttons"); break;
			case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+80, "Landscape     4 Buttons"); break;
		}

		/* (7) CPU Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+90,"CPU Clock     %d%%",iOS_clock_cpu);

		/* (8) Audio Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+100,"Audio Clock   %d%%",iOS_clock_sound);


		/* (9) Cheats */
		if (iOS_cheat)
			gp2x_gamelist_text_out(x_Pos,y_Pos+110,"Cheats        ON");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+110,"Cheats        OFF");
	
		gp2x_gamelist_text_out(x_Pos,y_Pos+140,"Press B to confirm, X to return\0");

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*10)+30," >");

		gp2x_video_flip();

		if(safe_render_path)
		{
		   while(gp2x_joystick_read(0)&0x8c0ff55) { gp2x_timer_delay(150); }
		   while(!(ExKey=gp2x_joystick_read(0)&0x8c0ff55)) { }
		}
		else
		{
		   //ExKey=gp2x_joystick_read(0);
		   //gp2x_timer_delay(150);
		   gp2x_timer_delay(150);
		   ExKey=gp2x_joystick_read(0)&0x8c0ff55;
		}

		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
		else if(ExKey & GP2X_R || ExKey & GP2X_L || ExKey & GP2X_RIGHT || ExKey & GP2X_LEFT)
		{
			switch(selected_option) {
			case 0:
				if(!safe_render_path)
				{
					iOS_video_aspect=3;
					break;
				}
				if((ExKey & GP2X_R) || (ExKey & GP2X_RIGHT))
				{
					iOS_video_aspect++;
					if (iOS_video_aspect>3)
						iOS_video_aspect=0;
				}
				else
				{
					iOS_video_aspect--;
					if (iOS_video_aspect<0)
						iOS_video_aspect=3;
				}
				break;
			case 1:
				if((ExKey & GP2X_R) || (ExKey & GP2X_RIGHT))
				{
					iOS_video_rotate++;
					if (iOS_video_rotate>2)
						iOS_video_rotate=0;
				}
				else
				{
					iOS_video_rotate--;
					if (iOS_video_rotate<0)
						iOS_video_rotate=2;
				}
				break;
			case 2:
				iOS_video_sync=iOS_video_sync+1;
				if (iOS_video_sync>1)
					iOS_video_sync=-1;
				break;
			case 3:
				/* "Frame-Skip" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT )
				{
					iOS_frameskip ++;
					if (iOS_frameskip>11)
						iOS_frameskip=-1;
				}
				else
				{
					iOS_frameskip--;
					if (iOS_frameskip<-1)
						iOS_frameskip=11;
				}
				break;
			case 4:
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					iOS_sound ++;
					if (iOS_sound>12)
						iOS_sound=0;
				}
				else
				{
					iOS_sound--;
					if (iOS_sound<0)
						iOS_sound=12;
				}
				break;
			case 5:
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					iOS_landscape_buttons ++;
					if (iOS_landscape_buttons>4)
						iOS_landscape_buttons=1;
				}
				else
				{
					iOS_landscape_buttons--;
					if (iOS_landscape_buttons<1)
						iOS_landscape_buttons=4;
				}
				break;
			case 6:
				/* "CPU Clock" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					iOS_clock_cpu += 10; /* Add 10% */
					if (iOS_clock_cpu > 200) /* 200% is the max */
						iOS_clock_cpu = 200;
				}
				else
				{
					iOS_clock_cpu -= 10; /* Subtract 10% */
					if (iOS_clock_cpu < 10) /* 10% is the min */
						iOS_clock_cpu = 10;
				}
				break;
			case 7:
				/* "Audio Clock" */
				if(ExKey & GP2X_R || ExKey & GP2X_RIGHT)
				{
					iOS_clock_sound += 10; /* Add 10% */
					if (iOS_clock_sound > 200) /* 200% is the max */
						iOS_clock_sound = 200;
				}
				else{
					iOS_clock_sound -= 10; /* Subtract 10% */
					if (iOS_clock_sound < 10) /* 10% is the min */
						iOS_clock_sound = 10;
				}
				break;
			case 8:
				iOS_cheat=!iOS_cheat;
				break;
			}
		}

		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START))
		{
			/* Write game configuration */
			sprintf(text,get_documents_path("iOS/%s_v2.cfg"),game);
			f=fopen(text,"w");
			if (f) {
				fprintf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",iOS_video_aspect,iOS_video_rotate,iOS_video_sync,
				iOS_frameskip,iOS_sound,iOS_landscape_buttons,iOS_clock_cpu,iOS_clock_sound,i,iOS_cheat);
				fclose(f);
				sync();
			}

			/* Selected game will be run */
			return 1;
		}
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_Y) || (ExKey & GP2X_SELECT))
		{
			/* Return To Menu */
			return 0;
		}
	}
}
Beispiel #11
0
static int show_options(char *game)
{
	unsigned long ExKey=0;
	int selected_option=0;
	int x_Pos = 41;
	int y_Pos = 58;
	int options_count = 12;
	char text[256];
	FILE *f;
	int i=0;

	/* Read game configuration */
	sprintf(text,"frontend/%s.cfg",game);
	f=fopen(text,"r");
	if (f) {
		fscanf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",&gp2x_freq,&gp2x_video_depth,&gp2x_video_aspect,&gp2x_video_sync,
		&gp2x_frameskip,&gp2x_sound,&gp2x_clock_cpu,&gp2x_clock_sound,&gp2x_cpu_cores,&gp2x_ramtweaks,&i,&gp2x_cheat,&gp2x_volume);
		fclose(f);
	}

	while(1)
	{
		/* Draw background image */
		load_bmp_8bpp(gp2x_screen8,gp2xmenu_bmp);

		/* Draw the options */
		strncpy (text,game_list_description(last_game_selected),33);
		text[32]='\0';
		gp2x_gamelist_text_out(x_Pos,y_Pos-10,text);

		/* (0) GP2X Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+10, "GP2X Clock    %d MHz", gp2x_freq);

		/* (1) Video Depth */
		switch (gp2x_video_depth)
		{
			case -1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+20,"Video Depth   Auto"); break;
			case 8:  gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+20,"Video Depth   8 bit"); break;
			case 16: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+20,"Video Depth   16 bit"); break;
		}

		/* (2) Video Aspect */
		switch (gp2x_video_aspect)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Normal"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Scale"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  4:3"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Scale 4:3"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Border"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Border Scale"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Border 4:3"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Border Scale 4:3"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate"); break;
			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Scale"); break;
			case 10: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate 4:3"); break;
			case 11: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Scale 4:3"); break;
			case 12: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Border"); break;
			case 13: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Border Scale"); break;
			case 14: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Border 4:3"); break;
			case 15: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  Rotate Border S4:3"); break;
			case 16: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE"); break;
			case 17: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Scale"); break;
			case 18: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE 4:3"); break;
			case 19: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Scale 4:3"); break;
			case 20: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Border"); break;
			case 21: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Border Scale"); break;
			case 22: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Border 4:3"); break;
			case 23: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+30,"Video Aspect  TATE Border S4:3"); break;
		}
		
		/* (3) Video Sync */
		switch (gp2x_video_sync)
		{
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+40, "Video Sync    VSync"); break;
			case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+40, "Video Sync    Normal"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+40, "Video Sync    DblBuf"); break;
			case -1: gp2x_gamelist_text_out(x_Pos,y_Pos+40,"Video Sync    OFF"); break;
		}
		
		/* (4) Frame-Skip */
		if ((gp2x_video_sync==-1) && (gp2x_frameskip==-1)) gp2x_frameskip=0;
		if(gp2x_frameskip==-1) {
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50, "Frame-Skip    Auto");
		}
		else{
			gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+50,"Frame-Skip    %d",gp2x_frameskip);
		}

		/* (5) Sound */
		switch(gp2x_sound)
		{
			case 0: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","OFF"); break;
			case 1: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (15 KHz fast)"); break;
			case 2: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (22 KHz fast)"); break;
			case 3: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (33 KHz fast)"); break;
			case 4: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (44 KHz fast)"); break;
			case 5: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (11 KHz fast)"); break;
			case 6: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (15 KHz)"); break;
			case 7: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (22 KHz)"); break;
			case 8: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (33 KHz)"); break;
			case 9: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (44 KHz)"); break;
			case 10: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (11 KHz)"); break;
			case 11: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (15 KHz stereo)"); break;
			case 12: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (22 KHz stereo)"); break;
			case 13: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (33 KHz stereo)"); break;
			case 14: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (44 KHz stereo)"); break;
			case 15: gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+60,"Sound         %s","ON (11 KHz stereo)"); break;
		}

		/* (6) CPU Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+70,"CPU Clock     %d%%",gp2x_clock_cpu);

		/* (7) Audio Clock */
		gp2x_gamelist_text_out_fmt(x_Pos,y_Pos+80,"Audio Clock   %d%%",gp2x_clock_sound);

		/* (8) CPU cores */
		switch (gp2x_cpu_cores)
		{
			case 0: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores None"); break;
			case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores Cyclone"); break;
			case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores DrZ80"); break;
			case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores Cyclone+DrZ80"); break;
			case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores DrZ80(snd)"); break;
			case 5: gp2x_gamelist_text_out(x_Pos,y_Pos+90, "CPU ASM cores Cyclone+DrZ80(snd)"); break;
		}

		/* (9) RAM Tweaks */
		if (gp2x_ramtweaks)
			gp2x_gamelist_text_out(x_Pos,y_Pos+100,"RAM Tweaks    ON");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+100,"RAM Tweaks    OFF");

		/* (10) Cheats */
		if (gp2x_cheat)
			gp2x_gamelist_text_out(x_Pos,y_Pos+110,"Cheats        ON");
		else
			gp2x_gamelist_text_out(x_Pos,y_Pos+110,"Cheats        OFF");

        /* (11) Volume */
        if (gp2x_sound == 0)
        {
            gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Disabled");
        }
        else
        {
            switch (gp2x_volume)
            {
                case 1: gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Quiet"); break;
                case 2: gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Low"); break;
                case 3: gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Medium"); break;
                case 4: gp2x_gamelist_text_out(x_Pos,y_Pos+120,"Volume        Maximum"); break;
            }
        }
	
		gp2x_gamelist_text_out(x_Pos,y_Pos+140,"Press B to confirm, X to return\0");

		/* Show currently selected item */
		gp2x_gamelist_text_out(x_Pos-16,y_Pos+(selected_option*10)+10," >");

		gp2x_video_flip();
		while(gp2x_joystick_read(0)&0x8c0ff55) { gp2x_timer_delay(150); }
		while(!(ExKey=gp2x_joystick_read(0)&0x8c0ff55)) { }
		if(ExKey & GP2X_DOWN){
			selected_option++;
			selected_option = selected_option % options_count;
		}
		else if(ExKey & GP2X_UP){
			selected_option--;
			if(selected_option<0)
				selected_option = options_count - 1;
		}
		else if(ExKey & GP2X_R || ExKey & GP2X_L)
		{
			switch(selected_option) {
			case 0:
				/* GP2X Clock */
				if(ExKey & GP2X_R){
					switch (gp2x_freq) {
						case  66: gp2x_freq=75;break;
						case  75: gp2x_freq=80;break;
						case  80: gp2x_freq=100;break;
						case 100: gp2x_freq=120;break;
						case 120: gp2x_freq=133;break;
						case 133: gp2x_freq=150;break;
						case 150: gp2x_freq=166;break;
						case 166: gp2x_freq=180;break;
						case 180: gp2x_freq=200;break;
						case 200: gp2x_freq=225;break;
						case 225: gp2x_freq=233;break;
						case 233: gp2x_freq=245;break;
						case 245: gp2x_freq=250;break;
						case 250: gp2x_freq=255;break;
						case 255: gp2x_freq=260;break;
						case 260: gp2x_freq=265;break;
						case 265: gp2x_freq=266;break;
						case 266: gp2x_freq=270;break;
						case 270: gp2x_freq=275;break;
						case 275: gp2x_freq=280;break;
						case 280: gp2x_freq=285;break;
						case 285: gp2x_freq=290;break;
						case 290: gp2x_freq=295;break;
						case 295: gp2x_freq=300;break;
						case 300: gp2x_freq=66;break;
					}
				} else {
					switch (gp2x_freq) {
						case  66: gp2x_freq=300;break;
						case  75: gp2x_freq=66;break;
						case  80: gp2x_freq=75;break;
						case 100: gp2x_freq=80;break;
						case 120: gp2x_freq=100;break;
						case 133: gp2x_freq=120;break;
						case 150: gp2x_freq=133;break;
						case 166: gp2x_freq=150;break;
						case 180: gp2x_freq=166;break;
						case 200: gp2x_freq=180;break;
						case 225: gp2x_freq=200;break;
						case 233: gp2x_freq=225;break;
						case 245: gp2x_freq=233;break;
						case 250: gp2x_freq=245;break;
						case 255: gp2x_freq=250;break;
						case 260: gp2x_freq=255;break;
						case 265: gp2x_freq=260;break;
						case 266: gp2x_freq=265;break;
						case 270: gp2x_freq=266;break;
						case 275: gp2x_freq=270;break;
						case 280: gp2x_freq=275;break;
						case 285: gp2x_freq=280;break;
						case 290: gp2x_freq=285;break;
						case 295: gp2x_freq=290;break;
						case 300: gp2x_freq=295;break;
					}
				}
				break;
			case 1:
				switch (gp2x_video_depth)
				{
					case -1: gp2x_video_depth=8; break;
					case 8: gp2x_video_depth=16; break;
					case 16: gp2x_video_depth=-1; break;
				}
				break;
			case 2:
				if(ExKey & GP2X_R)
				{
					gp2x_video_aspect++;
					if (gp2x_video_aspect>23)
						gp2x_video_aspect=0;
				}
				else
				{
					gp2x_video_aspect--;
					if (gp2x_video_aspect<0)
						gp2x_video_aspect=23;
				}
				break;
			case 3:
				gp2x_video_sync=gp2x_video_sync+1;
				if (gp2x_video_sync>2)
					gp2x_video_sync=-1;
				break;
			case 4:
				/* "Frame-Skip" */
				if(ExKey & GP2X_R)
				{
					gp2x_frameskip ++;
					if (gp2x_frameskip>11)
						gp2x_frameskip=-1;
				}
				else
				{
					gp2x_frameskip--;
					if (gp2x_frameskip<-1)
						gp2x_frameskip=11;
				}
				break;
			case 5:
				if(ExKey & GP2X_R)
				{
					gp2x_sound ++;
					if (gp2x_sound>15)
						gp2x_sound=0;
				}
				else
				{
					gp2x_sound--;
					if (gp2x_sound<0)
						gp2x_sound=15;
				}
				break;
			case 6:
				/* "CPU Clock" */
				if(ExKey & GP2X_R)
				{
					gp2x_clock_cpu += 10; /* Add 10% */
					if (gp2x_clock_cpu > 200) /* 200% is the max */
						gp2x_clock_cpu = 200;
				}
				else
				{
					gp2x_clock_cpu -= 10; /* Subtract 10% */
					if (gp2x_clock_cpu < 10) /* 10% is the min */
						gp2x_clock_cpu = 10;
				}
				break;
			case 7:
				/* "Audio Clock" */
				if(ExKey & GP2X_R)
				{
					gp2x_clock_sound += 10; /* Add 10% */
					if (gp2x_clock_sound > 200) /* 200% is the max */
						gp2x_clock_sound = 200;
				}
				else{
					gp2x_clock_sound -= 10; /* Subtract 10% */
					if (gp2x_clock_sound < 10) /* 10% is the min */
						gp2x_clock_sound = 10;
				}
				break;
			case 8:
				gp2x_cpu_cores=(gp2x_cpu_cores+1)%6;
				break;
			case 9:
				gp2x_ramtweaks=!gp2x_ramtweaks;
				break;
			case 10:
				gp2x_cheat=!gp2x_cheat;
				break;
            case 11:
                /* Volume */
                if(ExKey & GP2X_R)
                {
                    gp2x_volume++;
                    if (gp2x_volume > 4)
                        gp2x_volume = 1;
                }
                else {
                    gp2x_volume--;
                    if (gp2x_volume < 1)
                        gp2x_volume = 4;
                }
                break;
			}
		}

		if ((ExKey & GP2X_A) || (ExKey & GP2X_B) || (ExKey & GP2X_PUSH) || (ExKey & GP2X_START)) 
		{
			/* Write game configuration */
			sprintf(text,"frontend/%s.cfg",game);
			f=fopen(text,"w");
			if (f) {
				fprintf(f,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",gp2x_freq,gp2x_video_depth,gp2x_video_aspect,gp2x_video_sync,
				gp2x_frameskip,gp2x_sound,gp2x_clock_cpu,gp2x_clock_sound,gp2x_cpu_cores,gp2x_ramtweaks,i,gp2x_cheat,gp2x_volume);
				fclose(f);
				sync();
			}

			/* Selected game will be run */
			return 1;
		}
		else if ((ExKey & GP2X_X) || (ExKey & GP2X_Y) || (ExKey & GP2X_SELECT))
		{
			/* Return To Menu */
			return 0;
		}
	}
}