static void
gst_gl_transformation_build_mvp (GstGLTransformation * transformation)
{
  graphene_point3d_t translation_vector =
      GRAPHENE_POINT3D_INIT (transformation->xtranslation,
      transformation->ytranslation,
      transformation->ztranslation);

  graphene_matrix_t model_matrix;
  graphene_matrix_t projection_matrix;
  graphene_matrix_t view_matrix;
  graphene_matrix_t vp_matrix;

  graphene_vec3_t eye;
  graphene_vec3_t center;
  graphene_vec3_t up;

  graphene_vec3_init (&eye, 0.f, 0.f, 1.f);
  graphene_vec3_init (&center, 0.f, 0.f, 0.f);
  graphene_vec3_init (&up, 0.f, 1.f, 0.f);

  graphene_matrix_init_rotate (&model_matrix,
      transformation->xrotation, graphene_vec3_x_axis ());
  graphene_matrix_rotate (&model_matrix,
      transformation->yrotation, graphene_vec3_y_axis ());
  graphene_matrix_rotate (&model_matrix,
      transformation->zrotation, graphene_vec3_z_axis ());
  graphene_matrix_scale (&model_matrix,
      transformation->xscale, transformation->yscale, 1.0f);
  graphene_matrix_translate (&model_matrix, &translation_vector);

  if (transformation->ortho) {
    graphene_matrix_init_ortho (&projection_matrix,
        -transformation->aspect, transformation->aspect,
        -1, 1, transformation->znear, transformation->zfar);
  } else {
    graphene_matrix_init_perspective (&projection_matrix,
        transformation->fovy,
        transformation->aspect, transformation->znear, transformation->zfar);
  }

  graphene_matrix_init_look_at (&view_matrix, &eye, &center, &up);

  graphene_matrix_multiply (&projection_matrix, &view_matrix, &vp_matrix);
  graphene_matrix_multiply (&vp_matrix, &model_matrix,
      &transformation->mvp_matrix);
}
Beispiel #2
0
GRAPHENE_TEST_UNIT_END

GRAPHENE_TEST_UNIT_BEGIN (ray_matrix_transform)
{
  graphene_ray_t r, res;
  graphene_matrix_t m;

  if (g_test_verbose ())
    g_test_message ("Identity matrix...");
  graphene_ray_init (&r, &one3, graphene_vec3_z_axis ());
  graphene_matrix_init_identity (&m);
  graphene_matrix_transform_ray (&m, &r, &res);
  g_assert_true (graphene_ray_equal (&r, &res));

  if (g_test_verbose ())
    g_test_message ("Rotation matrix: rotateZ(90deg)");
  graphene_ray_init (&r, &zero3, graphene_vec3_z_axis ());
  graphene_matrix_init_rotate (&m, 90, graphene_vec3_z_axis ());
  graphene_matrix_transform_ray (&m, &r, &res);
  g_assert_true (graphene_ray_equal (&r, &res));
}