static void gui_scores(int id, int e) { const char *s = "1234567"; int j, jd, kd, ld; score_extra_row = e; if ((jd = gui_vstack(id))) { if ((kd = gui_vstack(jd))) { score_label = gui_label(kd, _("Unavailable"), GUI_MED, 0, 0); for (j = RANK_HARD; j < RANK_LAST; j++) if ((ld = gui_hstack(kd))) { score_coin[j] = gui_count(ld, 1000, GUI_MED); score_name[j] = gui_label(ld, s, GUI_MED, gui_yel, gui_wht); score_time[j] = gui_clock(ld, 359999, GUI_MED); gui_set_trunc(score_name[j], TRUNC_TAIL); gui_set_fill (score_name[j]); } gui_set_rect(kd, GUI_ALL); } if (e) { gui_space(jd); if ((kd = gui_hstack(jd))) { j = RANK_LAST; score_coin[j] = gui_count(kd, 1000, GUI_MED); score_name[j] = gui_label(kd, s, GUI_MED, gui_yel, gui_wht); score_time[j] = gui_clock(kd, 359999, GUI_MED); gui_set_trunc(score_name[j], TRUNC_TAIL); gui_set_fill (score_name[j]); gui_set_rect(kd, GUI_ALL); } } } }
void hud_init(void) { int id; if ((Rhud_id = gui_hstack(0))) { if ((id = gui_vstack(Rhud_id))) { gui_label(id, "Coins", GUI_SML, 0, gui_wht, gui_wht); gui_label(id, "Goal", GUI_SML, 0, gui_wht, gui_wht); } if ((id = gui_vstack(Rhud_id))) { coin_id = gui_count(id, 100, GUI_SML, GUI_NW); goal_id = gui_count(id, 10, GUI_SML, 0); } gui_layout(Rhud_id, +1, -1); } if ((Lhud_id = gui_hstack(0))) { if ((id = gui_vstack(Lhud_id))) { ball_id = gui_count(id, 10, GUI_SML, GUI_NE); scor_id = gui_count(id, 1000, GUI_SML, 0); } if ((id = gui_vstack(Lhud_id))) { gui_label(id, "Balls", GUI_SML, 0, gui_wht, gui_wht); gui_label(id, "Score", GUI_SML, 0, gui_wht, gui_wht); } gui_layout(Lhud_id, -1, -1); } if ((time_id = gui_clock(0, 59999, GUI_MED, GUI_TOP))) gui_layout(time_id, 0, -1); if ((view_id = gui_label(0, STR_VIEW2, GUI_SML, GUI_SW, gui_wht, gui_wht))) gui_layout(view_id, 1, 1); if ((fps_id = gui_count(0, 1000, GUI_SML, GUI_SE))) gui_layout(fps_id, -1, 1); }
void hud_init(void) { static const GLubyte *color[5] = { gui_wht, gui_red, gui_grn, gui_blu, gui_yel }; int i = curr_player(); #ifdef __MOBILE__ if ((Shud_id = gui_vstack(0))) { gui_label(Shud_id, _(" S "), GUI_SML, gui_wht, gui_wht); gui_label(Shud_id, _(" W "), GUI_SML, gui_wht, gui_wht); gui_label(Shud_id, _(" I "), GUI_SML, gui_wht, gui_wht); gui_label(Shud_id, _(" N "), GUI_SML, gui_wht, gui_wht); gui_label(Shud_id, _(" G "), GUI_SML, gui_wht, gui_wht); gui_set_rect(Shud_id, GUI_RGT); gui_layout(Shud_id, -1, 0); } #endif if ((Lhud_id = gui_hstack(0))) { gui_label(Lhud_id, curr_scr(), GUI_MED, color[i], gui_wht); gui_label(Lhud_id, _("Shot"), GUI_SML, gui_wht, gui_wht); gui_set_rect(Lhud_id, GUI_NE); gui_layout(Lhud_id, -1, -1); } if ((Rhud_id = gui_hstack(0))) { gui_label(Rhud_id, curr_par(), GUI_MED, color[i], gui_wht); gui_label(Rhud_id, _("Par"), GUI_SML, gui_wht, gui_wht); gui_set_rect(Rhud_id, GUI_NW); gui_layout(Rhud_id, +1, -1); } if ((fps_id = gui_count(0, 1000, GUI_SML))) { gui_set_rect(fps_id, GUI_SE); gui_layout(fps_id, -1, +1); } }
static int goal_gui(void) { const char *s1 = _("New Record"); const char *s2 = _("GOAL"); int id, jd, kd, ld, md; int high = progress_lvl_high(); if ((id = gui_vstack(0))) { int gid = 0; if (curr_mode() == MODE_CHALLENGE) { int coins, score, balls; int i; /* Reverse-engineer initial score and balls. */ if (resume) { coins = 0; score = curr_score(); balls = curr_balls(); } else { coins = curr_coins(); score = curr_score() - coins; balls = curr_balls(); for (i = curr_score(); i > score; i--) if (progress_reward_ball(i)) balls--; } /*if ((jd = gui_hstack(id))) { gui_filler(jd);*/ if ((kd = gui_vstack(id))) { if ((ld = video.device_w < video.device_h ? gui_vstack(kd) : gui_hstack(kd))) { if ((md = gui_harray(ld))) { balls_id = gui_count(md, 100, GUI_MED); gui_label(md, _("Balls"), GUI_MED, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { score_id = gui_count(md, 1000, GUI_MED); gui_label(md, _("Score"), GUI_MED, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { coins_id = gui_count(md, 100, GUI_MED); gui_label(md, _("Coins"), GUI_MED, gui_wht, gui_wht); } gui_set_count(balls_id, balls); gui_set_count(score_id, score); gui_set_count(coins_id, coins); } if ((ld = gui_harray(kd))) { const struct level *l; gui_label(ld, "", GUI_SML, 0, 0); for (i = MAXLVL - 1; i >= 0; i--) if ((l = get_level(i)) && level_bonus(l)) { const GLubyte *c = (level_opened(l) ? gui_grn : gui_gry); gui_label(ld, level_name(l), GUI_SML, c, c); } gui_label(ld, "", GUI_SML, 0, 0); } gui_set_rect(kd, GUI_ALL); } /*gui_filler(jd); }*/ gui_space(id); } else { gid = gui_label(id, high ? s1 : s2, GUI_LRG, gui_blu, gui_grn); gui_space(id); balls_id = score_id = coins_id = 0; } gui_score_board(id, (GUI_SCORE_COIN | GUI_SCORE_TIME | GUI_SCORE_GOAL | GUI_SCORE_SAVE), 1, high); gui_space(id); if ((jd = gui_harray(id))) { if (progress_done()) gui_start(jd, _("Finish"), GUI_MED, GOAL_DONE, 0); else if (progress_last()) gui_start(jd, _("Finish"), GUI_MED, GOAL_LAST, 0); if (progress_next_avail()) gui_start(jd, _("Next"), GUI_MED, GOAL_NEXT, 0); if (progress_same_avail()) gui_start(jd, _("Retry"), GUI_MED, GOAL_SAME, 0); if (!progress_done() && !progress_last()) gui_start(jd, _("Quit"), GUI_MED, GOAL_DONE, 0); //if (demo_saved()) // gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0); } if (!resume && gid) gui_pulse(gid, 1.2f); gui_layout(id, 0, 0); } set_score_board(level_score(curr_level(), SCORE_COIN), progress_coin_rank(), level_score(curr_level(), SCORE_TIME), progress_time_rank(), level_score(curr_level(), SCORE_GOAL), progress_goal_rank()); return id; }
static int gui_demo_status(int id) { const char *status; int jd, kd, ld; int s; /* Find the longest status string. */ for (status = "", s = GAME_NONE; s < GAME_MAX; s++) if (strlen(status_to_str(s)) > strlen(status)) status = status_to_str(s); /* Build info bar with dummy values. */ if ((jd = gui_hstack(id))) { gui_filler(jd); if ((kd = gui_hstack(jd))) { if ((ld = gui_vstack(kd))) { gui_filler(ld); time_id = gui_clock(ld, 35000, GUI_SML); coin_id = gui_count(ld, 100, GUI_SML); status_id = gui_label(ld, status, GUI_SML, gui_red, gui_red); gui_filler(ld); } if ((ld = gui_vstack(kd))) { gui_filler(ld); gui_label(ld, _("Time"), GUI_SML, gui_wht, gui_wht); gui_label(ld, _("Coins"), GUI_SML, gui_wht, gui_wht); gui_label(ld, _("Status"), GUI_SML, gui_wht, gui_wht); gui_filler(ld); } gui_set_rect(kd, GUI_ALL); } gui_space(jd); if ((kd = gui_hstack(jd))) { if ((ld = gui_vstack(kd))) { gui_filler(ld); name_id = gui_label(ld, " ", GUI_SML, 0, 0); player_id = gui_label(ld, " ", GUI_SML, 0, 0); date_id = gui_label(ld, date_to_str(time(NULL)), GUI_SML, 0, 0); gui_filler(ld); gui_set_trunc(name_id, TRUNC_TAIL); gui_set_trunc(player_id, TRUNC_TAIL); } if ((ld = gui_vstack(kd))) { gui_filler(ld); gui_label(ld, _("Replay"), GUI_SML, gui_wht, gui_wht); gui_label(ld, _("Player"), GUI_SML, gui_wht, gui_wht); gui_label(ld, _("Date"), GUI_SML, gui_wht, gui_wht); gui_filler(ld); } gui_set_rect(kd, GUI_ALL); } gui_filler(jd); } return jd; }
static int goal_enter(void) { const char *s1 = _("New Record"); const char *s2 = _("GOAL"); int id, jd, kd, ld, md; const struct level *l = get_level(curr_level()); int high = progress_lvl_high(); if (new_name) { progress_rename(0); new_name = 0; } if ((id = gui_vstack(0))) { int gid; if (high) gid = gui_label(id, s1, GUI_MED, GUI_ALL, gui_grn, gui_grn); else gid = gui_label(id, s2, GUI_LRG, GUI_ALL, gui_blu, gui_grn); gui_space(id); if (curr_mode() == MODE_CHALLENGE) { int coins, score, balls; char msg[MAXSTR] = ""; int i; /* Reverse-engineer initial score and balls. */ if (resume) { coins = 0; score = curr_score(); balls = curr_balls(); } else { coins = curr_coins(); score = curr_score() - coins; balls = curr_balls(); for (i = curr_score(); i > score; i--) if (progress_reward_ball(i)) balls--; } sprintf(msg, ngettext("%d new bonus level", "%d new bonus levels", curr_bonus()), curr_bonus()); if ((jd = gui_hstack(id))) { gui_filler(jd); if ((kd = gui_vstack(jd))) { if ((ld = gui_hstack(kd))) { if ((md = gui_harray(ld))) { balls_id = gui_count(md, 100, GUI_MED, GUI_NE); gui_label(md, _("Balls"), GUI_SML, 0, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { score_id = gui_count(md, 1000, GUI_MED, 0); gui_label(md, _("Score"), GUI_SML, 0, gui_wht, gui_wht); } if ((md = gui_harray(ld))) { coins_id = gui_count(md, 100, GUI_MED, 0); gui_label(md, _("Coins"), GUI_SML, GUI_NW, gui_wht, gui_wht); } gui_set_count(balls_id, balls); gui_set_count(score_id, score); gui_set_count(coins_id, coins); } gui_label(kd, msg, GUI_SML, GUI_BOT, 0, 0); } gui_filler(jd); } gui_space(id); } else { balls_id = score_id = coins_id = 0; } gui_score_board(id, (GUI_MOST_COINS | GUI_BEST_TIMES | GUI_FAST_UNLOCK), 1, high); gui_space(id); if ((jd = gui_harray(id))) { if (progress_done()) gui_start(jd, _("Finish"), GUI_SML, GOAL_DONE, 0); else if (progress_last()) gui_start(jd, _("Finish"), GUI_SML, GOAL_LAST, 0); if (progress_next_avail()) gui_start(jd, _("Next Level"), GUI_SML, GOAL_NEXT, 0); if (progress_same_avail()) gui_start(jd, _("Retry Level"), GUI_SML, GOAL_SAME, 0); if (demo_saved()) gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0); } if (!resume) gui_pulse(gid, 1.2f); gui_layout(id, 0, 0); } set_score_board(&l->score.most_coins, progress_coin_rank(), &l->score.best_times, progress_time_rank(), &l->score.fast_unlock, progress_goal_rank()); audio_music_fade_out(2.0f); video_clr_grab(); /* Reset hack. */ resume = 0; return id; }