Beispiel #1
0
static void gui_scores(int id, int e)
{
    const char *s = "1234567";

    int j, jd, kd, ld;

    score_extra_row = e;

    if ((jd = gui_vstack(id)))
    {
        if ((kd = gui_vstack(jd)))
        {
            score_label = gui_label(kd, _("Unavailable"), GUI_MED, 0, 0);

            for (j = RANK_HARD; j < RANK_LAST; j++)
                if ((ld = gui_hstack(kd)))
                {
                    score_coin[j] = gui_count(ld, 1000, GUI_MED);
                    score_name[j] = gui_label(ld, s, GUI_MED, gui_yel, gui_wht);
                    score_time[j] = gui_clock(ld, 359999, GUI_MED);

                    gui_set_trunc(score_name[j], TRUNC_TAIL);
                    gui_set_fill (score_name[j]);
                }

            gui_set_rect(kd, GUI_ALL);
        }

        if (e)
        {
            gui_space(jd);

            if ((kd = gui_hstack(jd)))
            {
                j = RANK_LAST;

                score_coin[j] = gui_count(kd, 1000, GUI_MED);
                score_name[j] = gui_label(kd, s, GUI_MED, gui_yel, gui_wht);
                score_time[j] = gui_clock(kd, 359999, GUI_MED);

                gui_set_trunc(score_name[j], TRUNC_TAIL);
                gui_set_fill (score_name[j]);

                gui_set_rect(kd, GUI_ALL);
            }
        }
    }
}
Beispiel #2
0
void hud_init(void)
{
    int id;

    if ((Rhud_id = gui_hstack(0)))
    {
        if ((id = gui_vstack(Rhud_id)))
        {
            gui_label(id, "Coins", GUI_SML, 0, gui_wht, gui_wht);
            gui_label(id, "Goal",  GUI_SML, 0, gui_wht, gui_wht);
        }
        if ((id = gui_vstack(Rhud_id)))
        {
            coin_id = gui_count(id, 100, GUI_SML, GUI_NW);
            goal_id = gui_count(id, 10,  GUI_SML, 0);
        }
        gui_layout(Rhud_id, +1, -1);
    }

    if ((Lhud_id = gui_hstack(0)))
    {
        if ((id = gui_vstack(Lhud_id)))
        {
            ball_id = gui_count(id, 10,   GUI_SML, GUI_NE);
            scor_id = gui_count(id, 1000, GUI_SML, 0);
        }
        if ((id = gui_vstack(Lhud_id)))
        {
            gui_label(id, "Balls", GUI_SML, 0, gui_wht, gui_wht);
            gui_label(id, "Score", GUI_SML, 0, gui_wht, gui_wht);
        }
        gui_layout(Lhud_id, -1, -1);
    }

    if ((time_id = gui_clock(0, 59999, GUI_MED, GUI_TOP)))
        gui_layout(time_id, 0, -1);

    if ((view_id = gui_label(0, STR_VIEW2, GUI_SML, GUI_SW, gui_wht, gui_wht)))
        gui_layout(view_id, 1, 1);

    if ((fps_id = gui_count(0, 1000, GUI_SML, GUI_SE)))
        gui_layout(fps_id, -1, 1);
}
Beispiel #3
0
void hud_init(void)
{
    static const GLubyte *color[5] = {
        gui_wht,
        gui_red,
        gui_grn,
        gui_blu,
        gui_yel
    };
    int i = curr_player();

#ifdef __MOBILE__
    if ((Shud_id = gui_vstack(0)))
    {
        gui_label(Shud_id, _("   S   "), GUI_SML, gui_wht,  gui_wht);
        gui_label(Shud_id, _("   W   "), GUI_SML, gui_wht,  gui_wht);
        gui_label(Shud_id, _("   I   "), GUI_SML, gui_wht,  gui_wht);
        gui_label(Shud_id, _("   N   "), GUI_SML, gui_wht,  gui_wht);
        gui_label(Shud_id, _("   G   "), GUI_SML, gui_wht,  gui_wht);
        gui_set_rect(Shud_id, GUI_RGT);
        gui_layout(Shud_id, -1, 0);
    }
#endif

    if ((Lhud_id = gui_hstack(0)))
    {
        gui_label(Lhud_id, curr_scr(), GUI_MED, color[i], gui_wht);
        gui_label(Lhud_id, _("Shot"), GUI_SML,  gui_wht,  gui_wht);
        gui_set_rect(Lhud_id, GUI_NE);
        gui_layout(Lhud_id, -1, -1);
    }
    if ((Rhud_id = gui_hstack(0)))
    {
        gui_label(Rhud_id, curr_par(), GUI_MED,  color[i], gui_wht);
        gui_label(Rhud_id, _("Par"),   GUI_SML, gui_wht,  gui_wht);
        gui_set_rect(Rhud_id, GUI_NW);
        gui_layout(Rhud_id, +1, -1);
    }
    if ((fps_id = gui_count(0, 1000, GUI_SML)))
    {
        gui_set_rect(fps_id, GUI_SE);
        gui_layout(fps_id, -1, +1);
    }
}
Beispiel #4
0
static int goal_gui(void)
{
    const char *s1 = _("New Record");
    const char *s2 = _("GOAL");

    int id, jd, kd, ld, md;

    int high = progress_lvl_high();

    if ((id = gui_vstack(0)))
    {
        int gid = 0;

        if (curr_mode() == MODE_CHALLENGE)
        {
            int coins, score, balls;
            int i;

            /* Reverse-engineer initial score and balls. */

            if (resume)
            {
                coins = 0;
                score = curr_score();
                balls = curr_balls();
            }
            else
            {
                coins = curr_coins();
                score = curr_score() - coins;
                balls = curr_balls();

                for (i = curr_score(); i > score; i--)
                    if (progress_reward_ball(i))
                        balls--;
            }

            /*if ((jd = gui_hstack(id)))
            {
                gui_filler(jd);*/

                if ((kd = gui_vstack(id)))
                {
                    if ((ld = video.device_w < video.device_h ? gui_vstack(kd) : gui_hstack(kd)))
                    {
                        if ((md = gui_harray(ld)))
                        {
                            balls_id = gui_count(md, 100, GUI_MED);
                            gui_label(md, _("Balls"), GUI_MED,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            score_id = gui_count(md, 1000, GUI_MED);
                            gui_label(md, _("Score"), GUI_MED,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            coins_id = gui_count(md, 100, GUI_MED);
                            gui_label(md, _("Coins"), GUI_MED,
                                      gui_wht, gui_wht);
                        }

                        gui_set_count(balls_id, balls);
                        gui_set_count(score_id, score);
                        gui_set_count(coins_id, coins);
                    }

                    if ((ld = gui_harray(kd)))
                    {
                        const struct level *l;

                        gui_label(ld, "", GUI_SML, 0, 0);

                        for (i = MAXLVL - 1; i >= 0; i--)
                            if ((l = get_level(i)) && level_bonus(l))
                            {
                                const GLubyte *c = (level_opened(l) ?
                                                    gui_grn : gui_gry);

                                gui_label(ld, level_name(l), GUI_SML, c, c);
                            }

                        gui_label(ld, "", GUI_SML, 0, 0);
                    }

                    gui_set_rect(kd, GUI_ALL);
                }

                /*gui_filler(jd);
            }*/

            gui_space(id);
        }
        else
        {
            gid = gui_label(id, high ? s1 : s2, GUI_LRG, gui_blu, gui_grn);
            gui_space(id);

            balls_id = score_id = coins_id = 0;
        }

        gui_score_board(id, (GUI_SCORE_COIN |
                             GUI_SCORE_TIME |
                             GUI_SCORE_GOAL |
                             GUI_SCORE_SAVE), 1, high);

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            if      (progress_done())
                gui_start(jd, _("Finish"), GUI_MED, GOAL_DONE, 0);
            else if (progress_last())
                gui_start(jd, _("Finish"), GUI_MED, GOAL_LAST, 0);

            if (progress_next_avail())
                gui_start(jd, _("Next"),  GUI_MED, GOAL_NEXT, 0);

            if (progress_same_avail())
                gui_start(jd, _("Retry"), GUI_MED, GOAL_SAME, 0);

            if (!progress_done() && !progress_last())
                gui_start(jd, _("Quit"), GUI_MED, GOAL_DONE, 0);
            //if (demo_saved())
            //    gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0);
        }

        if (!resume && gid)
            gui_pulse(gid, 1.2f);

        gui_layout(id, 0, 0);

    }

    set_score_board(level_score(curr_level(), SCORE_COIN), progress_coin_rank(),
                    level_score(curr_level(), SCORE_TIME), progress_time_rank(),
                    level_score(curr_level(), SCORE_GOAL), progress_goal_rank());

    return id;
}
Beispiel #5
0
static int gui_demo_status(int id)
{
    const char *status;
    int jd, kd, ld;
    int s;

    /* Find the longest status string. */

    for (status = "", s = GAME_NONE; s < GAME_MAX; s++)
        if (strlen(status_to_str(s)) > strlen(status))
            status = status_to_str(s);

    /* Build info bar with dummy values. */

    if ((jd = gui_hstack(id)))
    {
        gui_filler(jd);

        if ((kd = gui_hstack(jd)))
        {
            if ((ld = gui_vstack(kd)))
            {
                gui_filler(ld);

                time_id   = gui_clock(ld, 35000,  GUI_SML);
                coin_id   = gui_count(ld, 100,    GUI_SML);
                status_id = gui_label(ld, status, GUI_SML, gui_red, gui_red);

                gui_filler(ld);
            }

            if ((ld = gui_vstack(kd)))
            {
                gui_filler(ld);

                gui_label(ld, _("Time"),   GUI_SML, gui_wht, gui_wht);
                gui_label(ld, _("Coins"),  GUI_SML, gui_wht, gui_wht);
                gui_label(ld, _("Status"), GUI_SML, gui_wht, gui_wht);

                gui_filler(ld);
            }

            gui_set_rect(kd, GUI_ALL);
        }

        gui_space(jd);

        if ((kd = gui_hstack(jd)))
        {
            if ((ld = gui_vstack(kd)))
            {
                gui_filler(ld);

                name_id   = gui_label(ld, " ", GUI_SML, 0, 0);
                player_id = gui_label(ld, " ", GUI_SML, 0, 0);
                date_id   = gui_label(ld, date_to_str(time(NULL)),
                                      GUI_SML, 0, 0);

                gui_filler(ld);

                gui_set_trunc(name_id,   TRUNC_TAIL);
                gui_set_trunc(player_id, TRUNC_TAIL);
            }

            if ((ld = gui_vstack(kd)))
            {
                gui_filler(ld);

                gui_label(ld, _("Replay"), GUI_SML, gui_wht, gui_wht);
                gui_label(ld, _("Player"), GUI_SML, gui_wht, gui_wht);
                gui_label(ld, _("Date"),   GUI_SML, gui_wht, gui_wht);

                gui_filler(ld);
            }

            gui_set_rect(kd, GUI_ALL);
        }

        gui_filler(jd);
    }

    return jd;
}
Beispiel #6
0
static int goal_enter(void)
{
    const char *s1 = _("New Record");
    const char *s2 = _("GOAL");

    int id, jd, kd, ld, md;

    const struct level *l = get_level(curr_level());

    int high = progress_lvl_high();

    if (new_name)
    {
        progress_rename(0);
        new_name = 0;
    }

    if ((id = gui_vstack(0)))
    {
        int gid;

        if (high)
            gid = gui_label(id, s1, GUI_MED, GUI_ALL, gui_grn, gui_grn);
        else
            gid = gui_label(id, s2, GUI_LRG, GUI_ALL, gui_blu, gui_grn);

        gui_space(id);

        if (curr_mode() == MODE_CHALLENGE)
        {
            int coins, score, balls;
            char msg[MAXSTR] = "";
            int i;

            /* Reverse-engineer initial score and balls. */

            if (resume)
            {
                coins = 0;
                score = curr_score();
                balls = curr_balls();
            }
            else
            {
                coins = curr_coins();
                score = curr_score() - coins;
                balls = curr_balls();

                for (i = curr_score(); i > score; i--)
                    if (progress_reward_ball(i))
                        balls--;
            }

            sprintf(msg, ngettext("%d new bonus level",
                                  "%d new bonus levels",
                                  curr_bonus()), curr_bonus());

            if ((jd = gui_hstack(id)))
            {
                gui_filler(jd);

                if ((kd = gui_vstack(jd)))
                {
                    if ((ld = gui_hstack(kd)))
                    {
                        if ((md = gui_harray(ld)))
                        {
                            balls_id = gui_count(md, 100, GUI_MED, GUI_NE);
                            gui_label(md, _("Balls"), GUI_SML, 0,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            score_id = gui_count(md, 1000, GUI_MED, 0);
                            gui_label(md, _("Score"), GUI_SML, 0,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            coins_id = gui_count(md, 100, GUI_MED, 0);
                            gui_label(md, _("Coins"), GUI_SML, GUI_NW,
                                      gui_wht, gui_wht);
                        }

                        gui_set_count(balls_id, balls);
                        gui_set_count(score_id, score);
                        gui_set_count(coins_id, coins);
                    }

                    gui_label(kd, msg, GUI_SML, GUI_BOT, 0, 0);
                }

                gui_filler(jd);
            }

            gui_space(id);
        }
        else
        {
            balls_id = score_id = coins_id = 0;
        }

        gui_score_board(id, (GUI_MOST_COINS |
                             GUI_BEST_TIMES |
                             GUI_FAST_UNLOCK), 1, high);

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            if      (progress_done())
                gui_start(jd, _("Finish"), GUI_SML, GOAL_DONE, 0);
            else if (progress_last())
                gui_start(jd, _("Finish"), GUI_SML, GOAL_LAST, 0);

            if (progress_next_avail())
                gui_start(jd, _("Next Level"),  GUI_SML, GOAL_NEXT, 0);

            if (progress_same_avail())
                gui_start(jd, _("Retry Level"), GUI_SML, GOAL_SAME, 0);

            if (demo_saved())
                gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0);
        }

        if (!resume)
            gui_pulse(gid, 1.2f);

        gui_layout(id, 0, 0);

    }

    set_score_board(&l->score.most_coins,  progress_coin_rank(),
                    &l->score.best_times,  progress_time_rank(),
                    &l->score.fast_unlock, progress_goal_rank());

    audio_music_fade_out(2.0f);

    video_clr_grab();

    /* Reset hack. */
    resume = 0;

    return id;
}