Beispiel #1
0
    //___________________________________________________________
    void TileSet::render(const QRect &constRect, QPainter *painter, Tiles tiles) const
    {

        const bool oldHint( painter->testRenderHint( QPainter::SmoothPixmapTransform ) );
        painter->setRenderHint( QPainter::SmoothPixmapTransform, true );

        // check initialization
        if( _pixmaps.size() < 9 ) return;

        // copy source rect
        QRect rect( constRect );

        // get rect dimensions
        int x0, y0, w, h;
        rect.getRect(&x0, &y0, &w, &h);

        // calculate pixmaps widths
        int wLeft(0);
        int wRight(0);
        if( _w1+_w3 > 0 )
        {
            qreal wRatio( qreal( _w1 )/qreal( _w1 + _w3 ) );
            wLeft = (tiles&Right) ? qMin( _w1, int(w*wRatio) ):_w1;
            wRight = (tiles&Left) ? qMin( _w3, int(w*(1.0-wRatio)) ):_w3;
        }

        // calculate pixmap heights
        int hTop(0);
        int hBottom(0);
        if( _h1+_h3 > 0 )
        {
            qreal hRatio( qreal( _h1 )/qreal( _h1 + _h3 ) );
            hTop = (tiles&Bottom) ? qMin( _h1, int(h*hRatio) ):_h1;
            hBottom = (tiles&Top) ? qMin( _h3, int(h*(1.0-hRatio)) ):_h3;
        }

        // calculate corner locations
        w -= wLeft + wRight;
        h -= hTop + hBottom;
        const int x1 = x0 + wLeft;
        const int x2 = x1 + w;
        const int y1 = y0 + hTop;
        const int y2 = y1 + h;

        const int w2 = _pixmaps.at(7).width()/devicePixelRatio( _pixmaps.at(7) );
        const int h2 = _pixmaps.at(5).height()/devicePixelRatio( _pixmaps.at(5) );

        // corner
        if( bits( tiles, Top|Left) )  painter->drawPixmap(x0, y0, _pixmaps.at(0), 0, 0, wLeft*devicePixelRatio( _pixmaps.at(0) ), hTop*devicePixelRatio( _pixmaps.at(0) ));
        if( bits( tiles, Top|Right) ) painter->drawPixmap(x2, y0, _pixmaps.at(2), (_w3-wRight)*devicePixelRatio( _pixmaps.at(2) ), 0, wRight*devicePixelRatio( _pixmaps.at(2) ), hTop*devicePixelRatio( _pixmaps.at(2) ) );
        if( bits( tiles, Bottom|Left) )  painter->drawPixmap(x0, y2, _pixmaps.at(6), 0, (_h3-hBottom)*devicePixelRatio( _pixmaps.at(6) ), wLeft*devicePixelRatio( _pixmaps.at(6) ),  hBottom*devicePixelRatio( _pixmaps.at(6) ));
        if( bits( tiles, Bottom|Right) ) painter->drawPixmap(x2, y2, _pixmaps.at(8), (_w3-wRight)*devicePixelRatio( _pixmaps.at(8) ), (_h3-hBottom)*devicePixelRatio( _pixmaps.at(8) ), wRight*devicePixelRatio( _pixmaps.at(8) ), hBottom*devicePixelRatio( _pixmaps.at(8) ) );

        // top and bottom
        if( w > 0 )
        {
            if( tiles&Top ) painter->drawPixmap(x1, y0, w, hTop, _pixmaps.at(1), 0, 0, w2*devicePixelRatio( _pixmaps.at(1) ), hTop*devicePixelRatio( _pixmaps.at(1) ) );
            if( tiles&Bottom ) painter->drawPixmap(x1, y2, w, hBottom, _pixmaps.at(7), 0, (_h3-hBottom)*devicePixelRatio( _pixmaps.at(7) ), w2*devicePixelRatio( _pixmaps.at(7) ), hBottom*devicePixelRatio( _pixmaps.at(7) ) );
        }

        // left and right
        if( h > 0 )
        {
            if( tiles&Left ) painter->drawPixmap(x0, y1, wLeft, h, _pixmaps.at(3), 0, 0, wLeft*devicePixelRatio( _pixmaps.at(3) ), h2*devicePixelRatio( _pixmaps.at(3) ) );
            if( tiles&Right ) painter->drawPixmap(x2, y1, wRight, h, _pixmaps.at(5), (_w3-wRight)*devicePixelRatio( _pixmaps.at(5) ), 0, wRight*devicePixelRatio( _pixmaps.at(5) ), h2*devicePixelRatio( _pixmaps.at(5) ) );
        }

        // center
        if( (tiles&Center) && h > 0 && w > 0 ) painter->drawPixmap(x1, y1, w, h, _pixmaps.at(4));

        // restore
        painter->setRenderHint( QPainter::SmoothPixmapTransform, oldHint );

    }
    //___________________________________________________________
    void TileSet::render(const QRect &r, QPainter *p, Tiles t) const
    {

        const bool oldHint( p->testRenderHint( QPainter::SmoothPixmapTransform ) );
        if( _stretch ) p->setRenderHint( QPainter::SmoothPixmapTransform, true );

        // check initialization
        if( _pixmaps.size() < 9 ) return;

        int x0, y0, w, h;
        r.getRect(&x0, &y0, &w, &h);

        // calculate pixmaps widths
        int wLeft(0);
        int wRight(0);
        if( _w1+_w3 > 0 )
        {
            qreal wRatio( qreal( _w1 )/qreal( _w1 + _w3 ) );
            wLeft = (t&Right) ? qMin( _w1, int(w*wRatio) ):_w1;
            wRight = (t&Left) ? qMin( _w3, int(w*(1.0-wRatio)) ):_w3;
        }

        // calculate pixmap heights
        int hTop(0);
        int hBottom(0);
        if( _h1+_h3 > 0 )
        {
            qreal hRatio( qreal( _h1 )/qreal( _h1 + _h3 ) );
            hTop = (t&Bottom) ? qMin( _h1, int(h*hRatio) ):_h1;
            hBottom = (t&Top) ? qMin( _h3, int(h*(1.0-hRatio)) ):_h3;
        }

        // calculate corner locations
        w -= wLeft + wRight;
        h -= hTop + hBottom;
        const int x1 = x0 + wLeft;
        const int x2 = x1 + w;
        const int y1 = y0 + hTop;
        const int y2 = y1 + h;

        const int w2 = _pixmaps.at(7).width();
        const int h2 = _pixmaps.at(5).height();

        // corner
        if( bits(t, Top|Left) )  p->drawPixmap(x0, y0, _pixmaps.at(0), 0, 0, wLeft, hTop);
        if( bits(t, Top|Right) ) p->drawPixmap(x2, y0, _pixmaps.at(2), _w3-wRight, 0, wRight, hTop);
        if( bits(t, Bottom|Left) )  p->drawPixmap(x0, y2, _pixmaps.at(6), 0, _h3-hBottom, wLeft,  hBottom);
        if( bits(t, Bottom|Right) ) p->drawPixmap(x2, y2, _pixmaps.at(8), _w3-wRight, _h3-hBottom, wRight, hBottom );

        // top and bottom
        if( w > 0 )
        {
            if (t & Top )
            {
                if( _stretch ) p->drawPixmap(x1, y0, w, hTop, _pixmaps.at(1));
                else p->drawTiledPixmap(x1, y0, w, hTop, _pixmaps.at(1));
            }

            if (t & Bottom )
            {
                if( _stretch ) p->drawPixmap(x1, y2, w, hBottom, _pixmaps.at(7), 0, _h3-hBottom, w2, hBottom );
                else p->drawTiledPixmap(x1, y2, w, hBottom, _pixmaps.at(7), 0, _h3-hBottom );
            }

        }

        // left and right
        if( h > 0 )
        {
            if (t & Left )
            {
                if( _stretch ) p->drawPixmap(x0, y1, wLeft, h, _pixmaps.at(3));
                else p->drawTiledPixmap(x0, y1, wLeft, h, _pixmaps.at(3));
            }

            if (t & Right )
            {
                if( _stretch ) p->drawPixmap(x2, y1, wRight, h, _pixmaps.at(5), _w3-wRight, 0, wRight, h2 );
                else p->drawTiledPixmap(x2, y1, wRight, h, _pixmaps.at(5), _w3-wRight, 0 );
            }
        }

        // center
        if ( (t & Center) && h > 0 && w > 0 )
        {
            if( _stretch ) p->drawPixmap(x1, y1, w, h, _pixmaps.at(4));
            else p->drawTiledPixmap(x1, y1, w, h, _pixmaps.at(4));
        }

        if( _stretch ) p->setRenderHint( QPainter::SmoothPixmapTransform, oldHint );

    }