void CodaSignalHandler::handleAppExited(const Coda::CodaEvent &event) { const Coda::CodaProcessExitedEvent &pEvent = static_cast<const Coda::CodaProcessExitedEvent &>(event); QString id = pEvent.idString(); if (!id.compare(d->appID, Qt::CaseInsensitive)) { d->codaDevice->sendDebugSessionControlSessionEndCommand(Coda::CodaCallback(this, &CodaSignalHandler::handleDebugSessionControlEnd)); d->action = static_cast<CodaAction>(d->action & ~ActionRun); handleActions(); } }
void CodaSignalHandler::handleSymbianInstall(const Coda::CodaCommandResult &result) { if (result.type == Coda::CodaCommandResult::SuccessReply) { reportMessage(tr("Installation has finished.")); d->action = static_cast<CodaAction>(d->action & ~ActionInstall); handleActions(); } else { reportError(tr("Installation failed: %1").arg(result.errorString())); } }
void Module::processEventQueue() { if (!isRunning()) return; replaceModule(); if (!isRunning()) return; handleEvents(); handleActions(); }
void CodaSignalHandler::handleConnected(const Coda::CodaEvent &event) { if (d->connected) return; const Coda::CodaLocatorHelloEvent &hEvent = static_cast<const Coda::CodaLocatorHelloEvent &>(event); QStringList services = hEvent.services(); if (services.contains("DebugSessionControl")) { d->debugSessionControl = true; } d->connected = true; handleActions(); }
void CodaSignalHandler::handleFileSystemClose(const Coda::CodaCommandResult &result) { if (result.type == Coda::CodaCommandResult::SuccessReply) { reportMessage(tr("File closed.")); if (d->action & ActionCopy) { d->action = static_cast<CodaAction>(d->action & ~ActionCopy); } else if (d->action & ActionDownload) { d->action = static_cast<CodaAction>(d->action & ~ActionDownload); } handleActions(); } else { reportError(tr("Failed to close the remote file: %1").arg(result.toString())); } }
void Module::processEventQueue() { if (!isRunning()) return; replaceModule(); enterArea(); if (!isRunning()) return; handleEvents(); handleActions(); _ingameGUI->updatePartyMember(0, *_pc); }
void Module::unloadModule() { runScript(kScriptExit, this, _pc); handleActions(); _delayedActions.clear(); TwoDAReg.clear(); clearVariables(); clearScripts(); _tag.clear(); _ifo.unload(); ResMan.undo(_resModule); _newModule.clear(); _hasModule = false; }
void Module::run() { enter(); _running = true; EventMan.enableKeyRepeat(); _ingameGUI->show(); try { EventMan.flushEvents(); while (!EventMan.quitRequested() && !_exit && !_newArea.empty()) { replaceModule(); enterArea(); if (_exit) break; handleEvents(); handleActions(); _ingameGUI->updatePartyMember(0, *_pc); if (!EventMan.quitRequested() && !_exit && !_newArea.empty()) EventMan.delay(10); } } catch (Common::Exception &e) { _running = false; e.add("Failed running module \"%s\"", _ifo.getName().getString().c_str()); throw e; } _ingameGUI->stopConversation(); _ingameGUI->hide(); EventMan.enableKeyRepeat(0); _running = false; }
void Module::unloadModule() { runScript(kScriptExit, this, _pc); handleActions(); _eventQueue.clear(); _delayedActions.clear(); TwoDAReg.clear(); clearVariables(); clearScripts(); _tag.clear(); _ifo.unload(); deindexResources(_resModule); _newModule.clear(); _hasModule = false; }