//------------------------------------------------------------------------------------- void Baseapp::handleGameTick() { EntityApp<Base>::handleGameTick(); handleBackup(); handleArchive(); }
bool ServerThread::handle(const Packet &p) { qDebug() << "got packet of type" << p.type; if(p.type == Command::FileHeader) handleArchive(p); else if(p.type == Command::FileAction) handleAction(p); else if(p.type == Command::Hangup) return false; return true; }