Beispiel #1
0
void RenderReplaced::computeIntrinsicRatioInformation(FloatSize& intrinsicSize, double& intrinsicRatio) const
{
    // If there's an embeddedContentBox() of a remote, referenced document available, this code-path should never be used.
    ASSERT(!embeddedContentBox());
    intrinsicSize = FloatSize(intrinsicLogicalWidth(), intrinsicLogicalHeight());

    // Figure out if we need to compute an intrinsic ratio.
    if (intrinsicSize.isEmpty() || !hasAspectRatio())
        return;

    intrinsicRatio = intrinsicSize.width() / intrinsicSize.height();
}
Beispiel #2
0
void RenderReplaced::computeAspectRatioInformationForRenderBox(RenderBox* contentRenderer, FloatSize& constrainedSize, double& intrinsicRatio, bool& isPercentageIntrinsicSize) const
{
    FloatSize intrinsicSize;
    if (contentRenderer) {
        contentRenderer->computeIntrinsicRatioInformation(intrinsicSize, intrinsicRatio, isPercentageIntrinsicSize);
        if (intrinsicRatio)
            ASSERT(!isPercentageIntrinsicSize);

        // Handle zoom & vertical writing modes here, as the embedded document doesn't know about them.
        if (!isPercentageIntrinsicSize) {
            intrinsicSize.scale(style().effectiveZoom());
            if (isRenderImage())
                intrinsicSize.scale(toRenderImage(this)->imageDevicePixelRatio());
        }

        if (hasAspectRatio() && isPercentageIntrinsicSize)
            intrinsicRatio = 1;
            
        // Update our intrinsic size to match what the content renderer has computed, so that when we
        // constrain the size below, the correct intrinsic size will be obtained for comparison against
        // min and max widths.
        if (intrinsicRatio && !isPercentageIntrinsicSize && !intrinsicSize.isEmpty())
            m_intrinsicSize = LayoutSize(intrinsicSize);

        if (!isHorizontalWritingMode()) {
            if (intrinsicRatio)
                intrinsicRatio = 1 / intrinsicRatio;
            intrinsicSize = intrinsicSize.transposedSize();
        }
    } else {
        computeIntrinsicRatioInformation(intrinsicSize, intrinsicRatio, isPercentageIntrinsicSize);
        if (intrinsicRatio) {
            ASSERT(!isPercentageIntrinsicSize);
            if (!intrinsicSize.isEmpty())
                m_intrinsicSize = LayoutSize(isHorizontalWritingMode() ? intrinsicSize : intrinsicSize.transposedSize());
        }
    }

    // Now constrain the intrinsic size along each axis according to minimum and maximum width/heights along the
    // opposite axis. So for example a maximum width that shrinks our width will result in the height we compute here
    // having to shrink in order to preserve the aspect ratio. Because we compute these values independently along
    // each axis, the final returned size may in fact not preserve the aspect ratio.
    // FIXME: In the long term, it might be better to just return this code more to the way it used to be before this
    // function was added, since all it has done is make the code more unclear.
    constrainedSize = intrinsicSize;
    if (intrinsicRatio && !isPercentageIntrinsicSize && !intrinsicSize.isEmpty() && style().logicalWidth().isAuto() && style().logicalHeight().isAuto()) {
        // We can't multiply or divide by 'intrinsicRatio' here, it breaks tests, like fast/images/zoomed-img-size.html, which
        // can only be fixed once subpixel precision is available for things like intrinsicWidth/Height - which include zoom!
        constrainedSize.setWidth(RenderBox::computeReplacedLogicalHeight() * intrinsicSize.width() / intrinsicSize.height());
        constrainedSize.setHeight(RenderBox::computeReplacedLogicalWidth() * intrinsicSize.height() / intrinsicSize.width());
    }
}