bool SyncSourceFeedback::_connect(const std::string& hostName) {
        if (hasConnection()) {
            return true;
        }
        log() << "replset setting syncSourceFeedback to " << hostName << rsLog;
        _connection.reset(new DBClientConnection(false, 0, OplogReader::tcp_timeout));
        string errmsg;
        try {
            if (!_connection->connect(hostName.c_str(), errmsg) ||
                (getGlobalAuthorizationManager()->isAuthEnabled() && !replAuthenticate())) {
                resetConnection();
                log() << "repl: " << errmsg << endl;
                return false;
            }
        }
        catch (const DBException& e) {
            log() << "Error connecting to " << hostName << ": " << e.what();
            resetConnection();
            return false;
        }

        if (!replHandshake()) {
            if (!supportsUpdater()) {
                return connectOplogReader(hostName);
            }
            return false;
        }
        return true;
    }
    void SyncSourceFeedback::run() {
        Client::initThread("SyncSourceFeedbackThread");
        OperationContextImpl txn;

        bool positionChanged = false;
        bool handshakeNeeded = false;
        ReplicationCoordinator* replCoord = getGlobalReplicationCoordinator();
        while (!inShutdown()) { // TODO(spencer): Remove once legacy repl coordinator is gone.
            {
                boost::unique_lock<boost::mutex> lock(_mtx);
                while (!_positionChanged && !_handshakeNeeded && !_shutdownSignaled) {
                    _cond.wait(lock);
                }

                if (_shutdownSignaled) {
                    break;
                }

                positionChanged = _positionChanged;
                handshakeNeeded = _handshakeNeeded;
                _positionChanged = false;
                _handshakeNeeded = false;
            }

            MemberState state = replCoord->getCurrentMemberState();
            if (state.primary() || state.fatal() || state.startup()) {
                continue;
            }
            const Member* target = BackgroundSync::get()->getSyncTarget();
            if (_syncTarget != target) {
                _resetConnection();
                _syncTarget = target;
            }
            if (!hasConnection()) {
                // fix connection if need be
                if (!target) {
                    sleepmillis(500);
                    continue;
                }
                if (!_connect(&txn, target->fullName())) {
                    sleepmillis(500);
                    continue;
                }
            }
            if (handshakeNeeded) {
                if (!replHandshake(&txn)) {
                    boost::unique_lock<boost::mutex> lock(_mtx);
                    _handshakeNeeded = true;
                    continue;
                }
            }
            if (positionChanged) {
                if (!updateUpstream(&txn)) {
                    boost::unique_lock<boost::mutex> lock(_mtx);
                    _positionChanged = true;
                }
            }
        }
        cc().shutdown();
    }
Beispiel #3
0
void ConnectionEditor::updateConnectButton()
{
  bool itemsSelected = signalBox->currentItem() != -1 && slotBox->currentItem() != -1;
  bool notConnected = !itemsSelected || !hasConnection(m_sender->name(), signalBox->currentText(),
        m_receiver->name(), slotBox->currentText());
  bool connectionAllowed = notConnected && checkConnectArgs(MetaDataBase::normalizeSlot(signalBox->currentText()).latin1(),
      m_receiver, MetaDataBase::normalizeSlot(slotBox->currentText()).latin1());
  connectButton->setEnabled(itemsSelected && notConnected && connectionAllowed);
}
Beispiel #4
0
void Room::removeConnection(RoomDirection direction) {
	if (hasConnection(direction))
	{
		Room * opposite = this->connected[direction];
		RoomDirection oppositeDirection = getOpposite(direction);
		if (opposite->hasConnection(oppositeDirection))
			opposite->setFromOpposite(oppositeDirection, nullptr);
	}
	this->connected[direction] = nullptr;

}
Beispiel #5
0
void SyncSourceFeedback::run() {
    Client::initThread("SyncSourceFeedback");

    ReplicationCoordinator* replCoord = getGlobalReplicationCoordinator();
    while (true) {  // breaks once _shutdownSignaled is true
        {
            stdx::unique_lock<stdx::mutex> lock(_mtx);
            while (!_positionChanged && !_shutdownSignaled) {
                if (_cond.wait_for(lock, _keepAliveInterval) == stdx::cv_status::timeout) {
                    break;
                }
            }

            if (_shutdownSignaled) {
                break;
            }

            _positionChanged = false;
        }

        auto txn = cc().makeOperationContext();
        MemberState state = replCoord->getMemberState();
        if (state.primary() || state.startup()) {
            _resetConnection();
            continue;
        }
        const HostAndPort target = BackgroundSync::get()->getSyncTarget();
        if (_syncTarget != target) {
            _resetConnection();
            _syncTarget = target;
        }
        if (!hasConnection()) {
            // fix connection if need be
            if (target.empty()) {
                sleepmillis(500);
                stdx::unique_lock<stdx::mutex> lock(_mtx);
                _positionChanged = true;
                continue;
            }
            if (!_connect(txn.get(), target)) {
                sleepmillis(500);
                stdx::unique_lock<stdx::mutex> lock(_mtx);
                _positionChanged = true;
                continue;
            }
        }
        Status status = updateUpstream(txn.get());
        if (!status.isOK()) {
            sleepmillis(500);
            stdx::unique_lock<stdx::mutex> lock(_mtx);
            _positionChanged = true;
        }
    }
}
    void sendMsg(unsigned id, F f, O o, Message msg)
    {
        if (hasConnection(id)) {
            PtrBuffer buffer = getSendBuffer(id);
            ostream os(&(*buffer));

            os << msg.serialize() << '\0';

            async_write(*getSocket(id), *buffer,
                        bind(&ConnectionList::_sendMsg<F, O>, this, id, f, o, msg, _1, _2));
        }
    }
    void _recvMsg(unsigned id, F f, O o, const error_code& ec, size_t bytes)
    {
        if (ec == error::eof || bytes < 1)
            (o->*f)(id, Message(Message::MSG_EOF));
        else {
            if (hasConnection(id)) {
                PtrBuffer buffer = getRecvBuffer(id);

                Message msg(buffer);
                (o->*f)(id, msg);
            }
        }
    }
Beispiel #8
0
 void Client::readyForUse()
 {
     Connection *connection = qobject_cast<Connection *>(sender());
     if (!connection || hasConnection(connection->peerAddress(),
                                      connection->peerPort()))
         return;

     connect(connection, SIGNAL(newMessage(QString,QString)), this, SIGNAL(newMessage(QString,QString)));
    connect(connection, SIGNAL(newCode(QString,QString)), this, SIGNAL(newCode(QString,QString)));
     peers.insert(connection->peerAddress(), connection);
     QString nick = connection->name();
     if (!nick.isEmpty())
         emit newParticipant(nick);
 }
    bool SyncSourceFeedback::_connect(OperationContext* txn, const HostAndPort& host) {
        if (hasConnection()) {
            return true;
        }
        log() << "replset setting syncSourceFeedback to " << host.toString() << rsLog;
        _connection.reset(new DBClientConnection(false, 0, OplogReader::tcp_timeout));
        string errmsg;
        try {
            if (!_connection->connect(host, errmsg) ||
                (getGlobalAuthorizationManager()->isAuthEnabled() && !replAuthenticate())) {
                _resetConnection();
                log() << "repl: " << errmsg << endl;
                return false;
            }
        }
        catch (const DBException& e) {
            log() << "Error connecting to " << host.toString() << ": " << e.what();
            _resetConnection();
            return false;
        }

        return hasConnection();
    }
 void SyncSourceFeedback::run() {
     Client::initThread("SyncSourceFeedbackThread");
     while (true) {
         {
             boost::unique_lock<boost::mutex> lock(_mtx);
             while (!_positionChanged && !_handshakeNeeded) {
                 _cond.wait(lock);
             }
             boost::unique_lock<boost::mutex> conlock(_connmtx);
             const Member* target = replset::BackgroundSync::get()->getSyncTarget();
             if (_syncTarget != target) {
                 resetConnection();
                 _syncTarget = target;
             }
             if (!hasConnection()) {
                 // fix connection if need be
                 if (!target) {
                     continue;
                 }
                 if (!_connect(target->fullName())) {
                     continue;
                 }
                 else if (!supportsUpdater()) {
                     _handshakeNeeded = false;
                     _positionChanged = false;
                     continue;
                 }
             }
             if (_handshakeNeeded) {
                 if (!replHandshake()) {
                     _handshakeNeeded = true;
                     continue;
                 }
                 else {
                     _handshakeNeeded = false;
                 }
             }
             if (_positionChanged) {
                 if (!updateUpstream()) {
                     _positionChanged = true;
                     continue;
                 }
                 else {
                     _positionChanged = false;
                 }
             }
         }
     }
 }
Beispiel #11
0
Room * Room::moveTo(RoomDirection dir)
{
	if (hasConnection(dir))
	{
		connected[dir]->setVisiting(true);
		connected[dir]->setVisited();
		this->setVisiting(false);
		return connected[dir];
	}
	else
	{				
		return this;
	}

}
/**
* startUpMethod function
* Old login funtion
*/
void TwitterApp::startUpMethod() {
    if (hasConnection()) {

        std::string tempname;
        if (userID[0] == '@')
        {
            tempname = userID.substr(1, userID.length());
        }
        else {
            tempname = userID;
        }
        rapidjson::Document temp = (TwitterApp::getInstance()->getTwitter()->showUser(tempname, false));
        userID = temp["id_str"].GetString();
        profileContentArea->setCurProfile(userID);
        changeState(WALL);
    }
}
    bool SyncSourceFeedback::_connect(const std::string& hostName) {
        if (hasConnection()) {
            return true;
        }
        _connection.reset(new DBClientConnection(false, 0, OplogReader::tcp_timeout));
        string errmsg;
        if (!_connection->connect(hostName.c_str(), errmsg) ||
                (AuthorizationManager::isAuthEnabled() && !replAuthenticate(true))) {
            resetConnection();
            log() << "repl: " << errmsg << endl;
            return false;
        }

        if (!replHandshake()) {
            if (!supportsUpdater()) {
                return connectOplogReader(hostName);
            }
            return false;
        }
        return true;
    }
Beispiel #14
0
void ConnectionEditor::connectClicked()
{
  if (signalBox->currentItem() == -1 || slotBox->currentItem() == -1)
    return;
  if (hasConnection(m_sender->name(), signalBox->currentText(), m_receiver->name(),
          slotBox->currentText()))
    return;
  MetaDataBase::Connection conn;
  conn.sender = m_sender;
  conn.signal = signalBox->currentText();
  conn.slot = slotBox->currentText();
  conn.receiver = m_receiver;
  KListViewItem *i = new KListViewItem(connectionView, m_sender->name(), conn.signal, m_receiver->name(),
                                       conn.slot);                       
  i->setPixmap(0, PixmapChooser::loadPixmap("connecttool.xpm"));
  connectionView->setCurrentItem(i);
  connectionView->setSelected(i, true);
  m_connections.insert(i, conn);
  connectButton->setEnabled(false);
  updateDisconnectButton();
}
Beispiel #15
0
/***************************************************************************
 * connectRooms
 * Parameter: roomA - the first room
 *            roomB - the second room
 * Description: This function create a door/connection between two room.
 * This will only generate a connection if the rooms have available
 * space to add dorrs (both must have it), as well as be different rooms.
 ***************************************************************************/
void connectRooms( Room* roomA, Room* roomB )
{
    // make sure we are not over the limit
    if( roomA->doorCount >= MAX_DOORS_PER_ROOM || roomB->doorCount >= MAX_DOORS_PER_ROOM )
    {
        return;
    }

    //check if it already has connection
    if( hasConnection( roomA, roomB ) )
    {
        return;
    }

    //if no connection exist, then connect it
    roomA->doors_list[roomA->doorCount] = roomB; // add roomB to roomA list
    roomA->doorCount++;
    roomB->doors_list[roomB->doorCount] = roomA; // add roomA to roomB list
    roomB->doorCount++;
    return;
}
Beispiel #16
0
int irc_connect_generic(irc_session_t * session,
                        const char * server,
                        unsigned short port,
                        const char * server_password,
                        const char * nick,
                        const char * username,
                        const char * realname,
                        int protocol_family) {
    struct irc_addr_t **addresses;
    int numAddresses = 0;

    if (!server || !nick) {
        session->lasterror = LIBIRC_ERR_INVAL;
        return 1;
    }

    if (session->state != LIBIRC_STATE_INIT) {
        session->lasterror = LIBIRC_ERR_STATE;
        return 1;
    }

    // Free the strings if defined; may be the case when the session is reused after the connection fails
    free_ircsession_strings(session);

    if (server[0] == SSL_PREFIX) {
#if defined (ENABLE_SSL)
        server++;
        session->flags |= SESSIONFL_SSL_CONNECTION;
#else
        session->lasterror = LIBIRC_ERR_SSL_NOT_SUPPORTED;
        return 1;
#endif
    }

    if (username)
        session->username = strdup(username);

    if (server_password)
        session->server_password = strdup(server_password);

    if (realname)
        session->realname = strdup(realname);

    session->nick = strdup(nick);
    session->server = strdup(server);

    addresses = resolve_hostname_by_dns(session->server, &numAddresses, protocol_family);

    if (addresses == NULL) {
        session->lasterror = LIBIRC_ERR_RESOLV;
        return 1;
    }

    int selectedAddress = rand_range(0, numAddresses - 1);

    // and connect to the IRC server
    for (; addresses[selectedAddress] != NULL; selectedAddress++) {
        struct irc_addr_t *currentAddress = addresses[selectedAddress];
        int ret = -1;

        if (currentAddress->family == AF_INET)
            ret = try_to_connect_ipv4(session, currentAddress, port);
#if defined (ENABLE_IPV6)
        else if (currentAddress->family == AF_INET6)
            ret = try_to_connect_ipv6(session, currentAddress, port);
#endif

        if (ret == -1) {
            goto err_out;
        }

        if (hasConnection(session)) {
            break;
        } else {
            socket_close(&session->sock);
        }
    }

    if (addresses[selectedAddress] == NULL) {
        session->lasterror = LIBIRC_ERR_CONNECT;
        goto err_out;
    }

    logprintf(LOG_INFO, "Connection successful!");

    free_addresses(addresses);

    session->state = LIBIRC_STATE_CONNECTING;
    if (protocol_family == AF_INET6)
        session->flags |= SESSIONFL_USES_IPV6;

    return 0;

err_out:
    free_addresses(addresses);
    return 1;
}
 void SyncSourceFeedback::run() {
     Client::initThread("SyncSourceFeedbackThread");
     bool sleepNeeded = false;
     while (true) {
         if (sleepNeeded) {
             sleepmillis(500);
             sleepNeeded = false;
         }
         {
             boost::unique_lock<boost::mutex> lock(_mtx);
             while (!_positionChanged && !_handshakeNeeded) {
                 _cond.wait(lock);
             }
             if (theReplSet->isPrimary()) {
                 _positionChanged = false;
                 _handshakeNeeded = false;
                 continue;
             }
             const Member* target = replset::BackgroundSync::get()->getSyncTarget();
             boost::unique_lock<boost::mutex> connlock(_connmtx);
             if (_syncTarget != target) {
                 resetConnection();
                 _syncTarget = target;
             }
             if (!hasConnection()) {
                 // fix connection if need be
                 if (!target) {
                     sleepNeeded = true;
                     continue;
                 }
                 if (!_connect(target->fullName())) {
                     sleepNeeded = true;
                     continue;
                 }
                 else if (!supportsUpdater()) {
                     _handshakeNeeded = false;
                     _positionChanged = false;
                     continue;
                 }
             }
             if (_handshakeNeeded) {
                 if (!replHandshake()) {
                     _handshakeNeeded = true;
                     continue;
                 }
                 else {
                     _handshakeNeeded = false;
                     _positionChanged = true;
                 }
             }
             if (_positionChanged) {
                 if (!updateUpstream()) {
                     // no need to set _handshakeNeeded to true as a failed updateUpstream() call
                     // will call resetConnection() and when the new connection is established
                     // the handshake process will be run
                     _positionChanged = true;
                     continue;
                 }
                 else {
                     _positionChanged = false;
                 }
             }
         }
     }
 }
 void recvMsg(unsigned id, F f, O o)
 {
     if (hasConnection(id))
         async_read_until(*getSocket(id), *getRecvBuffer(id), '\0',
                          bind(&ConnectionList::_recvMsg<F, O>, this, id, f, o, _1, _2));
 }