ShaderResource::~ShaderResource()
{
    if (hasOwnership())
    {
        glDeleteShader(id());
    }
}
ProgramResource::~ProgramResource()
{
    if (hasOwnership())
    {
        glDeleteProgram(id());
    }
}
VertexArrayObjectResource::~VertexArrayObjectResource()
{
    deleteObject(glDeleteVertexArrays, id(), hasOwnership());
}
TransformFeedbackResource::~TransformFeedbackResource()
{
    deleteObject(glDeleteTransformFeedbacks, id(), hasOwnership());
}
TextureResource::~TextureResource()
{
    if (hasOwnership())
        ImplementationRegistry::current().textureImplementation().destroy(id());
}
SamplerResource::~SamplerResource()
{
    deleteObject(glDeleteSamplers, id(), hasOwnership());
}
RenderBufferObjectResource::~RenderBufferObjectResource()
{
    deleteObject(glDeleteRenderbuffers, id(), hasOwnership());
}
QueryResource::~QueryResource()
{
    deleteObject(glDeleteQueries, id(), hasOwnership());
}
FrameBufferObjectResource::~FrameBufferObjectResource()
{
    if (hasOwnership())
        ImplementationRegistry::current().framebufferImplementation().destroy(id());
}
BufferResource::~BufferResource()
{
    if (hasOwnership())
        ImplementationRegistry::current().bufferImplementation().destroy(id());
}
Beispiel #11
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ProgramPipelineResource::~ProgramPipelineResource()
{
    deleteObject(glDeleteProgramPipelines, id(), hasOwnership());
}