void HotcueControl::slotHotcuePositionChanged(double newPosition) { emit(hotcuePositionChanged(this, newPosition)); }
void HotcueControl::slotHotcuePositionChanged(double newPosition) { m_hotcueEnabled->forceSet(newPosition == -1 ? 0.0 : 1.0); emit(hotcuePositionChanged(this, newPosition)); }