Beispiel #1
0
// ////////////////////////////////////////////////////////////////////////////
// ////////////////////////////////////////////////////////////////////////////
// Called once on program startup.
//
bool systemInitialise(void)
{
	if (!widgInitialise())
	{
		return false;
	}

	buildMapList();

	// Initialize render engine
	war_SetFog(war_GetFog());		// Set Fog mode based on user preferences
	if (!pie_Initialise())
	{
		debug(LOG_ERROR, "Unable to initialise renderer");
		return false;
	}
	
	if ( war_getSoundEnabled() )
	{
		if (!audio_Init(droidAudioTrackStopped))
		{
			debug(LOG_SOUND, "Could not initialise audio system: Continuing without audio");
		}
		if (war_GetMusicEnabled())
		{
			cdAudio_Open(UserMusicPath);
		}
	}
	else
	{
		debug(LOG_SOUND, "Sound disabled");
	}

	if (!dataInitLoadFuncs()) // Pass all the data loading functions to the framework library
	{
		return false;
	}

	if (!fpathInitialise())
	{
		return false;
	}

	// Initialize the iVis text rendering module
	iV_TextInit();

	iV_Reset();								// Reset the IV library.
	initLoadingScreen(true);

	readAIs();

	return true;
}
Beispiel #2
0
// ////////////////////////////////////////////////////////////////////////////
// ////////////////////////////////////////////////////////////////////////////
// Called once on program startup.
//
bool systemInitialise(void)
{
	if (!widgInitialise())
	{
		return false;
	}

	buildMapList();

	// Initialize render engine
	if (!pie_Initialise())
	{
		debug(LOG_ERROR, "Unable to initialise renderer");
		return false;
	}

	if (!audio_Init(droidAudioTrackStopped, war_getSoundEnabled()))
	{
		debug(LOG_SOUND, "Continuing without audio");
	}
	if (war_getSoundEnabled() && war_GetMusicEnabled())
	{
		cdAudio_Open(UserMusicPath);
	}
	else
	{
		debug(LOG_SOUND, "Music disabled");
	}

	if (!dataInitLoadFuncs()) // Pass all the data loading functions to the framework library
	{
		return false;
	}

	if (!fpathInitialise())
	{
		return false;
	}

	// Initialize the iVis text rendering module
	iV_TextInit();

	// Fix badly named OpenGL functions. Must be done after iV_TextInit, to avoid the renames being clobbered by an extra glewInit() call.
	screen_EnableMissingFunctions();

	pie_InitRadar();
	iV_Reset();								// Reset the IV library.

	readAIs();

	return true;
}
Beispiel #3
0
// ////////////////////////////////////////////////////////////////////////////
// ////////////////////////////////////////////////////////////////////////////
// Called once on program startup.
//
bool systemInitialise(void)
{
	if (!widgInitialise())
	{
		return false;
	}

	buildMapList();

	// Initialize render engine
	if (!pie_Initialise())
	{
		debug(LOG_ERROR, "Unable to initialise renderer");
		return false;
	}

	if (!audio_Init(droidAudioTrackStopped, war_getSoundEnabled()))
	{
		debug(LOG_SOUND, "Continuing without audio");
	}
	if (war_getSoundEnabled() && war_GetMusicEnabled())
	{
		cdAudio_Open(UserMusicPath);
	}
	else
	{
		debug(LOG_SOUND, "Music disabled");
	}

	if (!dataInitLoadFuncs()) // Pass all the data loading functions to the framework library
	{
		return false;
	}

	if (!fpathInitialise())
	{
		return false;
	}

	// Initialize the iVis text rendering module
	wzSceneBegin("Main menu loop");
	iV_TextInit();

	pie_InitRadar();

	return true;
}