Beispiel #1
0
//Configure the camera
msg_t configureCam(void){
  uint8_t tmp;
  idleState();
  //Poweron the camera
  wakeupCam();
  gptPolledDelay(&GPTD3,PWR_DELAY);
  //Set Default Values
  cameraWriteCycle( CAM_COM7, 0x80 );
  cameraWriteCycle( CAM_CLKRC, 0x80 );
  cameraWriteCycle( CAM_COM8, 0x00 ); //Turn off AGC, AWB, AEC for config
  //Configure the camera
  for( tmp = 0; tmp < CONFIG_PAIRS; tmp++ )
    cameraWriteCycle( cam_config[tmp][0], cam_config[tmp][1] );
  tmp = checkCameraSanity();
  //powerdownCam();
  return (msg_t)tmp;
}
Beispiel #2
0
void gkGamePlayer::update(gkScalar delta)
{

	if (!m_textInit)
	{
		m_textInit = true;
		setInitialText();
	}

	m_input->updateInputState();
	if (m_camera)
		m_input->moveCamera();

	gkFSM::update();


	switch (getState())
	{
		
	case GK_PLAY_IDLE:
		idleState();
		break;
	case GK_PLAY_WALK:
	case GK_PLAY_RUN:
		moveState();
		break;
	case GK_PLAY_JUMP:
		jumpState();
		break;
	case GK_PLAY_LAND:
		landState();
		break;
	case GK_PLAY_ATTACK_COMBO:
		comboState();
		break;
	case GK_PLAY_RUN_ATTACK_0:
	case GK_PLAY_ATTACK_0:
		whipState();
		break;
	case GK_PLAY_RUN_ATTACK_1:
	case GK_PLAY_ATTACK_1:
		kickState();
		break;
	}/**/
}
Beispiel #3
0
//Read reg => retval using two-phase write and read cycle -- requires the timer
static uint8_t cameraReadCycle( uint8_t reg ){
  
  uint8_t byte;

  //Two phase write
  startCondition();
  writeByte(CAM_ADDR_W);
  writeByte(reg);
  stopCondition();

  idleState();

  //Two phase read
  startCondition();
  writeByte(CAM_ADDR_R);
  byte = readByte();
  stopCondition();

  return byte;
}