void AtlasResourceConfigTOC::load(bool forceReload/* =false */)
{
   // Don't reload if we don't have to.
   if(mAreConfigsLoaded && !forceReload)
      return;

   // Issue an immediateLoad on all our >0 length name chunks.
   for(S32 i=0; i<mStubCount; i++)
      if(mStubs[i].mName[0] != 0)
         immediateLoad(mStubs+i, ConfigTOCLoad);

   mAreConfigsLoaded = true;
}
void AtlasResourceObjectTOC::removeObject(SceneObject* obj,StubType* stub)
{
	immediateLoad(stub,AtlasTOC::EditorLoad);

	//getAtlasFile()->startLoaderThreads();
	AtlasObjectChunk* aoc = stub->mChunk;
	AtlasObjectChunk* new_aoc = aoc->generateCopy();
	new_aoc->mOwningTOC = this;
	TSStatic* tsObject = dynamic_cast<TSStatic*>(obj);
	if(tsObject && new_aoc->removeTSStaic(tsObject))
	{
		instateNewChunk(stub,new_aoc);
	}

}