int main() { initMac(); createWindow(); doEventLoop(); return 0; }
int main(void) { initMac(); createWindow(); createOffscreen(); doEventLoop(); return 0; }
void main() { initMac(); createOffscreen( 1 ); createWindow(); resetItems(); defineItems(); eventLoop(); }
int main() { initMac(); setUp(); createWindow(); /* Create a window to display the final image. */ initPixmap(); /* Initialize offscreen pixmap. */ createImage(); /* Copy the main screen's pixmap into the offscreen's. */ drawImage(); /* Copy the offscreen's pixmap onto the window. */ doEventLoop(); /* Handle any events. */ DisposeWindow( gWindow ); return 0; }
void PushBallScene::initUI() { m_pBG = Sprite::create("images/select/bg_choose.jpg"); kAdapterScreen->setExactPosition(m_pBG, 320, 480); this->addToBGLayer(m_pBG); auto borderUpper = PhysicsBody::createEdgeChain(bgLine,2,PHYSICSBODY_MATERIAL_DEFAULT,10); m_pBG->setPhysicsBody(borderUpper); ui_button = cocostudio::GUIReader::getInstance()->widgetFromJsonFile("cocos_studio/choose_flavors.json"); this->addToUILayer(ui_button,10); ui_next = ui::Helper::seekWidgetByName(ui_button, "btn_next"); ui_next->setTag(100); ui_next->setVisible(false); ui_next ->addTouchEventListener(CC_CALLBACK_2(PushBallScene::touchEvent, this)); ui_coin = ui::Helper::seekWidgetByName(ui_button, "btn_coin"); ui_coin->setTag(200); ui_coin->setOpacity(0); // ui_coin->setVisible(false); ui_coin ->addTouchEventListener(CC_CALLBACK_2(PushBallScene::touchEvent, this)); //根据选择界面,获取需要的水果,赋值到数组 // m_iFriutNum = (int)g_vChooseTaste.size(); for (int i = 0; i<g_vChooseTaste.size(); i++) { ballStr[i] = g_vChooseTaste.at(i); } initMac(); initBall(); pushBall(); }