Beispiel #1
0
int Ibex::VLCVideoPlayer::openCamera(bool isStereo, int cameraId) {
  first = true;
  done = false;
  if(!openCVInited) {
    initOpenCV(isStereo, cameraId);
  }
  
  bool first = true;
  while(captureVideo && cvCapture && !done) {
    IplImage* cameraCapture = cvQueryFrame(cvCapture);
        
    if( cameraCapture && (cameraCapture->width > 0) && (cameraCapture->height > 0)) {
      //width = cameraCapture->width;
      //height = cameraCapture->height;
      const int numBytes = (cameraCapture->widthStep/cameraCapture->width == 4 || cameraCapture->nChannels == 4) ? 4 : 3;
      const GLenum formatIn = (numBytes == 4) ? GL_BGRA : GL_BGR;
      if(isStereo) {
	glBindTexture(GL_TEXTURE_2D, videoTexture[1]);
	glPixelStorei(GL_UNPACK_ROW_LENGTH,width*2);
    glPixelStorei(GL_UNPACK_ALIGNMENT,1);
	if(first) {
	  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height/2, 0,
		       formatIn, GL_UNSIGNED_BYTE, cameraCapture->imageData);
	  glBindTexture(GL_TEXTURE_2D, videoTexture[0]);
	  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height/2, 0,
		       formatIn, GL_UNSIGNED_BYTE, cameraCapture->imageData+(width*numBytes));
	} else {
	  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height/2,
			  formatIn, GL_UNSIGNED_BYTE, cameraCapture->imageData);
	  glBindTexture(GL_TEXTURE_2D, videoTexture[0]);
	  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height/2,
			  formatIn, GL_UNSIGNED_BYTE, cameraCapture->imageData+(width*numBytes));
	}
      } else {
	glBindTexture(GL_TEXTURE_2D, videoTexture[0]);
	glPixelStorei(GL_UNPACK_ROW_LENGTH,width);
    glPixelStorei(GL_UNPACK_ALIGNMENT,1);
	if(first) {
	  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width, height, 0,
		       formatIn, GL_UNSIGNED_BYTE, cameraCapture->imageData);
	} else {
	  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
			  formatIn, GL_UNSIGNED_BYTE, cameraCapture->imageData);
	}
      }
      glFlush();
    }
    std::this_thread::sleep_for(std::chrono::milliseconds(30));
  }
  stopCapturing();
    
  return 0;
}
Beispiel #2
0
int main(int argc, char* argv[]) {
	if (!init(argc, argv)) return 1;
	if (!initVuzix()) {
		cleanup();
		return 1;
	}
	if (!initGL()) {
		cleanup();
		return 1;
	}
	if (!initOpenCV()) {
		cleanup();
		return 1;
	}

	glutMainLoop();
	return 0;
}