CK_RV init_user(const char *module, CK_USER_TYPE user, const unsigned char *pin, bee *b) { CK_RV error = CKR_GENERAL_ERROR; CK_MECHANISM_PTR sym, asym; attrs *a_sym, *a_pub, *a_priv; sym = (CK_MECHANISM_PTR) malloc(sizeof(CK_MECHANISM)); asym = (CK_MECHANISM_PTR) malloc(sizeof(CK_MECHANISM)); a_sym = (attrs*) malloc(sizeof(attrs)); a_pub = (attrs*) malloc(sizeof(attrs)); a_priv = (attrs*) malloc(sizeof(attrs)); if (!sym || !asym || !a_sym || !a_pub || !a_priv) { CKRLOG("bee cannot allocate memory for default mechanisms", error); return error; } sym->mechanism = DEFAULT_SYM_M; sym->pParameter = NULL_PTR; sym->ulParameterLen = 0; asym->mechanism = DEFAULT_ASYM_M; asym->pParameter = NULL_PTR; asym->ulParameterLen = 0; init_attrs(a_sym); init_attrs(a_pub); init_attrs(a_priv); return init_and_configure(module, user, pin, sym, asym, a_sym, a_pub, a_priv, b); }
bool init_all_attrs() { init_attrs(player_attrs, sizeof(player_attrs)/sizeof(CAttr), player_attr_type_table, player_attr_name_table); init_attrs(item_attrs, sizeof(item_attrs) / sizeof(CAttr), item_attr_type_table, item_attr_name_table); return true; }
void load_effects( EFFECT effects[], int neffects, const char *paths[], int npaths, const char *astrs[], int nastrs, const char *ustrs[], int nustrs) { GLenum shader_types[] = {GL_VERTEX_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER}; int nsh = LENGTH(shader_types); //Number of shader types. char *shader_texts[npaths]; read_in_shaders(paths, shader_texts, npaths); for (int i = 0; i < neffects; i++) { GLuint program_handle = glCreateProgram(); int offset = i*nsh; if (compile_effect(&paths[offset], &shader_texts[offset], shader_types, nsh, program_handle) == 0) { init_attrs(program_handle, astrs, effects[i].attr, nastrs); init_unifs(program_handle, ustrs, effects[i].unif, nustrs); glDeleteProgram(effects[i].handle); //Delete old program effects[i].handle = program_handle; //Store handle to new program } else { glDeleteProgram(program_handle); printf("Program [%s, %s] failed.\n", paths[i*nsh], paths[i*nsh + 2]); } } for (int i = 0; i < LENGTH(shader_texts); i++) if (shader_texts[i] != NULL) free(shader_texts[i]); }
CK_RV find_objects_by_name(bee b, const char *name, CK_OBJECT_HANDLE_PTR *found, CK_ULONG_PTR how_many) { attrs search_me; init_attrs(&search_me); add_attribute(&search_me, CKA_LABEL, (CK_VOID_PTR) name, strlen(name)); return find_objects(b, search_me, found, how_many); }
int main(int argc, char **argv) { struct mace_options opt; Plist clauses; Mace_results results; /* Following says whether to ignore unregognized set/clear/assigns. */ BOOL prover_compatability_mode = member_args(argc, argv, "-c"); init_standard_ladr(); init_mace_options(&opt); /* We must do this before calling usage_message. */ init_attrs(); if (member_args(argc, argv, "help") || member_args(argc, argv, "-help")) { usage_message(stderr, &opt); exit(1); } print_banner(argc, argv, PROGRAM_NAME, PROGRAM_VERSION, PROGRAM_DATE, FALSE); set_program_name(PROGRAM_NAME); /* for conditional input */ signal(SIGINT, mace4_sig_handler); signal(SIGUSR1, mace4_sig_handler); signal(SIGSEGV, mace4_sig_handler); clauses = read_mace4_input(argc, argv, prover_compatability_mode, &opt); print_separator(stdout, "CLAUSES FOR SEARCH", TRUE); fwrite_clause_list(stdout, clauses, "mace4_clauses", CL_FORM_BARE); print_separator(stdout, "end of clauses for search", TRUE); results = mace4(clauses, &opt); mace4_exit(results->return_code); /* print messages and exit */ exit(0); /* won't happen */ } /* main */