Beispiel #1
0
Purity::Engine::Engine(const CommandLineArguments& commandLineArguments)
    : mProgramOptions(commandLineArguments)
{
    std::cout << "Initializing some stuff..." << std::endl;

    mInputQueue = std::unique_ptr<std::queue<Event> >(new std::queue<Event>);
    mServerActionQueue = std::unique_ptr<std::queue<NetworkAction> >(new std::queue<NetworkAction>);

    if (mProgramOptions.headless == false)
    {
        initializeWindow();
#if defined(TARGET_OS_IPHONE) || defined(TARGET_IPHONE_SIMULATOR)
        SDL_StartTextInput();
#endif
        initializeRenderSystem();
        initializeInputManager();
    }
    else
    {
        TextureManager::sIsEnabled = false;
    }

    initializeSceneManager();
    initializePhysicsSystem();
    initializeNetworkSystem();

    // TODO: move somewhere else?
    luabridge::setGlobal(LuaManager::getManager()->getState(), LuaManager::getManager(), "GPurityLuaManager");
}
Beispiel #2
0
		virtual void main(const Arguments& argv) throw() override {


			initializeRenderSystem();

			m_mouseAxisDelegate = xdl::XdevLAxisDelegateType::Create<FontTest, &FontTest::mouse_axis_handle>(this);
			getMouse()->registerDelegate(m_mouseAxisDelegate);


			m_buttonDelegate = xdl::XdevLButtonIdDelegateType::Create<FontTest, &FontTest::escape_key_handle>(this);
			getKeyboard()->registerDelegate(STRING("KEY_ESCAPE"), m_buttonDelegate);


			getWindow()->show();
			getWindow()->setInputFocus();


			while(m_appRun) {
				getCore()->update();

				get3DProcessor()->setActiveDepthTest(xdl::xdl_true);
				get3DProcessor()->clearColorTargets(1.0f, 1.0f, 1.0f, 0.0f);
				get3DProcessor()->clearDepthTarget(1.0f);

				m_textEngine->setColor(200, 0, 0, 255);
				m_textEngine->useFont(m_font);
				m_textEngine->printText(L"The quick brown fox jumps over the lazy dog", m_xaxis, m_yaxis);

				m_textEngine->setColor(0, 0, 0, 255);
				m_textEngine->useFont(m_font2);
				m_textEngine->printText(L"The quick brown fox jumps over the lazy dog", 0, 0);

				get3DProcessor()->swapBuffers();
				xdl::sleep(0.002);
			}

		}