Beispiel #1
0
static bool menu_input_key_bind_iterate(char *s, size_t len)
{
   struct menu_bind_state binds;
   bool               timed_out = false;
   menu_input_t *menu_input     = menu_input_get_ptr();
   int64_t current              = cpu_features_get_time_usec();
   int timeout                  = 
      (menu_input->binds.timeout_end - current) / 1000000;

   if (timeout <= 0)
   {
      input_driver_keyboard_mapping_set_block(false);

      menu_input->binds.begin++;
      menu_input->binds.target++;
      menu_input->binds.timeout_end = cpu_features_get_time_usec() +
         MENU_KEYBOARD_BIND_TIMEOUT_SECONDS * 1000000;
      timed_out = true;
   }

   snprintf(s, len,
         "[%s]\npress keyboard or joypad\n(timeout %d %s)",
         input_config_bind_map_get_desc(
         menu_input->binds.begin - MENU_SETTINGS_BIND_BEGIN),
         timeout,
         menu_hash_to_str(MENU_VALUE_SECONDS));

   /* binds.begin is updated in keyboard_press callback. */
   if (menu_input->binds.begin > menu_input->binds.last)
   {
      /* Avoid new binds triggering things right away. */
      input_driver_set_flushing_input();

      /* We won't be getting any key events, so just cancel early. */
      if (timed_out)
         input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_CANCEL_WAIT_KEYS, NULL);

      return true;
   }

   binds = menu_input->binds;

   input_driver_keyboard_mapping_set_block(true);
   menu_input_key_bind_poll_bind_state(&binds, bind_port, timed_out);

   if ((binds.skip && !menu_input->binds.skip) ||
         menu_input_key_bind_poll_find_trigger(&menu_input->binds, &binds))
   {
      input_driver_keyboard_mapping_set_block(false);

      /* Avoid new binds triggering things right away. */
      input_driver_set_flushing_input();

      binds.begin++;

      if (binds.begin > binds.last)
      {
         input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_CANCEL_WAIT_KEYS, NULL);
         return true;
      }

      binds.target++;
      binds.timeout_end = cpu_features_get_time_usec() +
         MENU_KEYBOARD_BIND_TIMEOUT_SECONDS * 1000000;
   }
   menu_input->binds = binds;

   return false;
}
bool menu_input_key_bind_iterate(menu_input_ctx_bind_t *bind)
{
   struct menu_bind_state binds;
   bool               timed_out = false;
   settings_t *settings         = config_get_ptr();

   rarch_timer_tick(&menu_input_binds.timer);

   if (!bind)
      return false;

   if (rarch_timer_has_expired(&menu_input_binds.timer))
   {
      input_driver_keyboard_mapping_set_block(false);

      menu_input_binds.begin++;
      menu_input_binds.target++;
      rarch_timer_begin_new_time(&menu_input_binds.timer, settings->uints.input_bind_timeout);
      timed_out = true;
   }

   snprintf(bind->s, bind->len,
         "[%s]\npress keyboard or joypad\n(timeout %d %s)",
         input_config_bind_map_get_desc(
            menu_input_binds.begin - MENU_SETTINGS_BIND_BEGIN),
         rarch_timer_get_timeout(&menu_input_binds.timer),
         msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SECONDS));

   /* binds.begin is updated in keyboard_press callback. */
   if (menu_input_binds.begin > menu_input_binds.last)
   {
      /* Avoid new binds triggering things right away. */
      input_driver_set_flushing_input();

      /* We won't be getting any key events, so just cancel early. */
      if (timed_out)
         input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_CANCEL_WAIT_KEYS, NULL);

      return true;
   }

   binds = menu_input_binds;

   input_driver_keyboard_mapping_set_block(true);
   menu_input_key_bind_poll_bind_state(&binds, menu_bind_port, timed_out);

   if ((binds.skip && !menu_input_binds.skip) ||
         menu_input_key_bind_poll_find_trigger(&menu_input_binds, &binds))
   {
      input_driver_keyboard_mapping_set_block(false);

      /* Avoid new binds triggering things right away. */
      input_driver_set_flushing_input();

      binds.begin++;

      if (binds.begin > binds.last)
      {
         input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_CANCEL_WAIT_KEYS, NULL);
         return true;
      }

      binds.target++;
      rarch_timer_begin_new_time(&binds.timer, settings->uints.input_bind_timeout);
   }
   menu_input_binds = binds;

   return false;
}