Beispiel #1
0
static void input_mt_set_slots(struct input_mt *mt,
			       int *slots, int num_pos)
{
	struct input_mt_slot *s;
	int *w = mt->red, *p;

	for (p = slots; p != slots + num_pos; p++)
		*p = -1;

	for (s = mt->slots; s != mt->slots + mt->num_slots; s++) {
		if (!input_mt_is_active(s))
			continue;
		for (p = slots; p != slots + num_pos; p++)
			if (*w++ < 0)
				*p = s - mt->slots;
	}

	for (s = mt->slots; s != mt->slots + mt->num_slots; s++) {
		if (input_mt_is_active(s))
			continue;
		for (p = slots; p != slots + num_pos; p++)
			if (*p < 0) {
				*p = s - mt->slots;
				break;
			}
	}
}
Beispiel #2
0
/**
 * input_mt_get_slot_by_key() - return slot matching key
 * @dev: input device with allocated MT slots
 * @key: the key of the sought slot
 *
 * Returns the slot of the given key, if it exists, otherwise
 * set the key on the first unused slot and return.
 *
 * If no available slot can be found, -1 is returned.
 */
int input_mt_get_slot_by_key(struct input_dev *dev, int key)
{
	struct input_mt *mt = dev->mt;
	struct input_mt_slot *s;

	if (!mt)
		return -1;

	for (s = mt->slots; s != mt->slots + mt->num_slots; s++)
		if (input_mt_is_active(s) && s->key == key)
			return s - mt->slots;

	for (s = mt->slots; s != mt->slots + mt->num_slots; s++)
		if (!input_mt_is_active(s)) {
			s->key = key;
			return s - mt->slots;
		}

	return -1;
}
Beispiel #3
0
/*
 * this function is called when a whole contact has been processed,
 * so that it can assign it to a slot and store the data there
 */
static void mt_complete_slot(struct mt_device *td, struct input_dev *input)
{
	if ((td->mtclass.quirks & MT_QUIRK_CONTACT_CNT_ACCURATE) &&
	    td->num_received >= td->num_expected)
		return;

	if (td->curvalid || (td->mtclass.quirks & MT_QUIRK_ALWAYS_VALID)) {
		int active;
		int slotnum = mt_compute_slot(td, input);
		struct mt_slot *s = &td->curdata;
		struct input_mt *mt = input->mt;

		if (slotnum < 0 || slotnum >= td->maxcontacts)
			return;

		if ((td->mtclass.quirks & MT_QUIRK_IGNORE_DUPLICATES) && mt) {
			struct input_mt_slot *slot = &mt->slots[slotnum];
			if (input_mt_is_active(slot) &&
			    input_mt_is_used(mt, slot))
				return;
		}

		if (!(td->mtclass.quirks & MT_QUIRK_CONFIDENCE))
			s->confidence_state = 1;
		active = (s->touch_state || s->inrange_state) &&
							s->confidence_state;

		input_mt_slot(input, slotnum);
		input_mt_report_slot_state(input, MT_TOOL_FINGER, active);
		if (active) {
			/* this finger is in proximity of the sensor */
			int wide = (s->w > s->h);
			/* divided by two to match visual scale of touch */
			int major = max(s->w, s->h) >> 1;
			int minor = min(s->w, s->h) >> 1;

			input_event(input, EV_ABS, ABS_MT_POSITION_X, s->x);
			input_event(input, EV_ABS, ABS_MT_POSITION_Y, s->y);
			input_event(input, EV_ABS, ABS_MT_TOOL_X, s->cx);
			input_event(input, EV_ABS, ABS_MT_TOOL_Y, s->cy);
			input_event(input, EV_ABS, ABS_MT_DISTANCE,
				!s->touch_state);
			input_event(input, EV_ABS, ABS_MT_ORIENTATION, wide);
			input_event(input, EV_ABS, ABS_MT_PRESSURE, s->p);
			input_event(input, EV_ABS, ABS_MT_TOUCH_MAJOR, major);
			input_event(input, EV_ABS, ABS_MT_TOUCH_MINOR, minor);
		}
	}
Beispiel #4
0
static int input_mt_set_matrix(struct input_mt *mt,
			       const struct input_mt_pos *pos, int num_pos)
{
	const struct input_mt_pos *p;
	struct input_mt_slot *s;
	int *w = mt->red;
	int x, y;

	for (s = mt->slots; s != mt->slots + mt->num_slots; s++) {
		if (!input_mt_is_active(s))
			continue;
		x = input_mt_get_value(s, ABS_MT_POSITION_X);
		y = input_mt_get_value(s, ABS_MT_POSITION_Y);
		for (p = pos; p != pos + num_pos; p++) {
			int dx = x - p->x, dy = y - p->y;
			*w++ = dx * dx + dy * dy;
		}
	}

	return w - mt->red;
}