void SceneExporter::writeNodes(Object *ob, Scene *sce) { // Add associated armature first if available bool armature_exported = false; Object *ob_arm = bc_get_assigned_armature(ob); if (ob_arm != NULL) { armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm); if (armature_exported && bc_is_marked(ob_arm)) { bc_remove_mark(ob_arm); writeNodes(ob_arm, sce); armature_exported = true; } } COLLADASW::Node colladaNode(mSW); colladaNode.setNodeId(translate_id(id_name(ob))); colladaNode.setNodeName(translate_id(id_name(ob))); colladaNode.setType(COLLADASW::Node::NODE); colladaNode.start(); std::list<Object *> child_objects; // list child objects LinkNode *node; for (node=this->export_settings->export_set; node; node=node->next) { // cob - child object Object *cob = (Object *)node->link; if (cob->parent == ob) { switch (cob->type) { case OB_MESH: case OB_CAMERA: case OB_LAMP: case OB_EMPTY: case OB_ARMATURE: if (bc_is_marked(cob)) child_objects.push_back(cob); break; } } } if (ob->type == OB_MESH && armature_exported) // for skinned mesh we write obmat in <bind_shape_matrix> TransformWriter::add_node_transform_identity(colladaNode); else TransformWriter::add_node_transform_ob(colladaNode, ob); // <instance_geometry> if (ob->type == OB_MESH) { bool instance_controller_created = false; if (armature_exported) { instance_controller_created = arm_exporter->add_instance_controller(ob); } if (!instance_controller_created) { COLLADASW::InstanceGeometry instGeom(mSW); instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation))); InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only); instGeom.add(); } } // <instance_controller> else if (ob->type == OB_ARMATURE) { arm_exporter->add_armature_bones(ob, sce, this, child_objects); } // <instance_camera> else if (ob->type == OB_CAMERA) { COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob))); instCam.add(); } // <instance_light> else if (ob->type == OB_LAMP) { COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob))); instLa.add(); } // empty object else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) { GroupObject *go = NULL; Group *gr = ob->dup_group; /* printf("group detected '%s'\n", gr->id.name+2); */ for (go = (GroupObject *)(gr->gobject.first); go; go = go->next) { printf("\t%s\n", go->ob->id.name); } } } if (ob->type == OB_ARMATURE) { colladaNode.end(); } for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) { if (bc_is_marked(*i)) { bc_remove_mark(*i); writeNodes(*i, sce); } } if (ob->type != OB_ARMATURE) { colladaNode.end(); } }
void SceneExporter::writeNodes(Object *ob, Scene *sce) { // Add associated armature first if available bool armature_exported = false; Object *ob_arm = bc_get_assigned_armature(ob); if (ob_arm != NULL) { armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm); if (armature_exported && bc_is_marked(ob_arm)) { bc_remove_mark(ob_arm); writeNodes(ob_arm, sce); armature_exported = true; } } COLLADASW::Node colladaNode(mSW); colladaNode.setNodeId(translate_id(id_name(ob))); colladaNode.setNodeName(translate_id(id_name(ob))); colladaNode.setType(COLLADASW::Node::NODE); colladaNode.start(); std::list<Object *> child_objects; // list child objects LinkNode *node; for (node=this->export_settings->export_set; node; node=node->next) { // cob - child object Object *cob = (Object *)node->link; if (cob->parent == ob) { switch (cob->type) { case OB_MESH: case OB_CAMERA: case OB_LAMP: case OB_EMPTY: case OB_ARMATURE: if (bc_is_marked(cob)) child_objects.push_back(cob); break; } } } if (ob->type == OB_MESH && armature_exported) // for skinned mesh we write obmat in <bind_shape_matrix> TransformWriter::add_node_transform_identity(colladaNode); else { TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type); } // <instance_geometry> if (ob->type == OB_MESH) { bool instance_controller_created = false; if (armature_exported) { instance_controller_created = arm_exporter->add_instance_controller(ob); } if (!instance_controller_created) { COLLADASW::InstanceGeometry instGeom(mSW); instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation))); instGeom.setName(translate_id(id_name(ob))); InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only); instGeom.add(); } } // <instance_controller> else if (ob->type == OB_ARMATURE) { arm_exporter->add_armature_bones(ob, sce, this, child_objects); } // <instance_camera> else if (ob->type == OB_CAMERA) { COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob))); instCam.add(); } // <instance_light> else if (ob->type == OB_LAMP) { COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob))); instLa.add(); } // empty object else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) { GroupObject *go = NULL; Group *gr = ob->dup_group; /* printf("group detected '%s'\n", gr->id.name + 2); */ for (go = (GroupObject *)(gr->gobject.first); go; go = go->next) { printf("\t%s\n", go->ob->id.name); } } } if (ob->type == OB_ARMATURE) { colladaNode.end(); } if (BLI_listbase_is_empty(&ob->constraints) == false) { bConstraint *con = (bConstraint *) ob->constraints.first; while (con) { std::string con_name(translate_id(con->name)); std::string con_tag = con_name + "_constraint"; printf("%s\n", con_name.c_str()); printf("%s\n\n", con_tag.c_str()); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"type",con->type); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"enforce",con->enforce); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"flag",con->flag); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"headtail",con->headtail); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"own_space",con->ownspace); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"rot_error",con->rot_error); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"tar_space",con->tarspace); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"lin_error",con->lin_error); //not ideal: add the target object name as another parameter. //No real mapping in the .dae //Need support for multiple target objects also. const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con); ListBase targets = {NULL, NULL}; if (cti && cti->get_constraint_targets) { bConstraintTarget *ct; Object *obtar; cti->get_constraint_targets(con, &targets); for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) { obtar = ct->tar; std::string tar_id((obtar) ? id_name(obtar) : ""); colladaNode.addExtraTechniqueChildParameter("blender",con_tag,"target_id",tar_id); } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 1); } con = con->next; } } for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) { if (bc_is_marked(*i)) { bc_remove_mark(*i); writeNodes(*i, sce); } } if (ob->type != OB_ARMATURE) colladaNode.end(); }