Beispiel #1
0
static void pitfighb_cheap_slapstic_init(void)
{
	/* install a read handler */
	bslapstic_base = install_mem_read16_handler(0, 0x038000, 0x03ffff, pitfighb_cheap_slapstic_r);

	/* allocate memory for a copy of bank 0 */
	bslapstic_bank0 = auto_malloc(0x2000);
	if (bslapstic_bank0)
		memcpy(bslapstic_bank0, bslapstic_base, 0x2000);

	/* not primed by default */
	bslapstic_primed = 0;
}
Beispiel #2
0
static void init_thndzone(void)
{
	const data8_t *src = memory_region(REGION_GFX1);
	data8_t *dst = memory_region(REGION_GFX2);
	data8_t *tmp = (data8_t *)malloc(0x80000);

	/* Playfield 4 also has access to the char graphics, make things easier
	by just copying the chars to both banks (if I just used a different gfx
	bank then the colours would be wrong). */
	memcpy(tmp+0x000000,dst+0x80000,0x80000);
	memcpy(dst+0x090000,tmp+0x00000,0x80000);
	memcpy(dst+0x080000,src+0x00000,0x10000);
	memcpy(dst+0x110000,src+0x10000,0x10000);

	free(tmp);

	/* Save time waiting on vblank bit */
	install_mem_read16_handler(0, 0x3f8000, 0x3f8001, thndzone_main_skip);
}
Beispiel #3
0
ROM_END



/*************************************
 *
 *	Driver initialization
 *
 *************************************/

void init_exterm(void)
{
	memcpy(exterm_code_rom, memory_region(REGION_USER1), code_rom_size);

	/* install speedups */
	exterm_master_speedup = install_mem_read16_handler(0, TOBYTE(0x00c800e0), TOBYTE(0x00c800ef), exterm_master_speedup_r);
	exterm_slave_speedup = install_mem_write16_handler(1, TOBYTE(0xfffffb90), TOBYTE(0xfffffb9f), exterm_slave_speedup_w);
	install_mem_read_handler(2, 0x0007, 0x0007, exterm_sound_dac_speedup_r);
	install_mem_read_handler(3, 0x02b6, 0x02b6, exterm_sound_ym2151_speedup_r);

	/* set up mirrored ROM access */
	cpu_setbank(1, exterm_code_rom);
	cpu_setbank(2, exterm_code_rom);
}