Beispiel #1
0
/* Called via glXGetMemoryOffsetMESA() 
 *
 * Returns offset of pointer from the start of agp aperture.
 */
GLuint intelGetMemoryOffsetMESA(__DRInativeDisplay *dpy, int scrn, 
				const GLvoid *pointer)
{
   GET_CURRENT_CONTEXT(ctx);
   intelContextPtr intel;

   if (!ctx || !(intel = INTEL_CONTEXT(ctx)) ) {
      fprintf(stderr, "%s: no context\n", __FUNCTION__);
      return ~0;
   }

   if (!intelIsAgpMemory( intel, pointer, 0 ))
      return ~0;

   return intelAgpOffsetFromVirtual( intel, pointer );
}
Beispiel #2
0
GLboolean
i830TryTextureDrawPixels( GLcontext *ctx,
			  GLint x, GLint y, GLsizei width, GLsizei height,
			  GLenum format, GLenum type,
			  const struct gl_pixelstore_attrib *unpack,
			  const GLvoid *pixels )
{
   intelContextPtr intel = INTEL_CONTEXT(ctx);
   i830ContextPtr i830 = I830_CONTEXT(ctx);
   GLint pitch = unpack->RowLength ? unpack->RowLength : width;
   __DRIdrawablePrivate *dPriv = intel->driDrawable;
   int textureFormat;
   GLenum glTextureFormat;
   int dst_offset = i830->meta.Buffer[I830_DESTREG_CBUFADDR2];
   int src_offset = intelAgpOffsetFromVirtual( intel, pixels );

   if (INTEL_DEBUG & DEBUG_PIXEL)
      fprintf(stderr, "%s\n", __FUNCTION__);

   /* Todo -- upload images that aren't in agp space, then texture
    * from them.  
    */

   if ( !intelIsAgpMemory( intel, pixels, pitch*height ) ) {
      fprintf(stderr, "%s: intelIsAgpMemory failed\n", __FUNCTION__);
      return GL_FALSE;
   }

   /* Todo -- don't want to clobber all the drawing state like we do
    * for readpixels -- most of this state can be handled just fine.
    */
   if (	ctx->_ImageTransferState ||
	unpack->SwapBytes ||
	unpack->LsbFirst ||
	ctx->Color.AlphaEnabled || 
	ctx->Depth.Test ||
	ctx->Fog.Enabled ||
	ctx->Scissor.Enabled ||
	ctx->Stencil.Enabled ||
	!ctx->Color.ColorMask[0] ||
	!ctx->Color.ColorMask[1] ||
	!ctx->Color.ColorMask[2] ||
	!ctx->Color.ColorMask[3] ||
	ctx->Color.ColorLogicOpEnabled ||
	ctx->Texture._EnabledUnits ||
	ctx->Depth.OcclusionTest) {
      fprintf(stderr, "%s: other tests failed\n", __FUNCTION__);
      return GL_FALSE;
   }

   /* Todo -- remove these restrictions:
    */
   if (ctx->Pixel.ZoomX != 1.0F ||
       ctx->Pixel.ZoomY != -1.0F)
      return GL_FALSE;



   switch (type) {
   case GL_UNSIGNED_SHORT_1_5_5_5_REV:
      if (format != GL_BGRA) return GL_FALSE;
      textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555;
      glTextureFormat = GL_RGBA;
      break;
   case GL_UNSIGNED_SHORT_5_6_5: 
      if (format != GL_RGB) return GL_FALSE;
      textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565;
      glTextureFormat = GL_RGB;
      break;
   case GL_UNSIGNED_SHORT_8_8_MESA: 
      if (format != GL_YCBCR_MESA) return GL_FALSE;
      textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY 
/*  		       | TM0S1_COLORSPACE_CONVERSION */
	 );
      glTextureFormat = GL_YCBCR_MESA;
      break;
   case GL_UNSIGNED_SHORT_8_8_REV_MESA: 
      if (format != GL_YCBCR_MESA) return GL_FALSE;
      textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL 
/* 		       | TM0S1_COLORSPACE_CONVERSION */
	 );
      glTextureFormat = GL_YCBCR_MESA;
      break;
   case GL_UNSIGNED_INT_8_8_8_8_REV: 
      if (format != GL_BGRA) return GL_FALSE;
      textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888;
      glTextureFormat = GL_RGBA;
      break;
   default:
      fprintf(stderr, "%s: destFormat failed\n", __FUNCTION__);
      return GL_FALSE;
   }

   intelFlush( ctx );

   SET_STATE( i830, meta );

   LOCK_HARDWARE( intel );
   {
      intelWaitForIdle( intel ); /* required by GL */

      y -= height;			/* cope with pixel zoom */

      if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) {
	 UNLOCK_HARDWARE( intel );
	 SET_STATE(i830, state);
	 fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__);
	 return GL_TRUE;
      }


      y = dPriv->h - y - height;

      set_initial_state( i830 );

      /* Set the pixel image up as a rectangular texture.
       */
      set_tex_rect_source( i830, 
			   src_offset, 
			   width, 
			   height, 
			   pitch, /* XXXX!!!! -- /2 sometimes */
			   textureFormat ); 
   
   
      enable_texture_blend_replace( i830 ); 

   
      /* Draw to the current draw buffer:
       */
      set_draw_offset( i830, dst_offset );

      /* Draw a quad, use regular cliprects
       */
/*       fprintf(stderr, "x: %d y: %d width %d height %d\n", x, y, width, height); */

      draw_quad( i830, 
		 x, x+width, y, y+height,
		 0, 255, 0, 0, 
		 0, width, 0, height );

      intelWindowMoved( intel );
   }
   UNLOCK_HARDWARE( intel );
   intelFinish( ctx ); /* required by GL */
   
   SET_STATE(i830, state);

   return GL_TRUE;
}
Beispiel #3
0
static GLboolean
intelTryDrawPixels( GLcontext *ctx,
		  GLint x, GLint y, GLsizei width, GLsizei height,
		  GLenum format, GLenum type,
		  const struct gl_pixelstore_attrib *unpack,
		  const GLvoid *pixels )
{
   intelContextPtr intel = INTEL_CONTEXT(ctx);
   GLint pitch = unpack->RowLength ? unpack->RowLength : width;
   GLuint dest;
   GLuint cpp = intel->intelScreen->cpp;
   GLint size = width * pitch * cpp;

   if (INTEL_DEBUG & DEBUG_PIXEL)
      fprintf(stderr, "%s\n", __FUNCTION__);

   switch (format) {
   case GL_RGB:
   case GL_RGBA:
   case GL_BGRA:
      dest = intel->drawRegion->offset;

      /* Planemask doesn't have full support in blits.
       */
      if (!ctx->Color.ColorMask[RCOMP] ||
	  !ctx->Color.ColorMask[GCOMP] ||
	  !ctx->Color.ColorMask[BCOMP] ||
	  !ctx->Color.ColorMask[ACOMP]) {
	 if (INTEL_DEBUG & DEBUG_PIXEL)
	    fprintf(stderr, "%s: planemask\n", __FUNCTION__);
	 return GL_FALSE;	
      }

      /* Can't do conversions on agp reads/draws. 
       */
      if ( !intelIsAgpMemory( intel, pixels, size ) ) {
	 if (INTEL_DEBUG & DEBUG_PIXEL)
	    fprintf(stderr, "%s: not agp memory\n", __FUNCTION__);
	 return GL_FALSE;
      }

      if (!check_color(ctx, type, format, unpack, pixels, size, pitch)) {
	 return GL_FALSE;
      }
      if (!check_color_per_fragment_ops(ctx)) {
	 return GL_FALSE;
      }

      if (ctx->Pixel.ZoomX != 1.0F ||
	  ctx->Pixel.ZoomY != -1.0F)
	 return GL_FALSE;
      break;

   default:
      return GL_FALSE;
   }

   if ( intelIsAgpMemory(intel, pixels, size) )
   {
      do_draw_pix( ctx, x, y, width, height, pitch, pixels, dest );
      return GL_TRUE;
   }
   else if (0)
   {
      /* Pixels is in regular memory -- get dma buffers and perform
       * upload through them.  No point doing this for regular uploads
       * but once we remove some of the restrictions above (colormask,
       * pixelformat conversion, zoom?, etc), this could be a win.
       */
   }
   else
      return GL_FALSE;

   return GL_FALSE;
}
Beispiel #4
0
static GLboolean
intelTryReadPixels( GLcontext *ctx,
		  GLint x, GLint y, GLsizei width, GLsizei height,
		  GLenum format, GLenum type,
		  const struct gl_pixelstore_attrib *pack,
		  GLvoid *pixels )
{
   intelContextPtr intel = INTEL_CONTEXT(ctx);
   GLint size = 0; /* not really used */
   GLint pitch = pack->RowLength ? pack->RowLength : width;

   if (INTEL_DEBUG & DEBUG_PIXEL)
      fprintf(stderr, "%s\n", __FUNCTION__);

   /* Only accelerate reading to agp buffers.
    */
   if ( !intelIsAgpMemory(intel, pixels, 
			pitch * height * intel->intelScreen->cpp ) ) {
      if (INTEL_DEBUG & DEBUG_PIXEL)
	 fprintf(stderr, "%s: dest not agp\n", __FUNCTION__);
      return GL_FALSE;
   }

   /* Need GL_PACK_INVERT_MESA to cope with upsidedown results from
    * blitter:
    */
   if (!pack->Invert) {
      if (INTEL_DEBUG & DEBUG_PIXEL)
	 fprintf(stderr, "%s: MESA_PACK_INVERT not set\n", __FUNCTION__);
      return GL_FALSE;
   }

   if (!check_color(ctx, type, format, pack, pixels, size, pitch))
      return GL_FALSE;

   switch ( intel->intelScreen->cpp ) {
   case 4:
      break;
   default:
      return GL_FALSE;
   }


   /* Although the blits go on the command buffer, need to do this and
    * fire with lock held to guarentee cliprects and drawing offset are
    * correct.
    *
    * This is an unusual situation however, as the code which flushes
    * a full command buffer expects to be called unlocked.  As a
    * workaround, immediately flush the buffer on aquiring the lock.
    */
   intelFlush( &intel->ctx );
   LOCK_HARDWARE( intel );
   {
      __DRIdrawablePrivate *dPriv = intel->driDrawable;
      int nbox = dPriv->numClipRects;
      int src_offset = intel->readRegion->offset;
      int src_pitch = intel->intelScreen->front.pitch;
      int dst_offset = intelAgpOffsetFromVirtual( intel, pixels);
      drm_clip_rect_t *box = dPriv->pClipRects;
      int i;

      assert(dst_offset != ~0);  /* should have been caught above */

      if (!clip_pixelrect(ctx, ctx->ReadBuffer, &x, &y, &width, &height)) {
	 UNLOCK_HARDWARE( intel );
	 if (INTEL_DEBUG & DEBUG_PIXEL)
	    fprintf(stderr, "%s totally clipped -- nothing to do\n",
		    __FUNCTION__);
	 return GL_TRUE;
      }

      /* convert to screen coords (y=0=top) */
      y = dPriv->h - y - height;
      x += dPriv->x;
      y += dPriv->y;

      if (INTEL_DEBUG & DEBUG_PIXEL)
	 fprintf(stderr, "readpixel blit src_pitch %d dst_pitch %d\n",
		 src_pitch, pitch);

      /* We don't really have to do window clipping for readpixels.
       * The OpenGL spec says that pixels read from outside the
       * visible window region (pixel ownership) have undefined value.
       */
      for (i = 0 ; i < nbox ; i++)
      {
         GLint bx, by, bw, bh;
         if (intersect_region(box+i, x, y, width, height,
                              &bx, &by, &bw, &bh)) {
            intelEmitCopyBlitLocked( intel,
                                     intel->intelScreen->cpp,
                                     src_pitch, src_offset,
                                     pitch, dst_offset,
                                     bx, by,
                                     bx - x, by - y,
                                     bw, bh );
         }
      }
   }
   UNLOCK_HARDWARE( intel );
   intelFinish( &intel->ctx );

   return GL_TRUE;
}
Beispiel #5
0
static GLboolean
intelTryReadPixels( GLcontext *ctx,
		  GLint x, GLint y, GLsizei width, GLsizei height,
		  GLenum format, GLenum type,
		  const struct gl_pixelstore_attrib *pack,
		  GLvoid *pixels )
{
   intelContextPtr intel = INTEL_CONTEXT(ctx);
   GLint size = 0;
   GLint pitch = pack->RowLength ? pack->RowLength : width;

   if (INTEL_DEBUG & DEBUG_PIXEL)
      fprintf(stderr, "%s\n", __FUNCTION__);

   /* Only accelerate reading to agp buffers.
    */
   if ( !intelIsAgpMemory(intel, pixels, 
			pitch * height * intel->intelScreen->cpp ) ) {
      if (INTEL_DEBUG & DEBUG_PIXEL)
	 fprintf(stderr, "%s: dest not agp\n", __FUNCTION__);
      return GL_FALSE;
   }

   /* Need GL_PACK_INVERT_MESA to cope with upsidedown results from
    * blitter:
    */
   if (!pack->Invert) {
      if (INTEL_DEBUG & DEBUG_PIXEL)
	 fprintf(stderr, "%s: MESA_PACK_INVERT not set\n", __FUNCTION__);
      return GL_FALSE;
   }

   if (!check_color(ctx, type, format, pack, pixels, size, pitch))
      return GL_FALSE;

   switch ( intel->intelScreen->cpp ) {
   case 4:
      break;
   default:
      return GL_FALSE;
   }


   /* Although the blits go on the command buffer, need to do this and
    * fire with lock held to guarentee cliprects and drawOffset are
    * correct.
    *
    * This is an unusual situation however, as the code which flushes
    * a full command buffer expects to be called unlocked.  As a
    * workaround, immediately flush the buffer on aquiring the lock.
    */
   intelFlush( &intel->ctx );
   LOCK_HARDWARE( intel );
   {
      __DRIdrawablePrivate *dPriv = intel->driDrawable;
      int nbox = dPriv->numClipRects;
      int src_offset = intel->drawOffset;
      int src_pitch = intel->intelScreen->frontPitch;
      int dst_offset = intelAgpOffsetFromVirtual( intel, pixels);
      drm_clip_rect_t *box = dPriv->pClipRects;
      int i;

      if (!clip_pixelrect(ctx, ctx->ReadBuffer, &x, &y, &width, &height,
			  &size)) {
	 UNLOCK_HARDWARE( intel );
	 if (INTEL_DEBUG & DEBUG_PIXEL)
	    fprintf(stderr, "%s totally clipped -- nothing to do\n",
		    __FUNCTION__);
	 return GL_TRUE;
      }


      y = dPriv->h - y - height;
      x += dPriv->x;
      y += dPriv->y;


      if (INTEL_DEBUG & DEBUG_PIXEL)
	 fprintf(stderr, "readpixel blit src_pitch %d dst_pitch %d\n",
		 src_pitch, pitch);

      for (i = 0 ; i < nbox ; i++)
      {
	 GLint bx = box[i].x1;
	 GLint by = box[i].y1;
	 GLint bw = box[i].x2 - bx;
	 GLint bh = box[i].y2 - by;
	 
	 if (bx < x) bw -= x - bx, bx = x;
	 if (by < y) bh -= y - by, by = y;
	 if (bx + bw > x + width) bw = x + width - bx;
	 if (by + bh > y + height) bh = y + height - by;
	 if (bw <= 0) continue;
	 if (bh <= 0) continue;

	 intelEmitCopyBlitLocked( intel,
			    intel->intelScreen->cpp,
			    src_pitch, src_offset,
			    pitch, dst_offset,
			    bx, by,
			    bx - x, by - y,
			    bw, bh );
      }
   }
   UNLOCK_HARDWARE( intel );
   intelFinish( &intel->ctx );

   return GL_TRUE;
}