void
intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
{
   if (irb->mt) {
      intel_miptree_slice_set_needs_depth_resolve(irb->mt,
                                                  irb->mt_level,
                                                  irb->mt_layer);
   }
}
void
intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
{
   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
   if (irb->mt) {
      if (att->Layered) {
         intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
      } else {
         intel_miptree_slice_set_needs_depth_resolve(irb->mt,
                                                     irb->mt_level,
                                                     irb->mt_layer);
      }
   }
}