Beispiel #1
0
static int
play_cmd(void)
{
    struct player *other;
    natid cnum;
    struct natstr *natp;
    char **ap;
    char buf[128];

    ap = player->argp;
    if (*++ap) {
        strncpy(player->userid, *ap, sizeof(player->userid) - 1);
        player->userid[sizeof(player->userid) - 1] = '\0';
        player->authenticated = 0;
    }
    if (*++ap) {
        if (natbyname(*ap, &cnum) < 0) {
            pr_id(player, C_CMDERR, "country %s does not exist\n", *ap);
            return RET_FAIL;
        }
    }
    if (*++ap) {
        if (!natpass(cnum, *ap)) {
            pr_id(player, C_CMDERR, "password bad, logging entry\n");
            logerror("%s tried country #%d with %s",
                     praddr(player), cnum, *ap);
            return RET_FAIL;
        }
        player->cnum = cnum;
        player->authenticated = 1;
    }
    if (!may_play())
        return RET_FAIL;
    other = getplayer(player->cnum);
    if (other) {
        natp = getnatp(player->cnum);
        if (natp->nat_stat != STAT_VIS) {
            pr_id(player, C_EXIT, "country in use by %s\n", praddr(other));
        } else {
            pr_id(player, C_EXIT, "country in use\n");
        }
        return RET_FAIL;
    }
    snprintf(buf, sizeof(buf), "Play#%d", player->cnum);
    logerror("%s logged in as country #%d", praddr(player), player->cnum);
    journal_login();
    empth_set_name(empth_self(), buf);
    pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
    empth_rwlock_rdlock(shutdown_lock);
    player->state = PS_PLAYING;
    player_main(player);
    journal_logout();
    logerror("%s logged out, country #%d", praddr(player), player->cnum);
    if (!io_eof(player->iop) && !io_error(player->iop))
        io_set_eof(player->iop);
    return RET_OK;
}
Beispiel #2
0
static int
kill_cmd(void)
{
    struct player *other;

    if (!may_play())
        return RET_FAIL;
    other = getplayer(player->cnum);
    if (!other) {
        pr_id(player, C_EXIT, "country not in use\n");
        return RET_FAIL;
    }
    logerror("%s killed country #%d", praddr(player), player->cnum);
    pr_flash(other, "Disconnected by %s\n", praddr(player));
    io_set_eof(other->iop);
    other->aborted = 1;
    other->may_sleep = PLAYER_SLEEP_NEVER;
    empth_wakeup(other->proc);
    pr_id(player, C_EXIT, "terminated %s's connection\n", praddr(other));
    return RET_OK;
}
Beispiel #3
0
/*
 * Receive a line of input from the current player.
 * If the player's aborted flag is set, return -1 without receiving
 * input.
 * Else receive one line and store it in CMD[SIZE].
 * This may block for input, yielding the processor.  Flush buffered
 * output when blocking, to make sure player sees the prompt.
 * If the player's connection has the I/O error or EOF indicator set,
 * or the line is "aborted", set the player's aborted flag and return
 * -1.
 * If we block and time out, set the EOF indicator on the player's
 * connection, set the player's aborted flag, and return -1.
 * If the line is "ctld", set the player's eof and aborted flag and
 * return -1.
 * Else return the length of the line.
 * Design bug: there is no way to indicate truncation of a long line.
 */
int
recvclient(char *cmd, int size)
{
    int count, res;
    time_t deadline;

    count = -1;
    while (!player->aborted) {
	/* Try to get a line of input */
	count = io_gets(player->iop, cmd, size);
	if (count >= 0) {
	    /* got it */
	    if (strcmp(cmd, "ctld") == 0)
		player->aborted = player->got_ctld = 1;
	    if (strcmp(cmd, "aborted") == 0)
		player->aborted = 1;
	    journal_input(cmd);
	    break;
	}

	/*
	 * Flush all queued output before potentially sleeping in
	 * io_input(), to make sure player sees the prompt.
	 */
	deadline = player_io_deadline(player, 0);
	while (io_output(player->iop, deadline) > 0)
	    ;

	/*
	 * Try to receive some input.  Need to recompute deadline;
	 * command abortion during io_output() might have changed it.
	 */
	deadline = player_io_deadline(player, 0);
	res = io_input(player->iop, deadline);
	if (res > 0)
	    ;
	else if (res < 0)
	    player->aborted = 1;
	else if (io_eof(player->iop))
	    player->aborted = 1;
	else if (!player->aborted) {
	    pr_flash(player, "idle connection terminated\n");
	    io_set_eof(player->iop);
	    player->aborted = 1;
	}
    }

    if (player->aborted) {
	player->recvfail++;
	if (player->recvfail > 255) {
	    /*
	     * Looks like the thread is stuck in a loop that fails to
	     * check errors; oops once, then slow it down drastically.
	     */
	    CANT_HAPPEN(player->recvfail == 256);
	    empth_sleep(time(NULL) + 60);
	}
	return -1;
    }

    player->recvfail = 0;
    return count;
}
Beispiel #4
0
static int
quit_cmd(void)
{
    io_set_eof(player->iop);
    return RET_OK;
}