Tile calculateTile(
    const Tile origin,
    const Tile direction
)
{
    return (isLeft(origin) && isLeft(direction)
            || isRight(origin) && isRight(direction)
            || isTopRow(origin) && isTopRow(direction)
            || isBottomRow(origin) && isBottomRow(direction))
           ? eTile_Count
           : static_cast<Tile>(origin + (direction - eTile_Origin));
}
Beispiel #2
0
bool Board::findVerticalMatches( int a, std::vector<int>& matches )
{
	bool result = false;

	// Look for vertical matches
	int matching = 0;
	int currentPos = a;

	// Down
	if (!isBottomRow(a))
	{
		while(currentPos < m_board.size() - m_columns)
		{
			currentPos += m_columns;

			if (m_board[currentPos] == m_board[a])
			{
				++matching;
				matches.push_back(currentPos);
			}
			else
			{
				break;
			}
		}
	}

	// Up
	currentPos = a;

	if (!isTopRow(a))
	{
		while(currentPos >= m_columns)
		{
			currentPos -= m_columns;

			if (m_board[currentPos] == m_board[a])
			{
				++matching;
				matches.push_back(currentPos);
			}
			else
			{
				break;
			}
		}
	}
	
	if (matching >= 2)
	{
		result = true;
	}

	return result;
}