Beispiel #1
0
// Checks to see if the specified object exists, isn't garbage,
// etc.
HS_BOOL8 CHSInterface::ValidObject(HS_DBREF objnum)
{
#ifdef PENNMUSH                 // No change in code between versions
    if (GoodObject(objnum) && !IsGarbage(objnum))
        return true;
    else
        return false;
#endif

#if defined(TM3) || defined(MUX)
    if (Good_obj(objnum) && !isGarbage(objnum))
        return true;
    else
        return false;
#endif
}
Beispiel #2
0
char *unparse_object( dbref player, dbref target, int obey_myopic ) {
    char *buf, *fp, *bp;

    int exam;

    buf = alloc_lbuf( "unparse_object" );
    if( target == NOTHING ) {
        strcpy( buf, "*NOTHING*" );
    } else if( target == HOME ) {
        strcpy( buf, "*HOME*" );
    } else if( target == AMBIGUOUS ) {
        strcpy( buf, "*VARIABLE*" );
    } else if( isGarbage( target ) ) {
        fp = unparse_flags( player, target );
        bp = buf;
        safe_sprintf( buf, &bp, "*GARBAGE*(#%d%s)", target, fp );
        free_sbuf( fp );
    } else if( !Good_obj( target ) ) {
        sprintf( buf, "*ILLEGAL*(#%d)", target );
    } else {
        if( obey_myopic ) {
            exam = MyopicExam( player, target );
        } else {
            exam = Examinable( player, target );
        }
        if( exam ||
                ( Flags( target ) & ( CHOWN_OK | JUMP_OK | LINK_OK |
                                      DESTROY_OK ) ) || ( Flags2( target ) & ABODE ) ) {

            /*
             * show everything
             */
            fp = unparse_flags( player, target );
            bp = buf;
            safe_sprintf( buf, &bp, "%s(#%d%s)", Name( target ), target, fp );
            free_sbuf( fp );
        } else {
            /*
             * show only the name.
             */
            strcpy( buf, Name( target ) );
        }
    }
    return buf;
}