Beispiel #1
0
/*****************************************************************************
 * FUNCTION
 *  mmi_opp_scr_recv_obj_ind
 * DESCRIPTION
 *  This function is to display popup sceren when receiving file
 * PARAMETERS
 *  cause       [IN]        
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_opp_scr_recv_obj_ind(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    static BOOL previousInVdoApp=0;
	
     if (opp_suppress_popup_flag == MMI_TRUE ||
       (isInCall() && !GetWapCallPresent()))
    {
        /*
         * If the applications won't want to show the WAP/MMS popup or
         * the handset has the voice call, 
         * we return here directly.
         */
         g_NeedRecheckOppRecv = 1;
        return ;
    }
    MMI_OPP_RECV_IND_STR()  ;

    if ((isInCall() != MMI_TRUE) || (IsWapCallPresent()) ||opp_suppress_popup_flag==MMI_FALSE)
    {
#if defined(__MMI_VIDEO_PLAYER__)
        /* Play warning tone to notify file saved */
        if (mmi_vdoply_is_in_app())
        {
		DisplayPopup(mmi_opp_recv_notify_str, IMG_GLOBAL_ACTIVATED, 1, UI_POPUP_NOTIFYDURATION_TIME, WARNING_TONE);	
		g_NeedRecheckOppRecv = 1;
		previousInVdoApp = 1;
        }
	 else
#endif
	 {
	 	if (previousInVdoApp)
	 	{
	 		previousInVdoApp = 0;
			mmi_opp_entry_idle_notify_scr();
	 	}
		else
			DisplayPopupCallBack(mmi_opp_recv_notify_str, IMG_GLOBAL_ACTIVATED, 1, UI_POPUP_NOTIFYDURATION_TIME, WARNING_TONE,mmi_opp_entry_idle_notify_scr);
	 	MMI_OPP_CTX(cur_recv_file_cnt) = 0;
	 }
    }
/*
    if (g_idle_context.IsOnIdleScreen || GetActiveScreenId() == SCR_OPP_NOTY_FILE_RECV)
    {
        EntryIdleScreen();
    }
    else
    {
//	mmi_opp_entry_idle_notify_scr();
    }
    */
    TurnOnBacklight(1);
}
int main()
{
	printf("endeavoru - in call volume adjustment - t3_calld starting.\n");
	printf("(c) 2012 Illes Pal Zoltan aka tbalden\n");
	int fbfd = 0;
	int keyfd = 0;
	int backlightfd = 0;
	struct input_event event;

	keyfd = open("/dev/input/event2", O_RDWR);
	if (!keyfd) {
		printf("Error: cannot open gpio-event input device.\n");
		exit(1);
	}

	int volumeNeedReset = 0;
	char buffer [50];

	static const char vol_filename[] = "/data/misc/in_call_vol";
	//static const char filename[] = "/proc/asound/card1/pcm0p/sub0/status";

	while(1) {

		FILE *vol_file = fopen ( vol_filename, "r" );
		if ( vol_file != NULL )
		{
			if (isInCall())
			{
				volumeNeedReset = 1;
				char line [ 128 ]; 
				if ( fgets ( line, sizeof line, vol_file ) != NULL )
				{
					sprintf(buffer, "/system/bin/snd3008 -v %s", line);
					printf("set volume to: %s\n",buffer);
					system(buffer);
				}
			} else
			{
				if (volumeNeedReset)
				{
					// no call, but vol_file present: delete it and set overall volume to max
					printf("call ended, overall volume back to max\n");
					volumeNeedReset = 0;
					sleep(1);
					system("/system/bin/snd3008 -v 15");
				}
			}
			fclose ( vol_file );
		} else
		{
			printf("no /data/misc/in_call_vol file. sleep."); 
		}
		sleep(2-volumeNeedReset); // if volume might need reset (in call or just ended), lets sleep only 1 sec
	}
	return 0;
}
status_t AudioPolicyManager::stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream, int session)
{
    LOGV("stopOutput() output %d, stream %d", output, stream);
    ssize_t index = mOutputs.indexOfKey(output);
    if (index < 0) {
        LOGW("stopOutput() unknow output %d", output);
        return BAD_VALUE;
    }

    AudioOutputDescriptor *outputDesc = mOutputs.valueAt(index);
    routing_strategy strategy = AudioPolicyManagerBase::getStrategy((AudioSystem::stream_type)stream);

    // handle special case for sonification while in call
    if (isInCall()) {
        AudioPolicyManagerBase::handleIncallSonification(stream, false, false);
    }

    if (outputDesc->mRefCount[stream] > 0) {
        // decrement usage count of this stream on the output
        outputDesc->changeRefCount(stream, -1);
        // store time at which the last music track was stopped - see computeVolume()
        if (stream == AudioSystem::MUSIC) {
            outputDesc->mStopTime[stream] = systemTime();
           // mMusicStopTime = systemTime();
        }

#ifdef WITH_QCOM_LPA
        uint32_t newDevice = AudioPolicyManagerBase::getNewDevice(mHardwareOutput, false);

        if(newDevice == 0 && mLPADecodeOutput != -1) {
            newDevice = AudioPolicyManagerBase::getNewDevice(mLPADecodeOutput, false);
        }

        setOutputDevice(output, newDevice);
#else
        setOutputDevice(output, AudioPolicyManagerBase::getNewDevice(output));
#endif

#ifdef WITH_A2DP
        if (mA2dpOutput != 0 && !a2dpUsedForSonification() &&
                (strategy == STRATEGY_SONIFICATION || strategy == STRATEGY_ENFORCED_AUDIBLE)) {
            setStrategyMute(STRATEGY_MEDIA,
                            false,
                            mA2dpOutput,
                            mOutputs.valueFor(mHardwareOutput)->mLatency*2);
        }
#endif
        if (output != mHardwareOutput) {
            setOutputDevice(mHardwareOutput, AudioPolicyManagerBase::getNewDevice(mHardwareOutput), true);
        }
        return NO_ERROR;
    } else {
        LOGW("stopOutput() refcount is already 0 for output %d", output);
        return INVALID_OPERATION;
    }
}
status_t AudioPolicyManager::startOutput(audio_io_handle_t output, AudioSystem::stream_type stream, int session)
{
    LOGV("startOutput() output %d, stream %d", output, stream);
    ssize_t index = mOutputs.indexOfKey(output);
    if (index < 0) {
        LOGW("startOutput() unknow output %d", output);
        return BAD_VALUE;
    }

    AudioOutputDescriptor *outputDesc = mOutputs.valueAt(index);
    routing_strategy strategy = getStrategy((AudioSystem::stream_type)stream);

#ifdef WITH_A2DP
    if (mA2dpOutput != 0  && !a2dpUsedForSonification() &&
            (strategy == STRATEGY_SONIFICATION || strategy == STRATEGY_ENFORCED_AUDIBLE)) {
        setStrategyMute(STRATEGY_MEDIA, true, mA2dpOutput);
    }
#endif

    // incremenent usage count for this stream on the requested output:
    // NOTE that the usage count is the same for duplicated output and hardware output which is
    // necassary for a correct control of hardware output routing by startOutput() and stopOutput()
    outputDesc->changeRefCount(stream, 1);
#ifdef FM_RADIO
#ifdef WITH_QCOM_LPA
    if ((stream == AudioSystem::FM && output == mA2dpOutput) || output == mLPADecodeOutput)
        setOutputDevice(output, AudioPolicyManagerBase::getNewDevice(output), true);
    else
        setOutputDevice(output, AudioPolicyManagerBase::getNewDevice(output));
#else
    if (stream == AudioSystem::FM && output == mA2dpOutput)
        setOutputDevice(output, AudioPolicyManagerBase::getNewDevice(output), true);
    else
        setOutputDevice(output, AudioPolicyManagerBase::getNewDevice(output));
#endif
#else
#ifdef WITH_QCOM_LPA
    if (output == mLPADecodeOutput)
        setOutputDevice(output, AudioPolicyManagerBase::getNewDevice(output), true);
    else
        setOutputDevice(output, AudioPolicyManagerBase::getNewDevice(output));
#else
    setOutputDevice(output, AudioPolicyManagerBase::getNewDevice(output));
#endif
#endif

    // handle special case for sonification while in call
    if (isInCall()) {
        AudioPolicyManagerBase::handleIncallSonification(stream, true, false);
    }

    // apply volume rules for current stream and device if necessary
    checkAndSetVolume(stream, mStreams[stream].mIndexCur, output, outputDesc->device());

    return NO_ERROR;
}
Beispiel #5
0
void jWap_PopupCallBack()
{
	INT	 iErr ;
	ST_BE_PAGE_CONTENT 	 stPageCont ;

	jc_memset (&stPageCont, 0, sizeof (ST_BE_PAGE_CONTENT)) ;

	mmi_trace (1, "JDD_LOG: jWap_PopupCallBack starts") ;
	
	if((!isInWapApp())||isInCall())
	{
		GoBackHistory();
		mmi_trace (1, "JDD_LOG: go back screen ignoring") ;
		return;
	}
	
	if (E_WAP_EXIT_KEY_END == g_pstJWapAppInfo->stWapState.eWapExitKeyPressed)
	{
		mmi_trace (1, "JDD_LOG: aborting screen ignoring") ;
		return;
	}
	
	iErr = jdi_BEGetPageContent (g_pstJWapAppInfo->hBECore, &stPageCont) ;

	if (iErr)
	{
		// There is no content displayed on Primary MMI
		jWap_options_quit_handler () ;
	}
	else
	{
		if (!jWap_isBack ())
		{
			//ChangeRightSoftkey (STR_GLOBAL_QUIT, 0) ;
			//This is the first page. Remove RSK
			ClearKeyHandler (KEY_RSK, KEY_EVENT_DOWN) ;
		}
		else
		{
			// There are more than 1 page. Set to "Back"
			ChangeRightSoftkey (STR_GLOBAL_BACK, 0) ;
			SetRightSoftkeyFunction (jWap_back, KEY_EVENT_UP) ;
		}		
				
		ChangeLeftSoftkey (STR_GLOBAL_OPTIONS, 0) ;
		SetLeftSoftkeyFunction (jWap_options_handler, KEY_EVENT_UP) ;

		ChangeTitleIcon (IMG_ID_JATAAYU_WAP_END_ANIMATION_GIF) ;
		//setup_scrolling_title () ;
		draw_title () ;
		jmms_goto_primaryMMI();		
	}
	mmi_trace (1, "@@@ jWap_PopupCallBack end @@@") ;
}
routing_strategy Engine::getStrategyForUsage(audio_usage_t usage)
{
    const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();

    // usage to strategy mapping
    switch (usage) {
    case AUDIO_USAGE_ASSISTANCE_ACCESSIBILITY:
        if (outputs.isStreamActive(AUDIO_STREAM_RING) ||
                outputs.isStreamActive(AUDIO_STREAM_ALARM)) {
            return STRATEGY_SONIFICATION;
        }
        if (isInCall()) {
            return STRATEGY_PHONE;
        }
        return STRATEGY_ACCESSIBILITY;

    case AUDIO_USAGE_MEDIA:
    case AUDIO_USAGE_GAME:
    case AUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
    case AUDIO_USAGE_ASSISTANCE_SONIFICATION:
        return STRATEGY_MEDIA;

    case AUDIO_USAGE_VOICE_COMMUNICATION:
        return STRATEGY_PHONE;

    case AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING:
        return STRATEGY_DTMF;

    case AUDIO_USAGE_ALARM:
    case AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE:
        return STRATEGY_SONIFICATION;

    case AUDIO_USAGE_NOTIFICATION:
    case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
    case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
    case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
    case AUDIO_USAGE_NOTIFICATION_EVENT:
        return STRATEGY_SONIFICATION_RESPECTFUL;

    case AUDIO_USAGE_UNKNOWN:
    default:
        return STRATEGY_MEDIA;
    }
}
Beispiel #7
0
/*****************************************************************************
 * FUNCTION
 *  mmi_java_is_in_voice_call
 * DESCRIPTION
 *  this function use to detect taht current have voice call or not
 * PARAMETERS
 *  void
 * RETURNS
 *  MMI_TRUE or MMI_FALSE
 *****************************************************************************/
BOOL mmi_java_is_in_voice_call(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/

    if( AlmIsTonePlaying())
    {
        return MMI_TRUE;
    }

    if ( isInCall() == MMI_TRUE )
    {
        /*
            wap call connecting  => true
            wap call connected => false
            other call connecting/connected => true
        */
        if( GetWapCallPresent() )
        {
            return MMI_FALSE;
        }
        else
        {
            return MMI_TRUE;
        }
    }
    else
    {
        if (GetActiveScreenId()==GetCmMarkerScrnID() ||
            IsScreenPresent(GetCmMarkerScrnID()))
        {
            /* special case here, sometimes CM change state too early
                but still have call marker in the history */
            return MMI_TRUE;
        }

        return MMI_FALSE;
    }
}
float AudioPolicyManager::computeVolume(int stream, int index, audio_io_handle_t output, /*uint32_t*/ audio_devices_t device)
{
    // if requested volume index is the minimum possible value, we must honor this value as this
    // means the stream is muted. This overrides condition-specific modifications to the volume
    // computed in the generic APM
    if (index == mStreams[stream].mIndexMin) {
        return AudioPolicyManagerBase::computeVolume(stream, index, output, device);
    }

    // force volume on A2DP output to maximum if playing through car dock speakers
    // as volume is applied on the car dock and controlled via car dock keys.
#ifdef WITH_A2DP
    if (output == getA2dpOutput() &&
        mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK) {
        return 1.0;
    }
#endif

    float volume = AudioPolicyManagerBase::computeVolume(stream, index, output, device);

    // limit stream volume when in call and playing over bluetooth SCO device to
    // avoid saturation
    if (isInCall() && AudioSystem::isBluetoothScoDevice((AudioSystem::audio_devices)device)) {
        if (volume > IN_CALL_SCO_VOLUME_MAX) {
            ALOGV("computeVolume limiting SYSTEM volume %f to %f",volume, IN_CALL_SCO_VOLUME_MAX);
            volume = IN_CALL_SCO_VOLUME_MAX;
        }
    }

    // in car dock: when using the 3.5mm jack to play media, set a minimum volume as access to the
    // physical volume keys is blocked by the car dock frame.
    if ((mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK) &&
            (volume < CAR_DOCK_MUSIC_MINI_JACK_VOLUME_MIN) &&
            (stream == AudioSystem::MUSIC) &&
            (device & (AudioSystem::DEVICE_OUT_WIRED_HEADPHONE |
                AudioSystem::DEVICE_OUT_WIRED_HEADSET))) {
        volume = CAR_DOCK_MUSIC_MINI_JACK_VOLUME_MIN;
    }

    return volume;
}
Beispiel #9
0
void mmi_bth_simap_authroize_hdler(void* msg)
{
       /* Check MS's call state */
	bt_simap_auth_rsp_struct* bt_simap_auth_rsp = NULL; 
	kal_bool incall = isInCall();    
	
	bt_simap_auth_rsp = construct_local_para (sizeof(bt_simap_auth_rsp_struct),TD_UL); 
      
       if(incall)
       {
	   	bt_simap_auth_rsp->result = KAL_FALSE;  /* Not accept SAP connection */
		//PRINT_INFORMATION("MS has an call detected in mmi_bth_simap_authroize_hdler()");
}
	else
	{
		bt_simap_auth_rsp->result = KAL_TRUE;                /* Accept SAP connection */
		//PRINT_INFORMATION("MS has no call detected in mmi_bth_simap_authroize_hdler()");
	}	
	mmi_bth_send_msg(MOD_BT, BT_APP_SAP, MSG_ID_BT_SIMAP_AUTH_RSP, (local_para_struct*)bt_simap_auth_rsp, NULL);

}
Beispiel #10
0
/*****************************************************************************
 * FUNCTION
 *  mmi_syncml_finish_sync_ind
 * DESCRIPTION
 *  Protocol event handler
 * PARAMETERS
 *  info        [IN]            message content
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_syncml_finish_sync_ind(void *info)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    mmi_syncml_finish_sync_ind_struct *local_data = (mmi_syncml_finish_sync_ind_struct*) info;

    U16 string_id = STR_ID_SYNC_DEFAULT_FAIL;
    U16 image_id = IMG_GLOBAL_UNFINISHED;
    U8 tone_id = ERROR_TONE;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    if (!mmi_syncml_is_phb_sync_now() && !mmi_syncml_is_tdl_sync_now())
    {
        return;
    }

    g_syncml_context.contact_sync_state = 0;
    g_syncml_context.calendar_sync_state = 0;
    g_syncml_context.abort_state = 0;
    g_syncml_context.sync_progress = 0xFF;
    g_syncml_context.contact_send_noc = 0;
    g_syncml_context.contact_send_current = 0;
    g_syncml_context.contact_recv_noc = 0;
    g_syncml_context.contact_recv_current = 0;
    g_syncml_context.calendar_send_noc = 0;
    g_syncml_context.calendar_send_current = 0;
    g_syncml_context.calendar_recv_noc = 0;
    g_syncml_context.calendar_recv_current = 0;

    mmi_syncml_free_vobj_buffer();

    switch (local_data->result)
    {
        /* process local err */
        case SYNCML_LOCAL_DB_FULL:
            string_id = STR_ID_SYNC_LOCALDB_FULL; 
            break;
            
        /* process server err */
        case SYNCML_OK: /* 200 */
            string_id = STR_ID_SYNC_DONE;
            image_id = IMG_GLOBAL_ACTIVATED;
            tone_id = SUCCESS_TONE;
            break;

        case SYNCML_INVALID_CREDENTIAL: /* 401 */
            string_id = STR_ID_SYNC_INVALID_CREDENTIAL;
            break;

        case SYNCML_MISSING_CREDENTIAL: /* 407 */
            string_id = STR_ID_SYNC_MISSING_CREDENTIAL;
            break;

        case SYNCML_PAYMENT_REQUIRED: /* 402 */
            string_id = STR_ID_SYNC_PAYMENT_REQUIRED;
            image_id = IMG_GLOBAL_WARNING;
            tone_id = WARNING_TONE;
            break;

        case SYNCML_CODE_FORBIDDEN: /* 403 */
            string_id = STR_ID_SYNC_CODE_FORBIDDEN;
            break;
            
        case SYNCML_INCOMPLETE_CMD: /* 412 */
            string_id = STR_ID_SYNC_INCOMPLETE_CMD;
            break;
            
        case SYNCML_DEVICE_FULL: /* 420 */
            string_id = STR_ID_SYNC_SVR_DEVICE_FULL;
            break;

        case SYNCML_SERVICE_UNAVAILABLE: /* 503 */
            string_id = STR_ID_SYNC_SERVICE_UNAVAILABLE;
            break;
            
        case SYNCML_DATASTORE_FAIL: /* 510 */
            string_id = STR_ID_SYNC_DATASTORE_FAIL;
            break;
            
        case SYNCML_SVR_FAIL: /* 511 */
            string_id = STR_ID_SYNC_SVR_FAIL;
            break;
            
        case SYNCML_ERR_OCCUR: /* 512 */
            string_id = STR_ID_SYNC_ERR_OCCUR;
            break;

        case SYNCML_PROTOCOL_UNSUPPORT: /* 513 */
            string_id = STR_ID_SYNC_PROTOCOL_UNSUPPORT;
            break;

        case SYNCML_FAIL: /* 500 */
			string_id = STR_ID_SYNC_FAIL;
			break;
		case SYNCML_ABORT_SYNC:
        default:
            break;
    }

    DisplayPopup(
        (U8*) GetString(string_id),
        image_id,
        1,
        UI_POPUP_NOTIFYDURATION_TIME,
        tone_id);

    SetDelScrnIDCallbackHandler(SCR_ID_SYNC_NOW, NULL);

    DeleteScreenIfPresent(SCR_ID_SYNC_ABORT);
    DeleteScreenIfPresent(SCR_ID_SYNC_BACKGROUND_QUERY);

    if (local_data->result == SYNCML_OK)
    {
        /* update the last anchor because of sync completion */
        if (g_syncml_context.applications_to_sync & SYNCML_DB_PHONEBOOK)
        {
            g_syncml_context.last_phb_anchor[g_syncml_context.active_profile - 1] = g_syncml_context.next_phb_anchor;
          
            memcpy(g_syncml_context.svr_contact_ok_cnt, 
                local_data->svr_contact_ok_cnt, 
                sizeof(g_syncml_context.svr_contact_ok_cnt));
            g_syncml_context.svr_contact_ng_cnt = local_data->svr_contact_ng_cnt;
        }
        if (g_syncml_context.applications_to_sync & SYNCML_DB_TODOLIST)
        {
            g_syncml_context.last_tdl_anchor[g_syncml_context.active_profile - 1] = g_syncml_context.next_tdl_anchor;
            
            memcpy(g_syncml_context.svr_calendar_ok_cnt, 
                local_data->svr_calendar_ok_cnt, 
                sizeof(g_syncml_context.svr_calendar_ok_cnt));
            g_syncml_context.svr_calendar_ng_cnt = local_data->svr_calendar_ng_cnt;
        }
        mmi_syncml_update_settings_to_nvram();
        /* sync report */
        if (g_syncml_context.sync_report_status)
        {
            if (IsScreenPresent(SCR_ID_SYNC_NOW))
            {
                HistoryReplace(SCR_ID_SYNC_NOW, SCR_ID_SYNC_REPORT, mmi_syncml_entry_sync_report);
            }
            else if (isInCall())
            {
                mmi_frm_add_history_before_cm_marker(SCR_ID_SYNC_REPORT, mmi_syncml_entry_sync_report);
            }
            else
            {
                GenericExitScreen(SCR_ID_SYNC_REPORT, mmi_syncml_entry_sync_report);
            }
        }
        else
        {
            DeleteScreenIfPresent(SCR_ID_SYNC_NOW);
        }
    }
    else
    {
        DeleteScreenIfPresent(SCR_ID_SYNC_NOW);
        if (g_syncml_context.applications_to_sync & SYNCML_DB_PHONEBOOK)
        {
            g_syncml_context.next_phb_anchor = g_syncml_context.last_phb_anchor[g_syncml_context.active_profile - 1];
        }
        if (g_syncml_context.applications_to_sync & SYNCML_DB_TODOLIST)
        {
            g_syncml_context.next_tdl_anchor = g_syncml_context.last_tdl_anchor[g_syncml_context.active_profile - 1];
        }
    }

    if (g_syncml_context.applications_to_sync & SYNCML_DB_TODOLIST)
    {
        AlmEnableExpiryHandler(); /* enable alarm */
    }

#ifdef __MMI_SYNCML_SERVER_ALERT_SYNC_SUPPORT__
    mmi_syncml_sas_finish();
#endif
}
audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const
{
    const DeviceVector &availableOutputDevices = mApmObserver->getAvailableOutputDevices();
    const DeviceVector &availableInputDevices = mApmObserver->getAvailableInputDevices();

    const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();

    uint32_t device = AUDIO_DEVICE_NONE;
    uint32_t availableOutputDevicesType = availableOutputDevices.types();

    switch (strategy) {

    case STRATEGY_TRANSMITTED_THROUGH_SPEAKER:
        device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        if (!device) {
            ALOGE("getDeviceForStrategy() no device found for "\
                    "STRATEGY_TRANSMITTED_THROUGH_SPEAKER");
        }
        break;

    case STRATEGY_SONIFICATION_RESPECTFUL:
        if (isInCall()) {
            device = getDeviceForStrategy(STRATEGY_SONIFICATION);
        } else if (outputs.isStreamActiveRemotely(AUDIO_STREAM_MUSIC,
                SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
            // while media is playing on a remote device, use the the sonification behavior.
            // Note that we test this usecase before testing if media is playing because
            //   the isStreamActive() method only informs about the activity of a stream, not
            //   if it's for local playback. Note also that we use the same delay between both tests
            device = getDeviceForStrategy(STRATEGY_SONIFICATION);
            //user "safe" speaker if available instead of normal speaker to avoid triggering
            //other acoustic safety mechanisms for notification
            if ((device & AUDIO_DEVICE_OUT_SPEAKER) &&
                    (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                device &= ~AUDIO_DEVICE_OUT_SPEAKER;
            }
        } else if (outputs.isStreamActive(AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
            // while media is playing (or has recently played), use the same device
            device = getDeviceForStrategy(STRATEGY_MEDIA);
        } else {
            // when media is not playing anymore, fall back on the sonification behavior
            device = getDeviceForStrategy(STRATEGY_SONIFICATION);
            //user "safe" speaker if available instead of normal speaker to avoid triggering
            //other acoustic safety mechanisms for notification
            if ((device & AUDIO_DEVICE_OUT_SPEAKER) &&
                    (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                device &= ~AUDIO_DEVICE_OUT_SPEAKER;
            }
        }
        break;

    case STRATEGY_DTMF:
        if (!isInCall()) {
            // when off call, DTMF strategy follows the same rules as MEDIA strategy
            device = getDeviceForStrategy(STRATEGY_MEDIA);
            break;
        }
        // when in call, DTMF and PHONE strategies follow the same rules
        // FALL THROUGH

    case STRATEGY_PHONE:
        // Force use of only devices on primary output if:
        // - in call AND
        //   - cannot route from voice call RX OR
        //   - audio HAL version is < 3.0 and TX device is on the primary HW module
        if (getPhoneState() == AUDIO_MODE_IN_CALL) {
            audio_devices_t txDevice = getDeviceForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION);
            sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
            audio_devices_t availPrimaryInputDevices =
                 availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle());
            audio_devices_t availPrimaryOutputDevices =
                    primaryOutput->supportedDevices() & availableOutputDevices.types();

            if (((availableInputDevices.types() &
                    AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) ||
                    (((txDevice & availPrimaryInputDevices & ~AUDIO_DEVICE_BIT_IN) != 0) &&
                         (primaryOutput->getAudioPort()->getModuleVersion() <
                             AUDIO_DEVICE_API_VERSION_3_0))) {
                availableOutputDevicesType = availPrimaryOutputDevices;
            }
        }
        // for phone strategy, we first consider the forced use and then the available devices by order
        // of priority
        switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
        case AUDIO_POLICY_FORCE_BT_SCO:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
            if (device) break;
            // if SCO device is requested but no SCO device is available, fall back to default case
            // FALL THROUGH

        default:    // FORCE_NONE
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
            if (!isInCall() &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                    (outputs.getA2dpOutput() != 0)) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
            if (device) break;
            if (!isInCall()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_EARPIECE;
            if (device) break;
            device = mApmObserver->getDefaultOutputDevice()->type();
            if (device == AUDIO_DEVICE_NONE) {
                ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE");
            }
            break;

        case AUDIO_POLICY_FORCE_SPEAKER:
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
            // A2DP speaker when forcing to speaker output
            if (!isInCall() &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                    (outputs.getA2dpOutput() != 0)) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                if (device) break;
            }
            if (!isInCall()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            if (device) break;
            device = mApmObserver->getDefaultOutputDevice()->type();
            if (device == AUDIO_DEVICE_NONE) {
                ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE, FORCE_SPEAKER");
            }
            break;
        }
    break;

    case STRATEGY_SONIFICATION:

        // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
        // handleIncallSonification().
        if (isInCall()) {
            device = getDeviceForStrategy(STRATEGY_PHONE);
            break;
        }
        // FALL THROUGH

    case STRATEGY_ENFORCED_AUDIBLE:
        // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
        // except:
        //   - when in call where it doesn't default to STRATEGY_PHONE behavior
        //   - in countries where not enforced in which case it follows STRATEGY_MEDIA

        if ((strategy == STRATEGY_SONIFICATION) ||
                (mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) {
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            if (device == AUDIO_DEVICE_NONE) {
                ALOGE("getDeviceForStrategy() speaker device not found for STRATEGY_SONIFICATION");
            }
        }
        // The second device used for sonification is the same as the device used by media strategy
        // FALL THROUGH

    // FIXME: STRATEGY_ACCESSIBILITY and STRATEGY_REROUTING follow STRATEGY_MEDIA for now
    case STRATEGY_ACCESSIBILITY:
        if (strategy == STRATEGY_ACCESSIBILITY) {
            // do not route accessibility prompts to a digital output currently configured with a
            // compressed format as they would likely not be mixed and dropped.
            for (size_t i = 0; i < outputs.size(); i++) {
                sp<AudioOutputDescriptor> desc = outputs.valueAt(i);
                audio_devices_t devices = desc->device() &
                    (AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC);
                if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) &&
                        devices != AUDIO_DEVICE_NONE) {
                    availableOutputDevicesType = availableOutputDevices.types() & ~devices;
                }
            }
        }
        // FALL THROUGH

    case STRATEGY_REROUTING:
    case STRATEGY_MEDIA: {
        uint32_t device2 = AUDIO_DEVICE_NONE;
        if (strategy != STRATEGY_SONIFICATION) {
            // no sonification on remote submix (e.g. WFD)
            if (availableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX, String8("0")) != 0) {
                device2 = availableOutputDevices.types() & AUDIO_DEVICE_OUT_REMOTE_SUBMIX;
            }
        }
        if (isInCall() && (strategy == STRATEGY_MEDIA)) {
            device = getDeviceForStrategy(STRATEGY_PHONE);
            break;
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                (outputs.getA2dpOutput() != 0)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
            }
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
            (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
        }
        if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) {
            // no sonification on aux digital (e.g. HDMI)
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        int device3 = AUDIO_DEVICE_NONE;
        if (strategy == STRATEGY_MEDIA) {
            // ARC, SPDIF and AUX_LINE can co-exist with others.
            device3 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HDMI_ARC;
            device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPDIF);
            device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_LINE);
        }

        device2 |= device3;
        // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or
        // STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise
        device |= device2;

        // If hdmi system audio mode is on, remove speaker out of output list.
        if ((strategy == STRATEGY_MEDIA) &&
            (mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] ==
                AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) {
            device &= ~AUDIO_DEVICE_OUT_SPEAKER;
        }

        if (device) break;
        device = mApmObserver->getDefaultOutputDevice()->type();
        if (device == AUDIO_DEVICE_NONE) {
            ALOGE("getDeviceForStrategy() no device found for STRATEGY_MEDIA");
        }
        } break;

    default:
        ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
        break;
    }

    ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
    return device;
}
audio_devices_t AudioPolicyManager::getDeviceForStrategy(routing_strategy strategy, bool fromCache)
{
    uint32_t device = 0;

    if (fromCache) {
        device = mDeviceForStrategy[strategy];
        ALOGV("getDeviceForStrategy() from cache strategy %d, device %x", strategy, device);
        return (audio_devices_t)device;
    }

    switch (strategy) {
    case STRATEGY_DTMF:
        if (!isInCall()) {
            // when off call, DTMF strategy follows the same rules as MEDIA strategy
            device = getDeviceForStrategy(STRATEGY_MEDIA, false);
            break;
        }
        // when in call, DTMF and PHONE strategies follow the same rules
        // FALL THROUGH

    case STRATEGY_PHONE:
        // for phone strategy, we first consider the forced use and then the available devices by order
        // of priority
        switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) {
        case AudioSystem::FORCE_BT_SCO:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            // otherwise (not docked) continue with selection
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO;
            if (device) break;
            // if SCO device is requested but no SCO device is available, fall back to default case
            // FALL THROUGH

        default:    // FORCE_NONE
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
            if (device) break;
            // when not in call:
            if (!isInCall()) {
                // - if we are docked to a BT CAR dock, give A2DP preference over earpiece
                // - if we are docked to a BT DESK dock, give speaker preference over earpiece
                if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                } else if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_DESK_DOCK) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
                }
                if (device) break;
                // - phone strategy should route STREAM_VOICE_CALL to A2DP
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                if (device) break;
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                if (device) break;
            }
	    /*
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
            if (device == 0) {
                ALOGE ("getDeviceForStrategy() earpiece device not found");
            }
	    */

            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                ALOGE ("getDeviceForStrategy() speaker device not found");
            }

            break;

        case AudioSystem::FORCE_SPEAKER:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            // when not in call:
            if (!isInCall()) {
                // - if we are docked to a BT CAR dock, give A2DP preference over phone spkr
                if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK) {
                    device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                    if (device) break;
                }
                // - phone strategy should route STREAM_VOICE_CALL to A2DP speaker
                //   when forcing to speaker output
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                if (device) break;
            }
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                ALOGE ("getDeviceForStrategy() speaker device not found");
            }
            break;
        }
    break;

    case STRATEGY_SONIFICATION:
        // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
        // handleIncallSonification().
        if (isInCall()) {
            device = getDeviceForStrategy(STRATEGY_PHONE, false);
            break;
        }
        // If not incall:
        // - if we are docked to a BT CAR dock, don't duplicate for the sonification strategy
        // - if we are docked to a BT DESK dock, use only speaker for the sonification strategy
        if (mForceUse[AudioSystem::FOR_DOCK] != AudioSystem::FORCE_BT_CAR_DOCK) {
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                ALOGE ("getDeviceForStrategy() speaker device not found");
            }
            if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_DESK_DOCK) {
                if (mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE) {
                    device |= AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
                } else if (mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET) {
                    device |= AudioSystem::DEVICE_OUT_WIRED_HEADSET;
                }
                break;
            }
        } else {
            device = 0;
        }
        // The second device used for sonification is the same as the device used by media strategy
        // Note that when docked, we pick the device below (no duplication)
        // FALL THROUGH

    case STRATEGY_MEDIA: {
        uint32_t device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL;
#ifdef WITH_A2DP
	if (mHasA2dp && (mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) && (getA2dpOutput() != 0) && !mA2dpSuspended) {
            if (device2 == 0) {
                // play ringtone over speaker (or speaker + headset) if in car dock
                // because A2DP is suspended in this case
                if (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_BT_CAR_DOCK &&
                    strategy == STRATEGY_SONIFICATION &&
                    mPhoneState == AudioSystem::MODE_RINGTONE) {
                    device2 = mAvailableOutputDevices &
                              (AudioSystem::DEVICE_OUT_SPEAKER |
                               AudioSystem::DEVICE_OUT_WIRED_HEADPHONE |
                               AudioSystem::DEVICE_OUT_WIRED_HEADSET);
                }
            }
        }
#endif
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
        }
#ifdef WITH_A2DP
	if (mHasA2dp && (mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) && (getA2dpOutput() != 0) && !mA2dpSuspended) {
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
            }
        }
#endif
        if (device2 == 0) {
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
        }
        // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION, 0 otherwise
        device |= device2;
        if (device == 0) {
            ALOGE ("getDeviceForStrategy() speaker device not found");
        }
        // Do not play media stream if in call and the requested device would change the hardware
        // output routing
        if (isInCall() &&
            !AudioSystem::isA2dpDevice((AudioSystem::audio_devices)device) &&
            device != getDeviceForStrategy(STRATEGY_PHONE, false)) {
            device = 0;
            ALOGV("getDeviceForStrategy() incompatible media and phone devices");
        }
        } break;

    case STRATEGY_ENFORCED_AUDIBLE:
        // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
        // except:
        //   - when in call where it doesn't default to STRATEGY_PHONE behavior
        //   - in countries where not enforced in which case it follows STRATEGY_MEDIA

        if (strategy == STRATEGY_SONIFICATION ||
                !mStreams[AUDIO_STREAM_ENFORCED_AUDIBLE].mCanBeMuted) {
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                ALOGE("getDeviceForStrategy() speaker device not found for STRATEGY_SONIFICATION");
            }
        }
    case STRATEGY_SONIFICATION_RESPECTFUL:
        if (isInCall()) {
            device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
        } else if (isStreamActive(AudioSystem::MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
            // while media is playing (or has recently played), use the same device
            device = getDeviceForStrategy(STRATEGY_MEDIA, false /*fromCache*/);
        } else {
            // when media is not playing anymore, fall back on the sonification behavior
            device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/);
        }

        break;



    default:
        ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
        break;
    }

    ALOGV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
    return (audio_devices_t)device;
}
void AudioPolicyManager::setPhoneState(int state) {
    ALOGV("setPhoneState() state %d", state);
    audio_devices_t newDevice = AUDIO_DEVICE_NONE;
    if (state < 0 || state >= AudioSystem::NUM_MODES) {
        ALOGW("setPhoneState() invalid state %d", state);
        return;
    }

    if (state == mPhoneState) {
        ALOGW("setPhoneState() setting same state %d", state);
        return;
    }

    // if leaving call state, handle special case of active streams
    // pertaining to sonification strategy see handleIncallSonification()
    if (isInCall()) {
        ALOGV("setPhoneState() in call state management: new state is %d", state);
        for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
            handleIncallSonification(stream, false, true);
        }
    }

    // store previous phone state for management of sonification strategy below
    int oldState = mPhoneState;
    mPhoneState = state;
    bool force = false;

    // are we entering or starting a call
    if (!isStateInCall(oldState) && isStateInCall(state)) {
        ALOGV("  Entering call in setPhoneState()");
        // force routing command to audio hardware when starting a call
        // even if no device change is needed
        force = true;
    } else if (isStateInCall(oldState) && !isStateInCall(state)) {
        ALOGV("  Exiting call in setPhoneState()");
        // force routing command to audio hardware when exiting a call
        // even if no device change is needed
        force = true;
    } else if (isStateInCall(state) && (state != oldState)) {
        ALOGV("  Switching between telephony and VoIP in setPhoneState()");
        // force routing command to audio hardware when switching between telephony and VoIP
        // even if no device change is needed
        force = true;
    }

    // check for device and output changes triggered by new phone state
    newDevice = getNewDevice(mPrimaryOutput, false /*fromCache*/);
    checkA2dpSuspend();
    checkOutputForAllStrategies();
    updateDevicesAndOutputs();

    AudioOutputDescriptor *hwOutputDesc = mOutputs.valueFor(mPrimaryOutput);

    // force routing command to audio hardware when ending call
    // even if no device change is needed
    if (isStateInCall(oldState) && newDevice == AUDIO_DEVICE_NONE) {
        newDevice = hwOutputDesc->device();
    }

    // when changing from ring tone to in call mode, mute the ringing tone
    // immediately and delay the route change to avoid sending the ring tone
    // tail into the earpiece or headset.
    int delayMs = 0;
    if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) {
        // delay the device change command by twice the output latency to have some margin
        // and be sure that audio buffers not yet affected by the mute are out when
        // we actually apply the route change
        delayMs = hwOutputDesc->mLatency*2;
        setStreamMute(AudioSystem::RING, true, mPrimaryOutput);
    }

    if (isStateInCall(state)) {
        for (size_t i = 0; i < mOutputs.size(); i++) {
            AudioOutputDescriptor *desc = mOutputs.valueAt(i);
            //take the biggest latency for all outputs
            if (delayMs < desc->mLatency*2) {
                delayMs = desc->mLatency*2;
            }
            //mute STRATEGY_MEDIA on all outputs
            if (desc->strategyRefCount(STRATEGY_MEDIA) != 0) {
                setStrategyMute(STRATEGY_MEDIA, true, mOutputs.keyAt(i));
                setStrategyMute(STRATEGY_MEDIA, false, mOutputs.keyAt(i), MUTE_TIME_MS,
                    getDeviceForStrategy(STRATEGY_MEDIA, true /*fromCache*/));
            }
        }
    }

    // Ignore the delay to enable voice call on this target as the enabling the
    // voice call has enough delay to make sure the ringtone audio completely
    // played out
    if (state == AudioSystem::MODE_IN_CALL && oldState == AudioSystem::MODE_RINGTONE) {
        delayMs = 40;
    }

    // change routing is necessary
    setOutputDevice(mPrimaryOutput, newDevice, force, delayMs);

    // if entering in call state, handle special case of active streams
    // pertaining to sonification strategy see handleIncallSonification()
    if (isStateInCall(state)) {
        ALOGV("setPhoneState() in call state management: new state is %d", state);
        // unmute the ringing tone after a sufficient delay if it was muted before
        // setting output device above
        if (oldState == AudioSystem::MODE_RINGTONE) {
            setStreamMute(AudioSystem::RING, false, mPrimaryOutput, MUTE_TIME_MS);
        }
        for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
            handleIncallSonification(stream, true, true);
        }
    }

    // Flag that ringtone volume must be limited to music volume until we exit MODE_RINGTONE
    if (state == AudioSystem::MODE_RINGTONE &&
        isStreamActive(AudioSystem::MUSIC, SONIFICATION_HEADSET_MUSIC_DELAY)) {
        mLimitRingtoneVolume = true;
    } else {
        mLimitRingtoneVolume = false;
    }
}
uint32_t AudioPolicyManager::getDeviceForStrategy(routing_strategy strategy, bool fromCache)
{
    uint32_t device = 0;

    if (fromCache) {
        LOGV("getDeviceForStrategy() from cache strategy %d, device %x", strategy, mDeviceForStrategy[strategy]);
        return mDeviceForStrategy[strategy];
    }

    switch (strategy) {

    case STRATEGY_DTMF:
        if (!isInCall()) {
            // when off call, DTMF strategy follows the same rules as MEDIA strategy
            device = getDeviceForStrategy(STRATEGY_MEDIA, false);
            break;
        }
        // when in call, DTMF and PHONE strategies follow the same rules
        // FALL THROUGH

    case STRATEGY_PHONE:
        // for phone strategy, we first consider the forced use and then the available devices by order
        // of priority
        switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) {
        case AudioSystem::FORCE_BT_SCO:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO;
            if (device) break;
            // if SCO device is requested but no SCO device is available, fall back to default case
            // FALL THROUGH

        default:    // FORCE_NONE
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
            if (device) break;
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
            if (device) break;
#ifdef WITH_A2DP
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
            if (!isInCall()) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
                if (device) break;
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                if (device) break;
            }
#endif
            if (mPhoneState == AudioSystem::MODE_RINGTONE)
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device) break;

            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
            if (device == 0) {
                LOGE("getDeviceForStrategy() earpiece device not found");
            }
            break;

        case AudioSystem::FORCE_SPEAKER:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
#ifdef WITH_A2DP
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
            // A2DP speaker when forcing to speaker output
            if (!isInCall()) {
                device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                if (device) break;
            }
#endif
            device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
            if (device == 0) {
                LOGE("getDeviceForStrategy() speaker device not found");
            }
            break;
        }
    break;

    case STRATEGY_SONIFICATION:
        device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
        if (device == 0) {
            LOGE("getDeviceForStrategy() speaker device not found");
        }
        // The second device used for sonification is the same as the device used by media strategy
        // FALL THROUGH

    case STRATEGY_ENFORCED_AUDIBLE:
        // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
        // handleIncallSonification().
        if (isInCall()) {
            device = getDeviceForStrategy(STRATEGY_PHONE, false);
            break;
        }

    case STRATEGY_MEDIA: {
        uint32_t device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_AUX_DIGITAL;
#ifdef WITH_A2DP
        if (mA2dpOutput != 0) {
            if (strategy == STRATEGY_SONIFICATION && !a2dpUsedForSonification()) {
                break;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
            }
            if (device2 == 0) {
                device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
            }
        }
#endif
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADPHONE;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_SPEAKER;
        }
        if (device2 == 0) {
            device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_EARPIECE;
        }

        // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION, 0 otherwise
        device |= device2;
        // Do not play media stream if in call and the requested device would change the hardware
        // output routing
        if (isInCall() &&
            !AudioSystem::isA2dpDevice((AudioSystem::audio_devices)device) &&
            device != getDeviceForStrategy(STRATEGY_PHONE)) {
            device = 0;
            LOGV("getDeviceForStrategy() incompatible media and phone devices");
        }
        } break;

    default:
        LOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
        break;
    }

    LOGV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
    return device;
}
void AudioPolicyManager::setPhoneState(int state)
{
    LOGD("setPhoneState() state %d", state);
    uint32_t newDevice = 0;
    if (state < 0 || state >= AudioSystem::NUM_MODES) {
        LOGW("setPhoneState() invalid state %d", state);
        return;
    }

    if (state == mPhoneState ) {
        LOGW("setPhoneState() setting same state %d", state);
        return;
    }

    // if leaving call state, handle special case of active streams
    // pertaining to sonification strategy see handleIncallSonification()
    if (isInCall()) {
        LOGV("setPhoneState() in call state management: new state is %d", state);
        for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
            AudioPolicyManagerBase::handleIncallSonification(stream, false, true);
        }
    }

    // store previous phone state for management of sonification strategy below
    int oldState = mPhoneState;
    mPhoneState = state;
    // force routing command to audio hardware when starting call
    // even if no device change is needed
    bool force = (mPhoneState == AudioSystem::MODE_IN_CALL);

    // are we entering or starting a call
    if (!isStateInCall(oldState) && isStateInCall(state)) {
        LOGV("  Entering call in setPhoneState()");
        // force routing command to audio hardware when starting a call
        // even if no device change is needed
        force = true;
    } else if (isStateInCall(oldState) && (state == AudioSystem::MODE_NORMAL)) {
        LOGV("  Exiting call in setPhoneState()");
        // force routing command to audio hardware when exiting a call
        // even if no device change is needed
        force = true;
    } else if (isStateInCall(state) && (state != oldState)) {
        LOGV("  Switching between telephony and VoIP in setPhoneState()");
        // force routing command to audio hardware when switching between telephony and VoIP
        // even if no device change is needed
        force = true;
    }

    // check for device and output changes triggered by new phone state
    newDevice = AudioPolicyManagerBase::getNewDevice(mHardwareOutput, false);
#ifdef WITH_QCOM_LPA
    if (newDevice == 0 && (mLPADecodeOutput != -1 &&
        mOutputs.valueFor(mLPADecodeOutput)->isUsedByStrategy(STRATEGY_MEDIA))) {
        newDevice = getDeviceForStrategy(STRATEGY_MEDIA, false);
    }
#endif

#ifdef WITH_A2DP
    AudioPolicyManagerBase::checkOutputForAllStrategies();
    // suspend A2DP output if a SCO device is present.
    if (mA2dpOutput != 0 && mScoDeviceAddress != "") {
        if (oldState == AudioSystem::MODE_NORMAL) {
            mpClientInterface->suspendOutput(mA2dpOutput);
        } else if (state == AudioSystem::MODE_NORMAL) {
            mpClientInterface->restoreOutput(mA2dpOutput);
        }
    }
#endif
    AudioPolicyManagerBase::updateDeviceForStrategy();

    AudioOutputDescriptor *hwOutputDesc = mOutputs.valueFor(mHardwareOutput);

    // force routing command to audio hardware when ending call
    // even if no device change is needed
    if (isStateInCall(oldState) && newDevice == 0) {
        newDevice = hwOutputDesc->device();
        if(state == AudioSystem::MODE_NORMAL) {
            force = true;
        }
    }

    // when changing from ring tone to in call mode, mute the ringing tone
    // immediately and delay the route change to avoid sending the ring tone
    // tail into the earpiece or headset.
    int delayMs = 0;
    if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) {
        // delay the device change command by twice the output latency to have some margin
        // and be sure that audio buffers not yet affected by the mute are out when
        // we actually apply the route change
        delayMs = hwOutputDesc->mLatency*2;
        setStreamMute(AudioSystem::RING, true, mHardwareOutput);
    }

    // change routing is necessary
    setOutputDevice(mHardwareOutput, newDevice, force, delayMs);

    // if entering in call state, handle special case of active streams
    // pertaining to sonification strategy see handleIncallSonification()
    if (isStateInCall(state)) {
        LOGV("setPhoneState() in call state management: new state is %d", state);
        // unmute the ringing tone after a sufficient delay if it was muted before
        // setting output device above
        if (oldState == AudioSystem::MODE_RINGTONE) {
            setStreamMute(AudioSystem::RING, false, mHardwareOutput, MUTE_TIME_MS);
        }
        for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
            AudioPolicyManagerBase::handleIncallSonification(stream, true, true);
        }
    }

    // Flag that ringtone volume must be limited to music volume until we exit MODE_RINGTONE
    if (state == AudioSystem::MODE_RINGTONE &&
        (hwOutputDesc->mRefCount[AudioSystem::MUSIC] ||
        (systemTime() - hwOutputDesc->mStopTime[AudioSystem::MUSIC]) < seconds(SONIFICATION_HEADSET_MUSIC_DELAY))) {
  //      (systemTime() - mMusicStopTime) < seconds(SONIFICATION_HEADSET_MUSIC_DELAY))) {
        mLimitRingtoneVolume = true;
    } else {
        mLimitRingtoneVolume = false;
    }
}