Beispiel #1
0
char* Snake::getSnakeHeadPath(bool bite)
{
    if(bite)
    {
        if(isInvulnerable())
        {
            return "Resources/Images/snake/snake_head_bite_helmet.png";
        }
        else
        {
            return "Resources/Images/snake/snake_head_bite.png";
        }
    }
    else
    {
        if(isInvulnerable())
        {
            return "Resources/Images/snake/snake_head_helmet.png";
        }
        else
        {
            return "Resources/Images/snake/snake_head.png";
        }
    }
}
Beispiel #2
0
quint8 cPlayer::notoriety( P_CHAR pChar ) // Gets the notoriety toward another char
{
	// 0x01 Blue, 0x02 Green, 0x03 Grey, 0x05 Orange, 0x06 Red, 0x07 Yellow
	quint8 result;

	if ( isInvulnerable() )
	{
		return 7;
	}

	if ( isIncognito() ) {
		return 1; // Always Innocent
	}

	if ( isPolymorphed() && !isHuman() ) {
		return 3; // Polymorph Defaults to Grey Name
	}

	// Guilds override kills
	if ( guild_ && pChar != this )
	{
		P_PLAYER player = dynamic_cast<P_PLAYER>( pChar );

		if ( player && player->guild_ )
		{
			// Same Guild => Green
			if ( player->guild_ == guild_ || guild_->isAllied(player->guild_) ) {
				return 0x02;
			} else if ( guild_->isAtWar(player->guild_) ) {
				return 0x05;
			}
		}
	}

	if ( pChar->kills() > Config::instance()->maxkills() )
	{
		result = 0x06; // 6 = Red -> Murderer
	}
	else if ( account_ )
	{
		if ( isCriminal() )
			result = 0x03;
		else if ( karma_ < -2000 )
			result = 0x06;
		else if ( karma_ < 0 )
			result = 0x03;
		else
			result = 0x01;
	}
	else
	{
		// Everything else
		result = 0x03;
	}

	return result;
}
Q_UINT8 cPlayer::notoriety( P_CHAR pChar ) // Gets the notoriety toward another char
{
	// Player is incognito
	if ( isIncognito() )
	{
		return 0x03;
	}

	// 0x01 Blue, 0x02 Green, 0x03 Grey, 0x05 Orange, 0x06 Red, 0x07 Yellow
	Q_UINT8 result;

	if ( isInvulnerable() )
	{
		return 7;
	}

	// Guilds override kills
	if ( guild_ && pChar != this )
	{
		P_PLAYER player = dynamic_cast<P_PLAYER>( pChar );

		if ( player && player->guild_ )
		{
			// Same Guild => Green
			if ( player->guild_ == guild_ )
			{
				return 0x02;
			}
			// TODO: Enemy Guilds, Allied Guilds
		}
	}

	if ( pChar->kills() > Config::instance()->maxkills() )
	{
		result = 0x06; // 6 = Red -> Murderer
	}
	else if ( account_ )
	{
		if ( isCriminal() )
			result = 0x03;
		else if ( karma_ < -2000 )
			result = 0x06;
		else if ( karma_ < 0 )
			result = 0x03;
		else
			result = 0x01;
	}
	else
	{
		// Everything else
		result = 0x03;
	}

	return result;
}
Beispiel #4
0
void cNPC::showName( cUOSocket *socket )
{
	if( !socket->player() )
		return;

	QString charName = name();

	// apply titles
	if( SrvParams->showNpcTitles() && !title_.isEmpty() )
		charName.append( ", " + title_ );

	// Append serial for GMs
	if( socket->player()->showSerials() )
		charName.append( QString( " [0x%1]" ).arg( serial(), 4, 16 ) );

	// Frozen
	if (isFrozen())
		charName.append( tr(" [frozen]") );

	// Guarded
	if( guardedby_.size() > 0 )
		charName.append( tr(" [guarded]") );

	// Guarding
	if( isTamed() && guarding_ )
		charName.append( tr(" [guarding]") );

	Q_UINT16 speechColor;

	// 0x01 Blue, 0x02 Green, 0x03 Grey, 0x05 Orange, 0x06 Red
	switch( notoriety( socket->player() ) )
	{
		case 0x01:	speechColor = 0x59;		break; //blue
		case 0x02:	speechColor = 0x3F;		break; //green
		case 0x03:	speechColor = 0x3B2;	break; //grey
		case 0x05:	speechColor = 0x90;		break; //orange
		case 0x06:	speechColor = 0x22;		break; //red
		default:	speechColor = 0x3B2;	break; // grey
	}

	if (isInvulnerable()) {
		speechColor = 0x35;
	}

	// Show it to the socket
	socket->showSpeech( this, charName, speechColor, 3, cUOTxUnicodeSpeech::System );
}
/** Overloading setKartAnimation with a kind of listener function in order
 *  to gather statistics about rescues and explosions.
 */
void KartWithStats::setKartAnimation(AbstractKartAnimation *ka)
{
    bool is_new = !getKartAnimation() && !isInvulnerable() && !isShielded();
    Kart::setKartAnimation(ka);
    // Nothing to count if it's not a new animation
    if(!is_new) return;

    // We can't use a dynamic cast here, since this function is called from
    // constructor of AbstractKartAnimation, which is the base class for all
    // animations. So at this stage ka is only an AbstractKartAnimation, not
    // any of the derived classes.
    if(ka && ka->getName()=="ExplosionAnimation")
    {
        m_explosion_count ++;
        m_explosion_time += ka->getAnimationTimer();
    }
    else if(ka && ka->getName()=="RescueAnimation")
    {
        m_rescue_count ++;
        m_rescue_time += ka->getAnimationTimer();
    }
}   // setKartAnimation
Beispiel #6
0
void cPlayer::showName( cUOSocket* socket )
{
	if ( !socket->player() )
	{
		return;
	}

	QString charName = name();

	// Prefix
	QString prefix( " " );

	// Tag for Prefix
	if ( !isPolymorphed() )
	{
		if ( hasTag( "name.prefix" ) )
		{
			prefix.append( getTag( "name.prefix" ).toString() );
		}
		else if ( fame_ >= 10000 && !isReputationHidden() )
		{
			prefix.append( gender_ ? tr( "Lady" ) : tr( "Lord" ) );
		}
	}

	// Suffix
	QString affix( " " );

	// Tag for Suffix
	if ( !isPolymorphed() )
	{
		if ( hasTag( "name.suffix" ) )
		{
			affix.append( getTag( "name.suffix" ).toString() );
			affix.append( " " );
		}
	}

	if ( !isIncognito() && guild_ && !guild_->abbreviation().isEmpty() )
	{
		cGuild::MemberInfo* info = guild_->getMemberInfo( this );

		if ( info && info->showSign() )
		{
			affix.append( QString( "[%1]" ).arg( guild_->abbreviation() ) );
		}
	}

	// Append serial for GMs
	if ( socket->account()->isShowSerials() )
		affix.append( QString( "[0x%1]" ).arg( serial(), 4, 16 ) );

	// Append offline flag
	if ( !socket_ && !logoutTime_ )
		affix.append( tr( " [offline]" ) );

	// Guarded
	if ( guardedby_.size() > 0 )
		affix.append( tr( " [guarded]" ) );

	// Guarding
	if ( isTamed() && guarding_ )
		affix.append( tr( " [guarding]" ) );

	quint16 speechColor;

	// 0x01 Blue, 0x02 Green, 0x03 Grey, 0x05 Orange, 0x06 Red
	if (Config::instance()->sendAsciiNames()) {
		switch ( notoriety( socket->player() ) )
		{
		case 0x01:
			speechColor = 0x63; break; //blue
		case 0x02:
			speechColor = 0x44; break; //green
		case 0x03:
			speechColor = 0x3B2; break; //grey
		case 0x05:
			speechColor = 0x2b; break; //orange
		case 0x06:
			speechColor = 0x0026; break; //red
		default:
			speechColor = 0x3B2; break; // grey
		}

		if ( isInvulnerable() )
		{
			speechColor = 0x37;
		}

		// ASCII Packet
		cUOTxAsciiSpeech speech;
		speech.setId(body_);
		speech.setSerial(serial_);
		speech.setMessage(prefix + " " + charName + " " + affix);
		speech.setColor(speechColor);
		speech.setFont(3);
		speech.setType(6); // Object Speech
		speech.setName(name_);
		socket->send(&speech);
		// Show it to the socket
		// socket->showSpeech( this, charName, speechColor, 3, cUOTxUnicodeSpeech::System );
		// Names are presented in ASCII speech, Guild titles are not
		//socket->clilocMessage( 1050045, " \t" + charName + "\t " + affix, speechColor, 3, this, true );
	} else {
		switch ( notoriety( socket->player() ) )
		{
		case 0x01:
			speechColor = 0x59; break; //blue
		case 0x02:
			speechColor = 0x3F; break; //green
		case 0x03:
			speechColor = 0x3B2; break; //grey
		case 0x05:
			speechColor = 0x90; break; //orange
		case 0x06:
			speechColor = 0x22; break; //red
		default:
			speechColor = 0x3B2; break; // grey
		}

		if ( isInvulnerable() )
		{
			speechColor = 0x35;
		}

		// Show it to the socket
		// socket->showSpeech( this, charName, speechColor, 3, cUOTxUnicodeSpeech::System );
		// Names are presented in ASCII speech, Guild titles are not
		socket->clilocMessage( 1050045, prefix + " \t" + charName + "\t " + affix, speechColor, 3, this, true );
	}
}
Beispiel #7
0
UINT8 cNPC::notoriety( P_CHAR pChar ) // Gets the notoriety toward another char
{
	if (isIncognito()) {
		return 0x03;
	}

	/*
		Hard to tell because the ai-types are now string based
		0 = invalid/across server line
		1 = innocent (blue)
		2 = guilded/ally (green)
		3 = attackable but not criminal (gray)
		4 = criminal (gray)
		5 = enemy (orange)
		6 = murderer (red)
		7 = invulnerable (yellow)
		//7 = unknown use (translucent (like 0x4000 hue))
	*/
	UINT8 result;

	if (isInvulnerable()) {
		return 7;
	}

	// Check for Guild status + Highlight
//	UINT8 guildStatus = GuildCompare( this, pChar );

//	if( npcaitype() == 0x02 )
//		return 0x06; // 6 = Red -> Monster

	if( ai_ && ai_->notorietyOverride() )
		return ai_->notorietyOverride();

	if( !pChar )
		return 3;

	if( pChar->kills() > SrvParams->maxkills() )
		result = 0x06; // 6 = Red -> Murderer

//	else if( guildStatus == 1 )
//		result = 0x02; // 2 = Green -> Same Guild

//	else if( guildStatus == 2 )
//		result = 0x05; // 5 = Orange -> Enemy Guild

	else
	{
		// Monsters are always bad
//		if( npcaitype_ == 4 )
//			return 0x01;

		if( isHuman() )
		{
			if( karma_ >= 0 )
				result = 0x01;
			else
				result = 0x06;
		}

		// Everything else
		else
		{
			return 3;
		}
	}

	return result;
}
void cPlayer::showName( cUOSocket* socket )
{
	if ( !socket->player() )
	{
		return;
	}

	QString charName = name();

	// Lord & Lady Title
	if ( !isIncognito() && fame_ >= 10000 )
		charName.prepend( gender_ ? tr( "Lady " ) : tr( "Lord " ) );

	QString affix( "" );

	if ( !isIncognito() && guild_ && !guild_->abbreviation().isEmpty() )
	{
		cGuild::MemberInfo* info = guild_->getMemberInfo( this );

                if ( info && info->showSign() )
                {
			affix.append( QString( "[%1]" ).arg( guild_->abbreviation() ) );
		}
	}

	// Append serial for GMs
	if ( socket->player()->showSerials() )
		affix.append( QString( "[0x%1]" ).arg( serial(), 4, 16 ) );

	// Append offline flag
	if ( !socket_ && !logoutTime_ )
		affix.append( tr( " [offline]" ) );

	// Guarded
	if ( guardedby_.size() > 0 )
		affix.append( tr( " [guarded]" ) );

	// Guarding
	if ( isTamed() && guarding_ )
		affix.append( tr( " [guarding]" ) );

	Q_UINT16 speechColor;

	// 0x01 Blue, 0x02 Green, 0x03 Grey, 0x05 Orange, 0x06 Red
	switch ( notoriety( socket->player() ) )
	{
	case 0x01:
		speechColor = 0x59; break; //blue
	case 0x02:
		speechColor = 0x3F; break; //green
	case 0x03:
		speechColor = 0x3B2; break; //grey
	case 0x05:
		speechColor = 0x90; break; //orange
	case 0x06:
		speechColor = 0x22; break; //red
	default:
		speechColor = 0x3B2; break; // grey
	}

	if ( isInvulnerable() )
	{
		speechColor = 0x35;
	}

	// Show it to the socket
	// socket->showSpeech( this, charName, speechColor, 3, cUOTxUnicodeSpeech::System );
	// Names are presented in ASCII speech, Guild titles are not
	socket->clilocMessage( 1050045, " \t" + charName + "\t " + affix, speechColor, 3, this, true );
}