int _glfwPlatformGetJoystickParam(int joy, int param) { JOYCAPS jc; if (!isJoystickPresent(joy)) return 0; // We got this far, the joystick is present if (param == GLFW_PRESENT) return GL_TRUE; // Get joystick capabilities _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); switch (param) { case GLFW_AXES: // Return number of joystick axes return jc.wNumAxes; case GLFW_BUTTONS: // Return number of joystick axes return jc.wNumButtons; default: break; } return 0; }
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons) { JOYCAPS jc; JOYINFOEX ji; int button; if (!isJoystickPresent(joy)) return 0; // Get joystick capabilities _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); // Get joystick state ji.dwSize = sizeof(JOYINFOEX); ji.dwFlags = JOY_RETURNBUTTONS; _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); // Get states of all requested buttons for (button = 0; button < numbuttons && button < (int) jc.wNumButtons; button++) { buttons[button] = (unsigned char) (ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE); } return button; }
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons) { JOYCAPS jc; JOYINFOEX ji; int button, hats; // Bit fields of button presses for each direction, including nil const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; if (!isJoystickPresent(joy)) return 0; // Get joystick capabilities _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); // Get joystick state ji.dwSize = sizeof(JOYINFOEX); ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); // Get states of all requested buttons for (button = 0; button < numbuttons && button < (int) jc.wNumButtons; button++) { buttons[button] = (unsigned char) (ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE); } // Virtual buttons - Inject data from hats // Each hat is exposed as 4 buttons which exposes 8 directions with // concurrent button presses // NOTE: this API exposes only one hat hats = (jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR) ? 1 : 0; if (hats > 0) { int j, value = ji.dwPOV / 100 / 45; if (value < 0 || value > 8) value = 8; for (j = 0; j < 4 && button < numbuttons; j++) { if (directions[value] & (1 << j)) buttons[button] = GLFW_PRESS; else buttons[button] = GLFW_RELEASE; button++; } } return button; }
const char* _glfwPlatformGetJoystickName(int joy) { JOYCAPS jc; const int i = joy - GLFW_JOYSTICK_1; if (!isJoystickPresent(joy)) return NULL; _glfw_joyGetDevCaps(i, &jc, sizeof(JOYCAPS)); free(_glfw.win32.joystick[i].name); _glfw.win32.joystick[i].name = _glfwCreateUTF8FromWideString(jc.szPname); return _glfw.win32.joystick[i].name; }
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes) { JOYCAPS jc; JOYINFOEX ji; int axis; if (!isJoystickPresent(joy)) return 0; // Get joystick capabilities _glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); // Get joystick state ji.dwSize = sizeof(JOYINFOEX); ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; _glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); // Get position values for all axes axis = 0; if (axis < numaxes) pos[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax); if (axis < numaxes) pos[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax); if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ) pos[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax); if (axis < numaxes && jc.wCaps & JOYCAPS_HASR) pos[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax); if (axis < numaxes && jc.wCaps & JOYCAPS_HASU) pos[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax); if (axis < numaxes && jc.wCaps & JOYCAPS_HASV) pos[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax); return axis; }