void MainWindow::slotPlaybackNextFrame() { if (isLastFrame()) { slotPlaybackPause(); } else { slotGotoFrame(++currentFrameIndex); } }
void WhitePlayer::update() { Player::processInput(); if(lastPlayerToShoot.c_str() == pName && ball->hasScored() && !hasScored) { if((pShotPosition <= 553 && !isChangingPerspective) || (isChangingPerspective && pInitialY == 403) || (isChangingPerspective && pShotPosition <= 553)){ if(pScore + 2 >= 21) { pScore = 21; if(!isTheWinner) { isTheWinner = true; } } else { pScore += 2; } } else { if(pScore + 1 >= 21) { pScore = 21; if(!isTheWinner) { isTheWinner = true; } } else { pScore++; } } pCurrentScore = scoreTextures[pScore]; hasScored = true; } if(isRunning && !isDefending && !hasTheBall) { if(currFrameTime == frameTime) { frame++; currFrameTime = 0; } else { currFrameTime++; } if(isLastFrame(RUNNING)) { frame = 0; } pTexture = runningTextures[frame]; } else if(isRunning && isDefending && !hasTheBall) { if(currFrameTime == frameTime) { frame++; currFrameTime = 0; } else { currFrameTime++; } if(isLastFrame(DEFENDING)) { frame = 0; } pTexture = defenceTextures[frame]; if(!positioned) { pPos.y += 20; positioned = true; } } else if(isDefending && isStanding && !hasTheBall && !isStealing) { pTexture = pDefenceStance; if(!positioned) { pPos.y += 20; positioned = true; } } else if(isDefending && isStanding && !hasTheBall && isStealing) { if(currFrameTime == frameTime) { frame++; currFrameTime = 0; } else { currFrameTime++; } if(isLastFrame(STEALING)) { frame = 0; isStealing = false; } pTexture = stealingTextures[frame]; if(!positioned) { pPos.y += 20; positioned = true; } } else if(isJumping && !hasTheBall) { if(currFrameTime == frameTime) { frame++; currFrameTime = 0; } else { currFrameTime++; } if(isLastFrame(JUMPING)) { frame=JUMPING-1; } pTexture = jumpingTextures[frame]; } else if(hasTheBall && isStanding) { if(currFrameTime == frameTime) { frame++; if(frame == 8) { Mix_PlayChannel(-1, dribble, 0); } currFrameTime = 0; } else { currFrameTime++; } if(isLastFrame(STANDDRIBBLE)) { frame = 0; } pTexture = standDribbleTextures[frame]; } else if(hasTheBall && isRunning) { // if(currFrameTime == frameTime) { // frame++; // currFrameTime = 0; // } // else { // currFrameTime++; // } if(isLastFrame(DRIBBLING)) { frame = 0; } pTexture = dribblingTextures[frame]; if(frame == 10) { Mix_PlayChannel(-1, dribble, 0); } frame++; } else if(hasTheBall && isJumping) { if(currFrameTime == frameTime) { frame++; currFrameTime = 0; } else { currFrameTime++; } if(isLastFrame(SHOOT)) { frame = SHOOT-1; } pTexture = shootingTextures[frame]; } else if(isStanding && !hasTheBall) { // if(!stancePositioned) { // stancePositioned = true; // pPos.y -= 10; // } } }