Beispiel #1
0
void MediaPlayer::keyPressEvent( QKeyEvent* e )
{
    switch( e->key() )
    {
    case Qt::Key_Back:
        if( !m_closeonback ) {
            if( isPlayerVisible() ) {
                setPlayerVisible( false );
                e->accept();
            } else if( m_mediabrowser->hasBack() ) {
                m_mediabrowser->goBack();
                e->accept();
            } else if( m_playercontrol->state() != PlayerControl::Stopped ) {
                // Hide if player active
                setWindowState( windowState() | Qt::WindowMinimized );
                e->accept();
            } else {
                m_closeonback = true;
                e->accept();
            }
        }

        if( m_closeonback ) {
            m_acceptclose = true;
            m_playercontrol->close();
            hide();
        }
        break;
    case KEY_BACK_HOLD:
        if( isPlayerVisible() ) {
            setPlayerVisible( false );
            e->accept();
        }

        // Return to main menu
        while( m_mediabrowser->hasBack() ) {
            m_mediabrowser->goBack();
            e->accept();
        }
        break;

    case Qt::Key_Hangup:
        m_playercontrol->setState(PlayerControl::Stopped);
        m_acceptclose = true;
        // can't/shouldn't accept on key_hangup, or it'll stop processing it correctly for
        // the rest of the applications, so just fall through to default
    default:
        // Ignore
        QWidget::keyPressEvent(e);
        break;
    }
}
void MetalineEnemy::updateActionState()
{
	if (isPlayerVisible()) // CHANGE LATER
	{
		this->actionState = PLAYER_DETECTED_ACTION_STATE;
	} else {
		this->actionState = DEFAULT_ACTION_STATE;
	}
}