void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorSpace colorSpace)
{
    if (paintingDisabled())
        return;

    SkRect r = rect;
    if (!isRectSkiaSafe(getCTM(), r)) {
        // Special case when the rectangle overflows fixed point. This is a
        // workaround to fix bug 1212844. When the input rectangle is very
        // large, it can overflow Skia's internal fixed point rect. This
        // should be fixable in Skia (since the output bitmap isn't that
        // large), but until that is fixed, we try to handle it ourselves.
        //
        // We manually clip the rectangle to the current clip rect. This
        // will prevent overflow. The rectangle will be transformed to the
        // canvas' coordinate space before it is converted to fixed point
        // so we are guaranteed not to overflow after doing this.
        ClipRectToCanvas(*platformContext()->canvas(), r, &r);
    }

    SkPaint paint;
    platformContext()->setupPaintCommon(&paint);
    paint.setColor(color.rgb());
    platformContext()->canvas()->drawRect(r, paint);
}
Beispiel #2
0
void GraphicsContext::fillRect(const FloatRect& rect)
{
    if (paintingDisabled())
        return;

    SkRect r = rect;
    if (!isRectSkiaSafe(getCTM(), r)) {
        // See the other version of fillRect below.
        ClipRectToCanvas(*platformContext()->canvas(), r, &r);
    }

    if (platformContext()->useGPU() && !m_common->state.fillPattern && !m_common->state.fillGradient && !platformContext()->getDrawLooper()) {
        platformContext()->prepareForHardwareDraw();
        platformContext()->gpuCanvas()->fillRect(rect);
        return;
    }

    platformContext()->save();

    platformContext()->prepareForSoftwareDraw();

    SkPaint paint;
    platformContext()->setupPaintForFilling(&paint);
    platformContext()->canvas()->drawRect(r, paint);

    platformContext()->restore();
}
void GraphicsContext::clipOut(const IntRect& rect)
{
    if (paintingDisabled())
        return;

    SkRect r(rect);
    if (!isRectSkiaSafe(getCTM(), r))
        return;

    platformContext()->canvas()->clipRect(r, SkRegion::kDifference_Op);
}
void GraphicsContext::clip(const FloatRect& rect)
{
    if (paintingDisabled())
        return;

    SkRect r(rect);
    if (!isRectSkiaSafe(getCTM(), r))
        return;

    platformContext()->canvas()->clipRect(r);
}
// Draws a filled rectangle with a stroked border.
void GraphicsContext::drawRect(const IntRect& rect)
{
    if (paintingDisabled())
        return;

    SkRect r = rect;
    if (!isRectSkiaSafe(getCTM(), r)) {
        // See the fillRect below.
        ClipRectToCanvas(*platformContext()->canvas(), r, &r);
    }

    platformContext()->drawRect(r);
}
void GraphicsContext::clipOutEllipseInRect(const IntRect& rect)
{
    if (paintingDisabled())
        return;

    SkRect oval(rect);
    if (!isRectSkiaSafe(getCTM(), oval))
        return;

    SkPath path;
    path.addOval(oval, SkPath::kCCW_Direction);
    platformContext()->canvas()->clipPath(path, SkRegion::kDifference_Op);
}
void GraphicsContext::strokeRect(const FloatRect& rect, float lineWidth)
{
    if (paintingDisabled())
        return;

    if (!isRectSkiaSafe(getCTM(), rect))
        return;

    SkPaint paint;
    platformContext()->setupPaintForStroking(&paint, 0, 0);
    paint.setStrokeWidth(WebCoreFloatToSkScalar(lineWidth));
    platformContext()->canvas()->drawRect(rect, paint);
}
void GraphicsContext::clearRect(const FloatRect& rect)
{
    if (paintingDisabled())
        return;

    SkRect r = rect;
    if (!isRectSkiaSafe(getCTM(), r))
        ClipRectToCanvas(*platformContext()->canvas(), r, &r);

    SkPaint paint;
    platformContext()->setupPaintForFilling(&paint);
    paint.setXfermodeMode(SkXfermode::kClear_Mode);
    platformContext()->canvas()->drawRect(r, paint);
}
void GraphicsContext::fillRect(const FloatRect& rect)
{
    if (paintingDisabled())
        return;

    SkRect r = rect;
    if (!isRectSkiaSafe(getCTM(), r)) {
        // See the other version of fillRect below.
        ClipRectToCanvas(*platformContext()->canvas(), r, &r);
    }

    SkPaint paint;
    platformContext()->setupPaintForFilling(&paint);
    platformContext()->canvas()->drawRect(r, paint);
}
void GraphicsContext::addInnerRoundedRectClip(const IntRect& rect, int thickness)
{
    if (paintingDisabled())
        return;

    SkRect r(rect);
    if (!isRectSkiaSafe(getCTM(), r))
        return;

    SkPath path;
    path.addOval(r, SkPath::kCW_Direction);
    // only perform the inset if we won't invert r
    if (2 * thickness < rect.width() && 2 * thickness < rect.height()) {
        r.inset(SkIntToScalar(thickness) ,SkIntToScalar(thickness));
        path.addOval(r, SkPath::kCCW_Direction);
    }
    platformContext()->canvas()->clipPath(path);
}
// This method is only used to draw the little circles used in lists.
void GraphicsContext::drawEllipse(const IntRect& elipseRect)
{
    if (paintingDisabled())
        return;

    SkRect rect = elipseRect;
    if (!isRectSkiaSafe(getCTM(), rect))
        return;

    SkPaint paint;
    platformContext()->setupPaintForFilling(&paint);
    platformContext()->canvas()->drawOval(rect, paint);

    if (strokeStyle() != NoStroke) {
        paint.reset();
        platformContext()->setupPaintForStroking(&paint, &rect, 0);
        platformContext()->canvas()->drawOval(rect, paint);
    }
}
void GraphicsContext::addInnerRoundedRectClip(const IntRect& rect, int thickness)
{
    if (paintingDisabled())
        return;

    SkRect r(rect);
    if (!isRectSkiaSafe(getCTM(), r))
        return;

    SkPath path;
    path.addOval(r, SkPath::kCW_Direction);
    // only perform the inset if we won't invert r
    if (2 * thickness < rect.width() && 2 * thickness < rect.height()) {
        // Adding one to the thickness doesn't make the border too thick as
        // it's painted over afterwards. But without this adjustment the
        // border appears a little anemic after anti-aliasing.
        r.inset(SkIntToScalar(thickness + 1), SkIntToScalar(thickness + 1));
        path.addOval(r, SkPath::kCCW_Direction);
    }
    platformContext()->clipPathAntiAliased(path);
}
Beispiel #13
0
void GraphicsContext::fillRoundedRect(const IntRect& rect,
                                      const IntSize& topLeft,
                                      const IntSize& topRight,
                                      const IntSize& bottomLeft,
                                      const IntSize& bottomRight,
                                      const Color& color,
                                      ColorSpace colorSpace)
{
    if (paintingDisabled())
        return;

    platformContext()->prepareForSoftwareDraw();

    SkRect r = rect;
    if (!isRectSkiaSafe(getCTM(), r))
        // See fillRect().
        ClipRectToCanvas(*platformContext()->canvas(), r, &r);

    if (topLeft.width() + topRight.width() > rect.width()
            || bottomLeft.width() + bottomRight.width() > rect.width()
            || topLeft.height() + bottomLeft.height() > rect.height()
            || topRight.height() + bottomRight.height() > rect.height()) {
        // Not all the radii fit, return a rect. This matches the behavior of
        // Path::createRoundedRectangle. Without this we attempt to draw a round
        // shadow for a square box.
        fillRect(rect, color, colorSpace);
        return;
    }

    SkPath path;
    addCornerArc(&path, r, topRight, 270);
    addCornerArc(&path, r, bottomRight, 0);
    addCornerArc(&path, r, bottomLeft, 90);
    addCornerArc(&path, r, topLeft, 180);

    SkPaint paint;
    platformContext()->setupPaintForFilling(&paint);
    platformContext()->canvas()->drawPath(path, paint);
}
Beispiel #14
0
void GraphicsContext::clearRect(const FloatRect& rect)
{
    if (paintingDisabled())
        return;

    if (platformContext()->useGPU() && !platformContext()->canvasClipApplied()) {
        platformContext()->prepareForHardwareDraw();
        platformContext()->gpuCanvas()->clearRect(rect);
        return;
    }

    // Force a readback here (if we're using the GPU), since clearRect() is
    // incompatible with mixed-mode rendering.
    platformContext()->syncSoftwareCanvas();

    SkRect r = rect;
    if (!isRectSkiaSafe(getCTM(), r))
        ClipRectToCanvas(*platformContext()->canvas(), r, &r);

    SkPaint paint;
    platformContext()->setupPaintForFilling(&paint);
    paint.setXfermodeMode(SkXfermode::kClear_Mode);
    platformContext()->canvas()->drawRect(r, paint);
}