Beispiel #1
0
Shader::~Shader()
{
    if(isShader())
    {
        glDeleteShader(m_shader);
        glError();

        m_shader = 0;
    }
}
Beispiel #2
0
bool isCompute(CallingConv::ID cc) {
  return !isShader(cc) || cc == CallingConv::AMDGPU_CS;
}