/* return 1 if action took 1 (or more) moves, 0 if error or aborted */ int doengrave(struct obj *otmp) { boolean dengr = FALSE; /* TRUE if we wipe out the current engraving */ boolean doblind = FALSE;/* TRUE if engraving blinds the player */ boolean doknown = FALSE;/* TRUE if we identify the stylus */ boolean eow = FALSE; /* TRUE if we are overwriting oep */ boolean jello = FALSE; /* TRUE if we are engraving in slime */ boolean ptext = TRUE; /* TRUE if we must prompt for engrave text */ boolean teleengr =FALSE;/* TRUE if we move the old engraving */ boolean zapwand = FALSE;/* TRUE if we remove a wand charge */ xchar type = DUST; /* Type of engraving made */ char buf[BUFSZ]; /* Buffer for final/poly engraving text */ char ebuf[BUFSZ]; /* Buffer for initial engraving text */ char qbuf[QBUFSZ]; /* Buffer for query text */ char post_engr_text[BUFSZ]; /* Text displayed after engraving prompt */ const char *everb; /* Present tense of engraving type */ const char *eloc; /* Where the engraving is (ie dust/floor/...) */ char *sp; /* Place holder for space count of engr text */ int len; /* # of nonspace chars of new engraving text */ int maxelen; /* Max allowable length of engraving text */ struct engr *oep = engr_at(level, u.ux,u.uy); /* The current engraving */ char *writer; multi = 0; /* moves consumed */ nomovemsg = NULL; /* occupation end message */ buf[0] = (char)0; ebuf[0] = (char)0; post_engr_text[0] = (char)0; maxelen = BUFSZ - 1; if (is_demon(youmonst.data) || youmonst.data->mlet == S_VAMPIRE) type = ENGR_BLOOD; /* Can the adventurer engrave at all? */ if (u.uswallow) { if (is_animal(u.ustuck->data)) { pline("What would you write? \"Jonah was here\"?"); return 0; } else if (is_whirly(u.ustuck->data)) { pline("You can't reach the %s.", surface(u.ux,u.uy)); return 0; } else jello = TRUE; } else if (is_lava(level, u.ux, u.uy)) { pline("You can't write on the lava!"); return 0; } else if (Underwater) { pline("You can't write underwater!"); return 0; } else if (is_pool(level, u.ux,u.uy) || IS_FOUNTAIN(level->locations[u.ux][u.uy].typ)) { pline("You can't write on the water!"); return 0; } if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)/* in bubble */) { pline("You can't write in thin air!"); return 0; } if (cantwield(youmonst.data)) { pline("You can't even hold anything!"); return 0; } if (check_capacity(NULL)) return 0; /* One may write with finger, or weapon, or wand, or..., or... * Edited by GAN 10/20/86 so as not to change weapon wielded. */ if (otmp && !validate_object(otmp, styluses, "write with")) return 0; else if (!otmp) otmp = getobj(styluses, "write with"); if (!otmp) return 0; /* otmp == zeroobj if fingers */ if (otmp == &zeroobj) writer = makeplural(body_part(FINGER)); else writer = xname(otmp); /* There's no reason you should be able to write with a wand * while both your hands are tied up. */ if (!freehand() && otmp != uwep && !otmp->owornmask) { pline("You have no free %s to write with!", body_part(HAND)); return 0; } if (jello) { pline("You tickle %s with your %s.", mon_nam(u.ustuck), writer); pline("Your message dissolves..."); return 0; } if (otmp->oclass != WAND_CLASS && !can_reach_floor()) { pline("You can't reach the %s!", surface(u.ux,u.uy)); return 0; } if (IS_ALTAR(level->locations[u.ux][u.uy].typ)) { pline("You make a motion towards the altar with your %s.", writer); altar_wrath(u.ux, u.uy); return 0; } if (IS_GRAVE(level->locations[u.ux][u.uy].typ)) { if (otmp == &zeroobj) { /* using only finger */ pline("You would only make a small smudge on the %s.", surface(u.ux, u.uy)); return 0; } else if (!level->locations[u.ux][u.uy].disturbed) { pline("You disturb the undead!"); level->locations[u.ux][u.uy].disturbed = 1; makemon(&mons[PM_GHOUL], level, u.ux, u.uy, NO_MM_FLAGS); exercise(A_WIS, FALSE); return 1; } } /* SPFX for items */ switch (otmp->oclass) { default: case AMULET_CLASS: case CHAIN_CLASS: case POTION_CLASS: case COIN_CLASS: break; case RING_CLASS: /* "diamond" rings and others should work */ case GEM_CLASS: /* diamonds & other hard gems should work */ if (objects[otmp->otyp].oc_tough) { type = ENGRAVE; break; } break; case ARMOR_CLASS: if (is_boots(otmp)) { type = DUST; break; } /* fall through */ /* Objects too large to engrave with */ case BALL_CLASS: case ROCK_CLASS: pline("You can't engrave with such a large object!"); ptext = FALSE; break; /* Objects too silly to engrave with */ case FOOD_CLASS: case SCROLL_CLASS: case SPBOOK_CLASS: pline("Your %s would get %s.", xname(otmp), is_ice(level, u.ux, u.uy) ? "all frosty" : "too dirty"); ptext = FALSE; break; case RANDOM_CLASS: /* This should mean fingers */ break; /* The charge is removed from the wand before prompting for * the engraving text, because all kinds of setup decisions * and pre-engraving messages are based upon knowing what type * of engraving the wand is going to do. Also, the player * will have potentially seen "You wrest .." message, and * therefore will know they are using a charge. */ case WAND_CLASS: if (zappable(otmp)) { check_unpaid(otmp); zapwand = TRUE; if (Levitation) ptext = FALSE; switch (otmp->otyp) { /* DUST wands */ default: break; /* NODIR wands */ case WAN_LIGHT: case WAN_SECRET_DOOR_DETECTION: case WAN_CREATE_MONSTER: case WAN_WISHING: case WAN_ENLIGHTENMENT: zapnodir(otmp); break; /* IMMEDIATE wands */ /* If wand is "IMMEDIATE", remember to affect the * previous engraving even if turning to dust. */ case WAN_STRIKING: strcpy(post_engr_text, "The wand unsuccessfully fights your attempt to write!" ); break; case WAN_SLOW_MONSTER: if (!Blind) { sprintf(post_engr_text, "The bugs on the %s slow down!", surface(u.ux, u.uy)); } break; case WAN_SPEED_MONSTER: if (!Blind) { sprintf(post_engr_text, "The bugs on the %s speed up!", surface(u.ux, u.uy)); } break; case WAN_POLYMORPH: if (oep) { if (!Blind) { type = (xchar)0; /* random */ random_engraving(buf); } dengr = TRUE; } break; case WAN_NOTHING: case WAN_UNDEAD_TURNING: case WAN_OPENING: case WAN_LOCKING: case WAN_PROBING: break; /* RAY wands */ case WAN_MAGIC_MISSILE: ptext = TRUE; if (!Blind) { sprintf(post_engr_text, "The %s is riddled by bullet holes!", surface(u.ux, u.uy)); } break; /* can't tell sleep from death - Eric Backus */ case WAN_SLEEP: case WAN_DEATH: if (!Blind) { sprintf(post_engr_text, "The bugs on the %s stop moving!", surface(u.ux, u.uy)); } break; case WAN_COLD: if (!Blind) strcpy(post_engr_text, "A few ice cubes drop from the wand."); if (!oep || (oep->engr_type != BURN)) break; case WAN_CANCELLATION: case WAN_MAKE_INVISIBLE: if (oep && oep->engr_type != HEADSTONE) { if (!Blind) pline("The engraving on the %s vanishes!", surface(u.ux,u.uy)); dengr = TRUE; } break; case WAN_TELEPORTATION: if (oep && oep->engr_type != HEADSTONE) { if (!Blind) pline("The engraving on the %s vanishes!", surface(u.ux,u.uy)); teleengr = TRUE; } break; /* type = ENGRAVE wands */ case WAN_DIGGING: ptext = TRUE; type = ENGRAVE; if (!objects[otmp->otyp].oc_name_known) { if (flags.verbose) pline("This %s is a wand of digging!", xname(otmp)); doknown = TRUE; } if (!Blind) strcpy(post_engr_text, IS_GRAVE(level->locations[u.ux][u.uy].typ) ? "Chips fly out from the headstone." : is_ice(level, u.ux, u.uy) ? "Ice chips fly up from the ice surface!" : "Gravel flies up from the floor."); else strcpy(post_engr_text, "You hear drilling!"); break; /* type = BURN wands */ case WAN_FIRE: ptext = TRUE; type = BURN; if (!objects[otmp->otyp].oc_name_known) { if (flags.verbose) pline("This %s is a wand of fire!", xname(otmp)); doknown = TRUE; } strcpy(post_engr_text, Blind ? "You feel the wand heat up." : "Flames fly from the wand."); break; case WAN_LIGHTNING: ptext = TRUE; type = BURN; if (!objects[otmp->otyp].oc_name_known) { if (flags.verbose) pline("This %s is a wand of lightning!", xname(otmp)); doknown = TRUE; } if (!Blind) { strcpy(post_engr_text, "Lightning arcs from the wand."); doblind = TRUE; } else strcpy(post_engr_text, "You hear crackling!"); break; /* type = MARK wands */ /* type = ENGR_BLOOD wands */ } } else /* end if zappable */ if (!can_reach_floor()) { pline("You can't reach the %s!", surface(u.ux,u.uy)); /* If it's a wrestable wand, the player wasted a turn trying. */ if (wrestable(otmp)) return 1; else return 0; } break; case WEAPON_CLASS: if (is_blade(otmp)) { if ((int)otmp->spe > -3) type = ENGRAVE; else pline("Your %s too dull for engraving.", aobjnam(otmp,"are")); } break; case TOOL_CLASS: if (otmp == ublindf) { pline( "That is a bit difficult to engrave with, don't you think?"); return 0; } switch (otmp->otyp) { case MAGIC_MARKER: if (otmp->spe <= 0) pline("Your marker has dried out."); else type = MARK; break; case TOWEL: /* Can't really engrave with a towel */ ptext = FALSE; if (oep) if ((oep->engr_type == DUST ) || (oep->engr_type == ENGR_BLOOD) || (oep->engr_type == MARK )) { if (!Blind) pline("You wipe out the message here."); else pline("Your %s %s %s.", xname(otmp), otense(otmp, "get"), is_ice(level, u.ux, u.uy) ? "frosty" : "dusty"); dengr = TRUE; } else pline("Your %s can't wipe out this engraving.", xname(otmp)); else pline("Your %s %s %s.", xname(otmp), otense(otmp, "get"), is_ice(level, u.ux, u.uy) ? "frosty" : "dusty"); break; default: break; } break; case VENOM_CLASS: if (wizard) { pline("Writing a poison pen letter??"); break; } case ILLOBJ_CLASS: impossible("You're engraving with an illegal object!"); break; } if (IS_GRAVE(level->locations[u.ux][u.uy].typ)) { if (type == ENGRAVE || type == 0) type = HEADSTONE; else { /* ensures the "cannot wipe out" case */ type = DUST; dengr = FALSE; teleengr = FALSE; buf[0] = (char)0; } } /* End of implement setup */ /* Identify stylus */ if (doknown) { makeknown(otmp->otyp); more_experienced(0,10); } if (teleengr) { rloc_engr(oep); oep = NULL; } if (dengr) { del_engr(oep, level); oep = NULL; } /* Something has changed the engraving here */ if (*buf) { make_engr_at(level, u.ux, u.uy, buf, moves, type); pline("The engraving now reads: \"%s\".", buf); ptext = FALSE; } if (zapwand && (otmp->spe < 0)) { pline("%s %sturns to dust.", The(xname(otmp)), Blind ? "" : "glows violently, then "); if (!IS_GRAVE(level->locations[u.ux][u.uy].typ)) pline("You are not going to get anywhere trying to write in the %s with your dust.", is_ice(level, u.ux, u.uy) ? "frost" : "dust"); useup(otmp); ptext = FALSE; } if (!ptext) { /* Early exit for some implements. */ if (otmp->oclass == WAND_CLASS && !can_reach_floor()) pline("You can't reach the %s!", surface(u.ux,u.uy)); return 1; } /* Special effects should have deleted the current engraving (if * possible) by now. */ if (oep) { char c = 'n'; /* Give player the choice to add to engraving. */ if (type == HEADSTONE) { /* no choice, only append */ c = 'y'; } else if ( (type == oep->engr_type) && (!Blind || (oep->engr_type == BURN) || (oep->engr_type == ENGRAVE)) ) { c = yn_function("Do you want to add to the current engraving?", ynqchars, 'y'); if (c == 'q') { pline("Never mind."); return 0; } } if (c == 'n' || Blind) { if ( (oep->engr_type == DUST) || (oep->engr_type == ENGR_BLOOD) || (oep->engr_type == MARK) ) { if (!Blind) { pline("You wipe out the message that was %s here.", ((oep->engr_type == DUST) ? "written in the dust" : ((oep->engr_type == ENGR_BLOOD) ? "scrawled in blood" : "written"))); del_engr(oep, level); oep = NULL; } else /* Don't delete engr until after we *know* we're engraving */ eow = TRUE; } else if ( (type == DUST) || (type == MARK) || (type == ENGR_BLOOD) ) { pline( "You cannot wipe out the message that is %s the %s here.", oep->engr_type == BURN ? (is_ice(level, u.ux, u.uy) ? "melted into" : "burned into") : "engraved in", surface(u.ux,u.uy)); return 1; } else if ( (type != oep->engr_type) || (c == 'n') ) { if (!Blind || can_reach_floor()) pline("You will overwrite the current message."); eow = TRUE; } } } eloc = surface(u.ux,u.uy); switch(type){ default: everb = (oep && !eow ? "add to the weird writing on" : "write strangely on"); break; case DUST: everb = (oep && !eow ? "add to the writing in" : "write in"); eloc = is_ice(level, u.ux, u.uy) ? "frost" : "dust"; break; case HEADSTONE: everb = (oep && !eow ? "add to the epitaph on" : "engrave on"); break; case ENGRAVE: everb = (oep && !eow ? "add to the engraving in" : "engrave in"); break; case BURN: everb = (oep && !eow ? ( is_ice(level, u.ux,u.uy) ? "add to the text melted into" : "add to the text burned into") : ( is_ice(level, u.ux,u.uy) ? "melt into" : "burn into")); break; case MARK: everb = (oep && !eow ? "add to the graffiti on" : "scribble on"); break; case ENGR_BLOOD: everb = (oep && !eow ? "add to the scrawl on" : "scrawl on"); break; } /* Tell adventurer what is going on */ if (otmp != &zeroobj) pline("You %s the %s with %s.", everb, eloc, doname(otmp)); else pline("You %s the %s with your %s.", everb, eloc, makeplural(body_part(FINGER))); /* Prompt for engraving! */ sprintf(qbuf,"What do you want to %s the %s here?", everb, eloc); getlin(qbuf, ebuf); /* Count the actual # of chars engraved not including spaces */ len = strlen(ebuf); for (sp = ebuf; *sp; sp++) if (isspace(*sp)) len -= 1; if (len == 0 || strchr(ebuf, '\033')) { if (zapwand) { if (!Blind) pline("%s, then %s.", Tobjnam(otmp, "glow"), otense(otmp, "fade")); return 1; } else { pline("Never mind."); if (otmp && otmp->oclass == WAND_CLASS && wrestable(otmp)) return 1; /* disallow zero turn wrest */ else return 0; } } /* A single `x' is the traditional signature of an illiterate person */ if (len != 1 || (!strchr(ebuf, 'x') && !strchr(ebuf, 'X'))) u.uconduct.literate++; /* Mix up engraving if surface or state of mind is unsound. Note: this won't add or remove any spaces. */ for (sp = ebuf; *sp; sp++) { if (isspace(*sp)) continue; if (((type == DUST || type == ENGR_BLOOD) && !rn2(25)) || (Blind && !rn2(11)) || (Confusion && !rn2(7)) || (Stunned && !rn2(4)) || (Hallucination && !rn2(2))) *sp = ' ' + rnd(96 - 2); /* ASCII '!' thru '~' (excludes ' ' and DEL) */ } /* Previous engraving is overwritten */ if (eow) { del_engr(oep, level); oep = NULL; } /* Figure out how long it took to engrave, and if player has * engraved too much. */ switch(type){ default: multi = -(len/10); if (multi) nomovemsg = "You finish your weird engraving."; break; case DUST: multi = -(len/10); if (multi) nomovemsg = "You finish writing in the dust."; break; case HEADSTONE: case ENGRAVE: multi = -(len/10); if ((otmp->oclass == WEAPON_CLASS) && ((otmp->otyp != ATHAME) || otmp->cursed)) { multi = -len; maxelen = ((otmp->spe + 3) * 2) + 1; /* -2 = 3, -1 = 5, 0 = 7, +1 = 9, +2 = 11 * Note: this does not allow a +0 anything (except * an athame) to engrave "Elbereth" all at once. * However, you could now engrave "Elb", then * "ere", then "th". */ pline("Your %s dull.", aobjnam(otmp, "get")); if (otmp->unpaid) { struct monst *shkp = shop_keeper(level, *u.ushops); if (shkp) { pline("You damage it, you pay for it!"); bill_dummy_object(otmp); } } if (len > maxelen) { multi = -maxelen; otmp->spe = -3; } else if (len > 1) otmp->spe -= len >> 1; else otmp->spe -= 1; /* Prevent infinite engraving */ } else
static void m_dowear_type(struct monst *mon, long flag, boolean creation, boolean racialexception) { struct obj *old, *best, *obj; int m_delay = 0; int unseen = !canseemon(mon); char nambuf[BUFSZ]; if (mon->mfrozen) return; /* probably putting previous item on */ /* Get a copy of monster's name before altering its visibility */ strcpy(nambuf, See_invisible ? Monnam(mon) : mon_nam(mon)); old = which_armor(mon, flag); if (old && old->cursed) return; if (old && flag == W_AMUL) return; /* no such thing as better amulets */ best = old; for (obj = mon->minvent; obj; obj = obj->nobj) { switch(flag) { case W_AMUL: if (obj->oclass != AMULET_CLASS || (obj->otyp != AMULET_OF_LIFE_SAVING && obj->otyp != AMULET_OF_REFLECTION)) continue; best = obj; goto outer_break; /* no such thing as better amulets */ case W_ARMU: if (!is_shirt(obj)) continue; break; case W_ARMC: if (!is_cloak(obj)) continue; break; case W_ARMH: if (!is_helmet(obj)) continue; /* (flimsy exception matches polyself handling) */ if (has_horns(mon->data) && !is_flimsy(obj)) continue; break; case W_ARMS: if (!is_shield(obj)) continue; break; case W_ARMG: if (!is_gloves(obj)) continue; break; case W_ARMF: if (!is_boots(obj)) continue; break; case W_ARM: if (!is_suit(obj)) continue; if (racialexception && (racial_exception(mon, obj) < 1)) continue; break; } if (obj->owornmask) continue; /* I'd like to define a VISIBLE_ARM_BONUS which doesn't assume the * monster knows obj->spe, but if I did that, a monster would keep * switching forever between two -2 caps since when it took off one * it would forget spe and once again think the object is better * than what it already has. */ if (best && (ARM_BONUS(best) + extra_pref(mon,best) >= ARM_BONUS(obj) + extra_pref(mon,obj))) continue; best = obj; } outer_break: if (!best || best == old) return; /* if wearing a cloak, account for the time spent removing and re-wearing it when putting on a suit or shirt */ if ((flag == W_ARM || flag == W_ARMU) && (mon->misc_worn_check & W_ARMC)) m_delay += 2; /* when upgrading a piece of armor, account for time spent taking off current one */ if (old) m_delay += objects[old->otyp].oc_delay; if (old) /* do this first to avoid "(being worn)" */ old->owornmask = 0L; if (!creation) { if (canseemon(mon)) { char buf[BUFSZ]; if (old) sprintf(buf, " removes %s and", distant_name(old, doname)); else buf[0] = '\0'; pline("%s%s puts on %s.", Monnam(mon), buf, distant_name(best,doname)); } /* can see it */ m_delay += objects[best->otyp].oc_delay; mon->mfrozen = m_delay; if (mon->mfrozen) mon->mcanmove = 0; } if (old) update_mon_intrinsics(mon, old, FALSE, creation); mon->misc_worn_check |= flag; best->owornmask |= flag; update_mon_intrinsics(mon, best, TRUE, creation); /* if couldn't see it but now can, or vice versa, */ if (!creation && (unseen ^ !canseemon(mon))) { if (mon->minvis && !See_invisible) { pline("Suddenly you cannot see %s.", nambuf); makeknown(best->otyp); } /* else if (!mon->minvis) pline("%s suddenly appears!", Amonnam(mon)); */ } }
/* * See if this armor is better than what we're wearing. */ static boolean is_better_armor(struct monst *mtmp, struct obj *otmp) { struct obj *obj; struct obj *best = (struct obj *)0; if (otmp->oclass != ARMOR_CLASS) return FALSE; if (mtmp->data == &mons[PM_KI_RIN] || mtmp->data == &mons[PM_COUATL]) return FALSE; if (cantweararm(mtmp->data) && !(is_cloak(otmp) && mtmp->data->msize == MZ_SMALL)) return FALSE; if (is_shirt(otmp) && (mtmp->misc_worn_check & W_ARM)) return FALSE; if (is_shield(otmp) && (mtmp == &youmonst) ? (uwep && bimanual(uwep)) : (MON_WEP(mtmp) && bimanual(MON_WEP(mtmp)))) return FALSE; if (is_gloves(otmp) && nohands(mtmp->data)) return FALSE; if (is_boots(otmp) && (slithy(mtmp->data) || mtmp->data->mlet == S_CENTAUR)) return FALSE; if (is_helmet(otmp) && !is_flimsy(otmp) && num_horns(mtmp->data) > 0) return FALSE; obj = (mtmp == &youmonst) ? invent : mtmp->minvent; for (; obj; obj = obj->nobj) { if (is_cloak(otmp) && !is_cloak(obj)) continue; if (is_suit(otmp) && !is_suit(obj)) continue; if (is_shirt(otmp) && !is_shirt(obj)) continue; if (is_boots(otmp) && !is_boots(obj)) continue; if (is_shield(otmp) && !is_shield(obj)) continue; if (is_helmet(otmp) && !is_helmet(obj)) continue; if (is_gloves(otmp) && !is_gloves(obj)) continue; if (!obj->owornmask) continue; if (best && (ARM_BONUS(obj) + extra_pref(mtmp, obj) >= ARM_BONUS(best) + extra_pref(mtmp, best))) best = obj; } return ((best == (struct obj *)0) || (ARM_BONUS(otmp) + extra_pref(mtmp, otmp) > ARM_BONUS(best) + extra_pref(mtmp, best))); }