bool item::is_food(player *u) { if (u == NULL) return is_food(); if (type->is_food()) return true; if (u->has_bionic(bio_batteries) && is_ammo() && (dynamic_cast<it_ammo*>(type))->type == AT_BATT) return true; if (u->has_bionic(bio_furnace) && is_flammable(type->m1) && is_flammable(type->m2) && type->id != itm_corpse) return true; return false; }
void BadGuy::collision_tile(uint32_t tile_attributes) { // Don't kill badguys that have already been killed if (!is_active()) return; if (tile_attributes & Tile::WATER && !is_in_water()) { m_in_water = true; SoundManager::current()->play("sounds/splash.ogg", get_pos()); } if (!(tile_attributes & Tile::WATER) && is_in_water()) { m_in_water = false; } if (tile_attributes & Tile::HURTS && is_hurtable()) { if (tile_attributes & Tile::FIRE) { if (is_flammable()) ignite(); } else if (tile_attributes & Tile::ICE) { if (is_freezable()) freeze(); } else { kill_fall(); } } }
bool item::is_food(player *u) const { if (!u) return is_food(); if( is_null() ) return false; if (type->is_food()) return true; if (u->has_bionic("bio_batteries") && is_ammo() && (dynamic_cast<it_ammo*>(type))->type == AT_BATT) return true; if (u->has_bionic("bio_furnace") && is_flammable(type->m1) && is_flammable(type->m2) && typeId() != "corpse") return true; return false; }
void BadGuy::collision_tile(uint32_t tile_attributes) { if(tile_attributes & Tile::HURTS) { if (tile_attributes & Tile::FIRE) { if (is_flammable()) ignite(); } else if (tile_attributes & Tile::ICE) { if (is_freezable()) freeze(); } else { kill_fall(); } } }
void BadGuy::ignite() { if (!is_flammable() || m_ignited) { return; } m_physic.enable_gravity(true); m_physic.set_velocity_x(0); m_physic.set_velocity_y(0); set_group(COLGROUP_MOVING_ONLY_STATIC); m_sprite->stop_animation(); m_ignited = true; if (m_sprite->has_action("melting-left")) { // melt it! if (m_sprite->has_action("ground-melting-left") && on_ground()) { m_sprite->set_action(m_dir == Direction::LEFT ? "ground-melting-left" : "ground-melting-right", 1); SoundManager::current()->play("sounds/splash.ogg", get_pos()); set_state(STATE_GROUND_MELTING); } else { m_sprite->set_action(m_dir == Direction::LEFT ? "melting-left" : "melting-right", 1); SoundManager::current()->play("sounds/sizzle.ogg", get_pos()); set_state(STATE_MELTING); } run_dead_script(); } else if (m_sprite->has_action("burning-left")) { // burn it! m_glowing = true; SoundManager::current()->play("sounds/fire.ogg", get_pos()); m_sprite->set_action(m_dir == Direction::LEFT ? "burning-left" : "burning-right", 1); set_state(STATE_BURNING); run_dead_script(); } else if (m_sprite->has_action("inside-melting-left")) { // melt it inside! SoundManager::current()->play("sounds/splash.ogg", get_pos()); m_sprite->set_action(m_dir == Direction::LEFT ? "inside-melting-left" : "inside-melting-right", 1); set_state(STATE_INSIDE_MELTING); run_dead_script(); } else { // Let it fall off the screen then. kill_fall(); } }
HitResponse BadGuy::collision_bullet(Bullet& bullet, const CollisionHit& hit) { if (is_frozen()) { if (bullet.get_type() == FIRE_BONUS) { // fire bullet thaws frozen badguys unfreeze(); bullet.remove_me(); return ABORT_MOVE; } else { // other bullets ricochet bullet.ricochet(*this, hit); return FORCE_MOVE; } } else if (is_ignited()) { if (bullet.get_type() == ICE_BONUS) { // ice bullets extinguish ignited badguys extinguish(); bullet.remove_me(); return ABORT_MOVE; } else { // other bullets are absorbed by ignited badguys bullet.remove_me(); return FORCE_MOVE; } } else if (bullet.get_type() == FIRE_BONUS && is_flammable()) { // fire bullets ignite flammable badguys ignite(); bullet.remove_me(); return ABORT_MOVE; } else if (bullet.get_type() == ICE_BONUS && is_freezable()) { // ice bullets freeze freezable badguys freeze(); bullet.remove_me(); return ABORT_MOVE; } else { // in all other cases, bullets ricochet bullet.ricochet(*this, hit); return FORCE_MOVE; } }
void BadGuy::collision_tile(uint32_t tile_attributes) { // Don't kill badguys that have already been killed if (!is_active()) return; if(tile_attributes & Tile::HURTS) { if (tile_attributes & Tile::FIRE) { if (is_flammable()) ignite(); } else if (tile_attributes & Tile::ICE) { if (is_freezable()) freeze(); } else { kill_fall(); } } }
struct obj * mksobj(int otyp, boolean init, boolean artif) { int mndx, tryct; struct obj *otmp; char let = objects[otyp].oc_class; otmp = newobj(0); *otmp = zeroobj; otmp->age = monstermoves; otmp->o_id = flags.ident++; if (!otmp->o_id) otmp->o_id = flags.ident++; /* ident overflowed */ otmp->quan = 1L; otmp->oclass = let; otmp->otyp = otyp; otmp->where = OBJ_FREE; otmp->dknown = index(dknowns, let) ? 0 : 1; if (otmp->otyp == AMULET_OF_YENDOR) otmp->orecursive = FALSE; if ((otmp->otyp >= ELVEN_SHIELD && otmp->otyp <= ORCISH_SHIELD) || otmp->otyp == SHIELD_OF_REFLECTION) otmp->dknown = 0; if (!objects[otmp->otyp].oc_uses_known) otmp->known = 1; if (is_rustprone(otmp) || is_corrodeable(otmp) || is_flammable(otmp)) otmp->rknown = 1; #ifdef INVISIBLE_OBJECTS otmp->oinvis = !rn2(1250); #endif if (init) switch (let) { case WEAPON_CLASS: otmp->quan = is_multigen(otmp) ? (long) rn1(6,6) : 1L; if(!rn2(11)) { otmp->spe = rne(3); otmp->blessed = rn2(2); } else if(!rn2(10)) { curse(otmp); otmp->spe = -rne(3); } else blessorcurse(otmp, 10); if (is_poisonable(otmp) && !rn2(100)) otmp->opoisoned = 1; if (artif && !rn2(20)) otmp = mk_artifact(otmp, (aligntyp)A_NONE); break; case FOOD_CLASS: otmp->odrained = 0; otmp->oeaten = 0; switch(otmp->otyp) { case CORPSE: /* possibly overridden by mkcorpstat() */ tryct = 50; do otmp->corpsenm = undead_to_corpse(rndmonnum()); while ((mvitals[otmp->corpsenm].mvflags & G_NOCORPSE) && (--tryct > 0)); if (tryct == 0) { /* perhaps rndmonnum() only wants to make G_NOCORPSE monsters on this level; let's create an adventurer's corpse instead, then */ otmp->corpsenm = PM_HUMAN; } /* timer set below */ break; case EGG: otmp->corpsenm = NON_PM; /* generic egg */ if (!rn2(3)) for (tryct = 200; tryct > 0; --tryct) { mndx = can_be_hatched(rndmonnum()); if (mndx != NON_PM && !dead_species(mndx, TRUE)) { otmp->corpsenm = mndx; /* typed egg */ attach_egg_hatch_timeout(otmp); break; } } break; case TIN: otmp->corpsenm = NON_PM; /* empty (so far) */ if (!rn2(6)) otmp->spe = 1; /* spinach */ else for (tryct = 200; tryct > 0; --tryct) { mndx = undead_to_corpse(rndmonnum()); if (mons[mndx].cnutrit && !(mvitals[mndx].mvflags & G_NOCORPSE)) { otmp->corpsenm = mndx; break; } } blessorcurse(otmp, 10); break; case SLIME_MOLD: otmp->spe = current_fruit; break; case KELP_FROND: otmp->quan = (long) rnd(2); break; } if (otmp->otyp == CORPSE || otmp->otyp == MEAT_RING || otmp->otyp == KELP_FROND) break; /* fall into next case */ case GEM_CLASS: if (otmp->otyp == LOADSTONE) curse(otmp); else if (otmp->otyp == ROCK) otmp->quan = (long) rn1(6,6); else if (otmp->otyp != LUCKSTONE && !rn2(6)) otmp->quan = 2L; else otmp->quan = 1L; break; case TOOL_CLASS: switch(otmp->otyp) { case TALLOW_CANDLE: case WAX_CANDLE: otmp->spe = 1; otmp->age = 20L * /* 400 or 200 */ (long)objects[otmp->otyp].oc_cost; otmp->lamplit = 0; otmp->quan = 1L + (long)(rn2(2) ? rn2(7) : 0); blessorcurse(otmp, 5); break; case BRASS_LANTERN: case OIL_LAMP: otmp->spe = 1; otmp->age = (long) rn1(500,1000); otmp->lamplit = 0; blessorcurse(otmp, 5); break; case MAGIC_LAMP: otmp->spe = 1; otmp->lamplit = 0; blessorcurse(otmp, 2); break; case IRON_SAFE: otmp->olocked = 1; case CHEST: case LARGE_BOX: if (otmp->otyp != IRON_SAFE) { otmp->olocked = !!(rn2(5)); /* clumsy tweak */ } otmp->otrapped = !(rn2(10)); case ICE_BOX: case SACK: case OILSKIN_SACK: case BAG_OF_HOLDING: mkbox_cnts(otmp); break; #ifdef TOURIST case EXPENSIVE_CAMERA: #endif case TINNING_KIT: case MAGIC_MARKER: otmp->spe = rn1(60,20); break; case CAN_OF_GREASE: otmp->spe = rnd(25); blessorcurse(otmp, 10); break; case CRYSTAL_BALL: otmp->spe = rnd(5); blessorcurse(otmp, 2); break; case HORN_OF_PLENTY: case BAG_OF_TRICKS: otmp->spe = rnd(20); break; case FIGURINE: { int tryct2 = 0; do otmp->corpsenm = rndmonnum(); while(is_human(&mons[otmp->corpsenm]) && tryct2++ < 30); blessorcurse(otmp, 4); break; } case BELL_OF_OPENING: otmp->spe = 3; break; case MAGIC_FLUTE: case MAGIC_HARP: case FROST_HORN: case FIRE_HORN: case DRUM_OF_EARTHQUAKE: otmp->spe = rn1(5,4); break; } break; case AMULET_CLASS: if (otmp->otyp == AMULET_OF_YENDOR) flags.made_amulet = TRUE; if(rn2(10) && (otmp->otyp == AMULET_OF_STRANGULATION || otmp->otyp == AMULET_OF_CHANGE || otmp->otyp == AMULET_OF_RESTFUL_SLEEP)) { curse(otmp); } else blessorcurse(otmp, 10); case VENOM_CLASS: case CHAIN_CLASS: case BALL_CLASS: break; case POTION_CLASS: if (otmp->otyp == POT_OIL) otmp->age = MAX_OIL_IN_FLASK; /* amount of oil */ /* fall through */ case SCROLL_CLASS: #ifdef MAIL if (otmp->otyp != SCR_MAIL) #endif blessorcurse(otmp, 4); break; case SPBOOK_CLASS: blessorcurse(otmp, 17); break; case ARMOR_CLASS: if(rn2(10) && (otmp->otyp == FUMBLE_BOOTS || otmp->otyp == LEVITATION_BOOTS || otmp->otyp == HELM_OF_OPPOSITE_ALIGNMENT || otmp->otyp == GAUNTLETS_OF_FUMBLING || otmp->otyp == TINFOIL_HAT || !rn2(11))) { curse(otmp); otmp->spe = -rne(3); } else if(!rn2(10)) { otmp->blessed = rn2(2); otmp->spe = rne(3); } else blessorcurse(otmp, 10); if (artif && !rn2(40)) otmp = mk_artifact(otmp, (aligntyp)A_NONE); /* simulate lacquered armor for samurai */ if (Role_if(PM_SAMURAI) && otmp->otyp == SPLINT_MAIL && (moves <= 1 || In_quest(&u.uz))) { #ifdef UNIXPC /* optimizer bitfield bug */ otmp->oerodeproof = 1; otmp->rknown = 1; #else otmp->oerodeproof = otmp->rknown = 1; #endif } break; case WAND_CLASS: if (otmp->otyp == WAN_WISHING) { otmp->spe = (rnf(2,3) ? 1 : rnf(1,2) ? 0 : 2); otmp->recharged = 1; } else { otmp->spe = rn1(5, (objects[otmp->otyp].oc_dir == NODIR) ? 11 : 4); otmp->recharged = 0; /* used to control recharging */ } blessorcurse(otmp, 17); break; case RING_CLASS: if(objects[otmp->otyp].oc_charged) { blessorcurse(otmp, 3); if(rn2(10)) { if(rn2(10) && bcsign(otmp)) otmp->spe = bcsign(otmp) * rne(3); else otmp->spe = rn2(2) ? rne(3) : -rne(3); } /* make useless +0 rings much less common */ if (otmp->spe == 0) otmp->spe = rn2(4) - rn2(3); /* negative rings are usually cursed */ if (otmp->spe < 0 && rn2(5)) curse(otmp); } else if(rn2(10) && (otmp->otyp == RIN_TELEPORTATION || otmp->otyp == RIN_POLYMORPH || otmp->otyp == RIN_AGGRAVATE_MONSTER || otmp->otyp == RIN_HUNGER || !rn2(9))) { curse(otmp); } break; case ROCK_CLASS: switch (otmp->otyp) { case STATUE: /* possibly overridden by mkcorpstat() */ otmp->corpsenm = rndmonnum(); if (!verysmall(&mons[otmp->corpsenm]) && rn2(level_difficulty()/2 + 10) > 10) (void) add_to_container(otmp, mkobj(SPBOOK_CLASS,FALSE)); } break; case COIN_CLASS: break; /* do nothing */ default: warning("impossible mkobj %d, sym '%c'.", otmp->otyp, objects[otmp->otyp].oc_class); return (struct obj *)0; } /* Some things must get done (timers) even if init = 0 */ switch (otmp->otyp) { case CORPSE: start_corpse_timeout(otmp); break; } /* unique objects may have an associated artifact entry */ if (objects[otyp].oc_unique && !otmp->oartifact) otmp = mk_artifact(otmp, (aligntyp)A_NONE); otmp->owt = weight(otmp); return(otmp); }