Beispiel #1
0
Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {

	if (!is_inside_scene()) {
		ERR_EXPLAIN("Camera is not inside scene.");
		ERR_FAIL_COND_V(!is_inside_scene(),Vector3());
	}

	Size2 viewport_size = viewport_ptr->get_visible_rect().size;

	Vector3 ray;

	if (mode==PROJECTION_ORTHOGONAL) {

		ray=Vector3(0,0,-1);
	} else {
		CameraMatrix cm;
		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
		float screen_w,screen_h;
		cm.get_viewport_size(screen_w,screen_h);
		ray=Vector3( ((p_pos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(p_pos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
	}


	return ray;
};
Beispiel #2
0
Point2 Camera::unproject_position(const Vector3& p_pos) const {

	if (!is_inside_scene()) {
		ERR_EXPLAIN("Camera is not inside scene.");
		ERR_FAIL_COND_V(!is_inside_scene(),Vector2());
	}

	Size2 viewport_size = viewport_ptr->get_visible_rect().size;

	CameraMatrix cm;


	if (mode==PROJECTION_ORTHOGONAL)
		cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
	else
		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);

	Plane p(get_camera_transform().xform_inv(p_pos),1.0);

	p=cm.xform4(p);
	p.normal/=p.d;


	Point2 res;
	res.x = (p.normal.x * 0.5 + 0.5)  * viewport_size.x;
	res.y = (-p.normal.y * 0.5 + 0.5)  * viewport_size.y;

	return res;

}
Beispiel #3
0
void ScrollBar::set_drag_slave(const NodePath& p_path) {

    if (is_inside_scene()) {

        if (drag_slave) {
            drag_slave->disconnect("input_event",this,"_drag_slave_input");
            drag_slave->disconnect("exit_scene",this,"_drag_slave_exit");
        }
    }

    drag_slave=NULL;
    drag_slave_path=p_path;

    if (is_inside_scene()) {

        if (has_node(p_path)) {
            Node *n = get_node(p_path);
            drag_slave=n->cast_to<Control>();
        }

        if (drag_slave) {
            drag_slave->connect("input_event",this,"_drag_slave_input");
            drag_slave->connect("exit_scene",this,"_drag_slave_exit",varray(),CONNECT_ONESHOT);
        }
    }
}
Beispiel #4
0
void Viewport::set_world(const Ref<World>& p_world) {

	if (world==p_world)
		return;

	if (is_inside_scene())
		_propagate_exit_world(this);

#ifndef _3D_DISABLED
	if (find_world().is_valid() && camera)
		camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif

	world=p_world;

	if (is_inside_scene())
		_propagate_enter_world(this);

#ifndef _3D_DISABLED
	if (find_world().is_valid() && camera)
		camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif

	//propagate exit

	if (is_inside_scene()) {
		VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
	}

	_update_listener();

}
Beispiel #5
0
Vector3 Camera::project_position(const Point2& p_point) const {

	if (!is_inside_scene()) {
		ERR_EXPLAIN("Camera is not inside scene.");
		ERR_FAIL_COND_V(!is_inside_scene(),Vector3());
	}

	Size2 viewport_size = viewport_ptr->get_visible_rect().size;

	CameraMatrix cm;

	if (mode==PROJECTION_ORTHOGONAL)
		cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
	else
		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);

	Size2 vp_size;
	cm.get_viewport_size(vp_size.x,vp_size.y);

	Vector2 point;
	point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
	point.y = (p_point.y/viewport_size.y) * 2.0 - 1.0;
	point*=vp_size;

	Vector3 p(point.x,point.y,-near);


	return get_camera_transform().xform(p);
}
Beispiel #6
0
bool Camera::_get(const StringName& p_name,Variant &r_ret) const {

	if (p_name=="projection") {
		r_ret= mode;
	} else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
		r_ret= fov;
	else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
		r_ret= size;
	else if (p_name=="near")
		r_ret= near;
	else if (p_name=="far")
		r_ret= far;
	else if (p_name=="keep_aspect")
		r_ret= int(keep_aspect);
	else if (p_name=="current") {

		if (is_inside_scene() && get_scene()->is_editor_hint()) {
			r_ret=current;
		} else {
			r_ret=is_current();
		}
	} else if (p_name=="visible_layers") {
		r_ret=get_visible_layers();
	} else if (p_name=="environment") {
		r_ret=get_environment();
	} else
		return false;

	return true;
}
void CollisionPolygon2D::_notification(int p_what) {


	switch(p_what) {
		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {

			if (!is_inside_scene())
				break;
			_update_parent();

		} break;

		case NOTIFICATION_DRAW: {
			for(int i=0;i<polygon.size();i++) {

				Vector2 p = polygon[i];
				Vector2 n = polygon[(i+1)%polygon.size()];
				draw_line(p,n,Color(0,0.6,0.7,0.5),3);
			}

			Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
#define DEBUG_DECOMPOSE
#ifdef DEBUG_DECOMPOSE
			Color c(0.4,0.9,0.1);
			for(int i=0;i<decomp.size();i++) {

				c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
				draw_colored_polygon(decomp[i],c);
			}
#endif
		} break;
	}
}
Beispiel #8
0
void Spatial::_propagate_transform_changed(Spatial *p_origin) {

	if (!is_inside_scene()) {
		return;
	}

//	if (data.dirty&DIRTY_GLOBAL)
//		return; //already dirty

	data.children_lock++;
		
	for (List<Spatial*>::Element *E=data.children.front();E;E=E->next()) {
	
		if (E->get()->data.toplevel_active)
			continue; //don't propagate to a toplevel
		E->get()->_propagate_transform_changed(p_origin);
	}
	

	if (!data.ignore_notification && !xform_change.in_list()) {

		get_scene()->xform_change_list.add(&xform_change);

	}
	data.dirty|=DIRTY_GLOBAL;

	data.children_lock--;
}
Beispiel #9
0
void Node::set_pause_mode(PauseMode p_mode) {

	if (data.pause_mode==p_mode)
		return;

	bool prev_inherits=data.pause_mode==PAUSE_MODE_INHERIT;
	data.pause_mode=p_mode;
	if (!is_inside_scene())
		return; //pointless
	if ((data.pause_mode==PAUSE_MODE_INHERIT) == prev_inherits)
		return; ///nothing changed

	Node *owner=NULL;

	if (data.pause_mode==PAUSE_MODE_INHERIT) {

		if (data.parent)
			data.parent->data.pause_owner;
	} else {
		owner=this;
	}

	_propagate_pause_owner(owner);



}
Beispiel #10
0
void Viewport::_update_rect() {

	if (!is_inside_scene())
		return;

	Node *parent = get_parent();

	if (!render_target && parent && parent->cast_to<Control>()) {

		Control *c = parent->cast_to<Control>();

		rect.pos=Point2();
		rect.size=c->get_size();
	}

	VisualServer::ViewportRect vr;
	vr.x=rect.pos.x;
	vr.y=rect.pos.y;
	if (render_target) {
		vr.x=0;
		vr.y=0;
	}
	vr.width=rect.size.width;
	vr.height=rect.size.height;
	VisualServer::get_singleton()->viewport_set_rect(viewport,vr);

	if (canvas_item.is_valid()) {
		VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
	}

	emit_signal("size_changed");
	render_target_texture->emit_changed();


}
Beispiel #11
0
void Viewport::set_as_render_target(bool p_enable){

	if (render_target==p_enable)
		return;

	render_target=p_enable;

	VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable);
	if (is_inside_scene()) {

		if (p_enable)
			_vp_exit_scene();
		else
			_vp_enter_scene();
	}

	if (p_enable) {

		render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport);
	} else {

		render_target_texture_rid=RID();
	}

	render_target_texture->set_flags(render_target_texture->flags);
	render_target_texture->emit_changed();
}
Beispiel #12
0
void RayCast2D::set_cast_to(const Vector2& p_point) {

	cast_to=p_point;
	if (is_inside_scene() && get_scene()->is_editor_hint())
		update();

}
Beispiel #13
0
void NavigationMeshInstance::set_enabled(bool p_enabled) {

	if (enabled==p_enabled)
		return;
	enabled=p_enabled;

	if (!is_inside_scene())
		return;

	if (!enabled) {

		if (nav_id!=-1) {
			navigation->navmesh_remove(nav_id);
			nav_id=-1;
		}
	} else {

		if (navigation) {

			if (navmesh.is_valid()) {

				nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation));
			}
		}

	}

	update_gizmo();
}
Beispiel #14
0
void Camera2D::make_current() {

	if (!is_inside_scene()) {
		current=true;
	} else {
		get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,group_name,"_make_current",this);
	}
}
Beispiel #15
0
Size2 CanvasLayer::get_viewport_size() const {

    if (!is_inside_scene())
        return Size2(1,1);

    Rect2 r = vp->get_visible_rect();
    return r.size;
}
Beispiel #16
0
void Viewport::_update_listener_2d() {

	if (is_inside_scene() && audio_listener_2d)
		SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,find_world_2d()->get_sound_space());
	else
		SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,RID());

}
Beispiel #17
0
void Skeleton::set_bone_pose(int p_bone, const Transform& p_pose) {

	ERR_FAIL_INDEX( p_bone, bones.size() );
	ERR_FAIL_COND( !is_inside_scene() );
	

	bones[p_bone].pose=p_pose;
	_make_dirty();
}
Beispiel #18
0
void RayCast2D::set_enabled(bool p_enabled) {

	enabled=p_enabled;
	if (is_inside_scene() && !get_scene()->is_editor_hint())
		set_fixed_process(p_enabled);
	if (!p_enabled)
		collided=false;

}
Beispiel #19
0
void Container::_sort_children() {

	if (!is_inside_scene())
		return;

	notification(NOTIFICATION_SORT_CHILDREN);
	emit_signal(SceneStringNames::get_singleton()->sort_children);
	pending_sort=false;
}
Beispiel #20
0
int Label::get_line_count() const {

	if (!is_inside_scene())
		return 1;
	if (word_cache_dirty)
		const_cast<Label*>(this)->regenerate_word_cache();

	return line_count;
}
Beispiel #21
0
bool Camera::is_current() const {

	if (is_inside_scene()) {
		if (viewport_ptr)
			return viewport_ptr->get_camera()==this;
	} else
		return current;

	return false;
}
Beispiel #22
0
void Viewport::_update_listener() {

	if (is_inside_scene() && audio_listener && camera) {
		SpatialSoundServer::get_singleton()->listener_set_space(listener,find_world()->get_sound_space());
	} else {
		SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
	}


}
Beispiel #23
0
void ReferenceFrame::_notification(int p_what) {

	if (p_what==NOTIFICATION_DRAW) {

		if (!is_inside_scene())
			return;
		if (get_scene()->is_editor_hint())
			draw_style_box(get_stylebox("border"),Rect2(Point2(),get_size())) ;
	}
}
Beispiel #24
0
void CreateDialog::set_base_type(const String& p_base) {

    set_title(vformat("Create %s Type",p_base));

    if (base==p_base)
        return;
    base=p_base;
    if (is_inside_scene())
        update_tree();
}
Beispiel #25
0
void VideoPlayer::play() {

	ERR_FAIL_COND(!is_inside_scene());
	if (stream.is_null())
		return;
	stream->play();
	AudioServer::get_singleton()->stream_set_active(stream_rid,true);
	AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
	set_process(true);
};
void CreateDialog::set_base_type(const String& p_base) {

	set_title("Create "+p_base+" Type");

	if (base==p_base)
		return;
	base=p_base;
	if (is_inside_scene())
		update_tree();	
}
Beispiel #27
0
Vector3 Camera::project_ray_origin(const Point2& p_pos) const {

	if (!is_inside_scene()) {
		ERR_EXPLAIN("Camera is not inside scene.");
		ERR_FAIL_COND_V(!is_inside_scene(),Vector3());
	}

#if 0
	Size2 viewport_size = viewport_ptr->get_visible_rect().size;
	Vector2 cpos = p_pos;
#else

	Size2 viewport_size = viewport_ptr->get_camera_rect_size();
	Vector2 cpos = viewport_ptr->get_camera_coords(p_pos);
#endif

	ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
//	float aspect = viewport_size.x / viewport_size.y;

	if (mode == PROJECTION_PERSPECTIVE) {

		return get_camera_transform().origin;
	} else {

		Vector2 pos = cpos / viewport_size;
		float vsize,hsize;
		if (keep_aspect==KEEP_WIDTH) {
			vsize = size/viewport_size.get_aspect();
			hsize = size;
		} else {
			hsize = size*viewport_size.get_aspect();
			vsize = size;

		}

		Vector3 ray;
		ray.x = pos.x * (hsize) - hsize/2;
		ray.y = (1.0 - pos.y) * (vsize) - vsize/2;
		ray.z = -near;
		ray = get_camera_transform().xform(ray);
		return ray;
	};
};
Beispiel #28
0
void Viewport::unhandled_input(const InputEvent& p_event) {

	ERR_FAIL_COND(!is_inside_scene());

	get_scene()->_call_input_pause(unhandled_input_group,"_unhandled_input",p_event);
	//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
	if (!get_scene()->input_handled && p_event.type==InputEvent::KEY) {
		get_scene()->_call_input_pause(unhandled_key_input_group,"_unhandled_key_input",p_event);
		//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
	}
}
Beispiel #29
0
void VideoPlayer::stop() {

	if (!is_inside_scene())
		return;
	if (stream.is_null())
		return;

	AudioServer::get_singleton()->stream_set_active(stream_rid,false);
	stream->stop();
	set_process(false);
};
Beispiel #30
0
void Viewport::update_worlds() {

	if (!is_inside_scene())
		return;

	Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
	find_world_2d()->_update_viewport(this,xformed_rect);
	find_world_2d()->_update();

	find_world()->_update(get_scene()->get_frame());
}