Beispiel #1
0
void AP_TECS::_update_height_demand(void)
{
    // Apply 2 point moving average to demanded height
    // This is required because height demand is only updated at 5Hz
    _hgt_dem = 0.5f * (_hgt_dem + _hgt_dem_in_old);
    _hgt_dem_in_old = _hgt_dem;

    float max_sink_rate = _maxSinkRate;
    if (_maxSinkRate_approach > 0 && is_on_land_approach(true)) {
        // special sink rate for approach to accommodate steep slopes and reverse thrust.
        // A special check must be done to see if we're LANDing on approach but also if
        // we're in that tiny window just starting NAV_LAND but still in NORMAL mode. If
        // we have a steep slope with a short approach we'll want to allow acquiring the
        // glide slope right away.
        max_sink_rate = _maxSinkRate_approach;
    }

    // Limit height rate of change
    if ((_hgt_dem - _hgt_dem_prev) > (_maxClimbRate * 0.1f))
    {
        _hgt_dem = _hgt_dem_prev + _maxClimbRate * 0.1f;
    }
    else if ((_hgt_dem - _hgt_dem_prev) < (-max_sink_rate * 0.1f))
    {
        _hgt_dem = _hgt_dem_prev - max_sink_rate * 0.1f;
    }
    _hgt_dem_prev = _hgt_dem;

    // Apply first order lag to height demand
    _hgt_dem_adj = 0.05f * _hgt_dem + 0.95f * _hgt_dem_adj_last;

    // in final landing stage force height rate demand to the
    // configured sink rate and adjust the demanded height to
    // be kinematically consistent with the height rate.
    if (_flight_stage == FLIGHT_LAND_FINAL) {
        _integ7_state = 0;
        if (_flare_counter == 0) {
            _hgt_rate_dem = _climb_rate;
            _land_hgt_dem = _hgt_dem_adj;
        }
        // bring it in over 1s to prevent overshoot
        if (_flare_counter < 10) {
            _hgt_rate_dem = _hgt_rate_dem * 0.8f - 0.2f * _land_sink;
            _flare_counter++;
        } else {
            _hgt_rate_dem = - _land_sink;
        }
        _land_hgt_dem += 0.1f * _hgt_rate_dem;
        _hgt_dem_adj = _land_hgt_dem;
    } else {
        _hgt_rate_dem = (_hgt_dem_adj - _hgt_dem_adj_last) / 0.1f;
        _flare_counter = 0;
    }

    // for landing approach we will predict ahead by the time constant
    // plus the lag produced by the first order filter. This avoids a
    // lagged height demand while constantly descending which causes
    // us to consistently be above the desired glide slope. This will
    // be replaced with a better zero-lag filter in the future.
    float new_hgt_dem = _hgt_dem_adj;
    if (_flight_stage == FLIGHT_LAND_APPROACH || _flight_stage == FLIGHT_LAND_FINAL || _flight_stage == FLIGHT_LAND_PREFLARE) {
        new_hgt_dem += (_hgt_dem_adj - _hgt_dem_adj_last)*10.0f*(timeConstant()+1);
    }
    _hgt_dem_adj_last = _hgt_dem_adj;
    _hgt_dem_adj = new_hgt_dem;
}
Beispiel #2
0
void AP_TECS::_update_pitch(void)
{
    // Calculate Speed/Height Control Weighting
    // This is used to determine how the pitch control prioritises speed and height control
    // A weighting of 1 provides equal priority (this is the normal mode of operation)
    // A SKE_weighting of 0 provides 100% priority to height control. This is used when no airspeed measurement is available
    // A SKE_weighting of 2 provides 100% priority to speed control. This is used when an underspeed condition is detected. In this instance, if airspeed
    // rises above the demanded value, the pitch angle will be increased by the TECS controller.
    float SKE_weighting = constrain_float(_spdWeight, 0.0f, 2.0f);
    if (!_ahrs.airspeed_sensor_enabled()) {
        SKE_weighting = 0.0f;
    } else if ( _underspeed || _flight_stage == AP_TECS::FLIGHT_TAKEOFF || _flight_stage == AP_TECS::FLIGHT_LAND_ABORT) {
        SKE_weighting = 2.0f;
    } else if (_flight_stage == AP_TECS::FLIGHT_LAND_APPROACH ||
            _flight_stage == AP_TECS::FLIGHT_LAND_PREFLARE ||
            _flight_stage == AP_TECS::FLIGHT_LAND_FINAL) {
        if (_spdWeightLand < 0) {
            // use sliding scale from normal weight down to zero at landing
            float scaled_weight = _spdWeight * (1.0f - _path_proportion);
            SKE_weighting = constrain_float(scaled_weight, 0.0f, 2.0f);
        } else {
            SKE_weighting = constrain_float(_spdWeightLand, 0.0f, 2.0f);
        }
    }

    float SPE_weighting = 2.0f - SKE_weighting;

    // Calculate Specific Energy Balance demand, and error
    float SEB_dem      = _SPE_dem * SPE_weighting - _SKE_dem * SKE_weighting;
    float SEBdot_dem   = _SPEdot_dem * SPE_weighting - _SKEdot_dem * SKE_weighting;
    float SEB_error    = SEB_dem - (_SPE_est * SPE_weighting - _SKE_est * SKE_weighting);
    float SEBdot_error = SEBdot_dem - (_SPEdot * SPE_weighting - _SKEdot * SKE_weighting);

    // Calculate integrator state, constraining input if pitch limits are exceeded
    float integ7_input = SEB_error * _get_i_gain();
    if (_pitch_dem > _PITCHmaxf)
    {
        integ7_input = MIN(integ7_input, _PITCHmaxf - _pitch_dem);
    }
    else if (_pitch_dem < _PITCHminf)
    {
        integ7_input = MAX(integ7_input, _PITCHminf - _pitch_dem);
    }
    _integ7_state = _integ7_state + integ7_input * _DT;

#if 0
    if (_flight_stage == FLIGHT_LAND_FINAL && fabsf(_climb_rate) > 0.2f) {
        ::printf("_hgt_rate_dem=%.1f _hgt_dem_adj=%.1f climb=%.1f _flare_counter=%u _pitch_dem=%.1f SEB_dem=%.2f SEBdot_dem=%.2f SEB_error=%.2f SEBdot_error=%.2f\n",
                 _hgt_rate_dem, _hgt_dem_adj, _climb_rate, _flare_counter, degrees(_pitch_dem),
                 SEB_dem, SEBdot_dem, SEB_error, SEBdot_error);
    }
#endif


    // Apply max and min values for integrator state that will allow for no more than
    // 5deg of saturation. This allows for some pitch variation due to gusts before the
    // integrator is clipped. Otherwise the effectiveness of the integrator will be reduced in turbulence
    // During climbout/takeoff, bias the demanded pitch angle so that zero speed error produces a pitch angle
    // demand equal to the minimum value (which is )set by the mission plan during this mode). Otherwise the
    // integrator has to catch up before the nose can be raised to reduce speed during climbout.
    // During flare a different damping gain is used
    float gainInv = (_integ5_state * timeConstant() * GRAVITY_MSS);
    float temp = SEB_error + SEBdot_dem * timeConstant();

    float pitch_damp = _ptchDamp;
    if (_flight_stage == AP_TECS::FLIGHT_LAND_FINAL) {
        pitch_damp = _landDamp;
    } else if (!is_zero(_land_pitch_damp) && is_on_land_approach(false)) {
        pitch_damp = _land_pitch_damp;
    }
    temp += SEBdot_error * pitch_damp;

    if (_flight_stage == AP_TECS::FLIGHT_TAKEOFF || _flight_stage == AP_TECS::FLIGHT_LAND_ABORT) {
        temp += _PITCHminf * gainInv;
    }
    _integ7_state = constrain_float(_integ7_state, (gainInv * (_PITCHminf - 0.0783f)) - temp, (gainInv * (_PITCHmaxf + 0.0783f)) - temp);

    // Calculate pitch demand from specific energy balance signals
    _pitch_dem_unc = (temp + _integ7_state) / gainInv;

    // Constrain pitch demand
    _pitch_dem = constrain_float(_pitch_dem_unc, _PITCHminf, _PITCHmaxf);

    // Rate limit the pitch demand to comply with specified vertical
    // acceleration limit
    float ptchRateIncr = _DT * _vertAccLim / _integ5_state;

    if ((_pitch_dem - _last_pitch_dem) > ptchRateIncr)
    {
        _pitch_dem = _last_pitch_dem + ptchRateIncr;
    }
    else if ((_pitch_dem - _last_pitch_dem) < -ptchRateIncr)
    {
        _pitch_dem = _last_pitch_dem - ptchRateIncr;
    }

    // re-constrain pitch demand
    _pitch_dem = constrain_float(_pitch_dem, _PITCHminf, _PITCHmaxf);

    _last_pitch_dem = _pitch_dem;
}