Beispiel #1
0
void JoypadOSX::process_joypads() {
	poll_joypads();

	for (int i = 0; i < device_list.size(); i++) {
		joypad &joy = device_list[i];

		for (int j = 0; j < joy.axis_elements.size(); j++) {
			rec_element &elem = joy.axis_elements[j];
			int value = joy.get_hid_element_state(&elem);
			input->joy_axis(joy.id, j, axis_correct(value, elem.min, elem.max));
		}
		for (int j = 0; j < joy.button_elements.size(); j++) {
			int value = joy.get_hid_element_state(&joy.button_elements[j]);
			input->joy_button(joy.id, j, (value >= 1));
		}
		for (int j = 0; j < joy.hat_elements.size(); j++) {
			rec_element &elem = joy.hat_elements[j];
			int value = joy.get_hid_element_state(&elem);
			int hat_value = process_hat_value(elem.min, elem.max, value);
			input->joy_hat(joy.id, hat_value);
		}

		if (joy.ffservice) {
			uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
			if (timestamp > joy.ff_timestamp) {
				Vector2 strength = input->get_joy_vibration_strength(joy.id);
				float duration = input->get_joy_vibration_duration(joy.id);
				if (strength.x == 0 && strength.y == 0) {
					joypad_vibration_stop(joy.id, timestamp);
				} else {
					float gain = MAX(strength.x, strength.y);
					joypad_vibration_start(joy.id, gain, duration, timestamp);
				}
			}
		}
	}
}
Beispiel #2
0
void JoypadLinux::process_joypads() {

	if (joy_mutex->try_lock() != OK) {
		return;
	}
	for (int i = 0; i < JOYPADS_MAX; i++) {

		if (joypads[i].fd == -1) continue;

		input_event events[32];
		Joypad *joy = &joypads[i];

		int len;

		while ((len = read(joy->fd, events, (sizeof events))) > 0) {
			len /= sizeof(events[0]);
			for (int j = 0; j < len; j++) {

				input_event &ev = events[j];

				// ev may be tainted and out of MAX_KEY range, which will cause
				// joy->key_map[ev.code] to crash
				if (ev.code < 0 || ev.code >= MAX_KEY)
					return;

				switch (ev.type) {
					case EV_KEY:
						input->joy_button(i, joy->key_map[ev.code], ev.value);
						break;

					case EV_ABS:

						switch (ev.code) {
							case ABS_HAT0X:
								if (ev.value != 0) {
									if (ev.value < 0)
										joy->dpad |= InputDefault::HAT_MASK_LEFT;
									else
										joy->dpad |= InputDefault::HAT_MASK_RIGHT;
								} else
									joy->dpad &= ~(InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_RIGHT);

								input->joy_hat(i, joy->dpad);
								break;

							case ABS_HAT0Y:
								if (ev.value != 0) {
									if (ev.value < 0)
										joy->dpad |= InputDefault::HAT_MASK_UP;
									else
										joy->dpad |= InputDefault::HAT_MASK_DOWN;
								} else
									joy->dpad &= ~(InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_DOWN);

								input->joy_hat(i, joy->dpad);
								break;

							default:
								if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
									InputDefault::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
									joy->curr_axis[joy->abs_map[ev.code]] = value;
								}
								break;
						}
						break;
				}
			}
		}
		for (int j = 0; j < MAX_ABS; j++) {
			int index = joy->abs_map[j];
			if (index != -1) {
				input->joy_axis(i, index, joy->curr_axis[index]);
			}
		}
		if (len == 0 || (len < 0 && errno != EAGAIN)) {
			close_joypad(i);
		};

		if (joy->force_feedback) {
			uint64_t timestamp = input->get_joy_vibration_timestamp(i);
			if (timestamp > joy->ff_effect_timestamp) {
				Vector2 strength = input->get_joy_vibration_strength(i);
				float duration = input->get_joy_vibration_duration(i);
				if (strength.x == 0 && strength.y == 0) {
					joypad_vibration_stop(i, timestamp);
				} else {
					joypad_vibration_start(i, strength.x, strength.y, duration, timestamp);
				}
			}
		}
	}
	joy_mutex->unlock();
}