Beispiel #1
0
void joystick_linux::joystick_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp)
{
	Joystick& joy = joysticks[p_id];
	if (!joy.force_feedback || joy.fd == -1 || p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
		return;
	}
	if (joy.ff_effect_id != -1) {
		joystick_vibration_stop(p_id, p_timestamp);
	}

	struct ff_effect effect;
	effect.type = FF_RUMBLE;
	effect.id = -1;
	effect.u.rumble.weak_magnitude = floor(p_weak_magnitude * (float)0xffff);
	effect.u.rumble.strong_magnitude = floor(p_strong_magnitude * (float)0xffff);
	effect.replay.length = floor(p_duration * 1000);
	effect.replay.delay = 0;

	if (ioctl(joy.fd, EVIOCSFF, &effect) < 0) {
		return;
	}

	struct input_event play;
	play.type = EV_FF;
	play.code = effect.id;
	play.value = 1;
	write(joy.fd, (const void*)&play, sizeof(play));

	joy.ff_effect_id = effect.id;
	joy.ff_effect_timestamp = p_timestamp;
}
Beispiel #2
0
uint32_t JoystickOSX::process_joysticks(uint32_t p_last_id) {
	poll_joysticks();

	for (int i = 0; i < device_list.size(); i++) {
		joystick &joy = device_list[i];

		for (int j = 0; j < joy.axis_elements.size(); j++) {
			rec_element &elem = joy.axis_elements[j];
			int value = joy.get_hid_element_state(&elem);
			p_last_id = input->joy_axis(p_last_id, joy.id, j, axis_correct(value, elem.min, elem.max));
		}
		for (int j = 0; j < joy.button_elements.size(); j++) {
			int value = joy.get_hid_element_state(&joy.button_elements[j]);
			p_last_id = input->joy_button(p_last_id, joy.id, j, (value >= 1));
		}
		for (int j = 0; j < joy.hat_elements.size(); j++) {
			rec_element &elem = joy.hat_elements[j];
			int value = joy.get_hid_element_state(&elem);
			int hat_value = process_hat_value(elem.min, elem.max, value);
			p_last_id = input->joy_hat(p_last_id, joy.id, hat_value);
		}

		if (joy.ffservice) {
			uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
			if (timestamp > joy.ff_timestamp) {
				Vector2 strength = input->get_joy_vibration_strength(joy.id);
				float duration = input->get_joy_vibration_duration(joy.id);
				if (strength.x == 0 && strength.y == 0) {
					joystick_vibration_stop(joy.id, timestamp);
				} else {
					float gain = MAX(strength.x, strength.y);
					joystick_vibration_start(joy.id, gain, duration, timestamp);
				}
			}
		}
	}
	return p_last_id;
}
Beispiel #3
0
uint32_t joystick_linux::process_joysticks(uint32_t p_event_id) {

	if (joy_mutex->try_lock() != OK) {
		return p_event_id;
	}
	for (int i=0; i<JOYSTICKS_MAX; i++) {

		if (joysticks[i].fd == -1) continue;

		input_event events[32];
		Joystick* joy = &joysticks[i];

		int len;

		while ((len = read(joy->fd, events, (sizeof events))) > 0) {
			len /= sizeof(events[0]);
			for (int j = 0; j < len; j++) {

				input_event &ev = events[j];

				// ev may be tainted and out of MAX_KEY range, which will cause
				// joy->key_map[ev.code] to crash
				if( ev.code < 0 || ev.code >= MAX_KEY )
					return p_event_id;

				switch (ev.type) {
				case EV_KEY:
					p_event_id = input->joy_button(p_event_id, i, joy->key_map[ev.code], ev.value);
					break;

				case EV_ABS:

					switch (ev.code) {
					case ABS_HAT0X:
						if (ev.value != 0) {
							if (ev.value < 0) joy->dpad |= InputDefault::HAT_MASK_LEFT;
							else              joy->dpad |= InputDefault::HAT_MASK_RIGHT;
						}
						else joy->dpad &= ~(InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_RIGHT);

						p_event_id = input->joy_hat(p_event_id, i, joy->dpad);
						break;

					case ABS_HAT0Y:
						if (ev.value != 0) {
							if (ev.value < 0) joy->dpad |= InputDefault::HAT_MASK_UP;
							else              joy->dpad |= InputDefault::HAT_MASK_DOWN;
						}
						else joy->dpad &= ~(InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_DOWN);

						p_event_id = input->joy_hat(p_event_id, i, joy->dpad);
						break;

					default:
						if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
							InputDefault::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
							joy->curr_axis[joy->abs_map[ev.code]] = value;
						}
						break;
					}
					break;
				}
			}
		}
		for (int j = 0; j < MAX_ABS; j++) {
			int index = joy->abs_map[j];
			if (index != -1) {
				p_event_id = input->joy_axis(p_event_id, i, index, joy->curr_axis[index]);
			}
		}
		if (len == 0 || (len < 0 && errno != EAGAIN)) {
			close_joystick(i);
		};

		if (joy->force_feedback) {
			uint64_t timestamp = input->get_joy_vibration_timestamp(i);
			if (timestamp > joy->ff_effect_timestamp) {
				Vector2 strength = input->get_joy_vibration_strength(i);
				float duration = input->get_joy_vibration_duration(i);
				if (strength.x == 0 && strength.y == 0) {
					joystick_vibration_stop(i, timestamp);
				} else {
					joystick_vibration_start(i, strength.x, strength.y, duration, timestamp);
				}
			}
		}
	}
	joy_mutex->unlock();
	return p_event_id;
}