void joystick_linux::joystick_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) { Joystick& joy = joysticks[p_id]; if (!joy.force_feedback || joy.fd == -1 || p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) { return; } if (joy.ff_effect_id != -1) { joystick_vibration_stop(p_id, p_timestamp); } struct ff_effect effect; effect.type = FF_RUMBLE; effect.id = -1; effect.u.rumble.weak_magnitude = floor(p_weak_magnitude * (float)0xffff); effect.u.rumble.strong_magnitude = floor(p_strong_magnitude * (float)0xffff); effect.replay.length = floor(p_duration * 1000); effect.replay.delay = 0; if (ioctl(joy.fd, EVIOCSFF, &effect) < 0) { return; } struct input_event play; play.type = EV_FF; play.code = effect.id; play.value = 1; write(joy.fd, (const void*)&play, sizeof(play)); joy.ff_effect_id = effect.id; joy.ff_effect_timestamp = p_timestamp; }
uint32_t JoystickOSX::process_joysticks(uint32_t p_last_id) { poll_joysticks(); for (int i = 0; i < device_list.size(); i++) { joystick &joy = device_list[i]; for (int j = 0; j < joy.axis_elements.size(); j++) { rec_element &elem = joy.axis_elements[j]; int value = joy.get_hid_element_state(&elem); p_last_id = input->joy_axis(p_last_id, joy.id, j, axis_correct(value, elem.min, elem.max)); } for (int j = 0; j < joy.button_elements.size(); j++) { int value = joy.get_hid_element_state(&joy.button_elements[j]); p_last_id = input->joy_button(p_last_id, joy.id, j, (value >= 1)); } for (int j = 0; j < joy.hat_elements.size(); j++) { rec_element &elem = joy.hat_elements[j]; int value = joy.get_hid_element_state(&elem); int hat_value = process_hat_value(elem.min, elem.max, value); p_last_id = input->joy_hat(p_last_id, joy.id, hat_value); } if (joy.ffservice) { uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); if (timestamp > joy.ff_timestamp) { Vector2 strength = input->get_joy_vibration_strength(joy.id); float duration = input->get_joy_vibration_duration(joy.id); if (strength.x == 0 && strength.y == 0) { joystick_vibration_stop(joy.id, timestamp); } else { float gain = MAX(strength.x, strength.y); joystick_vibration_start(joy.id, gain, duration, timestamp); } } } } return p_last_id; }
uint32_t joystick_linux::process_joysticks(uint32_t p_event_id) { if (joy_mutex->try_lock() != OK) { return p_event_id; } for (int i=0; i<JOYSTICKS_MAX; i++) { if (joysticks[i].fd == -1) continue; input_event events[32]; Joystick* joy = &joysticks[i]; int len; while ((len = read(joy->fd, events, (sizeof events))) > 0) { len /= sizeof(events[0]); for (int j = 0; j < len; j++) { input_event &ev = events[j]; // ev may be tainted and out of MAX_KEY range, which will cause // joy->key_map[ev.code] to crash if( ev.code < 0 || ev.code >= MAX_KEY ) return p_event_id; switch (ev.type) { case EV_KEY: p_event_id = input->joy_button(p_event_id, i, joy->key_map[ev.code], ev.value); break; case EV_ABS: switch (ev.code) { case ABS_HAT0X: if (ev.value != 0) { if (ev.value < 0) joy->dpad |= InputDefault::HAT_MASK_LEFT; else joy->dpad |= InputDefault::HAT_MASK_RIGHT; } else joy->dpad &= ~(InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_RIGHT); p_event_id = input->joy_hat(p_event_id, i, joy->dpad); break; case ABS_HAT0Y: if (ev.value != 0) { if (ev.value < 0) joy->dpad |= InputDefault::HAT_MASK_UP; else joy->dpad |= InputDefault::HAT_MASK_DOWN; } else joy->dpad &= ~(InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_DOWN); p_event_id = input->joy_hat(p_event_id, i, joy->dpad); break; default: if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) { InputDefault::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value); joy->curr_axis[joy->abs_map[ev.code]] = value; } break; } break; } } } for (int j = 0; j < MAX_ABS; j++) { int index = joy->abs_map[j]; if (index != -1) { p_event_id = input->joy_axis(p_event_id, i, index, joy->curr_axis[index]); } } if (len == 0 || (len < 0 && errno != EAGAIN)) { close_joystick(i); }; if (joy->force_feedback) { uint64_t timestamp = input->get_joy_vibration_timestamp(i); if (timestamp > joy->ff_effect_timestamp) { Vector2 strength = input->get_joy_vibration_strength(i); float duration = input->get_joy_vibration_duration(i); if (strength.x == 0 && strength.y == 0) { joystick_vibration_stop(i, timestamp); } else { joystick_vibration_start(i, strength.x, strength.y, duration, timestamp); } } } } joy_mutex->unlock(); return p_event_id; }